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What about racial ultimate?

CaptainVenom
CaptainVenom
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I've been thinking: what if we have racial ultimate reflecting racial skills from games like Skyrim? For example, Breton's Dragonskin:
Absorb 50% of the magicka from hostile spells for 60 seconds, once per day

It could be adapted for ESO to be something like: "For 10 seconds, absorbs any hostile magic-based attacks and heals for 5% magicka"

So... thoughts?
Khajiit: Night Eye: Improved night vision for 60 seconds, multiple times per day.
ESO: Night Eye: For 10 seconds, gives +30% spell critical and weapon critical values and +50% critical strike damage.

High Elf: Highborn: Regenerate magicka faster for 60 seconds, once per day.
ESO: For 10 seconds, doubles magicka recovery;

Argonian: Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds, once per day.
ESO: For 10 seconds, doubles health recovery;

Wood Elf: Command Animal: Make an animal an ally for 60 seconds, once per day
ESO: summon a spirit animal (could be a wolf/bear/spider, like the summoning from spriggans) that fights for you for 10 seconds, dealing X physical damage and applying Minor Maim, Minor Fracture and Esnare for 3 seconds;

Dark Elf: Ancestor's Wrath: For 60 seconds, opponents that get too close take 8 points per second of fire damage, once per day
ESO: Creates a fire cloak that deals X Flame Damage to targets near you every 0.5 second for 10 seconds.

Imperial: Voice of the Emperor: Calms nearby people for 60 seconds, once per day
ESO: for 10 seconds, all monsters near the you will become non-agressive unless you attack first.

Nord: Battle Cry: Targets flee for 30 seconds, once per day
ESO: For 4 seconds, causes all monstesr or players to flee in fear for 4 seconds, then apply minor maim for 10 seconds when effect ends.

Orc: Berserker Rage: You take half damage and do double damage for 60 seconds, once per day
ESO: for 10 seconds, applies Major Sorcery, Major Brutality, Major Resolve and Major Ward

Redguard: Adrenaline Rush: Stamina regenerates 10x faster for 60 seconds, once per day
ESO: For 10 Seconds, doubles stamina recovery.
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  • Fallen_Ray
    Fallen_Ray
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    Yes indeed. Racial skills have always been part of Elder Scrolls games, not only passive abilities but active too so I agree
    Edited by Fallen_Ray on November 10, 2016 8:34PM
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  • Nestor
    Nestor
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    Sounds like a good idea. Of course Balance is always the ever moving ever un-obtainable target that would be part of this.


    On a side note, I don't think I ever used the Racial Bonuses in Skyrim. Mostly because I never remembered they were there.
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  • Stoopid_Nwah
    Stoopid_Nwah
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    I just changed my magblade to khajiit (purely for fun) and since I only gank with him...absolutely yes...+50% crit damage and +30% spell crit... >:).
  • CaptainVenom
    CaptainVenom
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    I just changed my magblade to khajiit (purely for fun) and since I only gank with him...absolutely yes...+50% crit damage and +30% spell crit... >:).

    That was purely an example. It would need to balance, of course. Also I would hate to be ganked by a furious Khajiit, lol.
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  • Eshelmen
    Eshelmen
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    I like the idea. Yet I don't know if I'd give up an Ultimate slot for abilities that should just be added to the limited amount of non Ultimate abilities we have now. Why add more Ultimates? We've just received a handful of new ones.

    I personally think - nerfing your ideas a bit and adding them to the racial passive skill line, would be cool. Nobody would be against added racial passives. Lol

    Or.

    Just add them to the regular ability skill line. We could definitely use more abilities(non ultimates) in this game.
    Edited by Eshelmen on November 10, 2016 9:03PM
    PC and PS4 EP only player
  • andreasranasen
    andreasranasen
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    I would love this. I have been talking about this to friends a lot. I would just make sense to have dedicated skills to each race. Doesn't even have to be some crazy damage skills.

    But it could be racial skills used in group quests and trials were only high elfs can build bridges with their magic that your group has to cross in order to continue.

    Or wood elfs can use magic in the nature to tangle enemies or summon beasts of the nature.

    I don't know, there's just so much you could do and skill lines to introduce and add to each of these racial classes. The creativity is there.

    Edited by andreasranasen on November 10, 2016 9:03PM
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  • EldritchPenguin
    EldritchPenguin
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    It might not even have to be an ultimate. It could be just a singular skill in the line, sorta like Annulment.
    Nestor wrote: »
    Sounds like a good idea. Of course Balance is always the ever moving ever un-obtainable target that would be part of this.
    I think it could be an opportunity to boost underplayed races.

    For example, "Khajiits have a better passive than Bosmer, but the Bosmer ult is way better."

    "Imperials are a little better than Orcs, but the Orcs get insane burst from their ult."

    And so on.
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  • Silver_Strider
    Silver_Strider
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    I recall that there was Racial Ultimates back in the early stages Beta but were removed for balancing issues of some sort.

    I only recall the Bosmer Ultimate as a 100 costing Ultimate that would summon a Bear companion to fight alongside you.
    Argonian forever
  • Code2501
    Code2501
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    Not keen on racial "ultimate" but it would be interesting to see racial passives that morph to enable more lore friendly variety. E.g. orc could spec as either forge master or berserker but not both. The former providing some craft related passive and the latter a combat passive to 2h.
    Edited by Code2501 on November 11, 2016 4:37AM
  • FriedEggSandwich
    FriedEggSandwich
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    The altmer ulti could be a really cold stare that saps all your confidence. The bosmer ulti could be a flash of unnatural body hair that makes your opponent wretch with disgust lol
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  • ForsakenSin
    ForsakenSin
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    love the idea

    however how about each one of these classes instead of using the ultimate maybe to have a cool down for like 1 min or 2 min ect.

    So maybe for the example High Elf every 3 min replenish your magica for 10k. Night blades for example can throw a black dust blinding the enemy for 20 sec ... and if its pvp your screen goes blackish OR they go completely in stealth where they can't attack and can't be attacked for 20 sec .... of course time and how much can be changed this is just for example and are not best example but you get the point.


    This way you can have the ability and also be able to use ultimate ability on off bar.
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  • arkansas_ESO
    arkansas_ESO
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    Would probably change the Imperial ultimate to something like:

    Voice of the Emperor: Rally yourself and up to four allies with a war cry, granting them Major Berserk and Minor Protection for 15 seconds.

    Also, I'd change the orc ultimate to give something that everybody doesn't already get from regular skills (ex. everybody has Major Brutality from pots or rally, everybody has Major Sorcery from pots or Entropy, everybody already has Major Resolve and Major Ward from armor buffs)


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  • Mr_Apollo
    Mr_Apollo
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    Why not make it like the Vampire skill tree, or the soul skill tree, or the armor skill trees, have 1, 2 or even 3 active abilities and then have the rest as passives
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  • Izaki
    Izaki
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    No point in having non-offensive ultimates. And if they were offensive, some will be OP, some will be crap. I don't think there's enough space on our bars for extra abilities...
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  • runagate
    runagate
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    Argonian passive would be a swim-based gap closer that launched you from the water to wrap your lusty arms and legs around and opponent, holding them in place, while you vomited slaughterfish onto their head.
  • KimoBitz
    KimoBitz
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    I've been thinking: what if we have racial ultimate reflecting racial skills from games like Skyrim? For example, Breton's Dragonskin:
    Absorb 50% of the magicka from hostile spells for 60 seconds, once per day

    It could be adapted for ESO to be something like: "For 10 seconds, absorbs any hostile magic-based attacks and heals for 5% magicka"

    So... thoughts?
    Khajiit: Night Eye: Improved night vision for 60 seconds, multiple times per day.
    ESO: Night Eye: For 10 seconds, gives +30% spell critical and weapon critical values and +50% critical strike damage.

    High Elf: Highborn: Regenerate magicka faster for 60 seconds, once per day.
    ESO: For 10 seconds, doubles magicka recovery;

    Argonian: Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds, once per day.
    ESO: For 10 seconds, doubles health recovery;

    Wood Elf: Command Animal: Make an animal an ally for 60 seconds, once per day
    ESO: summon a spirit animal (could be a wolf/bear/spider, like the summoning from spriggans) that fights for you for 10 seconds, dealing X physical damage and applying Minor Maim, Minor Fracture and Esnare for 3 seconds;

    Dark Elf: Ancestor's Wrath: For 60 seconds, opponents that get too close take 8 points per second of fire damage, once per day
    ESO: Creates a fire cloak that deals X Flame Damage to targets near you every 0.5 second for 10 seconds.

    Imperial: Voice of the Emperor: Calms nearby people for 60 seconds, once per day
    ESO: for 10 seconds, all monsters near the you will become non-agressive unless you attack first.

    Nord: Battle Cry: Targets flee for 30 seconds, once per day
    ESO: For 4 seconds, causes all monstesr or players to flee in fear for 4 seconds, then apply minor maim for 10 seconds when effect ends.

    Orc: Berserker Rage: You take half damage and do double damage for 60 seconds, once per day
    ESO: for 10 seconds, applies Major Sorcery, Major Brutality, Major Resolve and Major Ward

    Redguard: Adrenaline Rush: Stamina regenerates 10x faster for 60 seconds, once per day
    ESO: For 10 Seconds, doubles stamina recovery.

    Very nice mate,would love these to be implented into the game especially the wood elf racial ult
  • SickDuck
    SickDuck
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    Please no. If anything make race choice less important apart from appearance and RP. Race change costs irl money and already quite expensive.
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  • Rajajshka
    Rajajshka
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    I heard they existed some time during the beta but were removed due to horrible balancing issues.
  • Horker
    Horker
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    I've been thinking: what if we have racial ultimate reflecting racial skills from games like Skyrim? For example, Breton's Dragonskin:
    Absorb 50% of the magicka from hostile spells for 60 seconds, once per day

    It could be adapted for ESO to be something like: "For 10 seconds, absorbs any hostile magic-based attacks and heals for 5% magicka"

    So... thoughts?
    Khajiit: Night Eye: Improved night vision for 60 seconds, multiple times per day.
    ESO: Night Eye: For 10 seconds, gives +30% spell critical and weapon critical values and +50% critical strike damage.

    High Elf: Highborn: Regenerate magicka faster for 60 seconds, once per day.
    ESO: For 10 seconds, doubles magicka recovery;

    Argonian: Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds, once per day.
    ESO: For 10 seconds, doubles health recovery;

    Wood Elf: Command Animal: Make an animal an ally for 60 seconds, once per day
    ESO: summon a spirit animal (could be a wolf/bear/spider, like the summoning from spriggans) that fights for you for 10 seconds, dealing X physical damage and applying Minor Maim, Minor Fracture and Esnare for 3 seconds;

    Dark Elf: Ancestor's Wrath: For 60 seconds, opponents that get too close take 8 points per second of fire damage, once per day
    ESO: Creates a fire cloak that deals X Flame Damage to targets near you every 0.5 second for 10 seconds.

    Imperial: Voice of the Emperor: Calms nearby people for 60 seconds, once per day
    ESO: for 10 seconds, all monsters near the you will become non-agressive unless you attack first.

    Nord: Battle Cry: Targets flee for 30 seconds, once per day
    ESO: For 4 seconds, causes all monstesr or players to flee in fear for 4 seconds, then apply minor maim for 10 seconds when effect ends.

    Orc: Berserker Rage: You take half damage and do double damage for 60 seconds, once per day
    ESO: for 10 seconds, applies Major Sorcery, Major Brutality, Major Resolve and Major Ward

    Redguard: Adrenaline Rush: Stamina regenerates 10x faster for 60 seconds, once per day
    ESO: For 10 Seconds, doubles stamina recovery.

    ID say for orcs, just get 10seconds double damage and reduced damage like skyrim, major brutality etc are most times always active on most builds

    and for imperials, that seems useless in PvP, maybe in pvp it disables enemies to attack you for 10 seconds?
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  • SickDuck
    SickDuck
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    I heard they existed some time during the beta but were removed due to horrible balancing issues.

    This. It's already an issue, with ultimates we may reach a point where only a single race will be a viable choice for a certain class and primary resource. Unless ZOS wants to use this for balancing and gives races something out of place. For example khajits get a good heal ulti while dunmers get one that buffs physical damage ;-)
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Just what we need more things that would narrow the playing field, give High Elves the ability to regenerate magicka extremely fast then suddenly every mage decides to play as a High Elf.

    As you can tell i'm clearly showing sarcasm, really they need to get rid of any racials that have an effect in combat otherwise the player can't "Play the way they want" and still be optimal.
  • DRXHarbinger
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    It wouldn't be fair for some to be recovery based and other attack based. You'd be feeding race change tokens in crown store.

    Something for an altmer would be like what the stam sorc in round 6 vma does that lightening blast attack ground thing. So that way all altmer can do it. For instance magblade doesn't need recovery.

    Kaijit should just be a feral maul. Like pounce and bite an enemy and inflict disease damage, cat bites do give off infections so all good.

    They need to be all offensive or defensive.
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  • Loc2262
    Loc2262
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    I quite like the idea to give the different races more meaning stats-wise, in addition to the (useful, but comparatively subordinate) racial passives!

    I'd love to see my Wood Elf stamblade (which I made coming from Skyrim where I loved playing as a bow sniper) have some further advantages besides max stamina and looking cute! ;)
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  • Alucardo
    Alucardo
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    When Argonians find out Nords can shoot ice, Dark Elves summon spirit ancestors, Bretons absorb magic spells, and they get access to water breathing when you can't swim in ESO

    qL0iW-wv.jpeg

    Edited by Alucardo on November 11, 2016 11:36AM
  • Jamini
    Jamini
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    Before we even think about racial ultimates there needs to be some alternatives so races aren't locked into specific play-styles.

    There needs to be a reason someone would want to play Magicka user as Khajiit or stamina as Breton.
    Edited by Jamini on November 11, 2016 12:01PM
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  • CaptainVenom
    CaptainVenom
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    Jamini wrote: »
    Before we even think about racial ultimates there needs to be some alternatives so races aren't locked into specific play-styles.

    There needs to be a reason someone would want to play Magicka user as Khajiit or stamina as Breton.

    I would play as a Khajiit mage if Carnage could give spell critical as well. Would change my mundus from Thief to Mage, Atronach or Apprentice, and be a happy magical cat lol.
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  • Silver_Strider
    Silver_Strider
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    Alucardo wrote: »
    When Argonians find out Nords can shoot ice, Dark Elves summon spirit ancestors, Bretons absorb magic spells, and they get access to water breathing when you can't swim in ESO

    qL0iW-wv.jpeg

    Argonians had a Health Regen Ultimate
    Bretons had a shield akin to Annualment
    Khajiit had a REALLY crappy Nighteye ultimate that did absolutely nothing (probably why they scrapped racial ultimates honestly)
    Altmer had Magic regen
    Redguard had Stamina regen
    Dunmer could summon an Ancestral Spirit
    Bosmer could summon a bear

    Nords and Orcs ultimate I can't remember
    Imperial weren't around for Racial Ultimates.
    Argonian forever
  • Niaver
    Niaver
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    Just no, don't do it. Don't make the gap even bigger.
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  • Ghettokid
    Ghettokid
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    I totally agree that there should be racial ultis. But everytime I see someone saying that it would be cool to add them into game, there comes some people who start whining "then some race is better than other"

    I mean seriously who the **** cares if some race is little bit better than other.
  • Silver_Strider
    Silver_Strider
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    Ghettokid wrote: »
    I totally agree that there should be racial ultis. But everytime I see someone saying that it would be cool to add them into game, there comes some people who start whining "then some race is better than other"

    I mean seriously who the **** cares if some race is little bit better than other.

    Not to mention, you have to give up your Ultimate slot to even use these "Advantage". Who would give up their Meteor/Dawnbreaker for magic/stamina regen in a competitive setting?
    Edited by Silver_Strider on November 11, 2016 1:29PM
    Argonian forever
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