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people only want sharpened or precise? buff the others.

dsalter
dsalter
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pretty simple fix tbh, if only 2 traits are really desirable out of the several combat ones, buff the others.
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
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  • Waseem
    Waseem
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    even the precise trait is like the "given up option" >.<
  • Danksta
    Danksta
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    It's by design that one trait outshines all the others.
    BawKinTackWarDs PS4/NA

  • dsalter
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    Waseem wrote: »
    even the precise trait is like the "given up option" >.<

    thats purely cause crit isn't as useful in pvp or it's to easy to obtain. this is why soft caps existed.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Silver_Strider
    Silver_Strider
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    WTB Trait rebalancing, or trait reassignment.
    Argonian forever
  • Gilvoth
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    the defensive trait needs some love.
    i would definately go for defensive trait if buffed :)
  • Eleusian
    Eleusian
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    Game created Pigeon hole into one trait for optimal damage. Maybe it's to really enhance the grind to a whole other level
    PS4 NA
  • idk
    idk
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    It will always be the case one trait will be BiS for dps. Best we can hope for is one trait BiS for stam and one for magika, but it's not possible to have multiple traits so balanced that they are virtually equal.

    Though precise outshines sharpened in a perfect raid situation.
  • Prof_Bawbag
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    The clothing traits aren't too far behind either. Traits as a whole need serious attention.
  • dsalter
    dsalter
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    Eleusian wrote: »
    Game created Pigeon hole into one trait for optimal damage. Maybe it's to really enhance the grind to a whole other level
    It will always be the case one trait will be BiS for dps. Best we can hope for is one trait BiS for stam and one for magika, but it's not possible to have multiple traits so balanced that they are virtually equal.

    Though precise outshines sharpened in a perfect raid situation.

    thing is, almost every build uses the same ones because they are the most focused for all builds, if others become desirable then it helps spread more viable builds
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Mush55
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    dsalter wrote: »
    Eleusian wrote: »
    Game created Pigeon hole into one trait for optimal damage. Maybe it's to really enhance the grind to a whole other level
    It will always be the case one trait will be BiS for dps. Best we can hope for is one trait BiS for stam and one for magika, but it's not possible to have multiple traits so balanced that they are virtually equal.

    Though precise outshines sharpened in a perfect raid situation.

    thing is, almost every build uses the same ones because they are the most focused for all builds, if others become desirable then it helps spread more viable builds

    You mean like prosperous , sorry couldn't resist it
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    People only want Sharpened. Precise hasnt been good in 9 months. Sharpened is the most OP thing in the game, as no other traits are viable for Damage. If you are doing damage, sharp is better all the time everywhere. Defending and Decisive have their places for support roles and PVP, but that's about it.

    I had another idea yesterday. What if we removed all traits from drops. Then, as you use your gear and gain XP, you unlock various traits to chose from. It would keep people playing and give them options.
  • KochDerDamonen
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    I mean, Precise and Sharpened are the only ones that directly affect your damage other than Nirnhoned. Nirn probably just needs a number touchup idk. The others range from too niche (infused) or indirect (Decisive, which is actually pretty good tbh) or even more niche (Charged, lol). Most of the effects are pretty cool already, think we might do with number tweaks on the less direct ones. IMO decisive is already strong if you want your ult off on cooldown.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Kammakazi
    Kammakazi
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    because everybody wants

    tawp dee PEE ess

    in this game
  • redspecter23
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    Take sharpened and split the bonus in half. Keep half on the weapon and shuffle the other half off into weapon line passives perhaps? In this way you don't lose any power but the power of sharpened compared to the other traits is reduced. Ideally split it such that nirnhoned and precise (with adjustments) are all potentially viable for max dps depending on the situation.

    Precise is theoretically best right now in the very niche situation where you have enough group buffs to reduce a mob defense to zero but that's just not a situation that comes up 99% of the time for general play. If we had 3x the number of dps traits, I think we could start fixing some of the RNG issues at the root of the problem.
  • kendellking_chaosb14_ESO
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    It will always be the case one trait will be BiS for dps. Best we can hope for is one trait BiS for stam and one for magika, but it's not possible to have multiple traits so balanced that they are virtually equal.

    Though precise outshines sharpened in a perfect raid situation.

    It's not just about DPS not everyone play a pure man/min build but the games makes it nearly impossible to walk off the beaten path. I tried a Nightblade frostmage and I really did was change to flame staff and one five piece and it was trash it was cool at first but beyond CCs it's just weak.

    So long as the traits suck this much of course people will only use the useful ones. It's not the Sharpened it's just one that does not require a crazy niche to work as well as Sharpened just is.
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  • Cinbri
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    I think zos mentioned they monitoring and will rebalance weakest traits again.
  • idk
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    dsalter wrote: »
    Eleusian wrote: »
    Game created Pigeon hole into one trait for optimal damage. Maybe it's to really enhance the grind to a whole other level
    It will always be the case one trait will be BiS for dps. Best we can hope for is one trait BiS for stam and one for magika, but it's not possible to have multiple traits so balanced that they are virtually equal.

    Though precise outshines sharpened in a perfect raid situation.

    thing is, almost every build uses the same ones because they are the most focused for all builds, if others become desirable then it helps spread more viable builds

    Your looking at only one role which is far from the entire picture.

    Between all theee roles 6 weapon traits have usefulness.

    Damage dealers - Sharpened and precise. Precise can outshine sharpened in a perfect situation.

    Tanks defending, decisive and even insfued

    Healing precise, powered, defending and decisive

    Training is useful when leveling which makes 7 total the traits used and useful

    Would it be nice to get some buffed, obviously it's normal for us to want more.
  • mb10
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    Should just nerf sharpened imo

    Either that or buff 5 or 6 others up lol which is harder to balance
  • Joy_Division
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    The sad part is they did this just a couple patches ago and were told their updates were still inadequate.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Aliniel
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    Many things are disbalanced in ESO currently. Just as there 1 or 2 must have traits so there are must have enchants, champion points, items (more specifically stats) and spells. They are very bad at balancing things. I really hope they give some thought to the balance instead of adding new content.
    Edited by Aliniel on November 11, 2016 5:56PM
  • Ghost-Shot
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    People only want Sharpened. Precise hasnt been good in 9 months. Sharpened is the most OP thing in the game, as no other traits are viable for Damage. If you are doing damage, sharp is better all the time everywhere. Defending and Decisive have their places for support roles and PVP, but that's about it.

    I had another idea yesterday. What if we removed all traits from drops. Then, as you use your gear and gain XP, you unlock various traits to chose from. It would keep people playing and give them options.

    That would make them more like a Legion artifact weapon in WoW, I wouldn't mind that at all, though to be fair, I wouldn't mind anything that means I never have to look at vma ever again.
  • dagonbeer
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    Seriously, just cut the sharpened bonus by half. Then it gives ~3.8% damage in pvpland, which is <1% more damage than precise and nirn, but nirn does better against shields and both precise and nirn helps healing (though really, @wrobel, if you want to talk situational, sharpened helps healing magplars and magblades too)

    It'll be about ~2% more damage than precise or nirn in PvE, but that's a reasonable increase for BiS gear, something for the grinders to strive for. As it is right now, the ~8% increase in damage from sharpened over precise/nirn is equivalent of more than a 5 piece bonus, and that really stifles variety. If you don't have a sharpened weapon it doesn't matter what other gear set you use.

    I think defending should be kept at the current levels though.
  • Prof_Bawbag
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    People only want Sharpened. Precise hasnt been good in 9 months. Sharpened is the most OP thing in the game, as no other traits are viable for Damage. If you are doing damage, sharp is better all the time everywhere. Defending and Decisive have their places for support roles and PVP, but that's about it.

    I had another idea yesterday. What if we removed all traits from drops. Then, as you use your gear and gain XP, you unlock various traits to chose from. It would keep people playing and give them options.

    I don't think that would be very fair on those people who have had to research 9 traits on every piece type in the game or those in the process of do it. Time aside, many people have spent a lot of gold to acquire specific traits, for specific items, even for pieces with terrible traits. If they did implement your idea, crafting would become even more useless than what it currently is. It's teetering on the edge of irrelevance as it is. It would make the whole researching a trait thing next to pointless. It would also affect the in-game economy too. After all, who'd want to buy your awesome sword of badassery if we could all get the same thing by just leveling our own weapon?
    Edited by Prof_Bawbag on November 11, 2016 6:55PM
  • idk
    idk
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    dagonbeer wrote: »
    Seriously, just cut the sharpened bonus by half. Then it gives ~3.8% damage in pvpland, which is <1% more damage than precise and nirn, but nirn does better against shields and both precise and nirn helps healing (though really, @wrobel, if you want to talk situational, sharpened helps healing magplars and magblades too)

    It'll be about ~2% more damage than precise or nirn in PvE, but that's a reasonable increase for BiS gear, something for the grinders to strive for. As it is right now, the ~8% increase in damage from sharpened over precise/nirn is equivalent of more than a 5 piece bonus, and that really stifles variety. If you don't have a sharpened weapon it doesn't matter what other gear set you use.

    I think defending should be kept at the current levels though.

    @dagonbeer

    And then precise would be the trait of choice for PvE with sharpened being what people complained about. I don't see trading one trait for another solving any issue. Then again, from the narrow point of view OP presents there will always be only one trait that is Prefered.
  • WalksonGraves
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    Decisive adds so little it might as well be prosperous.
  • idk
    idk
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    Decisive adds so little it might as well be prosperous.

    @WalksonGraves

    It has its uses. Tanks and healers can put out more WHs. Even if it means only 5 seconds earlier, it works.
  • WalksonGraves
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    Decisive adds so little it might as well be prosperous.

    @WalksonGraves

    It has its uses. Tanks and healers can put out more WHs. Even if it means only 5 seconds earlier, it works.

    I did the math, at max return it adds 6 ult a minute. with 4 sources of ult gen going constantly its closer to 10/min. 1/4 of the generation of the worst ult skill at max potential.

    It shortens wh by 0.5 seconds not 5 seconds.

    Defending is always better.
    Edited by WalksonGraves on November 11, 2016 8:16PM
  • idk
    idk
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    Decisive adds so little it might as well be prosperous.

    @WalksonGraves

    It has its uses. Tanks and healers can put out more WHs. Even if it means only 5 seconds earlier, it works.

    I did the math, at max return it adds 6 ult a minute. with 4 sources of ult gen going constantly its closer to 10/min. 1/4 of the generation of the worst ult skill at max potential.

    It shortens wh by 0.5 seconds not 5 seconds.

    Defending is always better.

    Granted decisive works better for a tank geared properly to take advantage of it but it's still an option. Defending is better and probably powered second. Healers can to more to improve from the 6.8 extra ult/m though only modestly.

    Thanks for supporting that sharpened and precise isn't the only traits to use.
  • dagonbeer
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    @dagonbeer

    And then precise would be the trait of choice for PvE with sharpened being what people complained about. I don't see trading one trait for another solving any issue. Then again, from the narrow point of view OP presents there will always be only one trait that is Prefered.

    Yes, there will always be one that's preferred, however the difference should be 1 or 2%, not 8%. It's the difference between a precise spellweave staff being a little bit suboptimal to the 600 extra spellpower from the 5 piece being worthless because that's about the gulf between sharpened and precise right now. (I don't have any spellweave staff btw, just using it as an example.) It's an issue with itemization when a sharpened non-set staff is better than a second best dps trait staff belonging to one of the strongest sets in the game.

    And even with the change I bet most people will still pick sharpened for pvp or any pve content outside the most organized trial groups.
  • Oreyn_Bearclaw
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    People only want Sharpened. Precise hasnt been good in 9 months. Sharpened is the most OP thing in the game, as no other traits are viable for Damage. If you are doing damage, sharp is better all the time everywhere. Defending and Decisive have their places for support roles and PVP, but that's about it.

    I had another idea yesterday. What if we removed all traits from drops. Then, as you use your gear and gain XP, you unlock various traits to chose from. It would keep people playing and give them options.

    I don't think that would be very fair on those people who have had to research 9 traits on every piece type in the game or those in the process of do it. Time aside, many people have spent a lot of gold to acquire specific traits, for specific items, even for pieces with terrible traits. If they did implement your idea, crafting would become even more useless than what it currently is. It's teetering on the edge of irrelevance as it is. It would make the whole researching a trait thing next to pointless. It would also affect the in-game economy too. After all, who'd want to buy your awesome sword of badassery if we could all get the same thing by just leveling our own weapon?

    My pushback is as follows. First, i said drops. It might actually make crafting more viable, because you could craft sharpened and be done with it. Second, what are you possibly talking about selling? Nearly every worthwhile weapon drop is BOP at this point. There is not a single useful weapon that I am able to simply purchase.
    Edited by Oreyn_Bearclaw on November 11, 2016 9:49PM
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