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Tank: "It's not my job to debuff." Yeah, right...

  • Zypheran
    Zypheran
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    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • WalksonGraves
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    Basically OP is not using a crucial skill because "reasons". There is zero benefit to not having it, everyone expects you to. Of course anyone who knows more than you is elitist and should be ignored.
  • Silver_Strider
    Silver_Strider
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    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.
    Argonian forever
  • Destruent
    Destruent
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    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    He could have done all this things AND use pierce armor. There is NO reason not to use this skill.

    edit: this is the most basic and easiest to use supportskill a tank can use....no idea why anyone has to argue against this skill -.-
    Edited by Destruent on November 10, 2016 7:12PM
    Noobplar
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    The "Opinions of the Elite" seem to be that you should always turn every piece of content, even PUG dungeons into a DPS maxing e-peen measuring contest. It's quite amusing really.

    With the power creep champion system and new gear sets, fulfilling the barebones basic rolls of tanking and healing is trivial really for most vet dungeons
    • I can create a healer with enough sustain to spam BoL through the entire fight standing in one place and only CC breaking.
    • I can create a tank that can pretty much afk and just press taunt every X seconds.
    • Most Vet dungeons are now easy enough that you can power through most mechanics with heals or mitigation

    DPS is the only role without a competency cap. You can always crank out more DPS. 20K DPS is good until someone posts a video doing 30k DPS, then 40, 50 etc.

    There no limit to the meta humping so now healers and tanks are expected to fulfill their basic roll AND pump as much utility out as possible to increase the numbers (and e-peens) of the DPS.

    I can't wait until the "Elites" decide for us that both tanking AND healing are BOTH too easy and that every group should run 1 Tank/Healer/Utility Maid and 3 DPS. Actually that sounds kind of fun. Theorycrafting anyone?


    That is the state of PvE right now. You have people from dedicated PvE guilds expecting this mentality of pugs. I just want to get my undaunted leveled, get my gear, and then get the hell out of PvE land so I can PvP and never have to hear "Over there! It's Mareel" another bloody time or maybe I'm starting to like PvE and I'm really in denial about it.
    Edited by Yolokin_Swagonborn on November 10, 2016 7:27PM
  • Autolycus
    Autolycus
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    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    So everyone with common sense is an elitist, got it. Thanks for sharing.
  • cbaudersub17_ESO
    cbaudersub17_ESO
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    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
    Edited by cbaudersub17_ESO on November 10, 2016 7:25PM
  • Silver_Strider
    Silver_Strider
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    Destruent wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    He could have done all this things AND use pierce armor. There is NO reason not to use this skill.

    He could but if he was doing his main job role, which is holding aggro, without pierce than he was doing just fine with whatever he was doing. He might not have been optimal in his chosen method but he had his reasons not to do so and as poor as those reasons were, it's not our right to judge him for his decision not to run it or try and make him conform to this standard that the community has set forth for tanks where they HAVE to provide 20+ buffs/debuffs while holding aggro and staying alive. He had his way of doing it and was comfortable with that way and it was working as even OP admits that it wasn't necessary as they cleared the fight just fine without Pierce Armor so why should he have any reason to change his build if there wasn't any clear issue at all?
    Argonian forever
  • Autolycus
    Autolycus
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    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
  • Silver_Strider
    Silver_Strider
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    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.
    Argonian forever
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.

    Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.

    I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?

    P.S.
    1. There are no leaderboards for vet dungeons.
    2. Buffed "crap" dps is still better than unbuffed "crap" dps.

    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.

    Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.

    And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.

    For the bolded portion:
    Again, not what I said. I shame you for putting words into my mouth, not for finding an alternative to provide Major Fracture/Breach. Geez, you only read what you want to think I'm saying, not what I'm actually saying.
    Edited by Autolycus on November 10, 2016 8:07PM
  • Zypheran
    Zypheran
    ✭✭✭✭✭
    ✭✭
    Autolycus wrote: »
    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    So everyone with common sense is an elitist, got it. Thanks for sharing.

    No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
    I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    Zypheran wrote: »
    Autolycus wrote: »
    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    So everyone with common sense is an elitist, got it. Thanks for sharing.

    No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
    I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.

    Yeah it's not like it's the primary tanking skill or anything.
  • Zypheran
    Zypheran
    ✭✭✭✭✭
    ✭✭
    Zypheran wrote: »
    Autolycus wrote: »
    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    So everyone with common sense is an elitist, got it. Thanks for sharing.

    No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
    I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.

    Yeah it's not like it's the primary tanking skill or anything.

    I believe the primary skill of a tank is to taunt, pull agro and not die

    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Zypheran wrote: »
    Autolycus wrote: »
    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    So everyone with common sense is an elitist, got it. Thanks for sharing.

    No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
    I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.

    And I stand by what I actually said too, which is that a tank's job is support. Had I played your game and given you a laundry list of the "rules" of tanking, only then could you criticize me for trying to impose my opinion of the role on you. I described the role in its most basic form, which is support. I did not say to conform to my opinion of tanking. I said to conform to the rules of the role. There is plenty of room for us to define those rules differently from group to group, because that is how vet dungeons are designed. That doesn't change the fact that a tank doing no support whatsoever is not benefiting their group in any way.

    A tank's job is support. If the tank does not provide support, they are not doing their job. I am not dictating how much or which kinds of support you provide, simply that you provide support, period. That much should be common sense to any tank: support your group.
    Edited by Autolycus on November 10, 2016 8:15PM
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    Zypheran wrote: »
    Zypheran wrote: »
    Autolycus wrote: »
    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    So everyone with common sense is an elitist, got it. Thanks for sharing.

    No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
    I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.

    Yeah it's not like it's the primary tanking skill or anything.

    I believe the primary skill of a tank is to taunt, pull agro and not die

    Guess what that taunt skill is called?
  • Zypheran
    Zypheran
    ✭✭✭✭✭
    ✭✭
    Ok, it isn't my intention to antagonize anybody. I think this debate on dungeon roles is worth thrashing out. It is my opinion however, that it is not an absolute rule that a tank's job is support. I genuinely believe that it is only one of two opinions that a tank that must provide support. I happen to agree that a good tank should provide support but would not go so far as to say that if they don't, they are not doing their job. But more importantly I believe that we shouldn't let our opinions on dungeon roles lead us into condemnation of players who don't conform to our opinions on these role.
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • Zypheran
    Zypheran
    ✭✭✭✭✭
    ✭✭
    Zypheran wrote: »
    Zypheran wrote: »
    Autolycus wrote: »
    Zypheran wrote: »
    Zypheran wrote: »
    'conform to your role' or 'conform to MY view of your role'
    Also, where are these 'rules of the role'??

    In the wisdom of the elders

    Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it :)

    So everyone with common sense is an elitist, got it. Thanks for sharing.

    No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
    I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.

    Yeah it's not like it's the primary tanking skill or anything.

    I believe the primary skill of a tank is to taunt, pull agro and not die

    Guess what that taunt skill is called?

    There are 2 - Puncture and Inner Fire. Both allow a person fulfil the primary role of the tank ie taunt and pull agro away from other group members

    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.

    Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.

    I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?

    P.S.
    1. There are no leaderboards for vet dungeons.
    2. Buffed "crap" dps is still better than unbuffed "crap" dps.

    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.

    Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.

    And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.

    Support is a role EVERYONE should participate in equally is what I'm trying to get across here. It's not solely the Tank/Healers role to do, despite what everyone seems to believe. The tank might not have been doing his utmost to be supportive but again, we aren't aware of the full story either, such as what other forms of support he might have been offering. The tank was holding aggro so it's not like they were a 2h/bow wielding DPS disguised as a Tank for a quicker queue time so it's not as though they weren't trying to hinder the group.
    Argonian forever
  • cbaudersub17_ESO
    cbaudersub17_ESO
    ✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.

    Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.

    I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?

    P.S.
    1. There are no leaderboards for vet dungeons.
    2. Buffed "crap" dps is still better than unbuffed "crap" dps.

    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.

    Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.

    And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.

    For the bolded portion:
    Again, not what I said. I shame you for putting words into my mouth, not for finding an alternative to provide Major Fracture/Breach. Geez, you only read what you want to think I'm saying, not what I'm actually saying.

    1. Vet dungeons are not the only group content.
    2. But buffed crap DPS may not lead to the best solution for the group in that content.

    I do not recall anyone opining that Pierce Armor (morph of Puncture) has no value. Oh, I read your post; but all I got out of it was 'conform'.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.

    Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.

    I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?

    P.S.
    1. There are no leaderboards for vet dungeons.
    2. Buffed "crap" dps is still better than unbuffed "crap" dps.

    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.

    Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.

    And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.

    Support is a role EVERYONE should participate in equally is what I'm trying to get across here. It's not solely the Tank/Healers role to do, despite what everyone seems to believe. The tank might not have been doing his utmost to be supportive but again, we aren't aware of the full story either, such as what other forms of support he might have been offering. The tank was holding aggro so it's not like they were a 2h/bow wielding DPS disguised as a Tank for a quicker queue time so it's not as though they weren't trying to hinder the group.

    Sure, that's a fair point. But I was not talking about that specific tank. It was a general example, and should be treated as such. No reason to get on my case about "knowing the full story" when I wasn't even commenting on that story. My point is that a tank's job is support. I did not speak to the level of support (or lack thereof) provided by other roles. I have made very basic statements, and a number of people have pulled those statements out of context for no good reason. This isn't a discussion about min/maxing or competitive content.
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.

    Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.

    I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?

    P.S.
    1. There are no leaderboards for vet dungeons.
    2. Buffed "crap" dps is still better than unbuffed "crap" dps.

    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.

    Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.

    And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.

    For the bolded portion:
    Again, not what I said. I shame you for putting words into my mouth, not for finding an alternative to provide Major Fracture/Breach. Geez, you only read what you want to think I'm saying, not what I'm actually saying.

    1. Vet dungeons are not the only group content.
    2. But buffed crap DPS may not lead to the best solution for the group in that content.

    I do not recall anyone opining that Pierce Armor (morph of Puncture) has no value. Oh, I read your post; but all I got out of it was 'conform'.

    I'm inferring that your inability to move on from the mention of "conforming" is because you think I'm telling you there is "one best way" to do things. There is a distinct difference between that and what I actually said, which is to conform to your role. Conforming to your role means doing your job. Please refrain from pulling things out of context.

    In any case, I'm well-versed on the variety of ways that a group can accommodate buffs and debuffs. If your group accommodates buffs/debuffs differently than other groups, so be it, and there's nothing wrong with that. My group does things differently than other groups too. I don't need you to lecture me on how some groups do things differently... that is common sense.


    More generally-speaking, it's rather frustrating that nobody can seem to stay on topic. Why is it so difficult for people to focus on the discussion at-hand, rather than turning everything into a min/max, meta-gaming debate? My only point is that a tank's job is support. Whether your tank uses a single support skill or builds entirely for it is largely irrelevant for this discussion, which is about whether or not a tank should buff/debuff in vet dungeons.

    I say yes, a tank's job is support. That means buffs/debuffs in one form or another. Accommodate it however you want, but if I join a PUG and the tank is literally doing nothing but Inner Fire and standing in one place blocking, that tank is not contributing to his/her group in a constructive way; said tank is providing no benefit to the group. Being a meat shield can be accomplished by even the squishiest characters in vet dungeons. Heck, for well over a year now, healers have been taking their normal builds and simply slotting Inner Fire and running with 3 dps. A tank who does nothing more than Inner Fire is not benefiting the group - might as well bring a 3rd dps, or find a tank that is willing to actually be a productive group member.

    Completing group content is a group effort. That doesn't alleviate the need for every player to uphold their individual responsibility as a member of that group. That's what conforming to your role means; every person has a role to play. If you aren't playing your role, you should not expect to be a top choice as a member of that group. Every person who joins a PUG counts on the other members of the group to at least try to pull their own weight.
    Edited by Autolycus on November 10, 2016 10:38PM
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.

    Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.

    I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?

    P.S.
    1. There are no leaderboards for vet dungeons.
    2. Buffed "crap" dps is still better than unbuffed "crap" dps.

    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.

    Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.

    And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.

    Support is a role EVERYONE should participate in equally is what I'm trying to get across here. It's not solely the Tank/Healers role to do, despite what everyone seems to believe. The tank might not have been doing his utmost to be supportive but again, we aren't aware of the full story either, such as what other forms of support he might have been offering. The tank was holding aggro so it's not like they were a 2h/bow wielding DPS disguised as a Tank for a quicker queue time so it's not as though they weren't trying to hinder the group.

    Sure, that's a fair point. But I was not talking about that specific tank. It was a general example, and should be treated as such. No reason to get on my case about "knowing the full story" when I wasn't even commenting on that story. My point is that a tank's job is support. I did not speak to the level of support (or lack thereof) provided by other roles. I have made very basic statements, and a number of people have pulled those statements out of context for no good reason. This isn't a discussion about min/maxing or competitive content.

    I conceed that I may have made your post to apply to the OP's story more than a general statement so I'll apologize for that. However, I'm still not a fan of conforming to certain people's criterias of what a role should or shouldn't do. I do believe a tank should run Pierce Armor in almost every situation, or at least some viable alternative while maintaining aggro, but if the group is able to clear it without it or are willing to alter their builds to make up for its absence, then there shouldn't be a problem with that either.
    Argonian forever
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    ...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.

    ...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.

    ...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.

    A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.

    Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.

    I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?

    P.S.
    1. There are no leaderboards for vet dungeons.
    2. Buffed "crap" dps is still better than unbuffed "crap" dps.

    Autolycus wrote: »
    Autolycus wrote: »
    Wow.

    After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.

    For basic Pugging, I tend to agree with @Silver_Strider
    If the tank is holding aggro on big threats, that's all I care about.
    If the healer is keeping everyone alive, that's all I care about.
    Absolutely EVERYTHING else at that point is a bonus.

    But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.

    But this can go both ways.

    You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.

    I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.

    If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.

    I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.

    One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.

    If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.

    If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.

    Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?

    Seriously, this type of mentality is terrible to have, especially for PUG groups.

    Let's see if I understand you correctly.

    To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.

    So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.

    If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.

    What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.

    And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.

    In group content, it is the job of the GROUP to get thru the content, not just 1 person.

    Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.

    And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.

    Support is a role EVERYONE should participate in equally is what I'm trying to get across here. It's not solely the Tank/Healers role to do, despite what everyone seems to believe. The tank might not have been doing his utmost to be supportive but again, we aren't aware of the full story either, such as what other forms of support he might have been offering. The tank was holding aggro so it's not like they were a 2h/bow wielding DPS disguised as a Tank for a quicker queue time so it's not as though they weren't trying to hinder the group.

    Sure, that's a fair point. But I was not talking about that specific tank. It was a general example, and should be treated as such. No reason to get on my case about "knowing the full story" when I wasn't even commenting on that story. My point is that a tank's job is support. I did not speak to the level of support (or lack thereof) provided by other roles. I have made very basic statements, and a number of people have pulled those statements out of context for no good reason. This isn't a discussion about min/maxing or competitive content.

    I conceed that I may have made your post to apply to the OP's story more than a general statement so I'll apologize for that. However, I'm still not a fan of conforming to certain people's criterias of what a role should or shouldn't do. I do believe a tank should run Pierce Armor in almost every situation, or at least some viable alternative while maintaining aggro, but if the group is able to clear it without it or are willing to alter their builds to make up for its absence, then there shouldn't be a problem with that either.

    Okay, yes I believe that's fair too. But I didn't tell anyone here how I think every tank should run X, or be Y race, or wear Z gear. I simply said that a tank's job is support. Your group can decide just how much support your tank will provide. It's still the tank's job to do something productive. Even if your group wants the tank to run Inner Fire and let someone else apply Major Fracture/Breach, the tank can still provide some sort of support. If not, why have a tank at all? If not for support, what role does a tank have? Anyone can be a meat shield. It's really simple... even my stam dps can Inner Fire a couple of adds, plus a boss, and stay alive.

    To be totally and completely fair, I get why people see the word "conform" and want to freak out about it. That's my fault for poor word choice. But still, in the spirit of fairness, don't stop at just that word. Read the whole sentence and actually interpret its meaning. I'm quite familiar with all content in this game, and I know how different the requirements for vet dungeons are compared to competitive content.
    Edited by Autolycus on November 10, 2016 10:45PM
  • Nestor
    Nestor
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    10 pages on and this thread is still going?

    If your a Tank, support your group.

    Whatever that means. Taunting, Buffing Members, Debuffing the Boss, Crowd Control, Drawing Aggro and in rare cases, DPS.

    Whatever the group needs, provide it. A tanks job is to allow the DPS to their job and the Healer, if present, to do their job, and do these jobs better than if the tank was not present. You may have a preferred way of tanking, but the needs of the group outweigh the desires of the Tank. If this means slotting a Taunt/Debuff skill and using it every 14 seconds, then do that. No need to argue or debate about it.
    Edited by Nestor on November 10, 2016 10:43PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • cbaudersub17_ESO
    cbaudersub17_ESO
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    @Autolycus : You seem like a real reasonable person, and I will definitely agree with you that "conform" was probably not the best word choice for your message :smile:. Personally and if on one of my characters not built with tanking in mind, I would praise the eight for the dungeon to end if I only saw a taunt-n-block tank (maybe a small pass to the first time in dungeon tank / newer tank scenario). I would equally be giving bloody sacrifice to the eight if any member of the group just ‘phoned it in’.

    “Completing group content is a group effort.” Now that is a message to get behind. Maybe a topic for another thread: “In the group versus part of the group”.
  • disintegr8
    disintegr8
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    If the tank takes the bosses focus away from the rest of the group and is not hogging all of the heals, i.e. is keeping aggro and staying alive, he is doing his job. If the DPS is low and you need him to do something else, you can politely ask or suggest he use something else for the benefit of the group, but it is up to him if he does it.

    I do not consider myself an expert, so avoid giving role advice to people I don't know in PUG's. I'll explain mechanics. I'll give advice on where to stand or attack from to prevent damage and I will offer suggestions if we are wiping. I have characters across all three roles but that does not make me an expert in any of them.

    My way of playing my role/s is probably not the way everyone else wants me to play but if we are getting the job done in a timely manner, without too many unnecessary deaths, please don't tell me how to play.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • SienneYviete
    SienneYviete
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    The scrub tier hipster tanking is real up in here.
    latest?cb=20140805024145
    The irony coming from some of these "non conformists" is funny as hell tho keep it up.
    Edited by SienneYviete on November 11, 2016 8:41AM
    Delta
    Valheru's
  • Artis
    Artis
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    Baconfat79 wrote: »
    Baconfat79 wrote: »
    In these 4-man dungeons, it absolutely is the tank's job to provide debuffs...and also to provide Warhorn as often as possible. Tanking is more than just taunting the boss and staying alive. If you disagree with that, you are a bad tank. Why would you not want to do everything possible to help your group perform better?

    Your assumption that the only support a tank can give are those things you have listed is erroneous. Yes, a good tank will offer more support then simply taunting enemies, but the fact that you think you have the one true and only right way to offer that support is....funny.

    When did I say that those things are the only support a tank can give? Oh, right...I didn't. Learn to read.

    You are correct, you did not say these were the only support a tank can give. You said a tank's job is to provide debuffs and warhorn as often as possible.

    It isn't.

    A tank that doesn't pvp will not have warhorn and in a 4 man dungeon is not required to have it as per the description of a tank. A tank that chooses to add buffs instead of debuffs is also a tank as per the job description. The job is to pull agro. The support by buff or debuff is a function for ALL party members and what form the support takes is up to the character, not anyone else. A tank that uses Solar Prison is't suddenly "not a tank" (or a good tank) simply because they don't use the ultimate you think they ought to. A tank the makes sure igneous weapons is constantly up (for the +20% damage buff), but chooses not to debuff does not suddenly become a bad tank. They are pulling agro and supporting the party. You may not LIKE it. It may make your playing stile harder, but that's your problem, not the tanks.

    @Elloa is a good example of a healer that stopped running a templar simply because she didn't want to be a resource battery. She runs a DK healer and so she doesn't have to hear the whining about not offering shards or repentance. Is she a good healer? Yep. Does she heal as per the meta's idea of what a healer should do? Don't know or care. She gets the job done. The specifics are up to her. If you want a resource battery don't run with a DK healer. If you do, and expect to get your resources from them you will be disappointed.

    In either case, the idea of coming on the forums and posting how ignorant they are because the don't do it your way, well that's just silly.

    You are a part of the problem. Can't believe so many people liked this comment too.

    No, it's not a function of every party member. It's dumb to make DPS slot debuffs and reduce their primary function - killing things fast. The whole group has to optimize its performance. And yes, it's support roles that have to debuff/buff. Why? Because you only need that much survivability to survive and taunt - everything else has to be helping the group. If you invest any more skills into survivability then you're bad and should feel bad.

    Yes, not running a skill that other tanks run makes you a bad tank, if running that skill means making it better/easier/faster for the whole group and your only reason not to run it is being stubborn.
    EvilCroc wrote: »
    I don't like visual effect or pierce armor. Theese light purple particles are awful. Ransack is neutral and matches all classes visual style. So no, armor debuff is not tank's job.
    https://www.youtube.com/watch?v=0MRmxfLuNto
    Dredlord wrote: »
    Hes a magica tank and he is using the magica taunt. Yes pierce is better in most situations and that is ultimately irrelevant in this discussion.

    In his build he clearly valued other skills over that one and he was fulfilling his basic role. The fact he isnt providing the debuff you were looking for doesnt mean someone else cant or shouldnt be doing it.

    Maybe his build could be better, maybe your attitude could be too...

    I'm sorry, but it makes no sense. Any tank should use Pierce armor, because it's so cheap. Ranged taunt can be morphed magicka or stamina (depending on the build) and should be on the back bar only. Main bar for a good tank is always 1h+shield for all the passives and that skill line has the best taunt. No reason to use magicka taunt as your main taunt - it's more expensive and is bad resource management regardless of whether you're a magicka or stamina tank.

    The ONLY reason to use magicka taunt (or ranged stamina) is when you need to taunt someone from afar. Otherwise you should always go with pierce armor for debuff and better cost.

  • AzuraKin
    AzuraKin
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    ill be frank, i am working on a max health dk tank build, still need a few pieces before i can test it, but the goal that i am shooting for is not to merely tank a boss, but also eliminate need for a healer, wont go into the details i am focused on, but if it works it will be a nice build and a little different then my current tank meta in which i just tank everything (rotate targets as fight progresses to keep as many on me as i can) whereas if this build works like i plan on it, ill only be tanking the high damage hitters to avoid damage from dying. should work if it doenst drain my magicka too quickly.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
This discussion has been closed.