The other issue is, we have a whole entire range of Materials, and more importantly Artwork in Armor and Weapon Styles that hardly anyone ever gets to see anymore. As I leveled my characters I would lament going to upper levels and the Armor and Weapons quite frankly did not improve in looks. Plus, we get those weird hippy flappy things up near L50 somewhere. All this effort of the devs is basically wasted.
No matter what happens to gear levels, we need to be able to use any mat for any level gear. And, have mats spawn say per zone or two. Or have a zone be mostly one mat and a mix of others. But we need diversity of gear that is not covered by Motifs. Plus, Ruby mats and dyes do not work together all that well.
The other issue is, we have a whole entire range of Materials, and more importantly Artwork in Armor and Weapon Styles that hardly anyone ever gets to see anymore. As I leveled my characters I would lament going to upper levels and the Armor and Weapons quite frankly did not improve in looks. Plus, we get those weird hippy flappy things up near L50 somewhere. All this effort of the devs is basically wasted.
No matter what happens to gear levels, we need to be able to use any mat for any level gear. And, have mats spawn say per zone or two. Or have a zone be mostly one mat and a mix of others. But we need diversity of gear that is not covered by Motifs. Plus, Ruby mats and dyes do not work together all that well.
IrishGirlGamer wrote: »If you were willing to keep spending the tempers (or whatever), you could improve even basic equipment to the max level. So if you had a favorite iron sword, you could improve it to the highest level by spending more improvement mats (kind of like Skyrim - I know, you couldn't get all the way up, but you could get close).
So once you reached gold, you could level up gold again, and again and so on until you reached the level CP160 max level of armor or damage. Obviously, it would be more efficient to improve high quality items, but if you really, really wanted that special steel sword, you could have it until the end of the game.
IF you were willing to spend the mats.
But yeah, the levels don't really make sense anymore if the game is battle leveling us.
The other issue is, we have a whole entire range of Materials, and more importantly Artwork in Armor and Weapon Styles that hardly anyone ever gets to see anymore. As I leveled my characters I would lament going to upper levels and the Armor and Weapons quite frankly did not improve in looks. Plus, we get those weird hippy flappy things up near L50 somewhere. All this effort of the devs is basically wasted.
No matter what happens to gear levels, we need to be able to use any mat for any level gear. And, have mats spawn say per zone or two. Or have a zone be mostly one mat and a mix of others. But we need diversity of gear that is not covered by Motifs. Plus, Ruby mats and dyes do not work together all that well.
IrishGirlGamer wrote: »If you were willing to keep spending the tempers (or whatever), you could improve even basic equipment to the max level. So if you had a favorite iron sword, you could improve it to the highest level by spending more improvement mats (kind of like Skyrim - I know, you couldn't get all the way up, but you could get close).
So once you reached gold, you could level up gold again, and again and so on until you reached the level CP160 max level of armor or damage. Obviously, it would be more efficient to improve high quality items, but if you really, really wanted that special steel sword, you could have it until the end of the game.
IF you were willing to spend the mats.
But yeah, the levels don't really make sense anymore if the game is battle leveling us.
I see your point. But taking your iron sword, I think if you do that then the game should see iron as inferior to steel so no matter how much you improve it, steel is always going to be better. Perhaps not an unimproved steel sword but iron by its nature will always be 'low level'. That's why I say leave it alone since if gear isn't going to have meaning then the terms iron and steel, etc. shouldn't either. And really, all that work going into something that basically at this point doesn't matter a whole lot. The only thing this is accomplishing is making sure people don't have to search for that specific piece of armor/weapon. It just seems a lot of work for something that One Tamriel has pretty much made a none issue in lots of cases. Except people having to work toward specific armor. Isn't that basically giving free stuff to people so they don't have to work for it? That's what seems to be the desire. I think. Perhaps I'm misunderstanding what's really be asked for.
Prof_Bawbag wrote: »I had always ran just one character before the recent xp event. during which i decided to level up a NB. Hitting level 50 (which in turn shot me away up to well over 200cp) hit me like a ton of bricks. No idea why i didn't think of it happening, but you can imagine being mid CP and having lvl 40ish - 49 gear. I couldn't even kill a skeever ffs. Luckily my main character was about 3/4 of the way to becoming a 9 trait crafter. Had to park my NB in a city and rush out some gear.
Now I'm levelling a mage, I'm prepared this time.
NewBlacksmurf wrote: »Remove CP gear levels but keep 1-49
Leveling alts or leveling for the first time, I kind of wish now that gear leveled with me. And yes I'm a fully maxed crafter who actually crafts very little these days.
Here's why I think that:
There are many overland and dungeon sets that are very desirable now. It's kind of a bummer to complete a set only to outgrow it in hours and having a harder time getting that set again unless you stay in the zone where you got it grinding dolmens, chests and bosses until you get it in a higher level version. Never mind the fact that if you want to quest as the game was originally designed, moving from zone to zone in the same alliance (so the story makes more sense) you'll just have to put up with replacing your favorite set with maybe an inferior one from that next zone.
If you already have one CP160+ character, any subsequent alts you level will make a jump from level 49 to CP160+. All of those gear tiers in between are wasted for all but brand new players leveling for the first time.
On the negative side, I understand that gear levels are a visual reminder that we're developing... that we're growing. With OT, I've already seen some grumbling from those used to the traditional MMO or RPG format that they don't feel like they're leveling. And yes I know, in ESO the more meaningful leveling is happening in the skill lines - I don't share their opinion but it's out there and getting rid of gear levels altogether would add to that. Gear leveling with you, OTOH, might be a better solution.
What do you think?
ValkynSketha wrote: »Well lets just remove the game, while we are at it.