No Temper Chance = 0.95 ^ X (0.95 to the power of X) No Temper Chance in 1000 Ore = 0.95 ^ 100 = 0.6%
I can't remember how big my numbers got when I was tracking my refining (I can possibly check my spreadsheet when I get home), but it was over a period of months, with 24 hireling mails delivering raw mats for each craft every day (so a total of 72 hireling mails per day with raw mats that could be refined), plus I pretty much always grab whatever nodes I see while I'm out and about playing the game.fastolfv_ESO wrote: »sadly to get closer to the real drop rate your refining size would need to be closer to a million, these people saying well i did 2k and i got more so your unlucky my numbers are the true rate are talking out of their butts ignore em
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Dagoth_Rac wrote: »I really believe the RNG can get 'stuck' which creates the long droughts. A while ago I did a small experiment. I went out and got 200 fish. For the first 100 fillet, I did it all at once and I got 1 roe. For the next 100, I did them in groups of 10 with long periods of breaks (a few hours to a day) in between, and I got 3 roe. Now this was just me, and in order to do a real study you would need many people trying this, but then again, RNG is crappy.
This is a variation of the "gamblers fallacy". In casinos, the roulette tables will have big digital signs next to them listing the last 20 or so numbers to come out. Do you think they are doing that to help the player? Of course not! They want you to look at board and say, "No odd number has come out in a while. I bet one is due! I'm going all in on odd." Or, "14 has come out three times in the last 20 spins. I bet it is more likely to come out than other numbers. I am going to bet that!" Or, "No red number has come out on this table in a while, I am going to go to the other roulette table."
But all of this is random and the randomness is most visible in small sample sets (thus the last 20 spins, not last 20,000 spins).
You can all jump in circles and do rain dances and kiss your "R" key and log in and out and use different crafting stations ... but it is still a completely independent roll each time with no gold temper 19 of 20 times.
Not a million but quarter of a million here .fastolfv_ESO wrote: »sadly to get closer to the real drop rate your refining size would need to be closer to a million, these people saying well i did 2k and i got more so your unlucky my numbers are the true rate are talking out of their butts ignore em
I just refined over 1000 ore with max crafting skills and only got 2 alloys...but when I refined cloth and wood I get crap loads of rosin and wax....
How is that ratio even possible? Why is alloys given such a crappy low rate with RNG?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
OK, I dug up my refining spreadsheet. Here's the results for golds (I tracked this by number of refines, so remember that each refine is equal to 10 raw mats).
Blacksmithing
# Refines: 3,657
# Golds: 173
Rate: 4.73%
Clothing
# Refines: 5,421
# Golds: 274
Rate: 5.05%
Woodworking
# Refines: 3,025
# Golds: 162
Rate: 5.36%
So it's a bit more of a variance than I remembered, but based on the sample size I'd call that a very reasonable variance if the rate is meant to be 5%
neville_bart0s wrote: »Lol OP, thats severely bad rng for ya
Maybe I should not say this, but a good number of times, I have refined next to nothing in terms of ore, and got temporing alloys
holy *** that is insane... its almost like its random but it couldnt be because everyone knows that Wrobel personally decides who gets temps and who doesnt
I do have more than my fair share of luck in game, and in a lot of other unrelated thingies too, but I have yet to get a sharpened VmA staff, after a lot of runs, so RNG giveth and taketh away lol
neville_bart0s wrote: »Lol OP, thats severely bad rng for ya
Maybe I should not say this, but a good number of times, I have refined next to nothing in terms of ore, and got temporing alloys
holy *** that is insane... its almost like its random but it couldnt be because everyone knows that Wrobel personally decides who gets temps and who doesnt
I do have more than my fair share of luck in game, and in a lot of other unrelated thingies too, but I have yet to get a sharpened VmA staff, after a lot of runs, so RNG giveth and taketh away lol
I have gotten a sharpened of every vma weapon except for a destro, of course I main a magsorc to.
Dagoth_Rac wrote: »I really believe the RNG can get 'stuck' which creates the long droughts. A while ago I did a small experiment. I went out and got 200 fish. For the first 100 fillet, I did it all at once and I got 1 roe. For the next 100, I did them in groups of 10 with long periods of breaks (a few hours to a day) in between, and I got 3 roe. Now this was just me, and in order to do a real study you would need many people trying this, but then again, RNG is crappy.
This is a variation of the "gamblers fallacy". In casinos, the roulette tables will have big digital signs next to them listing the last 20 or so numbers to come out. Do you think they are doing that to help the player? Of course not! They want you to look at board and say, "No odd number has come out in a while. I bet one is due! I'm going all in on odd." Or, "14 has come out three times in the last 20 spins. I bet it is more likely to come out than other numbers. I am going to bet that!" Or, "No red number has come out on this table in a while, I am going to go to the other roulette table."
But all of this is random and the randomness is most visible in small sample sets (thus the last 20 spins, not last 20,000 spins).
You can all jump in circles and do rain dances and kiss your "R" key and log in and out and use different crafting stations ... but it is still a completely independent roll each time with no gold temper 19 of 20 times.
I just refined over 1000 ore with max crafting skills and only got 2 alloys...but when I refined cloth and wood I get crap loads of rosin and wax....
How is that ratio even possible? Why is alloys given such a crappy low rate with RNG?