Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

World Boss Aggro and people walking out of the zone....

  • lagrue
    lagrue
    ✭✭✭✭✭
    Danksta wrote: »

    If "the scrub" can't figure out how to kite the boss around the intended battleground then yes, they should die instead of resetting the boss half a dozen times.

    LOL so true though imo.

    I read some other comments above, and I'll give leniency to newbies who don't know better on this one complaint - but I see alot of CP players and Vets doing it too. Understandably the World Bosses are harder now, so even Vets get smashed at some of them, but they should know at their level how to kite and dodge properly. It's better for you to just man up and take the death - I mean come on, who isn't oversaturated with Soul Gems since One Tamriel, I'm sitting on 400 - You don't have to screw everybody over, you still get the loot even if you're re spawning while the boss dies... the biggest penalty is like 5% of your durability. Personally I'd rather bite the bullet on the 5% durability rather than go through another 5 minute ordeal of fighting the boss.

    Run away in a straight line or in a circle - your odds are just as good, but one way you don't screw over your whole 'team.' IT really isn't hard to figure out how to kite a boss.... also pro-tip people, use blocking while you do this - seriously, Block, Roll, Block, Roll and spam healing or defensive magicka when you're on your feet blocking. If you don't survive - then don't worry - revive instantly because the bosses aggro has changed to somebody else - so when you get back up, it's not like you'll die a second time (if you do the players in the area are just bad.) Res. instantly because every second you're down is often 1 second somebody has extreme pressure on them.

    Edited by lagrue on November 15, 2016 2:54AM
    "You must defeat me every time. I need defeat you only once"
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get this with the minotaur all the time. Scrub lords trying to fight it with a bow by the entrance whilst I'm fighting it and steal aggro and oh look it's reset. Repeats itself 5 times until you rage at the helmets doing it.

    I've joined a group where someone in the group did that on purpose so the rest of the group could get there for the fight.
    and then the parrot said, "must be the water mines green too."
  • Kidly
    Kidly
    ✭✭
    In instances where there are 2 or more bosses but one drops loot and the one drops loot is already dead, I noticed that killing the other boss resets the respawn timer. If the timer is reset before the other boss can spawn, it takes longer to get the loot and achievement that comes with the boss kill. In these instances, I will reset the boss until the other spawns because in the end it saves everyone time whether they understand it or not.
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    Asardes wrote: »
    I don't know what the aggro mechanics is, besides the forced aggro from taunts. It should be based on the damage a player does in a given amount of time. I'm sure that a player that spams light attacks or snipe is not doing more damage than the one actually on the boss, doing a proper rotation, with good gear. So there's no logic in the monster following the former instead of the latter.

    It seems set since day one to always go for the templar. If there isn't a temp then a DK. Either that or the role in group. I've sort of proved this before when in wgt. Constantly getting harassed (no tank) changes role to dps from healer and it evens out. Strange. But nothing ever seems interested in a sorc or nightblade.

    Ummmm. I Don't think it has anything to do with what class you are playing. When healing someone who has aggro, it can cause you to become aggro. Aggro has nothing to do with what class you are playing though, maybe role simply from the skills you are using.

    If I log my dd and select tank or healer as the role it will not change how much I get aggro, just what I am doing changes aggro. Healing, damage, or taunt is only thing that changes aggro.
  • TheAngelofDeath99
    TheAngelofDeath99
    ✭✭✭
    You just gave me the perfect idea for trolling...
    Edited by TheAngelofDeath99 on November 15, 2016 3:50AM
  • lagrue
    lagrue
    ✭✭✭✭✭
    You just gave me the perfect idea for trolling...

    I've gotten this comment a few times and I don't get it.

    How is this le trolling?

    You're wasting your own time doing it :p I wouldn't spend 5 minutes trying to *** people off when somebody else out there can get it done in 10 seconds. Seriously, send them a message saying their build is crap and I guarantee you'll get more of a rise out of them than just doing this.
    "You must defeat me every time. I need defeat you only once"
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    get gud, l2p, stop whining cause something doesnt happen exactly how you want it. there an old saying, roll with the punches. learn it love it *** deal with it. dont like someone doing that, rant at them. we dont care beyond us getting to tear ya up.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    alexkdd99 wrote: »
    Asardes wrote: »
    I don't know what the aggro mechanics is, besides the forced aggro from taunts. It should be based on the damage a player does in a given amount of time. I'm sure that a player that spams light attacks or snipe is not doing more damage than the one actually on the boss, doing a proper rotation, with good gear. So there's no logic in the monster following the former instead of the latter.

    It seems set since day one to always go for the templar. If there isn't a temp then a DK. Either that or the role in group. I've sort of proved this before when in wgt. Constantly getting harassed (no tank) changes role to dps from healer and it evens out. Strange. But nothing ever seems interested in a sorc or nightblade.

    Ummmm. I Don't think it has anything to do with what class you are playing. When healing someone who has aggro, it can cause you to become aggro. Aggro has nothing to do with what class you are playing though, maybe role simply from the skills you are using.

    If I log my dd and select tank or healer as the role it will not change how much I get aggro, just what I am doing changes aggro. Healing, damage, or taunt is only thing that changes aggro.

    Healing, damage and taunt do take aggro - but it's not the only thing.

    The boss mechanics are sometimes complex, for instance certain bosses persist and take aggro of players who run away from them. So if you stand still and deal damage, the boss will turn its attention toward someone else after a few seconds, however if you coward and run - it will run after you. The spriggan boss in Elden Hollow II used to chase cowardly players really bad, it has been changed/fixed now.

    Certain bosses draw aggro from HoTs and Dots. The mobs from the netch boss Grobull in Darkshade Caverns II used to be very bad at this, and it was often the templar healers that got the worst of it - specially if they used Purifying Ritual and Springs lol I think it got fixed though, I haven't experienced it act that weird for a while...
Sign In or Register to comment.