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Is there a healer support strike I don't know of ?

  • Silver_Strider
    Silver_Strider
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    I don't always heal PUGS, but when I do I'm on my NB.

    In all honesty, in PUGS, I don't bother with support skills (E-Drain, Warhorn etc) as either most stuff dies too quickly or the DPS is so bad that it really wouldn't really help (Light Attack spammers and no skill users). Repentence and Shards should be used, even in PUGS, but I know that Templars get the short end of the stick by having to run so many support skills that I can kind of understand just wanting to PUG and be lazy every once in awhile that they might remove those for more DPS skills.

    For people looking for Speed Runs and No death runs in PUGs, I just laugh at them. I can't understand that at all as it is just unrealistic to expect people you don't know to be flawless, especially if you're an elitist a-hole about it, in which case I will purposefully screw you over anyways out of spite.
    Edited by Silver_Strider on November 4, 2016 2:36PM
    Argonian forever
  • HegemonIQ
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    Flameheart wrote: »
    HegemonIQ wrote: »
    Flameheart wrote: »
    Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:

    -Elemental Drain -> never
    -Siphon Soul -> never
    -bubbles -> never
    -warhorn -> never
    -repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
    -5 spears (I guess I stole them from the tank)

    ..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).

    Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?

    [Edit to remove inappropriate comment.]

    -Elemental Drain - was your healer running a destro staff? I use double swords and a resto, so this is never on my rotation.
    -Siphon Soul - never use it, hate the channel and my healing springs returns more magicka
    -Bubbles - if I'm running with mags, sure I can slot this, but it's expensive and has a channel, lately, have been running with a lot of stams - so thankfully not needed
    -Warhorn - I have it leveled and will slot only if the tank doesn't have it...which is frankly rare
    -Repentance - usually have this on (since it improves regen), but it depends on the team, do you have a stamplar in the group with it slotted, no need to duplicate if someone is already running it
    -Spears - ok agree with you here...if you are a templar healer spears are a must...aside from the obvious stam return (I use blazing, sorry no magicka return, my spears are intended for the tank and they need the stam more than you), spears stun and apply an aoe dot...so mob control and dps plus a return, so a must have. Though, have also had complaints from DPS that since they have to be synergized, they don't want to use them and prefer that I repent the mob instead.

    But here's the issue I have with your post. If you've chosen to build a character that sacrifices regen and resource management in the pursuit of the ultimate burst DPS. If you can't get through a single mob or rotation without completely depleting your resource pool and have no skills or way to replenish your own resources...then the problem is deeper than a healer that doesn't have bubbles slotted.

    to 1) cool, Elemental Drain even decreases resistances (but ok, should be delivered already by the tank with Pierce Armor at least on bosses)
    to 2) awesome and you know that the difference is to whom magicka gets restored ?
    to 3) what channel ?

    My build is the absolute standard magicka DD build for a NB, not much changed there since ages. You can look it up on Tamriel Foundry, and on Alqast's website.

    1) I run Aether (along with my Spell Power Cure), so apply Minor Vulnerability, then hit the DPS and tank with Combat Prayer for the extra damage output...but agree, it's nice when someone with a destro staff runs Drain as well..it's just not my build
    2) yes, you could say that healing springs is selfish, since I'm the only one getting the magicka return...but the benefits far outweigh that little hiccup
    3) oops you're right no channel, just the time it takes to move through the arena : ), again, said I have it, just haven't had to use it much...but if a mag asks I will slot it.

    Cool, I don't know the ins and outs of NB mag DPS builds, since I'm a dedicated Templar Healer, so can't tell from the above if your stats are the best of the best...but nice to know.

    Can only speak from my personal experience. As a healer, I have all the tools open and leveled (even Destro abilities, though I don't use them) and depending on the group makeup and fight situation, the flexibility to slot what is needed at the time. When there is communication and cooperation within the group things go well.

    What I was trying to say is that I won't sacrifice my resource management, and thereby, ability to ensure consistent heals/buffs to rescue DPS with poor resource management issues. Healers get this a lot so you have to forgive me if I'm a little snappy...that plus DPS who believe that they can stand in red and take one shots from the boss without blocking, because of course, that's the healers job. But I digress.

    It absolutely sucks that there are more and cheaper resource return skills that I can slot for stam users. Tell me, why does repentance only return health and stam, I should be able to suck magicka from those corpses as well.

    We do need balance, totally agree.
  • DurzoBlint13
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    this whole thing with people queing for roles they have no intention or ability to fulfill is complete crap. It is incredibly selfish and entitled. If you are not a tank and have no intention of holding agro....DO NOT QUE AS A TANK!. Same with healer. I understand people just want to get their pledges done, but fill your role! Expecting others to pick up the slack because you think you are more important than anyone else is just childish and ridiculously egocentric.
  • exeeter702
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    Im sorry but 4 man dungeons are not serious enough to warrant all that utility.

    I would much rather just slot some dps skills and contribute in clearing the damn dungeon faster.

    Siphon spirit? in a 4 man dungeon? i mean really....

    Orbs or shards? half the time dps cant even be bothered with breaking from their rotation to hit the synergy, and you know why? *** DDers wouldnt know any better and good dps players dont need them.

    The amount of damage i can contribute between sap essence, funnel health, WoE and restoring path with SPC being up, FAR outweighs major breach if one of the DD is magicka and only above average. There is a balancing act that healers have to do with their bars, and its a waste of time to ask questions at the start of a dungeon, when you can just slot for more dps and call it a day. 9 times out of 10 you are better off doing so.

    Combat prayer
    mutagen
    funnel health
    restoring path
    sap essence
    wall of elements
    entropy
    healing ward
    inner lightx2

    elemental rage
    barrier/veil of blades

    That is the bar on my healer, period. If you cant function as a dps then you get to sit in back while i do your job for you while still over healing the joke that is 4 man dungeons in this game.

    And yes i hate to break it to you OP, but templars are not the only healers.

    Edited by exeeter702 on November 4, 2016 4:42PM
  • HegemonIQ
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    this whole thing with people queing for roles they have no intention or ability to fulfill is complete crap. It is incredibly selfish and entitled. If you are not a tank and have no intention of holding agro....DO NOT QUE AS A TANK!. Same with healer. I understand people just want to get their pledges done, but fill your role! Expecting others to pick up the slack because you think you are more important than anyone else is just childish and ridiculously egocentric.

    Wow, perhaps we are talking about the same thing. I do my job and I think I do it really well. But, everyone needs to take some responsibility for their own resources (and damage mitigation for that matter)...afterall, high DPS is wonderful, but if you spend half the fight standing around waiting for your magicka to regen, you're not doing anyone any good.

    Agree with a previous commenter, through on a destro staff (maybe some points in Tenacity as well) and weave in some heavy attacks once in while.

    My rule #1, always be weaving.
  • bellanca6561n
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    Don't normally fall for trolls and the op here clearly is trolling.

    Many roads lead to Jerusalem. More than one religion considers that city sacred.

    Or, in less florid terms, binary thinking is what most of us come to online games to escape from.
  • Joy_Division
    Joy_Division
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    Flameheart wrote: »
    No healer strike.

    But apparently there has been an influx of entitled DPS entering into ques lately.

    It was not written in the Code of Conduct I signed to play this game that as a healer it my my job, duty, or requirement to use warhorns, elemental drains, siphon spirits, and orbs. There are other means of healing / supporting the group than acting as DPS third bar of support options that they are too lazy to slot themselves.

    So many stars and so many "agrees" let me doubt for the playing skills of the entire community.

    ...but ok, oh wise one, what "other support" you think is more important to add ?

    A snide comment because I dare question the necessity of running siphon spirit and other supposed must have skills lead me to doubt your capacity for considering perspectives other than your own.

    Every group is different. You want me to run warhorn for a low CP PuG group that doesn't have a high crit, probably not running Twice Born Star and hardly can stand out of red to begin with? No, that's not efficient and not what I think would best serve the group, especially if they die from the bosses burst damage attacks. For instance, I'll use Nova if for some reason they keep dying when the Spindleclutch vampire boss does his charge attacks.

    If a group has low DPS to begin with, the extra 8% they might get from combat prayer isn't going to help them much so I will run a DPS skill instead.

    If I have a templar who spams puncturing sweeps and a stam DK DPS, then elemental drain is a waste.

    If you spend so much time casting healing spells because the players are inexperienced, don't know the mechanics, or quite frankly aren't very good, your setups oriented to increasing their DPS isn't doing them much good. In that situation, slotting one of ESO's healing monster helms, something most would never do for an experienced group or a trial raid, is probably a good idea. But only if you're open to adapting from people think is the healing "meta."

    The point is every group is different and there is no "right" way to heal. And even with a given group, there are going to be multiple ways and effective setups to get the job accomplished. It *really* bothers me and people assume that I have to play according to what they think is correct, is best, or what some youtube video claimed to be the standard. And it's not one of those "shut up and let me play badly" type arguments. Back in the day when City of Ash was actually hard, I healed for people who never completed that dungeon through it on my sorcerer with none of the skills you mock me for not using. The fact of the matter is that ZoS has given us a lot of abilities and gear combinations that make it so there is not one "right" way.

    I DPS too. I know what its like when the healer doesn't run one of these skills. It's *not* a big deal. If the healer isn't running elemental drain, it's because they only have 10 slots and is running something else to help me out so I don't harangue them for doing so. I simply slot it myself because I know as a DPS it is trivial to take one action every 20 seconds and use it. In fact, when I run trials or DSA, I will tell the healer that I'll run elemental drain simply because the 9th skill on my bar is worth only a trivial amount of personal DPS (i.e. it's selfish) and there are upwards of 15 skills that healers would like to run, so it actually would be more beneficial for the Raid if I unburdened them.

    Mojmir wrote: »
    Lol this thread is filled with quite a few reasons I'm glad I don't pug.

    The sad thing is this poster is right. Because people are so inflexible and think the optimal healing set up is how to maximize max CP DPS who never stand in red and are fully aware of the mechanics, people have forgotten what it's actually like to get PuGs through a dungeon they are new to. Go ahead and mock me for not using Siphon Spirit. It is precisely because I don't use that spell that is so inefficient it is a luxury that can only be afforded by the best groups, that I can get PuGs through their dailies.
    Edited by Joy_Division on November 4, 2016 5:19PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • failkiwib16_ESO
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    I have trained many healers, and I put them into two categories:
    1. Heal/DDs often just want to shine as DD's and keep peoples health up - screw everything else. They radiant a boss at execute and forget to keep hots up and experience many deaths. I keep explaining the importance of buffs and resource management skills, but I'm often completely ignored on those points from this category. These can pug and are often complimented, but rarely get friends requests from good DD's.
    2. Buff/Heal have been previous trial DD's who are aware of how bad a DD's sustain can be, so they suck up all the information I give them, and they even go further and ask other good healers - sum up all experiences and level all buffs & skills up, go to pvp for 2-3 weeks, level up 1hand-and-shield, resto, dual wield, destro, Undaunted etc. These healers get friend requests from many good DD's, but don't dare to pug much because they're too dedicated to support and lack the sustain to carry a team through who lacks DPS.

    I am a mix of both, I change according to my groups needs & wants - but it's problematic when I ask in my groups and I get no answers. The worst skill I've been asked to slot is Immovable at Skoria, because I died a few times when I ran out of magicka in Seducer+Warlock ....ye I actually ported out of the dungeon to change from SPC for Seducer&Warlock in that team.

  • HegemonIQ
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    I have trained many healers, and I put them into two categories:
    1. Heal/DDs often just want to shine as DD's and keep peoples health up - screw everything else. They radiant a boss at execute and forget to keep hots up and experience many deaths. I keep explaining the importance of buffs and resource management skills, but I'm often completely ignored on those points from this category. These can pug and are often complimented, but rarely get friends requests from good DD's.
    2. Buff/Heal have been previous trial DD's who are aware of how bad a DD's sustain can be, so they suck up all the information I give them, and they even go further and ask other good healers - sum up all experiences and level all buffs & skills up, go to pvp for 2-3 weeks, level up 1hand-and-shield, resto, dual wield, destro, Undaunted etc. These healers get friend requests from many good DD's, but don't dare to pug much because they're too dedicated to support and lack the sustain to carry a team through who lacks DPS.

    Lol...also leveled bow and 2h...because, completionist B)
  • failkiwib16_ESO
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    @HegemonIQ lol well I did that too, and about a year ago 2handed was better than Dual Wield to boost your magicka abilities.
    >.< the Alliance War skill lines were the only ones that took me 2 years to level up.
  • Kidly
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    Junipus wrote: »
    code65536 wrote: »
    I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons..

    I'd agree with you, but this is pug runs we're talking about and if you get lucky enough on pug runs to get away with a hybrid setup then we envy you, but most times you need to go full trial setup so you can keep everyone alive with enough buffs to not wipe themselves within 20 seconds.

    Wouldnt that be a spamming heal set up? If they are wiping themselves inside 20 seconds then Slotting more support skills wont save them. Ive never heard anyone say, 'wow this would have gone south at the 20 second mark, but that elemental drain saved our bacon.'

    If you group is dying that fast you have one of two options, spam heal since they are getting mowed down like grass, and hope they recover. Or add dps hoping you can relieve some of the stress. I guess you have 3. Leave the group because your group runs out of resources 20 seconds into a fight.

    Or option 4, if you run a heavy armor tanky healer build, you can do some off tanking with Inner Fire/morphs and heal through the damage. It's what I do anyway.
  • daedalusAI
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    Don't normally fall for trolls and the op here clearly is trolling.

    Many roads lead to Jerusalem. More than one religion considers that city sacred.

    Or, in less florid terms, binary thinking is what most of us come to online games to escape from.

    So why did you go out of your way and commented on this "troll" thread again?

    On topic: I can only speak for mv lvl 48 templar healer - but using abilities like repentance or weakness to elements feels just natural. I can't imagine only standing there and using 1 or 2 healing spells and maybe throw 1 damage ability.
  • Soafee
    Soafee
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    Can someone please pretend like I'm new to the game and explain what you guys are talking about? I just hit level 45 and can now do pledges but all of this talk is so confusing?

    As a healer am I suppose to have all these skills on my bars?
    Today is a blessing. Yesterday is in the past and tomorrow is a mystery.
  • DocFrost72
    DocFrost72
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    HegemonIQ wrote: »
    I pug as a healer, and use ele drain, aether, worm cult, spell power, shards, repentance, warhorn, purifying light....I have orbs but I don't use them much unless someone asks. I also don't use spirit syphon much unless asked. I just got talked into using Power of the Light too. We'll see.

    Hmmm...aether, worm cult and spell power...interesting. Last I checked, it's not possible to get full procs on three 5 piece sets. Please explain how you achieving this glorious feat.

    Likely 3 aether (neck, ring ring), 3 body worm and 4 body SPC, SPC staff and 2 worm one handed. Just a guess, though.
    Edited by DocFrost72 on November 8, 2016 2:22PM
  • Lava_Croft
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    Soafee wrote: »
    Can someone please pretend like I'm new to the game and explain what you guys are talking about? I just hit level 45 and can now do pledges but all of this talk is so confusing?

    As a healer am I suppose to have all these skills on my bars?
    Not really, it's not required for any of the 4-player dungeons.
  • Dasovaruilos
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    DocFrost72 wrote: »
    HegemonIQ wrote: »
    I pug as a healer, and use ele drain, aether, worm cult, spell power, shards, repentance, warhorn, purifying light....I have orbs but I don't use them much unless someone asks. I also don't use spirit syphon much unless asked. I just got talked into using Power of the Light too. We'll see.

    Hmmm...aether, worm cult and spell power...interesting. Last I checked, it's not possible to get full procs on three 5 piece sets. Please explain how you achieving this glorious feat.

    Likely 3 aether (neck, ring ring), 3 body worm and 4 body SPC, SPC staff and 2 worm one handed. Just a guess, though.

    I think what he meant was switching between SPC + Worm and SPC + Aether depending on the situation. This is basically what every healer does end game now, so I think he just wasn't clear. I do that as well. Either using IA or Worm according to the group / situation. All three at the same time is impossible, obviously.
  • Flameheart
    Flameheart
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    Soafee wrote: »
    Can someone please pretend like I'm new to the game and explain what you guys are talking about? I just hit level 45 and can now do pledges but all of this talk is so confusing?

    As a healer am I suppose to have all these skills on my bars?

    Nope, but a few and suited to the DD setup of your group (stamina or magicka builds or mixed ?).

    A full support build you should just run when you have a group you will trust and where you know the dps is ok or above average.

    In case of a templar healer this (full support) might look like that:

    Bar 1: BoL, RapidRegen/Mutagen, Healing Springs/Combat Prayer, Inner Light, Siphon Spirit/Repentance
    Bar 2: Ritual (prefered the one that does damage and heals), Elemental Drain, Spears, Inner Light, Energy/Necrotic Orb (I would prefer Energy)

    For a PuG the following would be sufficient:

    Bar 1: BoL, RapidRegen/Mutagen, Healing Springs/Combat Prayer, Inner Light, Siphon Spirit/Repentance, Ice Comet / Shooting Stars / Solar Prison
    Bar 2: Ritual, Force Pulse/Crushing Shock (I would prefer the later because it interrupts casters), Spears (you can use them for AoE dps too, just spam them), Inner Light, Bubbles, Aggressive Warhorn

    If you have just magicka DDs or only stamina dds in your group things get even more easier and save up slots you might replace even more stuff with dps (Reflecting Light - provides the small spell damage buff to the group - or Templar Beam - best execute in the game - etc. or Harness Magicka maybe for oneshot bosses).

    Ritual is not a must (some prefer BoL on both bars for example), but I like it, because it does some AoE dps (not much, but better than nothing), is the best method to boost your whole group fast with the Spell Power Cure buff (if you have that set) and it boosts your circles and other heals with Major Mending.

    For some encounters you may switch Springs for Combat Prayer (8% damage buff), depends to you.

    For non templar healers it looks similar, just replace BoL by Healing Ward and Ritual by damage shields and spears with your strongest ground dps skill (Liquid Lighting, Eruption, Path). No stamina support though except you have a master staff and/or Rkumgaz.


    Edited by Flameheart on November 8, 2016 3:14PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • Asardes
    Asardes
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    It's downright stupid nor running a skill that gives you passive regeneration and it's free to cast for instant group stamina and health regeneration. That will be repentance.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Malmai
    Malmai
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    The problem is lot of "healers" are "alts" and they slot dmg instead support to help whole team its like a tank wouldnt taunt or damage wouldnt dps this is not ELITISM!
  • Flameheart
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    Malmai wrote: »
    The problem is lot of "healers" are "alts" and they slot dmg instead support to help whole team its like a tank wouldnt taunt or damage wouldnt dps this is not ELITISM!

    To be fair - and as already mentioned in this thread - I had PUGs where the best support wouldn't have helped, so slotting dps and doing 75%+ of all damage as a healer was the ideal method to beat the instance. I had boss encounters where a boss (pure single target encounter) had around 2 million health and according FTC I did 1,8 millions as one of the DDs.

    Then you start to wonder what the other did the last 1-2 minutes and how I have to understand his "good job guys" at the end of the instance...

    Edited by Flameheart on November 8, 2016 3:19PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Malmai
    Malmai
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    Flameheart wrote: »
    Malmai wrote: »
    The problem is lot of "healers" are "alts" and they slot dmg instead support to help whole team its like a tank wouldnt taunt or damage wouldnt dps this is not ELITISM!

    To be fair - and as already mentioned in this thread - I had PUGs where the best support wouldn't have helped, so slotting dps and doing 75%+ of all damage as a healer was the ideal method to beat the instance.

    Well u had pugs but why not mostly slot some support skills and see if people have good cordination etc... before making conclusions and go rambo...
  • Flameheart
    Flameheart
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    Malmai wrote: »
    Flameheart wrote: »
    Malmai wrote: »
    The problem is lot of "healers" are "alts" and they slot dmg instead support to help whole team its like a tank wouldnt taunt or damage wouldnt dps this is not ELITISM!

    To be fair - and as already mentioned in this thread - I had PUGs where the best support wouldn't have helped, so slotting dps and doing 75%+ of all damage as a healer was the ideal method to beat the instance.

    Well u had pugs but why not mostly slot some support skills and see if people have good cordination etc... before making conclusions and go rambo...

    Exactly the same I already said a few pages ago :-)

    Watch and see how it goes. Usually you will get an insight after a few trash groups or the first boss or miniboss.

    Edited by Flameheart on November 8, 2016 3:04PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
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  • ombyoureaninja
    As a templar healer...I feel the need to add my two cents into this.


    It has been my experience, that 9:10 DPS are so tunnel-visioned that they can't be bothered to appreciate when I do run shards, orbs, or elemental drain. When I'm asked for a specific skill, I absolutely add it to my rotation. With this said, I've also seen some really poor resourced managed sorcs that complain about elemental drain not being used, and it is.

    Personally, I find this to be a simple case of, "I can't manage my stuff, so let me blame others because I lack in xyz department".


    Here's a good question:

    Who do the healers complain about when we run low on magicka? Who's sending us orbs or shards? :|



    Like any good relationship, communication is key. Learn to use your words.
    It's better to be a beautiful memory, rather than a pitiful reality.

    [Argonian ~ Aldmeri Dominion ~ Templar]



  • Asardes
    Asardes
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    Kidly wrote: »
    Or option 4, if you run a heavy armor tanky healer build, you can do some off tanking with Inner Fire/morphs and heal through the damage. It's what I do anyway.

    If I see the healer in heavy armor in a dungeon, I'll slot Vigor. Heavy armor is bad, really had for both sustain and actually doing damage and healing - just check the passives of light vs. heavy. And if he wears heavy he is probably so bad he can't keep himself alive to begin with. Most likely he's a PvP zerger who decided to run dungeons just to level his undaunted and/or farm some sets.

    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Majic
    Majic
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    this whole thing with people queing for roles they have no intention or ability to fulfill is complete crap. It is incredibly selfish and entitled. If you are not a tank and have no intention of holding agro....DO NOT QUE AS A TANK!. Same with healer. I understand people just want to get their pledges done, but fill your role! Expecting others to pick up the slack because you think you are more important than anyone else is just childish and ridiculously egocentric.

    The real problem is that too many healers are too lazy. The only solution is to get them whipped into shape!

    That's why I always queue up as a tank, even though I don't taunt, and why I wear costumes so people can't see that I'm not wearing armor (saves money on repairs). I also don't dodge or step out of AOEs, because that stuff's for noobs, and I always rock white weapons to make sure the DDs don't slack off.

    When a PUG has a naked tank that doesn't taunt and doesn't dodge AOEs or specials, that's where we separate the men from the boys!

    Sure enough, every PUG I roll with ends up falling short, and most of them even kick me, even though they're the ones screwing up!

    That just tells me I need to keep pushing them.

    It's the only way they'll ever get better.
    Epopt Of The Everspinning Logo, Church Of The Eternal Loading Screen
    And verily, verily, spaketh the Lord: "Error <<1>>"
  • KingYogi415
    KingYogi415
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    Every good healer runs SPC, combat prayer, warhorn and eledrain. If you don't see these buffs you might in a PUG.
  • reesenorman
    reesenorman
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    DoccEff wrote: »
    When I heal I don't always use these skills, simply so I can do more damage and not just stand there and just spam heals. If things die faster, you need less ressource managment. And if you do need one of those skills just ask for it, I would never decline using them then.

    Let me stop my job mid fight to ask you to do your job. Thanks
    Mundus Core

    1st NA Tick-Tock Tormentor

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  • Humatiel
    Humatiel
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    Mojmir wrote: »
    Lol this thread is filled with quite a few reasons I'm glad I don't pug.

    QFT
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Rev Rielle
    Rev Rielle
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    Every good healer runs SPC, combat prayer, warhorn and eledrain. If you don't see these buffs you might in a PUG.

    This is not true.
    Anytime anyone uses an absolute statement for anything you can be certain right then and there it's not true.
    I'm not saying these aren't great skills/equipment to use.
    If you can be anything, be kind.
  • Curragraigue
    Curragraigue
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    code65536 wrote: »
    Flameheart wrote: »
    Within the last days whenever I do vet pledges into random groups I got as a magicka dd the following over a sequel of maybe 25 vet plages:

    -Elemental Drain -> never
    -Siphon Soul -> never
    -bubbles -> never
    -warhorn -> never
    -repentance (not that it would bother me as a magicka DD, but ok, helps for blocking) -> never
    -5 spears (I guess I stole them from the tank)

    ..but I see healers busy clicking hard mode scrolls to up boss health by 2 million+ and in one case demanding a speed- and no death run after starting an instance (not even a spear btw).

    Did I miss something ? [snip] is there a bug with the above support skills I don't know of ? need I to rub some feet before I carry the group through at the cost of 30+ pots because the other DD is a dead loss ?

    [Edit to remove inappropriate comment.]

    I do things very differently in a dungeon than in a trial:
    • Ele Drain: I'll run it if the DPS asks for it.
    • Siphon Spirit: I run it only if the DPS asks for it. And reluctantly. Cast time is too annoying.
    • Orbs: I'll run it if the DPS asks for it.
    • War Horn: Healer should not use War Horn is 4-man content; running a DPS ultimate like meteor will be better for the overall group DPS (or Nova)
    • Repentence: Should always run unless there's a stamplar in the group who prefers to run it (so that they can better control when they get resources)
    • Shards: Should always run because it's good DPS

    I am of the opinion that healers should be pure support only in trials. In small-group content like dungeons, the overall group DPS is better served by the healer doing DPS, and I never run a full-support healer setup in 4-man dungeons. I don't even slot Springs for dungeons. Lay down my Regeneration and Ritual HoTs, swap to DPS bar, cast Breath or Repentance as needed if there's damage that bursts through the HoTs.

    Of course, in a trial, I'll be in full-support mode. But small-group PvE is a very different beast than trials PvE, and it doesn't make sense to heal the former as if it was the latter.

    I always prefer to run repentance on my stamler tank because a lot healers seem to think repenting once all the mobs are cleared is the best time to do it rather than part way through clearing mobs to give the stam DPS stam regen when they need it.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
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