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KoshkaMurka wrote: »But only as long as BoP gear pieces are still tradeable (2 hours I think?). Just to avoid situations where pre-vet or low cp players are getting kicked from CoA or other dungeons that drop useful sets.
And after those 2 hours, the item could simply scale to its owner's level.
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Lol. No one is talking about that. Re-grinding Bangkoarai just to get the Spriggan set at CP160 that you liked so much when you were level 30 is what I'm talking about.
starkerealm wrote: »I'd be all for getting rid of the gear levels, but keeping the existing material tiers. So you start with Iron. Not, level 1 iron, or level 4 iron, but just, Iron weapons. Then when you hit level 16, steel starts dropping. You know, like a normal Elder Scrolls game.
And, yes, a "you must be this tall to ride this ride" level prereq on items isn't out of the question. But, just do away with the entire 16 different levels of iron. It would keep items you pick up relevant longer while leveling.
Elder Scrolls Games have always been a "Take your time, smell the flowers, go see what is in that cave over there that has nothing to do with the quest" kind of game. People are still playing Morrowind and have not finished the Main Quest in that game. People take their time in this world.
It is obvious that ESO was made in the same vein, but shoved into an MMO universe where it's all about the end game so get me there as quickly as possible. I spent more than a year before I got my first character to max rank (back then it was VR12 and this was about 3 or 4 months after we got VR12 as the max rank. I am not alone in this regard. This game can be savored and one can putter around in it for months and not get anything accomplished. So, the fact that it would take weeks to get a full gear set from dolmen drops was not really a big deal for traditional TES players.
Now, with One Tamriel, 1 to 50 is really the Tutorial, CP10 to CP160 is the starter area and post 160 is now the game. Problem is, one can still spend a ton of time, within reason and not get to CP160. And, this is only for the first character. Once a character hits CP160, any character that gets past the Tutorial, as I describe it, is at End Game.
So, the question really is, do we want the game changed to accommodate the first character? And, how would these changes affect Alts?
There are many overland and dungeon sets that are very desirable now. It's kind of a bummer to complete a set only to outgrow it in hours and having a harder time getting that set again unless you stay in the zone where you got it grinding dolmens, chests and bosses until you get it in a higher level version.
Giles.floydub17_ESO wrote: »@Iselin
Considering the sheer speed at which we can level alts it's very much not needed to have gear level with us.
My most recent alt hat 3 sets of gear the entire time. I banked them for the next alt.
With the sheer speed we level it's worthless to even farm the drop sets for alts we are leveling.
Removing gear lvl completely would make it pointless to have more than one materials (although we could get used to that?).
Instead would be handy if crafters could upgrade the gear lvl.
That way we don't have to farm completely new gear either when ZOS one day increases gear lvl cap.
There are many overland and dungeon sets that are very desirable now. It's kind of a bummer to complete a set only to outgrow it in hours and having a harder time getting that set again unless you stay in the zone where you got it grinding dolmens, chests and bosses until you get it in a higher level version.
Jep
Not only you outgrow that set...
IF you have savored the content of that area, you have also done all the quests in that area that give you the unique set items that sometimes have traits you can never get anymore at CP 160.
The most practical solution I see is to give your crafter the possibility to upgrade the set item to the level you want (and the crafter is allowed to).
This would give Crafting again more meaning in the abundancy of dropped sets.
The structural consequence of this feature would also be that if...if... ZOS would decide to introduce the CP 180 gear level or higher, we would be able to upgrade the level as well to that new cap.
Grinding again for all the hundreds of sets we have now, would be terrible.
Giles.floydub17_ESO wrote: »@Iselin
Considering the sheer speed at which we can level alts it's very much not needed to have gear level with us.
My most recent alt hat 3 sets of gear the entire time. I banked them for the next alt.
With the sheer speed we level it's worthless to even farm the drop sets for alts we are leveling.
That's true. You can do it that way and if you have enough CP you can make up for the fact that gear loses its bolstered stats significantly once you're >5 levels higher than it. You'll see all your stats decrease instead of increase as you level if you do it that way.
Giles.floydub17_ESO wrote: »@Iselin
Considering the sheer speed at which we can level alts it's very much not needed to have gear level with us.
My most recent alt hat 3 sets of gear the entire time. I banked them for the next alt.
With the sheer speed we level it's worthless to even farm the drop sets for alts we are leveling.
That's true. You can do it that way and if you have enough CP you can make up for the fact that gear loses its bolstered stats significantly once you're >5 levels higher than it. You'll see all your stats decrease instead of increase as you level if you do it that way.
Not only you outgrow that set...
IF you have savored the content of that area, you have also done all the quests in that area that give you the unique set items that sometimes have traits you can never get anymore at CP 160.
The most practical solution I see is to give your crafter the possibility to upgrade the set item to the level you want (and the crafter is allowed to).
This would give Crafting again more meaning in the abundancy of dropped sets.