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Can we talk about these "untauntable" bosses

  • raglau
    raglau
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    I don't have an issue with untauntable bosses. I pull them with Empowering Chains to keep them off the healer, debuff them with Maim, and otherwise defang the boss, while buffing the group.

    But I do wish that the game would present a message to the group, in pugs many peopel are not aware of this affect as it's pretty rare.
  • G0ku
    G0ku
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    I just 4 dps all the dungeon nowdays anyway, it's just faster.

    this
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • MidknightWolf
    MidknightWolf
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    Kammakazi wrote: »
    Makes ZERO sense why they can't be taunted and they are allowed to do whatever they want.
    • Arx Corinium - Sellistrix
    • Darkshade Caverns 1 - Sentinel of Rkugamz
    • Direfrost Keep - Drodda of Icereach
    • Fungal Grotto 2 - Spawn of Mephala
    • Volenfell - Quintus Verres + Guardian Council
    • Wayrest Sewers 1 - Investigator Garron
    PLEASE FIX

    I absolutely agree. I am full time tank. It is always my fav role to play. In ESO right now, the tank is the least important role to play in normal and vet dungeons because they are entirely not needed. If bosses could be stunned, knocked down, 100% taunt able, and CC'd then the tank that has only 2 single target taunts in the game would actually have a purpose aside from debuffing bosses.

    MAKE THE TANK A NECESSARY ROLE ZEN BABY!
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