Oh yeah of course. How did I forget? I break my spammable on my Razer Naga (in my case it's the 2) every months or two or so. Which is why I have two mouses. One is always send in for repair.
Seems as if it can't handle the thousands of clicks every day on a particular button.
The other part of the equation that isn't being mentioned is that they made the hitbox on targets smaller. Before if basically were facing their direction the abilities would hit, now you kind of need to have the cursor solidly on them to fire. So abilities that require a target vs non-targetted abilities might be part of the reason you are getting this. Light attack can fire without a target, where as dizzying swing doesn't. For example, when the patch that came that affected the hitbox came out, it was very noticeably much harder to land dizzying swing, as one example of an abilitiy where this is very noticeable. You also notice it with crushing shock weaves from far away and landing invigorating drains on players if you are too close to them.
Oh yeah of course. How did I forget? I break my spammable on my Razer Naga (in my case it's the 2) every months or two or so. Which is why I have two mouses. One is always send in for repair.
Seems as if it can't handle the thousands of clicks every day on a particular button.
Funny, had the same experience with big brand mice, yet cheap £5-£10 mice from a local supermarket has lasted for years and only changed them because the plastics worn out yet the mouse itself still works fine.
The other part of the equation that isn't being mentioned is that they made the hitbox on targets smaller. Before if basically were facing their direction the abilities would hit, now you kind of need to have the cursor solidly on them to fire. So abilities that require a target vs non-targetted abilities might be part of the reason you are getting this. Light attack can fire without a target, where as dizzying swing doesn't. For example, when the patch that came that affected the hitbox came out, it was very noticeably much harder to land dizzying swing, as one example of an abilitiy where this is very noticeable. You also notice it with crushing shock weaves from far away and landing invigorating drains on players if you are too close to them.