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Remove Gear Levels. Yea or Nay?

Iselin
Iselin
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Leveling alts or leveling for the first time, I kind of wish now that gear leveled with me. And yes I'm a fully maxed crafter who actually crafts very little these days.

Here's why I think that:

There are many overland and dungeon sets that are very desirable now. It's kind of a bummer to complete a set only to outgrow it in hours and having a harder time getting that set again unless you stay in the zone where you got it grinding dolmens, chests and bosses until you get it in a higher level version. Never mind the fact that if you want to quest as the game was originally designed, moving from zone to zone in the same alliance (so the story makes more sense) you'll just have to put up with replacing your favorite set with maybe an inferior one from that next zone.
If you already have one CP160+ character, any subsequent alts you level will make a jump from level 49 to CP160+. All of those gear tiers in between are wasted for all but brand new players leveling for the first time.

On the negative side, I understand that gear levels are a visual reminder that we're developing... that we're growing. With OT, I've already seen some grumbling from those used to the traditional MMO or RPG format that they don't feel like they're leveling. And yes I know, in ESO the more meaningful leveling is happening in the skill lines - I don't share their opinion but it's out there and getting rid of gear levels altogether would add to that. Gear leveling with you, OTOH, might be a better solution.

What do you think?

Edited by Iselin on November 16, 2016 8:31PM

Remove Gear Levels. Yea or Nay? 234 votes

No, Keep it as it is.
64%
SirAndythesilverball_ESOSorianak9mouseCaligamy_ESOAcrolasCplpackb14_ESOSlylokSigtricwenchmore420b14_ESOlolo_01b16_ESOGigasaxJD2013ixiejedtb16_ESOElara_NorthwindMartanRhazmuzemanuele175b16_ESOEdenprime 151 votes
Yes. Get rid of levels and make all gear CP160 (or whatver the max happens to be)
14%
Fat_Cat45arkansas_ESOColoursYouHaveGaldorPItsGlaiveDonum-DeiDerNachtfalterKhaos_BaneDevvyndral13preub18_ESOAlpAhPook_Is_HereandryuhavnimbliazoriangamingVostornnimander99ZolronPatoufStrider_Roshin 34 votes
Let gear level-up to match your level.
13%
GilvothMadyArthur_SpoonfondleIselinAlinielRavenSwornAoshyWikileaksEUfeyiiWolfchild07schroed360samiz1shadowwraith666VoxicityMolecBossXVfireraptureAkevoriathAlpheu5Mortorious 31 votes
Other (please explain)
7%
NewBlacksmurfIoveRev RiellestarkerealmMaxBatbellanca6561nAlnilamEIrishGirlGamerAyantirhrothbernRex-UmbrathreefarmsSinolailardvaderSTEVILLucious90GawdSBKram8ion 18 votes
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    No, Keep it as it is.
    No
  • Teridaxus
    Teridaxus
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    ...why not just remove levels all together at this point?
  • Katahdin
    Katahdin
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    No, Keep it as it is.
    Or
    Install the game
    Log in the first time
    Press the "I win" button
    Instant All max level on everything
    Instant All achieves done
    Log out
    Uninstall
    Edited by Katahdin on November 16, 2016 8:59PM
    Beta tester November 2013
  • LadyNalcarya
    LadyNalcarya
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    Yes. Get rid of levels and make all gear CP160 (or whatver the max happens to be)
    But only as long as BoP gear pieces are still tradeable (2 hours I think?). Just to avoid situations where pre-vet or low cp players are getting kicked from CoA or other dungeons that drop useful sets.
    And after those 2 hours, the item could simply scale to its owner's level.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Iselin
    Iselin
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    Let gear level-up to match your level.
    Katahdin wrote: »
    Or
    Install the game
    Log in the first time
    Press the "I win" button
    Instant All max level on everything
    Instant All achieves done
    Log out
    Uninstall

    Lol. No one is talking about that. Re-grinding Bangkoarai just to get the Spriggan set at CP160 that you liked so much when you were level 30 is what I'm talking about.
  • Iselin
    Iselin
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    Let gear level-up to match your level.
    But only as long as BoP gear pieces are still tradeable (2 hours I think?). Just to avoid situations where pre-vet or low cp players are getting kicked from CoA or other dungeons that drop useful sets.
    And after those 2 hours, the item could simply scale to its owner's level.

    I was thinking more along the lines that the gear scales to whoever wears it so you can bank it and let other characters in your account use it at their level. BOP gear would be level "neutral" until someone wears it since that binds it anyway.
  • Khaos_Bane
    Khaos_Bane
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    Yes. Get rid of levels and make all gear CP160 (or whatver the max happens to be)
    Yes, get rid of it. It would be awesome to be able to start building your gear at the beginning of the game.

    Changes in mats would have to be made or it could wreck the economy
    Edited by Khaos_Bane on November 16, 2016 9:08PM
  • Galwylin
    Galwylin
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    No, Keep it as it is.
    Afraid I have to vote no because then you create a situation where people get a set they like then do dolmans or some kind of grinding without experiencing the content. Now to me, the content is the selling point as I don't see why bother with a game that just is about mechanics and not content. People would basically find a game with mechanics they like then grind to end game (which seems to always suggest PvP) with whatever set they are wearing.

    What I would like is once you get a complete set, you are rewarded with a costume. That way, whatever look you want you can have while keeping you looking for certain pieces that give you the best outcome. Now if its not looks that bother you, I'm afraid I don't see the problem wearing some scattered set if that's your choice. Part of the 'game' is that hunt for certain bracers or a chest piece. Wouldn't it be boring to have the same clothes you got in beginner zones be the only thing you ever wear again? Wouldn't it be just as well to make every gear drop the exact same thing you just swap out as you level. Same stats, same look... just bland rewards.

    As just a few CP from 160, I know that you do go through lots of gear and just as you're about to complete a set, you out level that first piece of the set you got just a few days ago. Having it all the same makes gear a bit pointless. That's almost (not quite) like just doing away with it. There are no gear drops. You just level up and gain armor stats. They become like attributes that you just raise as you wish. That's just not sounding that interesting to me.

    I do see your point but I just don't think its something that should happen. It takes away the search. And you know what they say, its not the destination but the journey. So, they shouldn't do away with that journey in my opinion.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    No, Keep it as it is.
    Iselin wrote: »
    Katahdin wrote: »
    Or
    Install the game
    Log in the first time
    Press the "I win" button
    Instant All max level on everything
    Instant All achieves done
    Log out
    Uninstall

    Lol. No one is talking about that. Re-grinding Bangkoarai just to get the Spriggan set at CP160 that you liked so much when you were level 30 is what I'm talking about.

    Most of that gear can be bought for a reasonable price at cp160.
  • Alp
    Alp
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    Yes. Get rid of levels and make all gear CP160 (or whatver the max happens to be)
    Would certainly be more like a typical Elder Scrolls game to not have gear you aren't good enough to use. I had really hoped they would scale stuff down to level 50 when they removed veteran levels but no, champion points just replaced veteran levels.. It was a bit disappointing to me.

    The game is way too gear based in my opinion.
    Edited by Alp on November 16, 2016 9:10PM
  • JasonSR0331
    No, Keep it as it is.
    No, they also need to increase the max lvl armor ... I think cp160 is low maybe increase to 200 ...
  • NewBlacksmurf
    NewBlacksmurf
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    Other (please explain)
    Remove CP gear levels but keep 1-49
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Nestor
    Nestor
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    Elder Scrolls Games have always been a "Take your time, smell the flowers, go see what is in that cave over there that has nothing to do with the quest" kind of game. People are still playing Morrowind and have not finished the Main Quest in that game. People take their time in this world.

    It is obvious that ESO was made in the same vein, but shoved into an MMO universe where it's all about the end game so get me there as quickly as possible. I spent more than a year before I got my first character to max rank (back then it was VR12 and this was about 3 or 4 months after we got VR12 as the max rank. I am not alone in this regard. This game can be savored and one can putter around in it for months and not get anything accomplished. So, the fact that it would take weeks to get a full gear set from dolmen drops was not really a big deal for traditional TES players.

    Now, with One Tamriel, 1 to 50 is really the Tutorial, CP10 to CP160 is the starter area and post 160 is now the game. Problem is, one can still spend a ton of time, within reason and not get to CP160. And, this is only for the first character. Once a character hits CP160, any character that gets past the Tutorial, as I describe it, is at End Game.

    So, the question really is, do we want the game changed to accommodate the first character? And, how would these changes affect Alts?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • starkerealm
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    Other (please explain)
    I'd be all for getting rid of the gear levels, but keeping the existing material tiers. So you start with Iron. Not, level 1 iron, or level 4 iron, but just, Iron weapons. Then when you hit level 16, steel starts dropping. You know, like a normal Elder Scrolls game.

    And, yes, a "you must be this tall to ride this ride" level prereq on items isn't out of the question. But, just do away with the entire 16 different levels of iron. It would keep items you pick up relevant longer while leveling.
  • Iselin
    Iselin
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    Let gear level-up to match your level.
    I'd be all for getting rid of the gear levels, but keeping the existing material tiers. So you start with Iron. Not, level 1 iron, or level 4 iron, but just, Iron weapons. Then when you hit level 16, steel starts dropping. You know, like a normal Elder Scrolls game.

    And, yes, a "you must be this tall to ride this ride" level prereq on items isn't out of the question. But, just do away with the entire 16 different levels of iron. It would keep items you pick up relevant longer while leveling.

    That's an interesting alternative. In a way it's sort of the way potions scale. Gear could also be 1-10, 11-20, etc.
  • Iselin
    Iselin
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    Let gear level-up to match your level.
    Nestor wrote: »
    Elder Scrolls Games have always been a "Take your time, smell the flowers, go see what is in that cave over there that has nothing to do with the quest" kind of game. People are still playing Morrowind and have not finished the Main Quest in that game. People take their time in this world.

    It is obvious that ESO was made in the same vein, but shoved into an MMO universe where it's all about the end game so get me there as quickly as possible. I spent more than a year before I got my first character to max rank (back then it was VR12 and this was about 3 or 4 months after we got VR12 as the max rank. I am not alone in this regard. This game can be savored and one can putter around in it for months and not get anything accomplished. So, the fact that it would take weeks to get a full gear set from dolmen drops was not really a big deal for traditional TES players.

    Now, with One Tamriel, 1 to 50 is really the Tutorial, CP10 to CP160 is the starter area and post 160 is now the game. Problem is, one can still spend a ton of time, within reason and not get to CP160. And, this is only for the first character. Once a character hits CP160, any character that gets past the Tutorial, as I describe it, is at End Game.

    So, the question really is, do we want the game changed to accommodate the first character? And, how would these changes affect Alts?

    I play pretty well like you and I also took my sweet time getting my first character to VR14... after VR14 had been around for a while. Even now, after playing it since release, I "only" have 408 CP.

    I'm just trying to wrap my head around the One Tamriel changes and their implications. With the bolstering if you need it everywhere now, gear levels just feel "off" to me.
  • idk
    idk
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    No, Keep it as it is.
    @Iselin

    Considering the sheer speed at which we can level alts it's very much not needed to have gear level with us.

    My most recent alt hat 3 sets of gear the entire time. I banked them for the next alt.

    With the sheer speed we level it's worthless to even farm the drop sets for alts we are leveling.
  • hrothbern
    hrothbern
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    Other (please explain)
    Iselin wrote: »
    There are many overland and dungeon sets that are very desirable now. It's kind of a bummer to complete a set only to outgrow it in hours and having a harder time getting that set again unless you stay in the zone where you got it grinding dolmens, chests and bosses until you get it in a higher level version.

    Jep

    Not only you outgrow that set...
    IF you have savored the content of that area, you have also done all the quests in that area that give you the unique set items that sometimes have traits you can never get anymore at CP 160.
    The most practical solution I see is to give your crafter the possibility to upgrade the set item to the level you want (and the crafter is allowed to).
    This would give Crafting again more meaning in the abundancy of dropped sets.

    The structural consequence of this feature would also be that if...if... ZOS would decide to introduce the CP 180 gear level or higher, we would be able to upgrade the level as well to that new cap.
    Grinding again for all the hundreds of sets we have now, would be terrible.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Iselin
    Iselin
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    Let gear level-up to match your level.
    @Iselin

    Considering the sheer speed at which we can level alts it's very much not needed to have gear level with us.

    My most recent alt hat 3 sets of gear the entire time. I banked them for the next alt.

    With the sheer speed we level it's worthless to even farm the drop sets for alts we are leveling.

    That's true. You can do it that way and if you have enough CP you can make up for the fact that gear loses its bolstered stats significantly once you're >5 levels higher than it. You'll see all your stats decrease instead of increase as you level if you do it that way.
  • nine9six
    nine9six
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    I don't know how I feel. I do hate the thought of all 12 of my Toons needing new gear when the cap increases. Hmm....
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Mic1007
    Mic1007
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    No, Keep it as it is.
    Just a little work. A little bit... It isn't too much, is it?
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
    PC NA

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Sinolai
    Sinolai
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    Other (please explain)
    Removing gear lvl completely would make it pointless to have more than one materials (although we could get used to that?).
    Instead would be handy if crafters could upgrade the gear lvl.
    That way we don't have to farm completely new gear either when ZOS one day increases gear lvl cap.
  • Iselin
    Iselin
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    Let gear level-up to match your level.
    Sinolai wrote: »
    Removing gear lvl completely would make it pointless to have more than one materials (although we could get used to that?).
    Instead would be handy if crafters could upgrade the gear lvl.
    That way we don't have to farm completely new gear either when ZOS one day increases gear lvl cap.

    Yeah I like that idea. God knows crafters need some love right about now. Maybe we can also change traits while we're at it? Might as well dream big.
  • Sinolai
    Sinolai
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    Other (please explain)
    hrothbern wrote: »
    Iselin wrote: »
    There are many overland and dungeon sets that are very desirable now. It's kind of a bummer to complete a set only to outgrow it in hours and having a harder time getting that set again unless you stay in the zone where you got it grinding dolmens, chests and bosses until you get it in a higher level version.

    Jep

    Not only you outgrow that set...
    IF you have savored the content of that area, you have also done all the quests in that area that give you the unique set items that sometimes have traits you can never get anymore at CP 160.
    The most practical solution I see is to give your crafter the possibility to upgrade the set item to the level you want (and the crafter is allowed to).
    This would give Crafting again more meaning in the abundancy of dropped sets.

    The structural consequence of this feature would also be that if...if... ZOS would decide to introduce the CP 180 gear level or higher, we would be able to upgrade the level as well to that new cap.
    Grinding again for all the hundreds of sets we have now, would be terrible.

    I was about to say the same thing as this guy. Grievous Ward is too awesome to replace!

    Edited by Sinolai on November 16, 2016 10:06PM
  • Ghost-Shot
    Ghost-Shot
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    No, Keep it as it is.
    To make it even easier? No I don't think so
  • k9mouse
    k9mouse
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    No, Keep it as it is.
    Get get rid of the sets and go back to crafting as the main source of making gear. Crafters spend so much time and money to learn all the traits and on top of that learning all the styles as well. Drop sets are just silly to use. Crafting should be number one and drop sets as number two. Do not get me started on crown creates and how ZOS is nerfing crafting that way as well, but besides drop sets. STOP NERFING CRAFTING, ZOS! :#
  • idk
    idk
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    No, Keep it as it is.
    Iselin wrote: »
    @Iselin

    Considering the sheer speed at which we can level alts it's very much not needed to have gear level with us.

    My most recent alt hat 3 sets of gear the entire time. I banked them for the next alt.

    With the sheer speed we level it's worthless to even farm the drop sets for alts we are leveling.

    That's true. You can do it that way and if you have enough CP you can make up for the fact that gear loses its bolstered stats significantly once you're >5 levels higher than it. You'll see all your stats decrease instead of increase as you level if you do it that way.
    Iselin wrote: »
    @Iselin

    Considering the sheer speed at which we can level alts it's very much not needed to have gear level with us.

    My most recent alt hat 3 sets of gear the entire time. I banked them for the next alt.

    With the sheer speed we level it's worthless to even farm the drop sets for alts we are leveling.

    That's true. You can do it that way and if you have enough CP you can make up for the fact that gear loses its bolstered stats significantly once you're >5 levels higher than it. You'll see all your stats decrease instead of increase as you level if you do it that way.

    I tanked in the same gear from lvl 35-50. Lost 6k health, fortunately had enough to lose and be fine.

    They have needed so much to begin with, since the game started, that gear became so minimal while leveling it was sick.
  • Rev Rielle
    Rev Rielle
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    Other (please explain)
    Remove all gear level, don't make it level 160 or any other level. Just have it appropriate to your character.
    If you can be anything, be kind.
  • Galwylin
    Galwylin
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    No, Keep it as it is.
    hrothbern wrote: »
    Not only you outgrow that set...
    IF you have savored the content of that area, you have also done all the quests in that area that give you the unique set items that sometimes have traits you can never get anymore at CP 160.
    The most practical solution I see is to give your crafter the possibility to upgrade the set item to the level you want (and the crafter is allowed to).
    This would give Crafting again more meaning in the abundancy of dropped sets.

    I do like the idea of crafting your gear up in level. Crafting in the game shouldn't be something you can ignore completely if you want. I also would like to see something along the idea of 'radiant' quests in an area so once you finish that area, IF you want to, there's always a NPC needing help beyond what you've completely. I haven't played Skyrim enough to understand exactly how that works. But I'm also torn on do I want the developers working on something like that or expanding the world with new DLCs.
  • Nestor
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    The other issue is, we have a whole entire range of Materials, and more importantly Artwork in Armor and Weapon Styles that hardly anyone ever gets to see anymore. As I leveled my characters I would lament going to upper levels and the Armor and Weapons quite frankly did not improve in looks. Plus, we get those weird hippy flappy things up near L50 somewhere. All this effort of the devs is basically wasted.

    No matter what happens to gear levels, we need to be able to use any mat for any level gear. And, have mats spawn say per zone or two. Or have a zone be mostly one mat and a mix of others. But we need diversity of gear that is not covered by Motifs. Plus, Ruby mats and dyes do not work together all that well.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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