WalksonGraves wrote: »
cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
He could have done all this things AND use pierce armor. There is NO reason not to use this skill.
Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.
...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.
...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.
A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.
In group content, it is the job of the GROUP to get thru the content, not just 1 person.
WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
So everyone with common sense is an elitist, got it. Thanks for sharing.
WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
So everyone with common sense is an elitist, got it. Thanks for sharing.
No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.
WalksonGraves wrote: »WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
So everyone with common sense is an elitist, got it. Thanks for sharing.
No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.
Yeah it's not like it's the primary tanking skill or anything.
WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
So everyone with common sense is an elitist, got it. Thanks for sharing.
No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.
WalksonGraves wrote: »WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
So everyone with common sense is an elitist, got it. Thanks for sharing.
No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.
Yeah it's not like it's the primary tanking skill or anything.
I believe the primary skill of a tank is to taunt, pull agro and not die
WalksonGraves wrote: »WalksonGraves wrote: »WalksonGraves wrote: »
Ah, I didn't check there. I had a quick look in 'The Opinions of the Elite' but didn't see it
So everyone with common sense is an elitist, got it. Thanks for sharing.
No thankfully. Elitism and common sense are usually on opposite ends of spectrum.
I do however stand by what I actually said which is that there is a difference between conforming to a role and conforming to somebodies opinion of what a role should be. There are no such official rules that dictate what people should or should not do in a dungeon. Yes, common sense as you mentioned should allow us all to agree with the GENERAL roles of tank, DD and healer. But I don't agree with the presumption that it is an unassailable rule that a tank must debuff the boss. I think it's a good idea certainly but beyond that ... just opinion. Too many people take the joy out of game by believing that anybody not conforming to their notions on how another player should or should not play their role, should not be allowed to play group content.
Yeah it's not like it's the primary tanking skill or anything.
I believe the primary skill of a tank is to taunt, pull agro and not die
Guess what that taunt skill is called?
cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.
...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.
...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.
A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.
I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?
P.S.
1. There are no leaderboards for vet dungeons.
2. Buffed "crap" dps is still better than unbuffed "crap" dps.Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.
In group content, it is the job of the GROUP to get thru the content, not just 1 person.
Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.
And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.
cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.
...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.
...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.
A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.
I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?
P.S.
1. There are no leaderboards for vet dungeons.
2. Buffed "crap" dps is still better than unbuffed "crap" dps.Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.
In group content, it is the job of the GROUP to get thru the content, not just 1 person.
Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.
And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.
For the bolded portion:
Again, not what I said. I shame you for putting words into my mouth, not for finding an alternative to provide Major Fracture/Breach. Geez, you only read what you want to think I'm saying, not what I'm actually saying.
Silver_Strider wrote: »cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.
...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.
...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.
A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.
I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?
P.S.
1. There are no leaderboards for vet dungeons.
2. Buffed "crap" dps is still better than unbuffed "crap" dps.Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.
In group content, it is the job of the GROUP to get thru the content, not just 1 person.
Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.
And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.
Support is a role EVERYONE should participate in equally is what I'm trying to get across here. It's not solely the Tank/Healers role to do, despite what everyone seems to believe. The tank might not have been doing his utmost to be supportive but again, we aren't aware of the full story either, such as what other forms of support he might have been offering. The tank was holding aggro so it's not like they were a 2h/bow wielding DPS disguised as a Tank for a quicker queue time so it's not as though they weren't trying to hinder the group.
cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.
...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.
...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.
A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.
I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?
P.S.
1. There are no leaderboards for vet dungeons.
2. Buffed "crap" dps is still better than unbuffed "crap" dps.Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.
In group content, it is the job of the GROUP to get thru the content, not just 1 person.
Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.
And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.
For the bolded portion:
Again, not what I said. I shame you for putting words into my mouth, not for finding an alternative to provide Major Fracture/Breach. Geez, you only read what you want to think I'm saying, not what I'm actually saying.
1. Vet dungeons are not the only group content.
2. But buffed crap DPS may not lead to the best solution for the group in that content.
I do not recall anyone opining that Pierce Armor (morph of Puncture) has no value. Oh, I read your post; but all I got out of it was 'conform'.
Silver_Strider wrote: »cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.
...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.
...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.
A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.
I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?
P.S.
1. There are no leaderboards for vet dungeons.
2. Buffed "crap" dps is still better than unbuffed "crap" dps.Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.
In group content, it is the job of the GROUP to get thru the content, not just 1 person.
Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.
And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.
Support is a role EVERYONE should participate in equally is what I'm trying to get across here. It's not solely the Tank/Healers role to do, despite what everyone seems to believe. The tank might not have been doing his utmost to be supportive but again, we aren't aware of the full story either, such as what other forms of support he might have been offering. The tank was holding aggro so it's not like they were a 2h/bow wielding DPS disguised as a Tank for a quicker queue time so it's not as though they weren't trying to hinder the group.
Sure, that's a fair point. But I was not talking about that specific tank. It was a general example, and should be treated as such. No reason to get on my case about "knowing the full story" when I wasn't even commenting on that story. My point is that a tank's job is support. I did not speak to the level of support (or lack thereof) provided by other roles. I have made very basic statements, and a number of people have pulled those statements out of context for no good reason. This isn't a discussion about min/maxing or competitive content.
Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
...and you presume that those that would challenge the idea that a tank MUST be race W, class X, wear armor Y, and slot Z abilities beside taking and managing aggro provide no additional support to the group.
...if you believe Pierce Armor would have made a difference in the situation that this thread was predicated, you clearly did not read the OP or any of the OP'ster's clarifying comments.
...your 'fact' is NOT true for all groups and situations. Crap DPS buffed can still be crap.
A PUG group is not going to form then magically dominate the leaderboards. Defining 99% of the game because of what may or is believed to be required for 1% of the game is just a tad disingenuous.
Um... what? You are just making stuff up. I didn't say any of that. I said the tank should do their job, and their job is support. For someone who claims I "didn't read the OP" (and btw, I didn't criticize the OP), you sure seem to have difficulties reading my post for what it actually says.
I never have and never will presume to tell anyone that metagaming and min/maxing are necessary for vet dungeons. That's ridiculous, and those are your words, not mine. This isn't about competitive content. So let's try to stay on topic, okay?
P.S.
1. There are no leaderboards for vet dungeons.
2. Buffed "crap" dps is still better than unbuffed "crap" dps.Silver_Strider wrote: »Silver_Strider wrote: »cbaudersub17_ESO wrote: »Yolokin_Swagonborn wrote: »Wow.
After nine pages of this, I am trying to figure out what we learned. People seem to have very specific and nuanced notions of what a tank "must" provide to the group beyond the basic definition of tanking. We are getting lost in the details here.
For basic Pugging, I tend to agree with @Silver_StriderIf the tank is holding aggro on big threats, that's all I care about.
If the healer is keeping everyone alive, that's all I care about.
Absolutely EVERYTHING else at that point is a bonus.
But that is not the REAL issue here. The real issue is ATTITUDE. A tank was asked by the group to provide a bit more utility and he responded very negatively.
But this can go both ways.
You can also have a group member DEMAND that your role run a certain skill and rage quit if you don't adjust your whole build to accommodate them. The details of "which skill" and what role should do what (beyond the basic definition of each role) are unimportant. The real issue is communication and kindness.
I tend to fulfill most "can you slot X skill" requests if they are reasonable and I can fit the skill in without compromising something that is "role critical" in my build. I will also suggest a certain role slot something different if I see a weakness in our group's composition that can be easily fixed by swapping one skill. But these are requests not demands and this dynamic only applies to PUG groups.
If you read the OP (and the OP'ster's clarifying comments of the situation), slotting Pierce Armor would not have made a bit of difference. If I am that tank AND the exchange of which taunt I should use happens AND it has absolutely nothing to do with beating the objective, I would consider dropping group, too. Think Dranos Valedor in Cradle of Shadows, holding aggro and other members of your party do not know what to do at that very special time...again....and again...and again...and again.
I largely agree with the sentiment of your post. PUGing ain't always easy. People need to manage their own expectations. If one finds that the group is not for them, it's probably best to drop group compared to potentially stirring up drama.
One should conform to the rules of the role they select. If you want to be a dps, then dps. If you want to be a tank, then your job is support. Just because veteran dungeons are relatively easy compared to competitive content does not change the nature of the role. I don't care if you're fighting a wolf in overland or hardmode Rhakkat, it doesn't change the fact that a tank's job is support.
If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong. It only takes a couple of buffs to enable your dps to far surpass what you can potentially crank out as a tank, and this is fact, not speculation. If you're cranking out more dps as a tank relative to the dps increase of running support skills/gear, then you are a dps, not a tank. Any build can put on Inner Fire and some sort of ward or self-heal and hold aggro. But if you think the tank's job is little more than holding aggro, you do not understand the role.
If you don't intend to conform to your role, then pick a different one. If you don't intend to do that either, then you don't belong in group content. One does not simply jump into a group dungeon and then not do their job. I would sooner see you leave, or not join up at all, if you are going to have this kind of mentality. Is it necessary to have a tank in veteran dungeons? For most of them, no, you can take in 3 dps in lieu of a support role. But to join a group as a tank, and then do nothing to support your group? Might as well have a 3rd real dps than an arrogant meat shield who will do nothing but stand there.
Narrowminded view is narrowminded. Support can be provided in a number of different ways. We don't have the entire story in the OP, just that the tank wasn't using Piercing Armor. What if they were using Repentence/Shards so healer didn't have to? That would be classified support, wouldn't it? What if they were using Warhorn? Using Ebon/Alkosh? Where do you cut the line on how much support someone needs to use before it meets YOUR criteria of "his role is support"? Do you hold this high a standard for all PUG tanks?
Seriously, this type of mentality is terrible to have, especially for PUG groups.
Let's see if I understand you correctly.
To summarize my previous post: I believe that everyone in the group should do their job. If a tank is not providing support, they are not doing their job.
So not only did I not criticize the OP, but I also made no claims to suggest that other types of support are "not good enough." And as Destruent pointed out, said tank could have used Pierce Armor in addition to any number of support buffs.
If you want to get specific about Pierce Armor, I said: "If you believe that something as simple as Pierce Armor has little or no value to the group on the whole, you are simply wrong." Do you believe Pierce Armor has no value? If so, I say you're wrong. It's value is easily measurable.
What game are you playing in which asking for a tank to provide support is considered a "high standard" of tanking? You are literally putting words into my mouth, and I shame you for it. If I enter a PUG with a tank that uses only Inner Fire and just stands there, I would rather have literally any other role to replace him/her. I would much rather have my healer put on Inner Fire and pull in a third dps. That individual is trying to do group content but is doing nothing for their group.
And you are ASSUMING the tank was just standing there using inner fire and nothing else. Also, you act as though it is impossible to replicate the debuffs that Pierce Armor provides; I do it all the time with my NB and just throwing on Piercing Mark. Is it easier for the Tank to do it? Yes but it isn't outright mandatory either, as you are assuming it is. Shame me for assuming I don't understand the value of Pierce Armor, which is another assumption you are wrong on btw, but the fact of the matter is this.
In group content, it is the job of the GROUP to get thru the content, not just 1 person.
Yeah, duh. Of course it's easy to replicate some buffs/debuffs. What's your deal, anyway? I said IF the tank is just standing there using only Inner Fire. Forget your specific scenario. I made a general statement. Tanking is a support role. If you aren't prepared to provide some kind of support, then you shouldn't tank. It's not a difficult concept. Quit taking things out of context.
And yeah, it is the group's job to complete group content. It's also the individual's job to carry their own weight, at least. In a run with guildmates or friends, we're all prepared to pick up the slack if one of our group members is a little undergeared or whatever. If you join a PUG with zero intention of at least trying to pull your weight, then maybe you shouldn't be joining PUGs.
Support is a role EVERYONE should participate in equally is what I'm trying to get across here. It's not solely the Tank/Healers role to do, despite what everyone seems to believe. The tank might not have been doing his utmost to be supportive but again, we aren't aware of the full story either, such as what other forms of support he might have been offering. The tank was holding aggro so it's not like they were a 2h/bow wielding DPS disguised as a Tank for a quicker queue time so it's not as though they weren't trying to hinder the group.
Sure, that's a fair point. But I was not talking about that specific tank. It was a general example, and should be treated as such. No reason to get on my case about "knowing the full story" when I wasn't even commenting on that story. My point is that a tank's job is support. I did not speak to the level of support (or lack thereof) provided by other roles. I have made very basic statements, and a number of people have pulled those statements out of context for no good reason. This isn't a discussion about min/maxing or competitive content.
I conceed that I may have made your post to apply to the OP's story more than a general statement so I'll apologize for that. However, I'm still not a fan of conforming to certain people's criterias of what a role should or shouldn't do. I do believe a tank should run Pierce Armor in almost every situation, or at least some viable alternative while maintaining aggro, but if the group is able to clear it without it or are willing to alter their builds to make up for its absence, then there shouldn't be a problem with that either.

Francis_Toliver wrote: »Baconfat79 wrote: »Francis_Toliver wrote: »Baconfat79 wrote: »In these 4-man dungeons, it absolutely is the tank's job to provide debuffs...and also to provide Warhorn as often as possible. Tanking is more than just taunting the boss and staying alive. If you disagree with that, you are a bad tank. Why would you not want to do everything possible to help your group perform better?
Your assumption that the only support a tank can give are those things you have listed is erroneous. Yes, a good tank will offer more support then simply taunting enemies, but the fact that you think you have the one true and only right way to offer that support is....funny.
When did I say that those things are the only support a tank can give? Oh, right...I didn't. Learn to read.
You are correct, you did not say these were the only support a tank can give. You said a tank's job is to provide debuffs and warhorn as often as possible.
It isn't.
A tank that doesn't pvp will not have warhorn and in a 4 man dungeon is not required to have it as per the description of a tank. A tank that chooses to add buffs instead of debuffs is also a tank as per the job description. The job is to pull agro. The support by buff or debuff is a function for ALL party members and what form the support takes is up to the character, not anyone else. A tank that uses Solar Prison is't suddenly "not a tank" (or a good tank) simply because they don't use the ultimate you think they ought to. A tank the makes sure igneous weapons is constantly up (for the +20% damage buff), but chooses not to debuff does not suddenly become a bad tank. They are pulling agro and supporting the party. You may not LIKE it. It may make your playing stile harder, but that's your problem, not the tanks.
@Elloa is a good example of a healer that stopped running a templar simply because she didn't want to be a resource battery. She runs a DK healer and so she doesn't have to hear the whining about not offering shards or repentance. Is she a good healer? Yep. Does she heal as per the meta's idea of what a healer should do? Don't know or care. She gets the job done. The specifics are up to her. If you want a resource battery don't run with a DK healer. If you do, and expect to get your resources from them you will be disappointed.
In either case, the idea of coming on the forums and posting how ignorant they are because the don't do it your way, well that's just silly.
I don't like visual effect or pierce armor. Theese light purple particles are awful. Ransack is neutral and matches all classes visual style. So no, armor debuff is not tank's job.
https://www.youtube.com/watch?v=0MRmxfLuNto
Hes a magica tank and he is using the magica taunt. Yes pierce is better in most situations and that is ultimately irrelevant in this discussion.
In his build he clearly valued other skills over that one and he was fulfilling his basic role. The fact he isnt providing the debuff you were looking for doesnt mean someone else cant or shouldnt be doing it.
Maybe his build could be better, maybe your attitude could be too...