Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
AtmaDarkwolf wrote: »Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
I'd be ok with this. As someone who has DPSed for as long as ive played(IE from beta to now) and have ONLY RECENTLY attempted to do that most difficult of jobs / roles (Tanking) and the other most difficult task of healing, I can say I AM SICK of tanks (And to a lesser, a MUCH lesser degree, healers) going on about 'HOW MUCH SKILL IT TAKES TO TANK...'(or heal) and that DPSing is easy and ANY twit can do it...
It.
Does.
Not.
Its boring. you got that (As is healing) but you can MAKE it fun(not so much for healing, I really do appreciate healers more now)
But.
Its.
Easy.
And brain-dead simple.
I want to see tanks who ARE healers, and who ALSO debuff everything.
I want to see tanks have to juggle rotations that require very specific timings, weaving, bar-swaps, with multiple, and oddly clashing duration, while at same time very carefully managing their resource pools, to both keep the group alive, de-buffing the mobs, AND Keeping us buffed.
I want to see tanking take even a slight amount of effort DPSing does.
I then want to see special vMA style runs designed for this in mind(IE instead of u killing stuff, you have to lead an 'army' of battle-lemmings though an arena style area, and if they die, you lose)
AtmaDarkwolf wrote: »Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
I'd be ok with this. As someone who has DPSed for as long as ive played(IE from beta to now) and have ONLY RECENTLY attempted to do that most difficult of jobs / roles (Tanking) and the other most difficult task of healing, I can say I AM SICK of tanks (And to a lesser, a MUCH lesser degree, healers) going on about 'HOW MUCH SKILL IT TAKES TO TANK...'(or heal) and that DPSing is easy and ANY twit can do it...
It.
Does.
Not.
Its boring. you got that (As is healing) but you can MAKE it fun(not so much for healing, I really do appreciate healers more now)
But.
Its.
Easy.
And brain-dead simple.
I want to see tanks who ARE healers, and who ALSO debuff everything.
I want to see tanks have to juggle rotations that require very specific timings, weaving, bar-swaps, with multiple, and oddly clashing duration, while at same time very carefully managing their resource pools, to both keep the group alive, de-buffing the mobs, AND Keeping us buffed.
I want to see tanking take even a slight amount of effort DPSing does.
I then want to see special vMA style runs designed for this in mind(IE instead of u killing stuff, you have to lead an 'army' of battle-lemmings though an arena style area, and if they die, you lose)
AtmaDarkwolf wrote: »Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
I'd be ok with this. As someone who has DPSed for as long as ive played(IE from beta to now) and have ONLY RECENTLY attempted to do that most difficult of jobs / roles (Tanking) and the other most difficult task of healing, I can say I AM SICK of tanks (And to a lesser, a MUCH lesser degree, healers) going on about 'HOW MUCH SKILL IT TAKES TO TANK...'(or heal) and that DPSing is easy and ANY twit can do it...
It.
Does.
Not.
Its boring. you got that (As is healing) but you can MAKE it fun(not so much for healing, I really do appreciate healers more now)
But.
Its.
Easy.
And brain-dead simple.
I want to see tanks who ARE healers, and who ALSO debuff everything.
I want to see tanks have to juggle rotations that require very specific timings, weaving, bar-swaps, with multiple, and oddly clashing duration, while at same time very carefully managing their resource pools, to both keep the group alive, de-buffing the mobs, AND Keeping us buffed.
I want to see tanking take even a slight amount of effort DPS does.
AtmaDarkwolf wrote: »Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
I'd be ok with this. As someone who has DPSed for as long as ive played(IE from beta to now) and have ONLY RECENTLY attempted to do that most difficult of jobs / roles (Tanking) and the other most difficult task of healing, I can say I AM SICK of tanks (And to a lesser, a MUCH lesser degree, healers) going on about 'HOW MUCH SKILL IT TAKES TO TANK...'(or heal) and that DPSing is easy and ANY twit can do it...
It.
Does.
Not.
Its boring. you got that (As is healing) but you can MAKE it fun(not so much for healing, I really do appreciate healers more now)
But.
Its.
Easy.
And brain-dead simple.
I want to see tanks who ARE healers, and who ALSO debuff everything.
I want to see tanks have to juggle rotations that require very specific timings, weaving, bar-swaps, with multiple, and oddly clashing duration, while at same time very carefully managing their resource pools, to both keep the group alive, de-buffing the mobs, AND Keeping us buffed.
I want to see tanking take even a slight amount of effort DPSing does.
I then want to see special vMA style runs designed for this in mind(IE instead of u killing stuff, you have to lead an 'army' of battle-lemmings though an arena style area, and if they die, you lose)
SublimeSparo wrote: »AtmaDarkwolf wrote: »Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
I'd be ok with this. As someone who has DPSed for as long as ive played(IE from beta to now) and have ONLY RECENTLY attempted to do that most difficult of jobs / roles (Tanking) and the other most difficult task of healing, I can say I AM SICK of tanks (And to a lesser, a MUCH lesser degree, healers) going on about 'HOW MUCH SKILL IT TAKES TO TANK...'(or heal) and that DPSing is easy and ANY twit can do it...
It.
Does.
Not.
Its boring. you got that (As is healing) but you can MAKE it fun(not so much for healing, I really do appreciate healers more now)
But.
Its.
Easy.
And brain-dead simple.
I want to see tanks who ARE healers, and who ALSO debuff everything.
I want to see tanks have to juggle rotations that require very specific timings, weaving, bar-swaps, with multiple, and oddly clashing duration, while at same time very carefully managing their resource pools, to both keep the group alive, de-buffing the mobs, AND Keeping us buffed.
I want to see tanking take even a slight amount of effort DPSing does.
I then want to see special vMA style runs designed for this in mind(IE instead of u killing stuff, you have to lead an 'army' of battle-lemmings though an arena style area, and if they die, you lose)
I take it you haven't healed or tanked trials...
Doctordarkspawn wrote: »SublimeSparo wrote: »AtmaDarkwolf wrote: »Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
I'd be ok with this. As someone who has DPSed for as long as ive played(IE from beta to now) and have ONLY RECENTLY attempted to do that most difficult of jobs / roles (Tanking) and the other most difficult task of healing, I can say I AM SICK of tanks (And to a lesser, a MUCH lesser degree, healers) going on about 'HOW MUCH SKILL IT TAKES TO TANK...'(or heal) and that DPSing is easy and ANY twit can do it...
It.
Does.
Not.
Its boring. you got that (As is healing) but you can MAKE it fun(not so much for healing, I really do appreciate healers more now)
But.
Its.
Easy.
And brain-dead simple.
I want to see tanks who ARE healers, and who ALSO debuff everything.
I want to see tanks have to juggle rotations that require very specific timings, weaving, bar-swaps, with multiple, and oddly clashing duration, while at same time very carefully managing their resource pools, to both keep the group alive, de-buffing the mobs, AND Keeping us buffed.
I want to see tanking take even a slight amount of effort DPSing does.
I then want to see special vMA style runs designed for this in mind(IE instead of u killing stuff, you have to lead an 'army' of battle-lemmings though an arena style area, and if they die, you lose)
I take it you haven't healed or tanked trials...
Honestly the fact that Trials are the only place where tanks have to do anything aside from sit there is pretty disgracefull to the role as a whole.
SublimeSparo wrote: »Doctordarkspawn wrote: »SublimeSparo wrote: »AtmaDarkwolf wrote: »Yolokin_Swagonborn wrote: »
I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?
I'd be ok with this. As someone who has DPSed for as long as ive played(IE from beta to now) and have ONLY RECENTLY attempted to do that most difficult of jobs / roles (Tanking) and the other most difficult task of healing, I can say I AM SICK of tanks (And to a lesser, a MUCH lesser degree, healers) going on about 'HOW MUCH SKILL IT TAKES TO TANK...'(or heal) and that DPSing is easy and ANY twit can do it...
It.
Does.
Not.
Its boring. you got that (As is healing) but you can MAKE it fun(not so much for healing, I really do appreciate healers more now)
But.
Its.
Easy.
And brain-dead simple.
I want to see tanks who ARE healers, and who ALSO debuff everything.
I want to see tanks have to juggle rotations that require very specific timings, weaving, bar-swaps, with multiple, and oddly clashing duration, while at same time very carefully managing their resource pools, to both keep the group alive, de-buffing the mobs, AND Keeping us buffed.
I want to see tanking take even a slight amount of effort DPSing does.
I then want to see special vMA style runs designed for this in mind(IE instead of u killing stuff, you have to lead an 'army' of battle-lemmings though an arena style area, and if they die, you lose)
I take it you haven't healed or tanked trials...
Honestly the fact that Trials are the only place where tanks have to do anything aside from sit there is pretty disgracefull to the role as a whole.
I didn't say that. In fact you could argue the same regarding healers. I personally find it easier to run most dungeons with 1 tank 3 dps, some with 1 healer 3 dps and a couple with the trinity setup
If any role is underperforming in any group content the others have to make up for it.
In a dungeon if a tank is doing nothing, the healers and dps have to put in more work, etc. Not ideal
You want everyone doing the best they can, because it makes everyones job easier.
The difference between not having a tank and having a good tank is pretty staggering.
Without tank- enemies generally not debuffed, hardly any warhorns/ passive vigour heals, enemies not grouped, random aggro so adds no stationary, lots of wasted dps/ resources. Much more incoming damage
With tank- can focus purely on dps as all adds/ bosses are grouped stationary and debuffed, minimal incoming damage, better dps per resources used, less need for shields etc.
In some dungeons when i tank i pull multiple bosses and any adds together (where possible), keep them all aggrod and debuffed, off heal and regularly warhorn. Makes speed runs trivial
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
https://youtu.be/Pu3A4iALQLU?t=14m The arguments to and fro on the roles, skills and contributions of individuals in a group will always be contentious because it reflects the ever present rift between two groups. Even labelling these groups causes argument. One side has been called hard-core, meta-builds, elitists etc and the other side have been called casuals, noobs etc amongst other names.
The first group have put in time, effort and research to come up what they believe is the best way to play the game. The second group may not conform to this approach.
In my view, the game has always lent itself to diversity. Diversity in character build customisation, play styles and even what you want to spend your time doing in game. Also, the game has never marketed itself exclusively toward one group or another and imo does it's best to maintain balance in game difficulty to appease both groups.
My point is, with such diversity inherent in ESO, it is futile to take such absolutist stances on how the game or role should or should not be played. There have never been any official ZOS statements that I have ever seen that vindicate one opinion over another on the nuances of game play. If you cant tolerate players who don't conform to your expectations, then you should be more selective on how you form groups. The PUGS and GF tool has always been the ultimate RNGesus of MMO gameplay. If you use it, you need to accept that it will give you players of diverse approaches. Certainly feel free to offer suggestions on how they might play better, but taking a dogmatic stance and rubbishing others who don't play optimally or as good as you think you play, is pointless.
I've read so may comments like "if a player doesn't do this or does that then they shouldn't be in a group" ..... balderdash!
As long as the player is doing the basics, they have a right to play the content they have paid for.
So much nonsense is written in this thread.
Everybody agrees a tank's job is to hold aggro.
There are only two skills that taunt: Puncture and Inner Fire.
One costs a small amount of stamina and provides a 5280 penetration debuff, it is the first skill in the 1H&S tree.
The other is an expensive skill with both resource morphs. It provides no utility, and requires a mediocre level of Undaunted to obtain.
The choice is obvious.
It's just like morphing Restoring Aura. One choice is obviously superior, but you can't stop people from being uninformed/stubborn.
This thread ventured deep into the "elitist meta" topic, but it should have stopped at common sense.
The arguments to and fro on the roles, skills and contributions of individuals in a group will always be contentious because it reflects the ever present rift between two groups. Even labelling these groups causes argument. One side has been called hard-core, meta-builds, elitists etc and the other side have been called casuals, noobs etc amongst other names.
The first group have put in time, effort and research to come up what they believe is the best way to play the game. The second group may not conform to this approach.
In my view, the game has always lent itself to diversity. Diversity in character build customisation, play styles and even what you want to spend your time doing in game. Also, the game has never marketed itself exclusively toward one group or another and imo does it's best to maintain balance in game difficulty to appease both groups.
My point is, with such diversity inherent in ESO, it is futile to take such absolutist stances on how the game or role should or should not be played. There have never been any official ZOS statements that I have ever seen that vindicate one opinion over another on the nuances of game play. If you cant tolerate players who don't conform to your expectations, then you should be more selective on how you form groups. The PUGS and GF tool has always been the ultimate RNGesus of MMO gameplay. If you use it, you need to accept that it will give you players of diverse approaches. Certainly feel free to offer suggestions on how they might play better, but taking a dogmatic stance and rubbishing others who don't play optimally or as good as you think you play, is pointless.
I've read so may comments like "if a player doesn't do this or does that then they shouldn't be in a group" ..... balderdash!
As long as the player is doing the basics, they have a right to play the content they have paid for.
Good tip - I'll try that. Although it depends on blocking the attack to get the proc.
Ok - to the awesome tanky people in this thread:
I am playing a nightblade tank recently and loving my character to bits (tanking 4-man dungeons, not trials). Block and interrupt are used sparingly but effectively, resource management is not a problem (non-templar healers are welcome), I can keep myself alive and even take some pressure off the healer from the melee dds due to my class skills.
So far I have not received any specific requests for skills, or complaints about my tank (except for this one guy asking me to chain the mobs, which I cannot do because I'm not a DK).
But I do struggle a bit with the lack of crowd control with groups of mobs scattered in a room (specially archers that do chase me when taunted). Are there any advice you can offer?
Also, would it be worth it to slot trapping webs or bone shield from the undaunted skill line, to create more synergies for the group? I love it when someone uses my inner rage for a radiate... but the only other synergies I can offer are from the NB ultimates.
For some bosses like vet HM Spindle I or Tempest Island, I sometimes use the barrier ultimate to protect squishy group members (mostly pug), would this be ok or considered a wasted ultimate?
On topic, I use pierce armour liberally to poke various trash mobs and get their attention, if I know stamina won't be a problem, then sap them, while refreshing path ticks away. Both taunts have their uses.
But I do struggle a bit with the lack of crowd control with groups of mobs scattered in a room (specially archers that do chase me when taunted). Are there any advice you can offer?
Also, would it be worth it to slot trapping webs
SublimeSparo wrote: »I found when running without chains where possible just taunt the melee mobs and then stack them on top of the ranged ones, have to do this in trials even on a dk as elite adds aren't chainable
SublimeSparo wrote: »I found when running without chains where possible just taunt the melee mobs and then stack them on top of the ranged ones, have to do this in trials even on a dk as elite adds aren't chainable
That's what I've been doing, but in a larger room (first one in Crypt of Hearts, middle ones in Mazzatun) it takes a lot of path+poke+run.
Francis_Toliver wrote: »WalksonGraves wrote: »I'm an inner fire magicka heal tank. Is it my job to debuff or when I'm running dungeons can I just leave it to one of my 3 dps that I'm supporting with buffs?
Pretty much. No one else is expecting to have to use skills to accomplish something that is one the basic function of the tank. Ps is the cheapest and most efficient way to go about both.
Really? What about a nightblades Mark? Double the time and double the cost (approximately), which makes it as good a debuff as pierce. Actually better IMO because it doesn't need to be applied as often. I realize that it does not taunt, but combined with a taunt on the part of a tank, it works just as well.
The idea that a tank MUST debuff is simple stupidity. Others can, just as effectively and if they don't WANT to, then they can do what you are doing, complain, complain, complain.
Ask nicely and wait for an answer. But if you expect it like its a right...
Well, learn to live with disappointment.
Francis_Toliver wrote: »WalksonGraves wrote: »I'm an inner fire magicka heal tank. Is it my job to debuff or when I'm running dungeons can I just leave it to one of my 3 dps that I'm supporting with buffs?
Pretty much. No one else is expecting to have to use skills to accomplish something that is one the basic function of the tank. Ps is the cheapest and most efficient way to go about both.
Really? What about a nightblades Mark? Double the time and double the cost (approximately), which makes it as good a debuff as pierce. Actually better IMO because it doesn't need to be applied as often. I realize that it does not taunt, but combined with a taunt on the part of a tank, it works just as well.
The idea that a tank MUST debuff is simple stupidity. Others can, just as effectively and if they don't WANT to, then they can do what you are doing, complain, complain, complain.
Ask nicely and wait for an answer. But if you expect it like its a right...
Well, learn to live with disappointment.
If your nightblade is debuffing with mark target, he's not dpsing for that time, is he? What skill will mark target replace on the bar? And if he has to barswap, that's an even bigger dps loss.
Some bosses are a dps race. That kinda sucks, but it is what it is.
ill be frank, i am working on a max health dk tank build, still need a few pieces before i can test it, but the goal that i am shooting for is not to merely tank a boss, but also eliminate need for a healer, wont go into the details i am focused on, but if it works it will be a nice build and a little different then my current tank meta in which i just tank everything (rotate targets as fight progresses to keep as many on me as i can) whereas if this build works like i plan on it, ill only be tanking the high damage hitters to avoid damage from dying. should work if it doenst drain my magicka too quickly.
runkorkoeb17_ESO wrote: »ill be frank, i am working on a max health dk tank build, still need a few pieces before i can test it, but the goal that i am shooting for is not to merely tank a boss, but also eliminate need for a healer, wont go into the details i am focused on, but if it works it will be a nice build and a little different then my current tank meta in which i just tank everything (rotate targets as fight progresses to keep as many on me as i can) whereas if this build works like i plan on it, ill only be tanking the high damage hitters to avoid damage from dying. should work if it doenst drain my magicka too quickly.
The only clas who can achieve this is Templar. Dk can go VERRY close but with regen build. You can still try but i doubt it.
(dk tank since early access)
And for all moaners out there. My job is to hold agro, to be able to survive if healer need to outheal gpr, or is away, and to position boss so YOU can be able to do dps. If you want me to pick reduce ressit morph over increase armor one, just to booost your slacky skiny dps arses, then you are wrong. You join as dps right ?
THEN DO ALL POSIBLE TO DID MAX DPS AND STOP MOANING FOR SM1 ELSE TO BOOST YOU, LAZZY P**CKS!
And please dont die in aoe / and then blame healer or tank for no heal or agro.../
scrubs