Indeed, "coldfire" staves would be nifty. And purple-magic warlock staves. And more...Greifenherz wrote: »I'm surprised nobody mentioned the possibility of necromancy staves yet. We're in dire need of more magicka weapon variety.
uniq_faznrb18_ESO wrote: »Wardens first pls. Then you can have your necromancer.
https://forums.elderscrollsonline.com/en/discussion/303474/warden-class#latest
TheTwistedRune wrote: »There is no valid "Lore" reason why a necromancer class / skill line should not be introduced. This argument has been crushed several times on these forums. I still don't fully understand why some people want to deny others content when it need not have any effect on their playing experience whatsoever.
But still some people persist. "I don't like it or want it, so nobody else should either". What a selfish attitude.
In terms of "balancing existing classes first", that's also a thin argument. After 3 years of attempted balancing people still complain that the classes remain unbalanced, mainly PVP players. I don't PVP so those that do are far more suited to make more accurate judgements than me about class balance. That said I don't think it should be a barrier to adding new classes or skill lines. Because lets face it, the classes are never going to be balanced anyway after all this time.
The game is becoming stale IMO. As a beta player, subscriber since day one and having sunk a good chunk of money into the crown store I for one am getting tired of the same formula. There are different class builds yes, but with only four classes they all still have the same old flavour.
Diablo 3 has just introduced a new class, and I will be going back to play it again. Maybe if ESO followed suit it would renew interest in ESO, bring past players back and draw new players in. This in turn would create more revenue for ZOS so they could put more funds into improving all areas of this game. And that's good news for ALL of us, regardless of our opinions.
notimetocare wrote: »
There actually is. Unlike other times in tes history, necromancy is a speciality of the Worm Cult. There would be extreme hostility to its practice almost universally outside of mages. Even most of them would keep their practice secret.
It has always been viewed as immoral to the majority of the word. It is hard to see such key figures allying themselves with the 'hero' if they are a necromancer.
Also as the current art necromancy is a result of Mannimarco, it would be very unwise to practice it openly.
ZOS_DaryaK wrote: »
ForsakenSin wrote: »Im all up for necro if i have a chance to choose necro in every game thats what i go with no questions asked
And i do hope they add new skills or even new class ( hell just make me pay to convert the class with skill points with crown and i will do it) i will play it.
however the problem with all of those " its not balanced ect) here is a little secret ... ready? IT NEVER WILL BE .. why because of PVP every time something kills you, you will call NERF NERF NERF and when you kill somebody they will call on you NERF NERF ITS OP " that is why ... when people loose they get frustrated get angry and fell cheated they think its unfair and want it nerferd , and then those who got nerfed will get killed by what you are using calling it nerferd ect all while PVE players are going wtf just happend to my character.
One example sorc shields yhea there were stackers and it was maybe unfair but there was ways to balance it .. make them not double stack and make them crit done pvp taken care off pve left alone but what happend nerferd to 6 sec and now im sure evrebody can agree at one point their favo character was nerferd Templer NB , DK ect.
Is there solution .. maybe some rebalancing can be make will it fix the problem ? nope never cos there will always be people calling for NERF NERF
there needs to be a separation from PVP and PVE nerf what you must to PVP nerf squad to make them happy and leave the PVE players as it is Balance them out as you must but not nerferd ...
what was i saying ohh yhea bring the NECROS let me raise some dead corpses
notimetocare wrote: »
Why link to your bad design idea that is basically a ripoff of current classes with new magic? No to both. Necromancy is the absolute bane of good in current lore. Its bad to have the 'hero' using it
I had a character in Skyrim who was a Dawnguard cleric who slipped into the dark art of necromancy to fight evil. Probably still the best RP experience I've ever had.Narvuntien wrote: »Defeat the evil necromancers.... with necromancy!
EldritchPenguin wrote: »I had a character in Skyrim who was a Dawnguard cleric who slipped into the dark art of necromancy to fight evil. Probably still the best RP experience I've ever had.
I'd love to see necromancy as a possible World skill line, just so I could bring that character into ESO.
notimetocare wrote: »
There actually is. Unlike other times in tes history, necromancy is a speciality of the Worm Cult. There would be extreme hostility to its practice almost universally outside of mages. Even most of them would keep their practice secret.
It has always been viewed as immoral to the majority of the word. It is hard to see such key figures allying themselves with the 'hero' if they are a necromancer.
Also as the current art necromancy is a result of Mannimarco, it would be very unwise to practice it openly.
TX12001rwb17_ESO wrote: »This game has been out for how long now? It's about that time where ZOS needs to expand upon what we have been stuck with for the past two and a half years (In a few months it will be 3 years) as it has been long enough, Instead of Necromancy or Warden why not Both? If people state no because what we have is not balanced, well here is some news for you, this game has been out for several years now and if the classes aren't balanced now then they most likely never will be so by saying no to things like that then your just holding the game back.
While ZOS is at it they should add a 3rd Transformation to the game which is opposite the werewolf, the vampire is not the opposite of a werewolf, for one a werewolf gets a 15% Stamina recovery Boost when their ultimate is slotted where a Vampire has 10% greater Stamina and Magicka recovery when Stage 2 and over, What we need is a 3rd Transformation which is exactly the opposite of a werewolf but is Magicka based and grants a 15% Bonus to magicka Recovery when the Transformation is slotted, something along the lines of either a Hagraven Form (Im Sure a Male variant could created in some way) or a Lich Form, the reasoning for that being a Transformation is you could say "Your using magic to disguise yourself as a Mortal and while you are disguised you are also supressing your Lich powers" while Transformed you get a timer just like the werewolf form but instead you need to take souls from dead bodies to sustain your form and all the abilities use magicka and are mostly ranged as opposed to stamina and mostly melee ranged.
ZOS_DaryaK wrote: »
Wandering_Indoril wrote: »Considering the current sorceror, there're rooms for a mage and a summoner, the sorceror being quite dedicated to offense by design :
mage :
- restoration : stats & protections buff, debuff
- destruction : fire damage, weakness, disintegrate
- illusion : invis, charm (monsters and enemy npc) silence
possible builds : mage, druid, bard
summoner :
- conjuration : undeads & astronachs (fire & ice)
- destruction : ice damage, drain, poison, illness
- alteration : teleportation, paralyse, shield
possible builds : elementalist, necromancer, witchhunter
Greifenherz wrote: »I'm surprised nobody mentioned the possibility of necromancy staves yet. We're in dire need of more magicka weapon variety.
Caligamy_ESO wrote: »Pretty sure the vestige has already dabbled in Necromancy.Many here seem to have forgotten that
There'd also be extreme hostility to the mountains of bodies i have left behind in every single major city, i'm not a fan of pick pocketing you see, so a nice slash to the back works better for me, i dont think many people would take to kindly to that, so if i can murder thousands of innocents possibly hundreds of thousands if i put my mind to it, why cant i summon a few corpses here and there, lore is not a reason for anything in an mmorpg, for a regular rpg like skyrim yea sure have the devs make limitations based on lore i dont care ill just mod the limitations away, but for an mmorpg there isnt a reason to base classes on lore when a lot of people want it
notimetocare wrote: »
The lore of almost every mmorpg defines what the pcs can do for skills. Why should a game more lore heavy than most mmorpgs be different jist because 'people want it'?
notimetocare wrote: »
There actually is. Unlike other times in tes history, necromancy is a speciality of the Worm Cult. There would be extreme hostility to its practice almost universally outside of mages. Even most of them would keep their practice secret.
It has always been viewed as immoral to the majority of the word. It is hard to see such key figures allying themselves with the 'hero' if they are a necromancer.
Also as the current art necromancy is a result of Mannimarco, it would be very unwise to practice it openly.