2 Temp Alloys from 1000 ore?

  • Stopnaggin
    Stopnaggin
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    If I don't get an alloy in the first 200 I wait for an hour or so and try again. I have refined massive amounts of all mats and it's hit and miss. Temper do seem to be less frequent, to me at least, where as rosin seems to be the most frequent. Maybe my view is skewed but the drop rate on temps seems much lower than wax and rosin.
  • FloppyTouch
    FloppyTouch
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    I just spam and pray to the RNG gods but if I don't get a purple in the first few I back out and go back in to refine I notice and I could be wrong but if I start the spam on refine and greens or nothing drop I don't get any yellow but if I get a purple it's followed by a yellow within the next refine or two then start to drop more common like every 50-100
    Edited by FloppyTouch on November 9, 2016 8:22PM
  • Reorx_Holybeard
    Reorx_Holybeard
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    With a 5% chance for a temper per refinement your chance to get no tempers in X refines is:
    No Temper Chance = 0.95 ^ X     (0.95 to the power of X)
    No Temper Chance in 1000 Ore = 0.95 ^ 100 = 0.6%
    

    So 0.6% is a pretty low chance but in a large game like ESO you're unfortunately going to run into that case relatively often.
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  • Vipstaakki
    Vipstaakki
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    I just got 3 alloys from 200 ore.. You are just unlucky.
  • fastolfv_ESO
    fastolfv_ESO
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    sadly to get closer to the real drop rate your refining size would need to be closer to a million, these people saying well i did 2k and i got more so your unlucky my numbers are the true rate are talking out of their butts ignore em
  • Magus
    Magus
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    I usually get about 1 temp alloy per 300 in batches. They really need to add more things to decon in gold like at least the prosperous monster shoulders from undaunted chests that I have to decon every day would be a great place to start.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Just refined 600 ore the other night and RNGEEBUS blessed me with a whopping 0 alloys.

    Basically ESO in a nutshell:

    5f62fb3150a1ad1b95c6a103229b6c690d980d07dddad01ea4d0294dfab0a866.jpg
  • UrQuan
    UrQuan
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    sadly to get closer to the real drop rate your refining size would need to be closer to a million, these people saying well i did 2k and i got more so your unlucky my numbers are the true rate are talking out of their butts ignore em
    I can't remember how big my numbers got when I was tracking my refining (I can possibly check my spreadsheet when I get home), but it was over a period of months, with 24 hireling mails delivering raw mats for each craft every day (so a total of 72 hireling mails per day with raw mats that could be refined), plus I pretty much always grab whatever nodes I see while I'm out and about playing the game.

    I was keeping track based on number of refines (so the number of raw mats refined divided by 10), and I'm sure the number was in the thousands for each craft.

    I won't pretend that that's enough to give an absolute answer on the rates to get gold upgrade mats, but for all 3 crafts the rate at which I got them was very very close to 5%. There was a little bit of variance, but not much (I think it was roughly plus or minus 0.25%).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Ackwalan
    Ackwalan
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    Dagoth_Rac wrote: »
    Ackwalan wrote: »
    I really believe the RNG can get 'stuck' which creates the long droughts. A while ago I did a small experiment. I went out and got 200 fish. For the first 100 fillet, I did it all at once and I got 1 roe. For the next 100, I did them in groups of 10 with long periods of breaks (a few hours to a day) in between, and I got 3 roe. Now this was just me, and in order to do a real study you would need many people trying this, but then again, RNG is crappy.

    This is a variation of the "gamblers fallacy". In casinos, the roulette tables will have big digital signs next to them listing the last 20 or so numbers to come out. Do you think they are doing that to help the player? Of course not! They want you to look at board and say, "No odd number has come out in a while. I bet one is due! I'm going all in on odd." Or, "14 has come out three times in the last 20 spins. I bet it is more likely to come out than other numbers. I am going to bet that!" Or, "No red number has come out on this table in a while, I am going to go to the other roulette table."

    But all of this is random and the randomness is most visible in small sample sets (thus the last 20 spins, not last 20,000 spins).

    You can all jump in circles and do rain dances and kiss your "R" key and log in and out and use different crafting stations ... but it is still a completely independent roll each time with no gold temper 19 of 20 times.

    I understand what you are saying. Just remember that the roulette wheel is a mechanical devices, making the result much more random, while the RNG is a program.

  • schnooty
    schnooty
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    I got 15 out of 3.4k ore yesterday.

    I usually refine about 6k or more of each, every month.

    I definitely have more green, blue, and purple than I will ever use, and never enough gold.

    I also have way more wood, metal, cloth, and leather than I will ever use.

    Working as intended. Just need to pray to Rngesus, and farm a lot. Hirelings help too if you have 12 of them.
  • reesenorman
    reesenorman
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    Sounds similar to my luck. I cant for the life of me get any rosin from refining but can easily get 1-4 alloys every 200.
    Mundus Core

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  • acw37162
    acw37162
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    I ran four Vet dungeons this morning and got three training and one prosperous helmet.

    On a related is there any reason CP160 Monster Helms drop in training?
  • helediron
    helediron
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    sadly to get closer to the real drop rate your refining size would need to be closer to a million, these people saying well i did 2k and i got more so your unlucky my numbers are the true rate are talking out of their butts ignore em
    Not a million but quarter of a million here .
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  • TrinityBreaker
    TrinityBreaker
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    I'll you borrow some of my RNG, I refined 1113 ores and got 31 temps c:
    Ebonheart for life.
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  • nimander99
    nimander99
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    Troneon wrote: »
    I just refined over 1000 ore with max crafting skills and only got 2 alloys...but when I refined cloth and wood I get crap loads of rosin and wax....

    How is that ratio even possible? Why is alloys given such a crappy low rate with RNG?

    Everyone says RNG but I'm with you on this one, I get tons of Resin and Wax and almost never get Alloys, there is something absolutely off about the RNG with Alloys.

    And its not just me and you, I hear this from all the crafters in my Crafting Guild, shout out to Craftaholics! Wot wot?

    You forgot to preface your remarks with #Notall @Troneon :p Everytime a post like this is made you get 20 responses of people saying "Uh uh, neener neener I got 50 Alloys with 200 ore you are wrong cause my subjective experience and exaggerated results!" ;)
    Edited by nimander99 on November 10, 2016 3:47AM
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  • Sneaky-Snurr
    Sneaky-Snurr
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    Wow OP, git gud on taming RNG lulz. L2Tame!

    On a serious note, the RNG system in ESO is ridiculous, I feel for you for actually having to go through a success rate of 0.2% on that one as I too have gone through a similar situation.
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  • UrQuan
    UrQuan
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    OK, I dug up my refining spreadsheet. Here's the results for golds (I tracked this by number of refines, so remember that each refine is equal to 10 raw mats).

    Blacksmithing
    # Refines: 3,657
    # Golds: 173
    Rate: 4.73%

    Clothing
    # Refines: 5,421
    # Golds: 274
    Rate: 5.05%

    Woodworking
    # Refines: 3,025
    # Golds: 162
    Rate: 5.36%

    So it's a bit more of a variance than I remembered, but based on the sample size I'd call that a very reasonable variance if the rate is meant to be 5%
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Sneaky-Snurr
    Sneaky-Snurr
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    UrQuan wrote: »
    OK, I dug up my refining spreadsheet. Here's the results for golds (I tracked this by number of refines, so remember that each refine is equal to 10 raw mats).

    Blacksmithing
    # Refines: 3,657
    # Golds: 173
    Rate: 4.73%

    Clothing
    # Refines: 5,421
    # Golds: 274
    Rate: 5.05%

    Woodworking
    # Refines: 3,025
    # Golds: 162
    Rate: 5.36%

    So it's a bit more of a variance than I remembered, but based on the sample size I'd call that a very reasonable variance if the rate is meant to be 5%

    @UrQuan
    Nice. Wish I had more RNG luck tho because from my personal experience, I think I may have gotten ~2% success rate or even lower each time I had bulks of raw mats (in '000s). I always get around 10-20 golds from each 1000 bulk of raw mat.
    Not complaining or anything as I know that's how RNG is supposed to work, to nurture your anger through frustrations or sense of gratitude through luck. *sigh* *unzips*
    Edited by Sneaky-Snurr on November 10, 2016 4:50AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

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  • Synfaer
    Synfaer
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    I have refined about 18k rubedite since OT hit and the odds are still the same as before OT; ~5% of getting temper or 1 temper every 200 ore. It's the same 5% for leather/cloth &wood.
    PC-NA
    Edited by Synfaer on November 10, 2016 6:07AM
  • Zypheran
    Zypheran
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    I've been convinced for ages now that there is a bit more than simple random probability. I think on any given day there is a better chance of getting one particular temper, resins etc on one type than on the other. When I have a load of unrefined mats I refine 50 of each type first (i.e. blacksmith, clothing and woodwork) to see which is giving best returns before refining all my mats. Then, I ONLY refine mats of that type on that day.
    Seriously, try it, it works!!
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  • alexkdd99
    alexkdd99
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    SHADOW2KK wrote: »
    SHADOW2KK wrote: »
    Lol OP, thats severely bad rng for ya

    Maybe I should not say this, but a good number of times, I have refined next to nothing in terms of ore, and got temporing alloys :p

    holy *** that is insane... its almost like its random but it couldnt be because everyone knows that Wrobel personally decides who gets temps and who doesnt

    I do have more than my fair share of luck in game, and in a lot of other unrelated thingies too, but I have yet to get a sharpened VmA staff, after a lot of runs, so RNG giveth and taketh away lol

    I have gotten a sharpened of every vma weapon except for a destro, of course I main a magsorc to.
  • Tryxus
    Tryxus
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    alexkdd99 wrote: »
    SHADOW2KK wrote: »
    SHADOW2KK wrote: »
    Lol OP, thats severely bad rng for ya

    Maybe I should not say this, but a good number of times, I have refined next to nothing in terms of ore, and got temporing alloys :p

    holy *** that is insane... its almost like its random but it couldnt be because everyone knows that Wrobel personally decides who gets temps and who doesnt

    I do have more than my fair share of luck in game, and in a lot of other unrelated thingies too, but I have yet to get a sharpened VmA staff, after a lot of runs, so RNG giveth and taketh away lol

    I have gotten a sharpened of every vma weapon except for a destro, of course I main a magsorc to.

    I'mgonna try and trick the RNG, by using the Sharpened Daggers and Maul Ifarmed with my MagBlade on my StamBlade, who'll then proceed to find the Sharpened Staves >:)
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Gargath
    Gargath
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    Somehow I feel that when refining, I should wait a second before refining next batch and it helps to get more valuable tempers more often. For me it's usually 1-2 drops from each stack of 200. If I just spam it fast, the chance is significantly lower, than when I do it slower, just like the game could not handle the rng calculations properly.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • hrothbern
    hrothbern
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    Dagoth_Rac wrote: »
    Ackwalan wrote: »
    I really believe the RNG can get 'stuck' which creates the long droughts. A while ago I did a small experiment. I went out and got 200 fish. For the first 100 fillet, I did it all at once and I got 1 roe. For the next 100, I did them in groups of 10 with long periods of breaks (a few hours to a day) in between, and I got 3 roe. Now this was just me, and in order to do a real study you would need many people trying this, but then again, RNG is crappy.

    This is a variation of the "gamblers fallacy". In casinos, the roulette tables will have big digital signs next to them listing the last 20 or so numbers to come out. Do you think they are doing that to help the player? Of course not! They want you to look at board and say, "No odd number has come out in a while. I bet one is due! I'm going all in on odd." Or, "14 has come out three times in the last 20 spins. I bet it is more likely to come out than other numbers. I am going to bet that!" Or, "No red number has come out on this table in a while, I am going to go to the other roulette table."

    But all of this is random and the randomness is most visible in small sample sets (thus the last 20 spins, not last 20,000 spins).

    You can all jump in circles and do rain dances and kiss your "R" key and log in and out and use different crafting stations ... but it is still a completely independent roll each time with no gold temper 19 of 20 times.

    Perhaps ZOS should make this "gamblers fallacy" the way to handle the Maelstrom RNG.

    Not anymore the RNG of a random dice, a RNG without memory
    But the RNG of a deck of cards, a RNG with a memory,

    ensuring you always get that Ace of Spades after 52 draws.
    The seeding of the RNG is only how the deck is shuffled, which detemines WHEN you get your desired weapon.


    Implementing that:
    The current way the percentages between the kind of weapons is organised is a bit clumsy:
    From 6 kinds of weapons, each kind of weapons has a 1:6 chance and is then divided by the nr of weapons of that kind.
    So Destro is 1:6 and because there are 3 Destro staffs, each has a 1:18 chance.
    With 8 traits this would cause a deck of 144 "cards".
    Not nice, but you have the certainty that you have it after 144 runs.

    AND.... the more runs you did without your wished for weapon/trait.... the more chance you get it the next run !!!


    Here below the TLTR that describes the numbers.
    The clumsy factor that comes in is caused by the one-hand weapons:
    The six kinds are:
    1. Destro for 1:6 & 3 kinds => 1:18 for each Destro type
    2. Bow for 1:6 & only 1 kind => 1:6 for Bow
    3. Two-handed 1:6 & 3 kinds => 1:18 for each Two-handed type
    4. Resto for 1:6 & only 1 kind => 1:6 for Resto
    5. One-handed DW 1:6 & 2 kinds => 1:12 for each DW type
    6. One-handed S&B 1:6 & 2 kinds => 1:12 for each S&B type

    The common denominator of the first 4 listed weapons is 18 => a deck of 144 cards would cover all permutations.
    The One-handed line is causing the clumsy issue, because it forces to 36 as common denominator. Causing a much too big deck of cards of 288.
    This could easily be solved if ZOS would reduce the chance of the One-handed S&B to 1:9. Causing a 1:18 for each S&B type.
    AND the One-handed DW would be increased to 1:4.5. Causing a 1:9 for each DW type, which fits very well by the need to have TWO weapons for your Dual wielding.
    By this 18 is the common denominator for all weapons.

    So... all in all a deck of 144 "cards" is technically very well possible

    giving the Maelstrom RNG a memory... ensuring that your chances to get your weapon INCREASE after each failed run.




    Edited by hrothbern on November 10, 2016 7:43PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • NordSwordnBoard
    NordSwordnBoard
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    Counting Cards?

    MV5BMTQwNDU5NjA2Nl5BMl5BanBnXkFtZTcwODk1NDgzNA@@._V1_CR0,25,266,150_AL_UX477_CR0,0,477,268_AL_.jpg

    Memory based RNG sure sounds better than my superstitions!
    Fear is the Mindkiller
  • altemriel
    altemriel
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    Troneon wrote: »
    I just refined over 1000 ore with max crafting skills and only got 2 alloys...but when I refined cloth and wood I get crap loads of rosin and wax....

    How is that ratio even possible? Why is alloys given such a crappy low rate with RNG?



    I am with you bro, it is supposed to be "legendary" tempers, so rare ones, but this drop rate is really way too low!!!

    @ZOS_GinaBruno @ZOS_RichLambert
  • biovitalb16_ESO
    biovitalb16_ESO
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    If it makes you feel any better the other day I farmed up 1883 silks. Got 1 wax.

    Had just over 600 ore so I refined that, got 8 tempers.

    It's all just RNG.
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