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is eso going down hill?

alext89
alext89
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as the title says. how do you guys feel?

and please keep in mind, that this is just how I feel. im not saying that the game is like this or that. just sharing how i feel about the state of the game.

after 1 tamriel, i felt like it went down hill. for me atleast. i just dont know what to do, in this game anymore.

i used to pvp a lot. solo, duo, small scale. since 1 tamriel PVP has been missable.
Farming for nice gear, have become way too easy. there is no hard work anymore, and by that the value isnt that high in the things u farm.
i made so many differend builds, but i just keep jumping to the next, since i never get the satisfaction. the value jsut isnt there anymore.


i know its more easy for casual players. but i feel like there is no goals for the more hardcore players anymore. these days i log in, realise i dont know what to spend my time doing, and then i jsut log out. and i see my eso friends who also played hardcore, never really come online anymore. seem about 1 tamrial they started to drop off.

also i feel like the economy is way off balanced, and been for months, since so many sets been over farmed, and got down in so low price, in guild store, and same time mats and upgrade mats got more expensive. you earn less from sets you farm, and same time its more expensive to make new builds. idk, maybe it just me, but i got no clue how to earn some good gold anymore.

How do you guys feel?
  • Karacule_Fairystar
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    Since 1Tamriel, the demand and supply ideology takes place when it comes to upgrade materials and the economy. So I've no problem with that, except for a slight inflation.

    Since 1Tamriel, the PvP has shifted from Skill-based action to EZ-Proc meta. So I guess you don't feel the satisfaction, just as I am btw.

    But the thing I lack when I don't enjoy the game is the lack of socializing in game in terms of doing trials, 4man dungeons and poking around cyrodiil.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I've been having a blast with one tamriel. Gearing up my 8 max level characters in much easier now and I'm actually enjoying the process of doing so.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Unsent.Soul
    Unsent.Soul
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    The game is far from going down hill.
  • Publius_Scipio
    Publius_Scipio
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    One Tamriel was a good update. It's how the game should have felt at launch in my opinion. That being said:

    PvE - Good

    PvP - Suffering from these proc monster sets.

    I wouldn't say the game is going down hill. Some balancing tweaks are needed.
    Edited by Publius_Scipio on November 12, 2016 5:53PM
  • White wabbit
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    That would imply it was at the top of the hill
  • Publius_Scipio
    Publius_Scipio
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    That would imply it was at the top of the hill

    I don't know about you. But I can climb up half way and still roll down.
  • NewBlacksmurf
    NewBlacksmurf
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    I can't say the game is going downhill.

    Here's what I'll say from being around since 2012-2013

    Major changes like DLC being scaled and One Tamriel have finally gone back to what many would agree are the best suggestions given during closed beta given TES context in ESO.

    Also there has been to date approx. 2 years in total of delays on new content as results of having to rework, redo, or make large sweeping changes by platform (consider things like console delayed release and DLC seen in 2013 Quakecon that's not released)

    I believe that there is one more major change and that's the existence of VR within the CP system. No idea if that's going to go away totally BUT it causing issues as seen from thread feedback which often touches on a specific topic rather than the VR impacts today. Topics like crafting and nodes or how balance plays into PvP or PvE and things like race or class changes and suggestions.

    The games identity is also in question because is it a typical MMO or is it what it began as, an online TES with 200 or so friends in mind. We've seen MMO types of additions in the UI but others are absent (this is good) but that also confuses the games focus going forward.

    I also will speak to the many ongoing bugs and even console specific horro stories whether it's a payment concern, a subscription concern, crashes or connection issues. ZOS is not seemingly staffed and up to date on how to effectively manage all three platforms as they still are trying to push PC and lag consoles instead of slowing down and making quality updates that hit all platforms the and weeks because the updates are very polished and certain.


    In total, no the game isn't going downhill but it's also not getting better in some respects and as you and others write, it's getting easier but lacks meaningful progression.

    I'd say it's coming to another major hurdle that begs a change and major direction shifts.

    We will see what the future holds with their 2017 year ahead article in a few months.
    Edited by NewBlacksmurf on November 12, 2016 5:57PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Beardimus
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    I'm still a huge fan. Loving the buzz of OneT, and population in all zones.

    Felt a bit of bar swapping lag since OneT, and am nervous about the dumbing down of PvP with Proc sets when I return there. But to be honest I play solo alot or PvE
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
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    Fighting small scale with : The SAXON Guild
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    Xbox One | NA | EP
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  • KramUzibra
    KramUzibra
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    No
  • alext89
    alext89
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    Since 1Tamriel, the demand and supply ideology takes place when it comes to upgrade materials and the economy. So I've no problem with that, except for a slight inflation.

    Since 1Tamriel, the PvP has shifted from Skill-based action to EZ-Proc meta. So I guess you don't feel the satisfaction, just as I am btw.

    But the thing I lack when I don't enjoy the game is the lack of socializing in game in terms of doing trials, 4man dungeons and poking around cyrodiil.

    well said respond, and i agree whit you. also whit the social aspect. the proc meta might give new pvp players a good chance. i remember how long pvp took me to get decent at. but put those sets on a player who knows what he is doing, is just no fun for anyone. i actually felt like pvp when to ***, when the heavy armor meta started. when the sacrifice u made for a damage build, wasnt the upperhand anymore. like all your damage went into a shield. small scale went less and less existnence.


  • FloppyTouch
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    Yes
  • Abeille
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    Overall, I feel like the game is getting better. At the moment.

    But I do worry for the future. With RNG Boxes incoming and the team having a person who is specialized on Free-To-Play transition, how could I not? When I finished Orsinium one year ago, I wasn't expecting that the story line started by it wouldn't be touched upon for so long. And although ZOS said not every DLC would be big like Orsinium, I certainly wasn't expecting the DLCs to get so small.

    I need Vvardenfell to be announced and to blow me out of the water to make me worry a bit less.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Tandor
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    I loved the game when it came out on PC, and it's got better with every update so far as I'm concerned in terms of content, and with no performance issues at any time. However, I appreciate that this is from the perspective of a solo/cooperative PvE player who plays multiple characters across a couple of accounts with an interest solely in the journey rather than the destination, while also maintaining an active interest in several other games so that this one always remains fresh to me. I learnt a long time ago that the only time I get bored or disillusioned with a game is when I devote too much time to it, especially if it's with a single character.
  • Lumenn
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    I'm actually liking it more since 1t. The only thing I hate(with limited play time) is when you try a different character and the gear is for sub 50. I do NOT want to start a level 50 character(i enjoy learning the character) but I wish there was a way to level gear. You can go anywhere and do anything but that drop or crafted gear is useless in a few levels until you hit 50 with your cp. Give our crafters a new skill to upgrade.
  • Rohamad_Ali
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    This is a balance issue in PvP more then the base game . People get frustrated when things stay out of balance for too long . It's not that the base game is going downhill but Cyrodiil is .
  • xaraan
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    Every time they do a big patch, especially an overhaul like 1T, they have balance issues. Things will change as it always does as they work on balance.

    Other than that issue, which IMO is ongoing and always will be in a game like this, all the other stuff with 1T has been pretty good.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Agobi
    Agobi
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    I think its going sideways....kinda parallell to the hill....

    Could be there are some dips...depends on the steepness of the hill really


    /hillclimbers unite!!
  • alext89
    alext89
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    I can't say the game is going downhill.

    Here's what I'll say from being around since 2012-2013

    Major changes like DLC being scaled and One Tamriel have finally gone back to what many would agree are the best suggestions given during closed beta given TES context in ESO.

    Also there has been to date approx. 2 years in total of delays on new content as results of having to rework, redo, or make large sweeping changes by platform (consider things like console delayed release and DLC seen in 2013 Quakecon that's not released)

    I believe that there is one more major change and that's the existence of VR within the CP system. No idea if that's going to go away totally BUT it causing issues as seen from thread feedback which often touches on a specific topic rather than the VR impacts today. Topics like crafting and nodes or how balance plays into PvP or PvE and things like race or class changes and suggestions.

    The games identity is also in question because is it a typical MMO or is it what it began as, an online TES with 200 or so friends in mind. We've seen MMO types of additions in the UI but others are absent (this is good) but that also confuses the games focus going forward.

    I also will speak to the many ongoing bugs and even console specific horro stories whether it's a payment concern, a subscription concern, crashes or connection issues. ZOS is not seemingly staffed and up to date on how to effectively manage all three platforms as they still are trying to push PC and lag consoles instead of slowing down and making quality updates that hit all platforms the and weeks because the updates are very polished and certain.


    In total, no the game isn't going downhill but it's also not getting better in some respects and as you and others write, it's getting easier but lacks meaningful progression.

    I'd say it's coming to another major hurdle that begs a change and major direction shifts.

    We will see what the future holds with their 2017 year ahead article in a few months.

    thanks for your reply, great insight in the game. in a lot of ways the game is better today, whit some major issues still haning, as you say. i guess its deficult to put how you feel down in words sometimes. im a pvp player mostly, and it must be where my frustration comes from, and makes me feel like its overall going downhill.
    we will have to see what is coming to the game in the new year yes.
  • Stopnaggin
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    Yes and no, they seem IMHO like they are grasping at straws sometimes. Orsinium was a great dlc, then we got TG, less impressive, then DB, even less impressive. But hey that gave us the witches festival right? Yeah really it was just a distraction from the everyday grind.

    1T that's harder to say, yes it has helped the new player base, which is good. But it's not as challenging if you're already maxed. The opening up of Craglorn I liked. But the trials have definitely dropped off, player wise. There was a point where you could make a profit from trials with boe equipment, but now they are a gold sink, ie having to buy or make pots everytime you want to run, with no way to recoup your gold.
    Now that there is no reason to run trials, other than for score, the better players don't want to group with lower levels because it is expensive.

    The balance in builds is way off and has been for a while, it seems like everytime they fix one thing something else is wrong. Proc sets in Cyrodill, holy crap I won't even go there.

    So to the OP it's really your opnion that will ultimately determine if the game is worth playing anymore, maybe take a break for a while and come back and see what they have done, if anyrhing.
  • xeNNNNN
    xeNNNNN
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    One Tamriel was a good update. It's how the game should have felt at launch in my opinion. That being said:

    PvE - Good

    PvP - Suffering from these proc monster sets.

    I wouldn't say the game is going down hill. Some balancing tweaks are needed.

    The only monster set that is too powerful right now is scrubscale....oops sorry i mean "tremor" scale. (Yeah im salty)

    And then we bring ourselves too Eye of the balanced storm or flame.

    /sarcasm. The destro ability with Vicious death and proxy det and other things is just making it impossible to enjoy pvp right now because of the absurd people running around zerging farming for AP. Boring as hell. I rarely see sieges anymore.

    Cant fault the players for using the sets and abilities. Can fault the devs for releasing things so completely unbalanced.
    Edited by xeNNNNN on November 12, 2016 6:21PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • alext89
    alext89
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    This is a balance issue in PvP more then the base game . People get frustrated when things stay out of balance for too long . It's not that the base game is going downhill but Cyrodiil is .


    i could not agree more. i felt like duels could save how pvp went, but there is no rewards in duels. and these days, duels have less and less to do whit skills. so it more become a tool, to test new things whit your friends. at least for me.

    i cant see how pvp is gonna be good from here. unless you enjoy big scale pvp sadly.
  • Shardaxx
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    I think its got a lot better since One Tam and most of the performance issues were fixed (the constant loads in PVE zones, I appreciate PVP still lags when there's a lot going on).
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Rohamad_Ali
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    alext89 wrote: »
    This is a balance issue in PvP more then the base game . People get frustrated when things stay out of balance for too long . It's not that the base game is going downhill but Cyrodiil is .


    i could not agree more. i felt like duels could save how pvp went, but there is no rewards in duels. and these days, duels have less and less to do whit skills. so it more become a tool, to test new things whit your friends. at least for me.

    i cant see how pvp is gonna be good from here. unless you enjoy big scale pvp sadly.

    I think they will do more with dueling in the future . We also have arenas coming next year . Without balance it is all meaningless content . Let's hope they priorities balance before .
  • alext89
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    Stopnaggin wrote: »
    1T that's harder to say, yes it has helped the new player base, which is good. But it's not as challenging if you're already maxed. The opening up of Craglorn I liked. But the trials have definitely dropped off, player wise. There was a point where you could make a profit from trials with boe equipment, but now they are a gold sink, ie having to buy or make pots everytime you want to run, with no way to recoup your gold.
    Now that there is no reason to run trials, other than for score, the better players don't want to group with lower levels because it is expensive.

    its about the challange. once i run malestrom, got myslef a malestrom bow, that was my 3 weapon out of 10 runs. i was pretty high from that. it was awesome.
    this week i got 4 bows from malestrom. the drops are constant now, and obviausly whit 2 drop week, its explains why it even more easy to get. but my point is the when work behind it drops, the value drops whitit. getting malestrom weapons today is not something i get high over.

    i agree in what u say mate. and what anyone else say in this thread. the base of the game is better. the pvp gotten real bad, and as you tell, the challange for a maxed out player is fallen down aswell. i guess whit the pvp let down and my trying to get dayly thrill in pve, is making me feel this way. you are right about i prob should take a break from the game ;)

    Edited by alext89 on November 12, 2016 6:35PM
  • WalksonGraves
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    The game has exploded with possibilities, I'm happy.
  • Kelces
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    Good question.

    I took the PvE part of this game very slowly that I just recently (about 2 months ago) started to regularly do pledges and thought about how it might be, if there still were veteran ranks instead. Now that things are more easy in terms of completing content has probably to do with the amount of champion points available. Of course, it's inevitable for things to get easier the way we have it now.

    As for PvP: I remember in another game, where we had open-world PvP and at times there were events being arranged (perhaps even as we speak now), where players signed in at the forums and then participated - there were certain rules and so on. This sort of play can be very fun, because there is more of a balanced chance of winning for each of the teams. Not so as I see our open-PvP (AkA Cyrodiil), there the opportunist rules, quite literally. Really few have some sense of "sportsmanship", which was mentioned in another thread I remember. So in the end, it's the player's fault in that part of the game, because they refuse to be the change, they want to see. How ironic, that it's the same sort of problem we have in reality...

    On the other hand I also see some problems with the management of the game, which has been mentioned quite some times aswell. And I don't expect this to change very much, because of a similar sort of opportunism, that I mentioned above.

    If people never demanded organic food for example and always were content with junk quality, certain companies had never considered to go in a different direction. The same goes for every other product - stop buying junk...
    You reveal yourself best in how you play.

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  • Acrolas
    Acrolas
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    I think they've shot themselves in the feet more with the events than they have with the updates. It's the flood of bonus XP and materials that is pushing people closer to the end (and the edge). You have people here since Day One Sub who have hundreds of progression points they can't use, dozens of motifs that aren't worth the grind compared to dungeon pieces, and even the dungeons get boring after a few months. I have my favorite movies. If I had to run them every single day they'd no longer be my favorite movies.

    So yeah, scam crates aren't the answer. The answer is to start offering new content proportional to the artificial aging forced on the game - which just got worse today with another bonus XP. And if it's easier to sell a dress to a pig-man than give people something brand-new to sink their boots and teeth into, then you're doing content wrong.

    So maybe they did shoot themselves in the feet with the updates and DLC, too. Maybe instead of just finishing whatever half-work they already had, maybe they should have wrapped the best 5% of it into more innovative gameplay that would get players to say, "Holy *** have you seen what ESO did? That was awesome!"

    Instead? Meh. More grind. Meh. More grind. Meh. More grind. Meh. I mean, who the *** talks about how they spent an hour in a store browsing and didn't find anything to buy? NOBODY.
    signing off
  • Publius_Scipio
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    xeNNNNN wrote: »
    One Tamriel was a good update. It's how the game should have felt at launch in my opinion. That being said:

    PvE - Good

    PvP - Suffering from these proc monster sets.

    I wouldn't say the game is going down hill. Some balancing tweaks are needed.

    The only monster set that is too powerful right now is scrubscale....oops sorry i mean "tremor" scale. (Yeah im salty)

    And then we bring ourselves too Eye of the balanced storm or flame.

    /sarcasm. The destro ability with Vicious death and proxy det and other things is just making it impossible to enjoy pvp right now because of the absurd people running around zerging farming for AP. Boring as hell. I rarely see sieges anymore.

    Cant fault the players for using the sets and abilities. Can fault the devs for releasing things so completely unbalanced.

    I disagree with it just being tremorscale. I am of the opinion that there should be a balance where a player with a good crafted gear setup should be competitive to a certain degree. But that does not seem to be the case. Everyone went to farm these drop sets and if you aren't yourself wearing something dropped you are toast. These players with the proc builds don't even need to do much at all. Velidreth, viper, tremorscale, etc. The game is giving them a great deal of offensive pressure and output they can apply with really no effort. The effort was all about the grind to get the gear they wanted.

    I really think that crafted gear builds at max level should be able to give the player a chance. Right now its a slaughter.
  • alext89
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    Kelces wrote: »


    As for PvP: I remember in another game, where we had open-world PvP and at times there were events being arranged (perhaps even as we speak now), where players signed in at the forums and then participated - there were certain rules and so on. This sort of play can be very fun, because there is more of a balanced chance of winning for each of the teams. Not so as I see our open-PvP (AkA Cyrodiil), there the opportunist rules, quite literally. Really few have some sense of "sportsmanship", which was mentioned in another thread I remember. So in the end, it's the player's fault in that part of the game, because they refuse to be the change, they want to see. How ironic, that it's the same sort of problem we have in reality...

    On the other hand I also see some problems with the management of the game, which has been mentioned quite some times aswell. And I don't expect this to change very much, because of a similar sort of opportunism, that I mentioned above.

    If people never demanded organic food for example and always were content with junk quality, certain companies had never considered to go in a different direction. The same goes for every other product - stop buying junk...

    this l like, people are fed up whit losing to people whit no sportsmanship, and turn to the same side. infact i my self saw that ruin a game once. its like a natural thing, where you cant keep doing the right thing, and u end up saying *** it.

    even in duels people whit no sportmanship, show up whit the best 1 shot proc stack build, and challange a light armor player, winning the fight, and not even giving the "gf" after.
  • Sophist_NA
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    Keep in mind this is coming from a console player's perspective. I'm going to list what has transpired in the game since release June 2015.

    Pros:

    1. Built-in addons like damage numbers, name plates, guild names, etc.
    2. Removal of veteran ranks. Newer players nowadays don't know the tedious process of grinding out new toons with the old VR system.
    3. Retooling of CP trees. Yes, one can argue it's still pretty bad, but we used to not have phy dmg reduction passive and some of the passives were in the wrong tree and did not make sense at all.
    4. Complete removal of faction border outside of pvp. This, for me, made the game seem populated and finally gave ESO that MMO feeling to it.
    5. Addition of massive PVE related content such as MA, MOL, rescaled old trials and vdsa, dungeon modes, and group finder.
    6. Adding RELEVANT loot outside dungeons/trials.

    Cons:

    1. Worsening game performance overall. Pre-DLCs, I'd always run into 20v20 zergs in AS and my fps wouldn't even stutter. Loading screens only took about 5 seconds, and you didn't get all these constant blue screen, disconnect, and long load times.
    2. Adding set gears with terrible mechanics such as proc sets.
    3. Poor class balance. Magicka and stamina basically take turns on who's OP every major patch. Pre 1.6 was arguably the closest thing to balance this game has seen, but even then, the game still had some major issues.
    4. Lack of pvp content. In 18 months of console play, we paid for an unfinished IC as a DLC, capturable towns, dueling, and.... yea that's about it. For PC, basically a year of just cyrodiil, and nothing else.
    5. Bugs and glitches. Bugs. Glitches. And more bugs and glitches.

    Let me say this: ESO has ALWAYS been casual, PVE oriented MMO.

    When players first started this game, it was more of a "barebones" style because we didn't have much in the game just yet. For pvp, you had to rely more on your skill rather than your setup. However, as the game got older, new gears are introduced, class changes are made, and characters get innately stronger (such as gaining more CP). And that's just the normal progression of any MMO. However, these things became 'training wheels' for many players. You can now make more misplays and be punished less, and your success, more often than not, is predicated on RNG/luck rather than your skill.

    As much as I love PVE (and I'm gonna get beat up for this), there's no real competition involved other than leaderboard score. PVE is linear. You are going up against AI. A raid boss isn't going to adjust to your play style because you've figured out his mechanics. That raid boss will play out the same way on the 500th attempt as the 1st.

    So is ESO on the decline? In my opinion, no. I believe it was always meant to trend this way. It just wasn't as apparent before as it is now that the game is older.
    Edited by Sophist_NA on November 12, 2016 7:55PM
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