Necromancy

Maintenance for the week of February 17:
• PC/Mac: No maintenance – February 17
• PC/Mac: NA and EU megaservers for maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• ESO Store and Account System for maintenance – February 19, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC) https://forums.elderscrollsonline.com/en/discussion/673215
  • Greifenherz
    Greifenherz
    ✭✭✭
    I'm surprised nobody mentioned the possibility of necromancy staves yet. We're in dire need of more magicka weapon variety.
  • ZOS_DaryaK
    ZOS_DaryaK
    admin
    Necromancy has one place and that is the forum.

    DKUR9Tk.png
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    Necromancy was awful in Skyrim. It's like TES in general is no longer interested in allowing us to be necromancers.
  • PS4_ZeColmeia
    PS4_ZeColmeia
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »

    DKUR9Tk.png

    ROFL
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    This game has been out for how long now? It's about that time where ZOS needs to expand upon what we have been stuck with for the past two and a half years (In a few months it will be 3 years) as it has been long enough, Instead of Necromancy or Warden why not Both? If people state no because what we have is not balanced, well here is some news for you, this game has been out for several years now and if the classes aren't balanced now then they most likely never will be so by saying no to things like that then your just holding the game back.

    While ZOS is at it they should add a 3rd Transformation to the game which is opposite the werewolf, the vampire is not the opposite of a werewolf, for one a werewolf gets a 15% Stamina recovery Boost when their ultimate is slotted where a Vampire has 10% greater Stamina and Magicka recovery when Stage 2 and over, What we need is a 3rd Transformation which is exactly the opposite of a werewolf but is Magicka based and grants a 15% Bonus to magicka Recovery when the Transformation is slotted, something along the lines of either a Hagraven Form (Im Sure a Male variant could created in some way) or a Lich Form, the reasoning for that being a Transformation is you could say "Your using magic to disguise yourself as a Mortal and while you are disguised you are also supressing your Lich powers" while Transformed you get a timer just like the werewolf form but instead you need to take souls from dead bodies to sustain your form and all the abilities use magicka and are mostly ranged as opposed to stamina and mostly melee ranged.
  • Hellbender27
    Hellbender27
    ✭✭
    I think seeing that the game only has four base classes and 99% of the make your own class ideology failed. Any new type of class would be refreshing and a welcome breath of life into the game, along with a new race just for flavor. YES to Necro/Warden.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will repeat whjat i always say at this point, when the matter of "new classes" comes up, be it necromancer or warden...

    At this point, just adding some class would -seriously- vex some players. Both in an "Waaahh, why do I have to make a new character -now- to enjoy this new class when I already have twelve..." and moreso in an "Waaaaahhhhh, why now, now of all times, why did this class not be around back when I made this character in summer '14, it would have been sooo much better for the backstory..."

    Thus I keep saying, any new life breathed into the class system ought to be done in a way that both new players and old hands can enjoy for their characters... and that is why I came up with my suggestion for a way to do this a while back:
    https://forums.elderscrollsonline.com/en/discussion/240186/class-morph-idea/p1
    That way, -everyone- could "refit" something new to their already existing class, be it a character newly made and just reaching that point, or a character that has been around since launch, each of them gets to play with new goodies, each of their players gets to have fun - without having to exchange their old and valued characters for making new ones.
    No character left behind! ;)
    I'm surprised nobody mentioned the possibility of necromancy staves yet. We're in dire need of more magicka weapon variety.
    Indeed, "coldfire" staves would be nifty. And purple-magic warlock staves. And more...
    https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1
    ;)
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Wardens first pls. Then you can have your necromancer.

    https://forums.elderscrollsonline.com/en/discussion/303474/warden-class#latest

    Why link to your bad design idea that is basically a ripoff of current classes with new magic? No to both. Necromancy is the absolute bane of good in current lore. Its bad to have the 'hero' using it
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    There is no valid "Lore" reason why a necromancer class / skill line should not be introduced. This argument has been crushed several times on these forums. I still don't fully understand why some people want to deny others content when it need not have any effect on their playing experience whatsoever.

    But still some people persist. "I don't like it or want it, so nobody else should either". What a selfish attitude.

    In terms of "balancing existing classes first", that's also a thin argument. After 3 years of attempted balancing people still complain that the classes remain unbalanced, mainly PVP players. I don't PVP so those that do are far more suited to make more accurate judgements than me about class balance. That said I don't think it should be a barrier to adding new classes or skill lines. Because lets face it, the classes are never going to be balanced anyway after all this time.

    The game is becoming stale IMO. As a beta player, subscriber since day one and having sunk a good chunk of money into the crown store I for one am getting tired of the same formula. There are different class builds yes, but with only four classes they all still have the same old flavour.

    Diablo 3 has just introduced a new class, and I will be going back to play it again. Maybe if ESO followed suit it would renew interest in ESO, bring past players back and draw new players in. This in turn would create more revenue for ZOS so they could put more funds into improving all areas of this game. And that's good news for ALL of us, regardless of our opinions.







    There actually is. Unlike other times in tes history, necromancy is a speciality of the Worm Cult. There would be extreme hostility to its practice almost universally outside of mages. Even most of them would keep their practice secret.

    It has always been viewed as immoral to the majority of the word. It is hard to see such key figures allying themselves with the 'hero' if they are a necromancer.

    Also as the current art necromancy is a result of Mannimarco, it would be very unwise to practice it openly.
  • Darethran
    Darethran
    ✭✭✭
    New class? Eeeeh, can't say that sounds too fab. But a new weapon skill-line, why, that'd fit in nicely. ESO pretty much has Ultima Online's skill mechanics, so just keep on rollin' along like that; give us a Necromacy Staff skill-line, and we're good.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭

    There actually is. Unlike other times in tes history, necromancy is a speciality of the Worm Cult. There would be extreme hostility to its practice almost universally outside of mages. Even most of them would keep their practice secret.

    It has always been viewed as immoral to the majority of the word. It is hard to see such key figures allying themselves with the 'hero' if they are a necromancer.

    Also as the current art necromancy is a result of Mannimarco, it would be very unwise to practice it openly.

    They would have to give a pretty good explanation, but it isn't impossible. It would be better if it was a skill line obtainable after a quest, however, so that the quest gives the explanation as to why we are allowed to practice it.

    We could become Vastarie's students, and receive special permission from our alliance's leader to use it on a "fighting fire with fire" sort of situation. I would like the quest to include Vanus Galerion, though, even if it is just for him to scold us. I think that his input would be essential on this case, because the Vestige becomes a member of his guild and his friend and because he hates necromancy so much (even Vastarie's method).
    I would very much like to be scolded by the Great Mage again. I love when he says that if the world is destroyed (because of a decision I made) he is never speaking to me again. But I digress.

    When it comes to lore, I try to keep in mind something that Mr. Lawrence Schick said once. He said that his job isn't to say "this can't be done in ESO", but to say "this is how this can be done in ESO".
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Spoiler
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    As someone already stated. Id be absolutely fine with a World Class for Necromancers. Its an abhorrent thing to do in ES society and culture and I can see it being a more fringe thing like being a WW or Vampire than something people will ignore because youre the PC. They can ignore that youre a WW or Vamp (obviously Vamp is harder to hide) because its possible and believable that you could hide your affliction. And because being a Necromancer is just as hated and feared as WWs and Vampires its believable youd want to hide that from others as well. Lest you want a angry mob with pitchforks at your door.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    Pretty sure the vestige has already dabbled in Necromancy.
    maxresdefault.jpg
    Many here seem to have forgotten that
    Edited by Caligamy_ESO on November 18, 2016 3:20AM
    love is love
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    Im all up for necro if i have a chance to choose necro in every game thats what i go with no questions asked

    And i do hope they add new skills or even new class ( hell just make me pay to convert the class with skill points with crown and i will do it) i will play it.

    however the problem with all of those " its not balanced ect) here is a little secret ... ready? IT NEVER WILL BE .. why because of PVP every time something kills you, you will call NERF NERF NERF and when you kill somebody they will call on you NERF NERF ITS OP " that is why ... when people loose they get frustrated get angry and fell cheated they think its unfair and want it nerferd , and then those who got nerfed will get killed by what you are using calling it nerferd ect all while PVE players are going wtf just happend to my character.

    One example sorc shields yhea there were stackers and it was maybe unfair but there was ways to balance it .. make them not double stack and make them crit done pvp taken care off pve left alone but what happend nerferd to 6 sec and now im sure evrebody can agree at one point their favo character was nerferd Templer NB , DK ect.

    Is there solution .. maybe some rebalancing can be make will it fix the problem ? nope never cos there will always be people calling for NERF NERF

    there needs to be a separation from PVP and PVE nerf what you must to PVP nerf squad to make them happy and leave the PVE players as it is Balance them out as you must but not nerferd ...

    what was i saying ohh yhea bring the NECROS let me raise some dead corpses
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Rastoide
    Rastoide
    ✭✭✭
    ZOS_DaryaK wrote: »

    DKUR9Tk.png

    So you ARE working on a Necro class? Then i suggest you edit Sorcerer's summoning abilities - give them to the Necro -, and make the sorc more interesting :))
    Edited by Rastoide on November 18, 2016 3:29AM
  • Gothren
    Gothren
    ✭✭✭✭✭
    Im all up for necro if i have a chance to choose necro in every game thats what i go with no questions asked

    And i do hope they add new skills or even new class ( hell just make me pay to convert the class with skill points with crown and i will do it) i will play it.

    however the problem with all of those " its not balanced ect) here is a little secret ... ready? IT NEVER WILL BE .. why because of PVP every time something kills you, you will call NERF NERF NERF and when you kill somebody they will call on you NERF NERF ITS OP " that is why ... when people loose they get frustrated get angry and fell cheated they think its unfair and want it nerferd , and then those who got nerfed will get killed by what you are using calling it nerferd ect all while PVE players are going wtf just happend to my character.

    One example sorc shields yhea there were stackers and it was maybe unfair but there was ways to balance it .. make them not double stack and make them crit done pvp taken care off pve left alone but what happend nerferd to 6 sec and now im sure evrebody can agree at one point their favo character was nerferd Templer NB , DK ect.

    Is there solution .. maybe some rebalancing can be make will it fix the problem ? nope never cos there will always be people calling for NERF NERF

    there needs to be a separation from PVP and PVE nerf what you must to PVP nerf squad to make them happy and leave the PVE players as it is Balance them out as you must but not nerferd ...

    what was i saying ohh yhea bring the NECROS let me raise some dead corpses

    yeah because making shields not stack and being able to crit is not gonna cause sorcs going completely defensive and spamming shields just to stay alive.
    kermit.jpg

    Edited by Gothren on November 18, 2016 4:22AM
  • SG_Celerrimus
    SG_Celerrimus
    ✭✭✭✭✭

    Why link to your bad design idea that is basically a ripoff of current classes with new magic? No to both. Necromancy is the absolute bane of good in current lore. Its bad to have the 'hero' using it

    The 'hero' apparently having the possibility to be in either the dark brotherhood, thieves guild, or both somehow does fit that tho? I see no reason to not have a necromancer class.
  • EldritchPenguin
    EldritchPenguin
    ✭✭✭✭✭
    Narvuntien wrote: »
    Defeat the evil necromancers.... with necromancy!
    I had a character in Skyrim who was a Dawnguard cleric who slipped into the dark art of necromancy to fight evil. Probably still the best RP experience I've ever had.

    I'd love to see necromancy as a possible World skill line, just so I could bring that character into ESO.
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    I had a character in Skyrim who was a Dawnguard cleric who slipped into the dark art of necromancy to fight evil. Probably still the best RP experience I've ever had.

    I'd love to see necromancy as a possible World skill line, just so I could bring that character into ESO.

    I have a character or two that would fall into necromancy quite easily if it was a World Skill Line.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Grymmoire
    Grymmoire
    ✭✭✭✭
    Khajiit says: "Bring forth the blood sacrifice".....erm the Necromancer class; I need my minions NOW!
  • zuto40
    zuto40
    ✭✭✭✭✭

    There actually is. Unlike other times in tes history, necromancy is a speciality of the Worm Cult. There would be extreme hostility to its practice almost universally outside of mages. Even most of them would keep their practice secret.

    It has always been viewed as immoral to the majority of the word. It is hard to see such key figures allying themselves with the 'hero' if they are a necromancer.

    Also as the current art necromancy is a result of Mannimarco, it would be very unwise to practice it openly.

    There'd also be extreme hostility to the mountains of bodies i have left behind in every single major city, i'm not a fan of pick pocketing you see, so a nice slash to the back works better for me, i dont think many people would take to kindly to that, so if i can murder thousands of innocents possibly hundreds of thousands if i put my mind to it, why cant i summon a few corpses here and there, lore is not a reason for anything in an mmorpg, for a regular rpg like skyrim yea sure have the devs make limitations based on lore i dont care ill just mod the limitations away, but for an mmorpg there isnt a reason to base classes on lore when a lot of people want it
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    @Gothren
    "yeah because making shields not stack and being able to crit is not gonna cause sorcs going completely defensive and spamming shields just to stay alive."


    62225082.jpg


    38063859.jpg


    Edited by ForsakenSin on November 18, 2016 6:00AM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • SaRuZ
    SaRuZ
    ✭✭✭✭✭
    This game has been out for how long now? It's about that time where ZOS needs to expand upon what we have been stuck with for the past two and a half years (In a few months it will be 3 years) as it has been long enough, Instead of Necromancy or Warden why not Both? If people state no because what we have is not balanced, well here is some news for you, this game has been out for several years now and if the classes aren't balanced now then they most likely never will be so by saying no to things like that then your just holding the game back.

    While ZOS is at it they should add a 3rd Transformation to the game which is opposite the werewolf, the vampire is not the opposite of a werewolf, for one a werewolf gets a 15% Stamina recovery Boost when their ultimate is slotted where a Vampire has 10% greater Stamina and Magicka recovery when Stage 2 and over, What we need is a 3rd Transformation which is exactly the opposite of a werewolf but is Magicka based and grants a 15% Bonus to magicka Recovery when the Transformation is slotted, something along the lines of either a Hagraven Form (Im Sure a Male variant could created in some way) or a Lich Form, the reasoning for that being a Transformation is you could say "Your using magic to disguise yourself as a Mortal and while you are disguised you are also supressing your Lich powers" while Transformed you get a timer just like the werewolf form but instead you need to take souls from dead bodies to sustain your form and all the abilities use magicka and are mostly ranged as opposed to stamina and mostly melee ranged.


    Lich ftw. It should def be a magicka focused transformation. That would completely balance the transformations. Lich as mag, WW as Stam and Vampire right in the middle. I completely agree with the harvesting souls to sustain form just like WW feeds on corpses to sustain. This would be so cool.


    Edited by SaRuZ on November 18, 2016 6:26AM
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »

    DKUR9Tk.png

    Ya know... I'm not one to dabble in necromancy myself, but just this once...

    Well, all I can say is: see you all again in May :trollface:
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Wandering_Ashlander
    The very old arguments against new classes are quite terrible :

    - no because of balance : balance is a constant work in progress thing, and as stated above, considering the 3 years old of the game, this is not going to be better anytime soon

    - no because I don't want to restart a new char : this is certainly the most childish, selfish, lazy and lame argument ever stated. Feel free to have a good look at the mirror and try to consider there are other people than you playing this game, especially old elder scroll fans as new ones who quite would like classes to feature more of the possibilities from the previous games.

    Here I add my own suggestions, which have been obviously destroyed in fames by the same people complaining with the very same ludicrous arguments stated above :
    Considering the current sorceror, there're rooms for a mage and a summoner, the sorceror being quite dedicated to offense by design :

    mage :
    - restoration : stats & protections buff, debuff
    - destruction : fire damage, weakness, disintegrate
    - illusion : invis, charm (monsters and enemy npc) silence
    possible builds : mage, druid, bard

    summoner :
    - conjuration : undeads & astronachs (fire & ice)
    - destruction : ice damage, drain, poison, illness
    - alteration : teleportation, paralyse, shield
    possible builds : elementalist, necromancer, witchhunter

    I also suggested :

    - hand to hand weapons to create a monk class (with the templar class) nature priest (with the warden class) as brawler thieves builds.

    - throwing weapons

    - spear weapons (1h & 2h)
    I'm surprised nobody mentioned the possibility of necromancy staves yet. We're in dire need of more magicka weapon variety.

    You mean a poison staff indeed, don't you ?

    Necromancy is not a magic school, it's a perverted way to use several magic schools (conjuration, alteration, destruction, etc...)

    Edited by Wandering_Ashlander on November 18, 2016 9:32AM
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Pretty sure the vestige has already dabbled in Necromancy.
    maxresdefault.jpg
    Many here seem to have forgotten that

    That isnt out in public...so...
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    zuto40 wrote: »

    There'd also be extreme hostility to the mountains of bodies i have left behind in every single major city, i'm not a fan of pick pocketing you see, so a nice slash to the back works better for me, i dont think many people would take to kindly to that, so if i can murder thousands of innocents possibly hundreds of thousands if i put my mind to it, why cant i summon a few corpses here and there, lore is not a reason for anything in an mmorpg, for a regular rpg like skyrim yea sure have the devs make limitations based on lore i dont care ill just mod the limitations away, but for an mmorpg there isnt a reason to base classes on lore when a lot of people want it

    The lore of almost every mmorpg defines what the pcs can do for skills. Why should a game more lore heavy than most mmorpgs be different jist because 'people want it'?
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭

    The lore of almost every mmorpg defines what the pcs can do for skills. Why should a game more lore heavy than most mmorpgs be different jist because 'people want it'?

    lore1
    lôr/
    noun
    a body of traditions and knowledge on a subject or held by a particular group, typically passed from person to person by word of mouth.
    "the jinns of Arabian lore"
    synonyms: mythology, myths, legends, stories, traditions, folklore, fables, oral tradition.

    Hmm doesn't say anything about facts I guess it's all fiction.make something up to add it.
  • TheTwistedRune
    TheTwistedRune
    ✭✭✭✭✭

    There actually is. Unlike other times in tes history, necromancy is a speciality of the Worm Cult. There would be extreme hostility to its practice almost universally outside of mages. Even most of them would keep their practice secret.

    It has always been viewed as immoral to the majority of the word. It is hard to see such key figures allying themselves with the 'hero' if they are a necromancer.

    Also as the current art necromancy is a result of Mannimarco, it would be very unwise to practice it openly.

    Not all necromancers are allied with Mannimarco.http://www.uesp.net/wiki/Lore:The_Legend_of_Vastarie

    Morality is not black and white, which is kind of how you are stating it. Some times you have to do a little evil to achieve a lot of good.

    During the Oblivion crisis, Cyrodiil was under attack from the Mythic Dawn and countless Daedra, yet the player could summon those same Daedra without any problems of anybody labelling them as "Evil". Also, in ESO soul trapping is available and widely used and that's one step away from Necromancy.

    While I understand the opinion of "Lore Hounds" (No offence intended) saying necromancers are not appropriate as the hero of ESO, the solution for them is simple. Don't play the class. It need have no impact on your game at all. Should all be denied just because your sense of immersion is marred by players being necromancers? A player with a zombie running around with them is no different to a vampire of werewolf running around being the hero.

    People differ, and so do opinions. ;)

    Edited by TheTwistedRune on November 18, 2016 11:03AM
  • Detector
    Detector
    ✭✭✭✭
    Yep. I want vampire-necromant. =)
Sign In or Register to comment.