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Light attack weaving + Animation cancel issue with Mouse?

  • Alucardo
    Alucardo
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    Nifty2g wrote: »
    thanks for closing that thread zos

    Yeah, not like it was full of factual information and video evidence.
  • Egonieser
    Egonieser
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    Wollust wrote: »
    Oh yeah of course. How did I forget? I break my spammable on my Razer Naga (in my case it's the 2) every months or two or so. Which is why I have two mouses. One is always send in for repair.
    Seems as if it can't handle the thousands of clicks every day on a particular button.

    Funny, had the same experience with big brand mice, yet cheap £5-£10 mice from a local supermarket has lasted for years and only changed them because the plastics worn out yet the mouse itself still works fine.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • speeez
    speeez
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    Magus wrote: »
    The other part of the equation that isn't being mentioned is that they made the hitbox on targets smaller. Before if basically were facing their direction the abilities would hit, now you kind of need to have the cursor solidly on them to fire. So abilities that require a target vs non-targetted abilities might be part of the reason you are getting this. Light attack can fire without a target, where as dizzying swing doesn't. For example, when the patch that came that affected the hitbox came out, it was very noticeably much harder to land dizzying swing, as one example of an abilitiy where this is very noticeable. You also notice it with crushing shock weaves from far away and landing invigorating drains on players if you are too close to them.

    ive noticed this subconsciously without realizing that this was a change. that is kinda cool IMO, brings more to the aiming aspect of the combat system. thanks for the insightful info :D

    I've got to pay more attention to this because this could mean that my abilities might not be "casting" if I'm not aiming properly.

    +1 man
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  • speeez
    speeez
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    Egonieser wrote: »
    Wollust wrote: »
    Oh yeah of course. How did I forget? I break my spammable on my Razer Naga (in my case it's the 2) every months or two or so. Which is why I have two mouses. One is always send in for repair.
    Seems as if it can't handle the thousands of clicks every day on a particular button.

    Funny, had the same experience with big brand mice, yet cheap £5-£10 mice from a local supermarket has lasted for years and only changed them because the plastics worn out yet the mouse itself still works fine.

    I'm not so sure if the issue is with the mouse itself, I play a handful of other games using this mouse and it works 100% with no issues at all.
    Twitch: www.twitch.tv/speeeztv
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  • Blacksheepart
    Blacksheepart
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    Magus wrote: »
    The other part of the equation that isn't being mentioned is that they made the hitbox on targets smaller. Before if basically were facing their direction the abilities would hit, now you kind of need to have the cursor solidly on them to fire. So abilities that require a target vs non-targetted abilities might be part of the reason you are getting this. Light attack can fire without a target, where as dizzying swing doesn't. For example, when the patch that came that affected the hitbox came out, it was very noticeably much harder to land dizzying swing, as one example of an abilitiy where this is very noticeable. You also notice it with crushing shock weaves from far away and landing invigorating drains on players if you are too close to them.

    Oh and also don't forget the wonderful 'Target Immune' bug.
    Trying to cast rapids while looking at a guard or friendly player, the ability fails and comes up 'Target Immune'.
    In a Duel? Try to hit a skill and if a friendly NPC or Guard is anywhere(even in the dueling arena), where you can see, 'Target Immune'.
    ★🕱 || Eelelia || 🕱★
    Tertiary Meat

  • speeez
    speeez
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    Update:

    I finally came up with the bright idea to use an application to display to me what inputs the computer is receiving them as i am pressing the buttons.

    It turns out, my '4' button on my razer naga is not sending the input into the system half the time. For whatever reason, its not receiving the input of my '4' button.

    So its either my mouse is broken half the time (somehow??) or something else is going on. I'm glad to know it isn't a game issue for me. Now I just need to resolve what is going on with my mouse 4 input
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  • speeez
    speeez
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    After thought:

    Is it because of the game that my mouse button isn't registering?
    This has happened in the past before with League of Legends (Reference to thread)

    I'm wondering if its the game that's causing my mouse button 4 to be unresponsive or not register randomly at times.

    This is driving me mad. lol. and there seems to be no fix that I can do, and I'd imagine its beyond difficult for zenimax to even realize it since its such a niche small problem and even if it came to their attention, it would be difficult to reproduce, and even then, it would be difficult to pinpoint and resolve.

    The best thing I can hope for is that it is in relation to performance issues in which they are working at constantly to improve, and that one day it will just be stealth fixed.
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