LeeroyGankins wrote: »Judgedread101071 wrote: »8 Resto Staffs, 5 of them Charged, in 19 runs.
I know this is a small sample, but considering each weapon's drop chance is supposed to be 1/12=8.3%... it's at the very least questionnable since others keep experiencing the same. Can't wait for a bigger sample (maybe from someone who's farming this more hardcore than I am) to see if there's really a much heavier weight on Restos and Bows, as suggested by @Alanar.
I can confirm.Same case with me and many guildies as well. Bows and restos have a higher drop rate for most of the people i know. And if you say anything about "RNG" is rigged then you have some potato-head sayin "RNG" is "RNG" and anything goes with a random number generator!!
156 weapons in inventory.
33 of them bows.
23 of them restos.
29 of them 1H and shield.
So 3 weapons out of the 12 have a drop rate of more than 50%.
But good luck in trying to get their attention.After i have a complete 200 weapons inventory i ll make a video and after that i am done trying to get them to listen.It's not like they dont know!!
They deliberately keep that stupid "RNG" to keep us in their game.
I just hope at some point people will team up and we can make them listen to us.
Unfortunately I need to correct you again.....
Equal chance does not mean equal distribution in a small sample
Grab a random number generator anywhere you want, and generate a random number from 1-8 156 times. (each number to represent a weapon type).
See for yourself that you will often have a lopsided sample because it is a small one. In fact if you generated perfect distributions many times in a row, then the RNG is probably rigged for real.



I've tracked 48 VMA drops, and I can confirm that the 12 weapons do not drop evenly (p < 0.02).

. So your chances of getting a specific weapon are:
Bow - 1/6
Restoration Staff - 1/6
Dagger - 1/12
Sword - 1/12
Mace - 1/12
Axe - 1/12
Greatsword - 1/18
Battle Axe - 1/18
Maul - 1/18
Lightning Staff - 1/18
Frost Staff - 1/18
Fire Staff - 1/18
So if you're hunting a sharpened fire staff, you have a 1/18 chance of getting a fire staff at all, and a 1/8 chance of getting sharpened, for a total chance of 1/144 on each drop.
ZOS_GinaBruno wrote: »Rich hasn't been arrested.He still silently lurks the forums daily, but word on the street is that you're more likely to get a /lurk out of him with constructive posts.
ZOS_RichLambert wrote: »I normally lurk on the forums pretty regularly – expect to see me out and about a bit more often.


LeeroyGankins wrote: »Judgedread101071 wrote: »8 Resto Staffs, 5 of them Charged, in 19 runs.
I know this is a small sample, but considering each weapon's drop chance is supposed to be 1/12=8.3%... it's at the very least questionnable since others keep experiencing the same. Can't wait for a bigger sample (maybe from someone who's farming this more hardcore than I am) to see if there's really a much heavier weight on Restos and Bows, as suggested by @Alanar.
I can confirm.Same case with me and many guildies as well. Bows and restos have a higher drop rate for most of the people i know. And if you say anything about "RNG" is rigged then you have some potato-head sayin "RNG" is "RNG" and anything goes with a random number generator!!
156 weapons in inventory.
33 of them bows.
23 of them restos.
29 of them 1H and shield.
So 3 weapons out of the 12 have a drop rate of more than 50%.
But good luck in trying to get their attention.After i have a complete 200 weapons inventory i ll make a video and after that i am done trying to get them to listen.It's not like they dont know!!
They deliberately keep that stupid "RNG" to keep us in their game.
I just hope at some point people will team up and we can make them listen to us.
Unfortunately I need to correct you again.....
Equal chance does not mean equal distribution in a small sample
Grab a random number generator anywhere you want, and generate a random number from 1-8 156 times. (each number to represent a weapon type).
See for yourself that you will often have a lopsided sample because it is a small one. In fact if you generated perfect distributions many times in a row, then the RNG is probably rigged for real.
@LeeroyGankins What about this sample?
LeeroyGankins wrote: »Judgedread101071 wrote: »8 Resto Staffs, 5 of them Charged, in 19 runs.
I know this is a small sample, but considering each weapon's drop chance is supposed to be 1/12=8.3%... it's at the very least questionnable since others keep experiencing the same. Can't wait for a bigger sample (maybe from someone who's farming this more hardcore than I am) to see if there's really a much heavier weight on Restos and Bows, as suggested by @Alanar.
I can confirm.Same case with me and many guildies as well. Bows and restos have a higher drop rate for most of the people i know. And if you say anything about "RNG" is rigged then you have some potato-head sayin "RNG" is "RNG" and anything goes with a random number generator!!
156 weapons in inventory.
33 of them bows.
23 of them restos.
29 of them 1H and shield.
So 3 weapons out of the 12 have a drop rate of more than 50%.
But good luck in trying to get their attention.After i have a complete 200 weapons inventory i ll make a video and after that i am done trying to get them to listen.It's not like they dont know!!
They deliberately keep that stupid "RNG" to keep us in their game.
I just hope at some point people will team up and we can make them listen to us.
Unfortunately I need to correct you again.....
Equal chance does not mean equal distribution in a small sample
Grab a random number generator anywhere you want, and generate a random number from 1-8 156 times. (each number to represent a weapon type).
See for yourself that you will often have a lopsided sample because it is a small one. In fact if you generated perfect distributions many times in a row, then the RNG is probably rigged for real.
@LeeroyGankins What about this sample?
kasa-obake wrote: »@LeeroyGankins the previous poster linked it, but I'd rather just paste it on this thread too. Spreading awareness and all.
{Taken from the "Double VMA Loot: Which weapons you got}, and my own thread {Trying to prove that the RNJesus is skewed}}
Okay so, I've taken all the loot I got from vMSA, the loot of the people who posted there (only took those who mentioned trait + item for every run and ignored quotes + double posts) bringing the total to 510 drops. It's not much but still more than the people who QQ for 10 runs (and I should know, I'm already crying after 10 runs since the event started).
At any rate, here are the results:
And here's some pie charts to help you visualize better:
As you can see, Sharpened is actually the trait that dropped the most out of 510 items. But they all seem pretty equivalent. No reason to cry so far about rigged rng, right ?
However let's take a look at the items themselves:
See ? While the trait drops are pretty similar, the items themselves do not have the same chance to drop, which goes in line with what @Alanar was saying earlier in the thread.I've tracked 48 VMA drops, and I can confirm that the 12 weapons do not drop evenly (p < 0.02).
And among these unevenly distributed loots, we have this:
@ZOS_RichLambert @ZOS_JessicaFolsom @ZOS_GinaBruno Would you please reconsider having all two-handed weapons for instance with one unique chance to drop instead of 1 chance per exact weapon type?
Just give every weapon a probability to drop of 1/12, and then 1/8 chance to get one particular trait. That would give a sharpened fire staff a 1/96 probability to drop, same as a infused battle-axe, same as a powered dagger... You get my point.
Right now however, we have this unfair mess:. So your chances of getting a specific weapon are:
Bow - 1/6
Restoration Staff - 1/6
Dagger - 1/12
Sword - 1/12
Mace - 1/12
Axe - 1/12
Greatsword - 1/18
Battle Axe - 1/18
Maul - 1/18
Lightning Staff - 1/18
Frost Staff - 1/18
Fire Staff - 1/18
So if you're hunting a sharpened fire staff, you have a 1/18 chance of getting a fire staff at all, and a 1/8 chance of getting sharpened, for a total chance of 1/144 on each drop.
Of course, what would be even more reasonable, is to remove useless traits from the vMSA loot table at all. I understand that you've tried to improve them and make them more competitive. Well, I'm sorry to inform you that it didn't work. Sharpened by far outmatches any other trait on any offensive weapon, be it in PvP or PvE.
I don't know if you'll read this; I mean I guess you're tagged in a whole bunch of comments from butthurt kids, but this is actually a bit more serious than "omg another charged resto. Give me my BiS gear, I deserve it".
You've listened to people complaining about RESTORATION STAVES OF RED MOUNTAIN out of all things. How can you blatantly ignore vMSA drops and a major chunk of end-game PvE content?
We do not have Arcane Rings of the Vicious Ophidian dropping in 12-men Trials, after all. So why should we deal with Powered destruction staves.. I know I'm comparing "smart loot" types with weapon traits here, but the end result is the same. You wouldn't wear an Arcane ring of the Vicious Ophidian to do end-game PvE, and you wouldn't use a Powered Fire staff either.
PvP players are even worse off, since they do not even have a PvP equivalent to vDSA - vMSA weapons. There's no 1-slot/bonus weapon available to you through PvP. Or at all actually. Just these 1/144 chance to drop vMSA weapons.
You want your customers to enjoy the game, right? (Well, you probably want them to pay and consume more, but lets just pretend for a second that you do have good intentions at heart). Not everyone enjoys the PvE aspect of the game. And even fewer people enjoy spending more or less one hour doing the same arenas over and over and over and over again simply to be rewarded unusable loot that cannot even be sold to make some profit (52 gold, really?).
Being severely limited in your choice of builds because there simply is no alternative to these 1-piece/bonus weapons is disheartening. And there's a number of suggestions that people have already put up on forums and tried to convey to you, if only you were willing to listen.
- Make a token system: get tokens after each run, and a certain amount of tokens gives you the right to chose a weapon
- Add Undaunted Plunder to vMSA, or any kind of material reward. It is a Trial, after all. People spend valuable and expensive potions, repair gear, only to be rewarded with nothing. It's one of the biggest gold sinks in game at the moment, along with crafting motifs. And not everyone has gold to sink to begin with.
- Bring back the old trait system: Sharpened - Precise - Defending, which worked, and should not have been changed to begin with.
- Give all vMSA weapons the same probability to drop, instead of one global probability per big weapon type, and then one chance per sub-type.
- Make vMSA weapons tradeable between people who have completed it in a day/week/ever.
- Make vMSA weapons Bind on Equip.
- Add other interesting sets for people to take interest in vMSA again. (Apart from Winterborn, and maybe Hunt on a stamblade with shade, the sets that drop from vMSA are worthless).
- Give the vMSA shield an actual one-piece bonus, instead of the random piece of chopped wood we get and instantly get rid off.
- Give PvP players a similar one-piece/bonus weapon to get through PvP means (amount of Alliance Points perhaps?).
- Indirectly, make jewerly craftable. Right now we're stuck with willpower/agility/endurance or aether/ophidian 3 piece combos. Which means that, should you want to equip a 5-piece bonus set and an undaunted set, you're stuck with a no-set staff (this is mostly viable for PvP though). Making jewerly craftable would give more variety to builds, and less necessity to farm vMSA for players who just don't want to have random weapons equipped.
These all seem like reasonable suggestions, and there were threads made, polls voted upon, and overall a big response from the community about this issue. But, whenever you get your hopes up seing that there is a Z logo next to it and a dev has commented, it's usually to say "this thread has been moved to X category" or "this comment has been edited for profanity/irrelevance".
Come on, team! We know you're here somewhere, doing /lurk on ERP threads. So lets talk for once about what actually matters.
EDITED:ZOS_GinaBruno wrote: »Rich hasn't been arrested.He still silently lurks the forums daily, but word on the street is that you're more likely to get a /lurk out of him with constructive posts.
ZOS_RichLambert wrote: »I normally lurk on the forums pretty regularly – expect to see me out and about a bit more often.
@ZOS_RichLambert @ZOS_GinaBruno this is as constructive as posts can get.
#vMSAmatters
It's not. Maelstrom Inferno backbar for wall of elements, Aether/Moondancer front bar. Also with some adjustments to cp and good uptime of alkosh on bosses both sharpend and precise are almost equal. @Stillian always uses precise and getting good numbers with it
Stillian doesn't have a Precise Inferno. He only has a Nirnhoned and a Defending one, which he both got yesterday.
And yes, if I get a Precise Inferno, I'll definitely test it.
Finally focused and finished, first clear ended with a precise bow / sharpened bow.. made all those painful hours "days" worth it.
Oreyn_Bearclaw wrote: »There is only one way that they will change the system, and that is if people just stop running it. You guys farming this week are playing right into their hands. #boycottVMA
kasa-obake wrote: »@Namarkas read the posts on this thread. Many people have gotten sharpened weapons and were eager to share. As for my 216 runs, I eat sharpened bows and swords and daggers for breakfast.
Isn't it possible that theres equal chance of getting a resto staff drop, as there is of getting a destro staff drop in general. Meaning 1/3 chance of getting the type of destro staff you're after, vs. getting a resto staff?
Same for axe/dagger, 1/2 chance of getting the exact type you want compared to the chance of getting a resto.
Sword/mace, 1/2 chance of getting the exact type you want, compared to the chance of getting a resto.
And 2h sword/mace/axe, 1/3 chance of getting the exact type you need compared to a resto.
With bow having same chance as resto because there is also only 1 type of bow.
The charts above would certainly indicate that it might be this way.
Haha and if thats true:
Chance of not getting sharpened inferno after 100 double drop runs is 24,8%.
Chance of not getting sharpened inferno after 200 double drop runs is 6,1%
Chance of not getting sharpened inferno after 300 double drop runs is 1,5%
Chance of not getting sharpened inferno after 500 double drop runs is 0,1% So even after 1k regular runs or 500 double drop runs, still 1 out of 1000 ppl will not have gotten that exact staff ^^
notimetocare wrote: »Anyone else find it funny that 'casually' farming is 25 runs in 5 days? Even fast runs are 40+m...