What about that last boss in Tempest Island? Seems like she just randomly attacks people with no way for the tank to hold agro. She likes to go after the healer too.
When people say your tank sucks because they get killed by an untauntable boss. Agreed, please fix it. Every boss should be tauntable, otherwise a tank is just decoration.
GraniteDevil wrote: »I've never understood the concept of invulnerability when it comes to bosses. For the last 25 years I've been convinced that it's a downright stupid concept. I also find it curious that developers KEEP DOING THAT - making bosses invulnerable to things. There are other ways to do difficulty. It's time to f'ng trash this antiquated bs.
Makes ZERO sense why they can't be taunted and they are allowed to do whatever they want.PLEASE FIX
- Darkshade Caverns 1 - Sentinel of Rkugamz
- Direfrost Keep - Drodda of Icereach
- Fungal Grotto 2 - Spawn of Mephala
- Volenfell - Quintus Verres + Guardian Council
- Wayrest Sewers 1 - Investigator Garron
Baconfat79 wrote: »As a tank, I am SO TIRED of getting yelled at in PUGs because of this. It happens every time on the Quintus fight and again on the Guardian Council. "Taunt the boss!" "Boss is on me!" "Why am I tanking when I'm a DPS?" "Tank sucks!" "Do you even know what a taunt is?" I try to explain that those bosses ignore taunts, and nobody believes me. It's gotten to the point that I refuse to run Volenfell as a tank anymore. The abuse and stupidity I have to deal with is not worth two keys.
Afafrenferr wrote: »You guys do know those mechanics are intended right? Like.... they wanted them to be untauntable? I think it was an attempt to kinda thin out the glass cannon herd. Seriously, if you can dodge roll, and break free every once in a while on the ice chick in dire frost, you shouldn't have much of a problem. The ambush attack in wayrest is blockable (can be bound to any button you like, press it once in a while, you'll be surprised at it's effectiveness). You can't just expect your tank to stand every single boss still while you just unload on them.... that's so bland and boring. Work as a fluid group, and you'll smash content!
TL;DR
Learn to do things a bit differently
So if you like fights that make the tank role useless, how would you feel about fights that make the healer role useless? Maybe a mechanic where during the fight no healing is possible, forcing the healer to switch entirely to DPS for that fight.Perhaps the general idea here is to help break up the Holy Trinity of RPGs. No more building solely for tanking, healing, and DPS, cause that boss don't care if the "tank" insulted his mama. Glass cannons will be shattered, healers will be squished, and tanks will be left to fend for themselves until they are beaten into submission.
Honestly I wish there was a little more content that punished min/max sheep like this in every other MMO.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So if you like fights that make the tank role useless, how would you feel about fights that make the healer role useless? Maybe a mechanic where during the fight no healing is possible, forcing the healer to switch entirely to DPS for that fight.Perhaps the general idea here is to help break up the Holy Trinity of RPGs. No more building solely for tanking, healing, and DPS, cause that boss don't care if the "tank" insulted his mama. Glass cannons will be shattered, healers will be squished, and tanks will be left to fend for themselves until they are beaten into submission.
Honestly I wish there was a little more content that punished min/max sheep like this in every other MMO.
Or how about fights that make the DPS role useless? Maybe the boss has an unbreakable damage shield for the entire fight, and the only way to beat him is for the tank to drag him to places where he (and everyone else) starts taking environmental damage through the shield, so you have to out-heal the fight to win it, without actually doing any DPS.
So if you like fights that make the tank role useless, how would you feel about fights that make the healer role useless? Maybe a mechanic where during the fight no healing is possible, forcing the healer to switch entirely to DPS for that fight.Perhaps the general idea here is to help break up the Holy Trinity of RPGs. No more building solely for tanking, healing, and DPS, cause that boss don't care if the "tank" insulted his mama. Glass cannons will be shattered, healers will be squished, and tanks will be left to fend for themselves until they are beaten into submission.
Honestly I wish there was a little more content that punished min/max sheep like this in every other MMO.
Or how about fights that make the DPS role useless? Maybe the boss has an unbreakable damage shield for the entire fight, and the only way to beat him is for the tank to drag him to places where he (and everyone else) starts taking environmental damage through the shield, so you have to out-heal the fight to win it, without actually doing any DPS.
bellanca6561n wrote: »So if you like fights that make the tank role useless, how would you feel about fights that make the healer role useless? Maybe a mechanic where during the fight no healing is possible, forcing the healer to switch entirely to DPS for that fight.Perhaps the general idea here is to help break up the Holy Trinity of RPGs. No more building solely for tanking, healing, and DPS, cause that boss don't care if the "tank" insulted his mama. Glass cannons will be shattered, healers will be squished, and tanks will be left to fend for themselves until they are beaten into submission.
Honestly I wish there was a little more content that punished min/max sheep like this in every other MMO.
Or how about fights that make the DPS role useless? Maybe the boss has an unbreakable damage shield for the entire fight, and the only way to beat him is for the tank to drag him to places where he (and everyone else) starts taking environmental damage through the shield, so you have to out-heal the fight to win it, without actually doing any DPS.
Excellent point as always.
You can't move beyond the trinity simply by breaking it.
Actually, I'm starting to think that the idea of the boss who you can only hurt with environmental damage could be done in a way that would make it a really interesting fight that would be engaging for all roles.bellanca6561n wrote: »So if you like fights that make the tank role useless, how would you feel about fights that make the healer role useless? Maybe a mechanic where during the fight no healing is possible, forcing the healer to switch entirely to DPS for that fight.Perhaps the general idea here is to help break up the Holy Trinity of RPGs. No more building solely for tanking, healing, and DPS, cause that boss don't care if the "tank" insulted his mama. Glass cannons will be shattered, healers will be squished, and tanks will be left to fend for themselves until they are beaten into submission.
Honestly I wish there was a little more content that punished min/max sheep like this in every other MMO.
Or how about fights that make the DPS role useless? Maybe the boss has an unbreakable damage shield for the entire fight, and the only way to beat him is for the tank to drag him to places where he (and everyone else) starts taking environmental damage through the shield, so you have to out-heal the fight to win it, without actually doing any DPS.
Excellent point as always.
You can't move beyond the trinity simply by breaking it.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |