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Vampirism and Lycatropy should be curses not buffs

  • Bobby_V_Rockit
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    TheSeer wrote: »
    AshTal wrote: »
    Vamps and werewolves should be balanced not have a system where the majority of players are one because it makes the character more powerful with no real down side.

    That is what I am saying

    Vampires have an increased weakness to fire and in case you missed it almost 95% of the game has some player/NPC waving around some fire based spell/weapon. Not to mention the fire atronachs and also a lot of dungeons/delves have fire traps, hell City of Ash is literally a death sentence for Vampires.

    I use to be a vampire, but got sick of being killed so easily by a Pyromaniac waving a flame staff around.

    I'm a werewolf now, but wait I also get a horrible penalty, poison. *Stares at all the archers that spam poison injection, leathal arrow, ect.* The only upside is that only applies when I am transformed, otherwise I'm just as susceptable as everyone else.

    Fire resist debuff isnt that bad, I'm a pretty crappy player and I've only had no death runs in vCOA as a vampire everytime I've run it as a human I die at least once everytime. And I didnt use any fire resist glyphs either. Health is easy to maintain (crit surge, blood craze, blood thirst, vigour, etc.) my only gripe is how weak the active skills are.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem

    I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.
  • Wollust
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    Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem

    I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.

    Your suggestion is about as bad as the original OP suggestions
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  • waterfairy
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    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
  • Talon_Draconis
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    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?

    Part of being a vampire.....almost every vampire movie or story the vampire has to rush to his hiding place at dawn.
    and they com out at su
    Same with Werewolves when the full moon rises they turn.
    If you are going to have vampires & were wolf advantage you should have the baggage that comes with the curse.
  • Talon_Draconis
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    I put this for discussion I don't expect anything to come from it too many CC warriors paid money for the curses and would QQ if they actually had to play a character with flaws.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Wollust wrote: »
    Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem

    I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.

    Your suggestion is about as bad as the original OP suggestions
    Then if your not happy with it then maybe mortality is better for you.

  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
    Edited by TX12001rwb17_ESO on November 6, 2016 2:43PM
  • Alucardo
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    I think Vampires should burst into flames if they step foot in the sunlight. Just my two cents.
  • Talon_Draconis
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    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
    Alucardo wrote: »
    I think Vampires should burst into flames if they step foot in the sunlight. Just my two cents.
    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
    Alucardo wrote: »
    I think Vampires should burst into flames if they step foot in the sunlight. Just my two cents.

    I agree!
    No one should want to be a vampire by choice I also believe the cure should be more along TES quest rather than pay a small about of gold.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Alucardo wrote: »
    I think Vampires should burst into flames if they step foot in the sunlight. Just my two cents.
    As I said many times before and even in my previous post "vampirism should only be for people who are willing to live with the weakness's that vampirism bestows." it should be more for RP related reasons and those who are unhappy with it might be more suited to the Mortal life, sure in return a vampire could get a bunch of cool bonuses for bursting into flames or at least having a small health debuff, but only a fool would automatically assume any buffs would have to be combat related, a vampire bonus could be that instead of mounting a horse or bear or wolf.. a vampire character could instead turn into a swarm of bats and move at the relative speed that a mount would, a werewolf could do the same but instead transform into their beast form when running.

    This would also help immersion greatly as you wouldn't see vampires in every town you go too, they would become a rare and powerful thing that you are as likely to come across as a player who has a specific title and what not, also they should add a master vampire title to vampires who reach rank 10.
    Edited by TX12001rwb17_ESO on November 6, 2016 2:51PM
  • Talon_Draconis
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    Alucardo wrote: »
    I think Vampires should burst into flames if they step foot in the sunlight. Just my two cents.
    As I said many times before and even in my previous post "vampirism should only be for people who are willing to live with the weakness's that vampirism bestows." it should be more for RP related reasons and those who are unhappy with it might be more suited to the Mortal life, sure in return a vampire could get a bunch of cool bonuses for bursting into flames or at least having a small health debuff, but only a fool would automatically assume any buffs would have to be combat related, a vampire bonus could be that instead of mounting a horse or bear or wolf.. a vampire character could instead turn into a swarm of bats and move at the relative speed that a mount would, a werewolf could do the same but instead transform into their beast form when running.

    That I agree with
  • SodanTok
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    Problem with vampires is that the game values burst (one shots) over periodic damage. And thats true for most of both PvE and PvP.

    Vampires have advantage to burst damage (that leaves you alive with minimum HP), but disadvantage to fire damage and FG skill lines (which either deal less damage, or big damage over time). All heals are just too good and health regen debuff does nothing for most players.

    I stopped dying to most (solo) NB ganks with viper and velidreth once I switched to vampire. And I am just poor NB with 20k hp and medium armor.
    Edited by SodanTok on November 6, 2016 3:19PM
  • DocFrost72
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    Yeah, and while we're at it let's make death permanent. Die once and you die for real.

    /s
  • Cathexis
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    Woeler wrote: »
    Yea, no thanks. I'd rather just have my vampire buffs and the health regen buff it comes with.

    Yeah that is why 75% of the population are either Vampires or Werewolves.
    It should not be that way.

    Actually from a plot perspective as I understand it, seeing as how in this particular era Molag Bal is out to enslave souls, contracting a disease with the side effect of undeath makes a lot of sense.
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  • JKorr
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    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.

    So....you say a vampire is dead.

    So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.

    No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.

    Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.
  • TheSwanKing
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    The vampire curse in ESO is Lamae Bal's particular bloodline, she is the first ever Vampire and thus does not get damaged by the sun. In the quest to become a Vampire you are infected by her personally. As for Werewolves, you do a quest where you go to the Hunting Grounds and prove yourself to Hircine. The only way a werewolf transforms on the full moon in TES franchise is if he is a feral, meaning he did not prove himself to Hircine.

    Done.
  • Sigtric
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    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
    Alucardo wrote: »
    I think Vampires should burst into flames if they step foot in the sunlight. Just my two cents.
    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.
    Alucardo wrote: »
    I think Vampires should burst into flames if they step foot in the sunlight. Just my two cents.

    I agree!
    No one should want to be a vampire by choice I also believe the cure should be more along TES quest rather than pay a small about of gold.

    No one should want to be a vampire but let's also make it more difficult for them to get rid of.

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  • Nyx2
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    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?

    Part of being a vampire.....almost every vampire movie or story the vampire has to rush to his hiding place at dawn.
    and they com out at su
    Same with Werewolves when the full moon rises they turn.
    If you are going to have vampires & were wolf advantage you should have the baggage that comes with the curse.

    People don't have the time to wait 4 hours so that the sun may vanish. People want to be vampires and werewolfs and there are no "but"s that you could throw in. It's simply not feasible and not even lore accurate to the elder scrolls. Why is that so difficult to comprehend for you?


    "FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer."

    Saying "curse" is already subjective and besides ferals they live rather comfortable with their condition. They're immortal, blessed with inhuman power while suffering from other drawbacks that the game already handles well enough as it is. And if there was to be a change on their weakness then certainly not something as drastic as the suggestions from OP that just go to a full stop on the perspective of any MMO game.
    Edited by Nyx2 on November 6, 2016 6:10PM
  • starkerealm
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    Woeler wrote: »
    Yea, no thanks. I'd rather just have my vampire buffs and the health regen buff it comes with.

    Yeah that is why 75% of the population are either Vampires or Werewolves.
    It should not be that way.

    It's way less than that. You do see a lot, and that's been true for a long time, but nowhere near 75%. Some players will simply roll a vampire. That's their preference. Just like they will in the single player games. Some will roll a werewolf. This is the kind of character they want to play, and getting your ire up over them isn't the solution.
  • RinaldoGandolphi
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    Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.

    Lets get one thing out of the way 1st and foremost:

    VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS

    Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.

    There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"

    Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.

    Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.

    http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.

    Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.

    Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.

    When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....

    The Vampires in ESO completely break lore and they don't make the game better.

    As for Werewolves. Werewolves are unable to control their transformations unless:

    1. They have the Ring of Hircine and Hircine has blessed the ring.
    2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)

    Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...

    but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......
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  • STEVIL
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    AshTal wrote: »
    Vamps and werewolves should be balanced not have a system where the majority of players are one because it makes the character more powerful with no real down side.

    Just a quick question.

    Are you aware that to get most of those benefits you have to spend skill points?

    Should redguard passives also be "balanced" so that if you spend 8+ skill points on them you are not more powerful?

    Anywhere else in the game other than vamp ww that you feel dumpimg a dozen skill points shouldn't make you better?

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  • STEVIL
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    Personally vampirism should be something not viable for a maxing enthusiast and should be something really just for Roleplayers, that would solve the problem

    I did have a discussion once ingame where I stated that players who are vampires shouldn't be allowed to fight in the army (Logically if the army knew you were one they would try to kill you) so they wouldn't beable to get any Alliance Points and in return they got proper vampiric abilities.

    Just to be clear, what "problem" is being solved?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • leepalmer95
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    Whats wrong with vamps/ww, i still dont see what the actual problem is?
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  • umagon
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    Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.

    Lets get one thing out of the way 1st and foremost:

    VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS

    Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.

    There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"

    Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.

    Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.

    http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.

    Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.

    Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.

    When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....

    The Vampires in ESO completely break lore and they don't make the game better.

    As for Werewolves. Werewolves are unable to control their transformations unless:

    1. They have the Ring of Hircine and Hircine has blessed the ring.
    2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)

    Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...

    but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......

    ZeniMax acquired Bethesda to make money, they do not care about the lore or fans or any other aspects of TES. They will modify the game in any way which will give them the best player acquisition and retention figures. Zeni is kind of like a parasite they find gaming studios doing well and "acquire" them then "legally" appropriate their intellectual property.
  • old_mufasa
    old_mufasa
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    Players should not want to be a Vampire or Werewolf.
    Vampires should have the problems as other TES games
    Werewolves should be forced into were form on a night of full moon and get fugitive status when they change to were form

    WTF... Werewolfs were never forced in ESO games in to wolf form (other then there first change).... no matter the time of day or night or moon.... not sure where you got that ridicules idea from.....
  • leepalmer95
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    umagon wrote: »
    Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.

    Lets get one thing out of the way 1st and foremost:

    VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS

    Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.

    There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"

    Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.

    Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.

    http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.

    Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.

    Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.

    When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....

    The Vampires in ESO completely break lore and they don't make the game better.

    As for Werewolves. Werewolves are unable to control their transformations unless:

    1. They have the Ring of Hircine and Hircine has blessed the ring.
    2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)

    Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...

    but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......

    ZeniMax acquired Bethesda to make money, they do not care about the lore or fans or any other aspects of TES. They will modify the game in any way which will give them the best player acquisition and retention figures. Zeni is kind of like a parasite they find gaming studios doing well and "acquire" them then "legally" appropriate their intellectual property.

    No they didn't

    You should probably learn a few facts before throwing out complete lies..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    JKorr wrote: »
    Vigarr wrote: »
    It would be playable during daylight hours vampires hide in doors or in dungeons.
    And the cure is cheap and easy compared with other TES games.

    lol this an MMO not a single player TES where you're in control of the time. You really expect vampires to hang out in doors for real life hours?
    Well if they have a problem with it then they can cure themselves for a small sum of gold now can't they, vampirism should only be for people who are willing to live with the weakness's that vampirism bestows.

    FACT Vampirism is a Curse of Daedric Nature that is keeping your dead body animate, as a vampire you are a walking corpse and should suffer the penalty of living undeath accordingly, you are not a superhuman fairy as what twilight would have you believe, Despite all their power the vampire is meant to suffer.

    So....you say a vampire is dead.

    So...getting cured by the priest means you're being raised from the dead? Wow. Priests of Arkay are really OP. Arkay should be rather upset his priests aren't laying the dead to rest, but bringing them back to life.

    No. There are weaknesses for both conditions. This isn't a single player game that exists for the player in a single time zone.

    Npc reactions should be incident based; if a npc walks in on a vampire having a snack, there should be a reaction like freaking out and calling the guard/running/attacking .If the vampire just saved an npc, then no. If a werewolf just saved the life of npc X, then no one should be freaking out. If a werewolf just attacked someone, then the npcs should react by attacking/calling the guards/running. This is a role-playing game with its own set of world rules. You seem to want a role-playing game with rules for role-playing first and foremost, with game rules in a secondary place.
    Yes Vampire's are dead, they are only animated by Daedric Magic, the Cures are unlorefriendly anyway and are jus their for game mechanics, no way in the lore can a priest say a few words then cure you of vampirism if their god couldnt' even do it, Hell in Morrowind Molag Bal the very creator of Vampirism had no idea how to cure it, He had to ask Vearmina how to as she figured it out.

    If Zos Can't do vampire;s right then they shouldn't do them at all, the game would most likely make more sense if you couldn't become one due to your already daedric nature as a vestige, Zos knew that you need to be a living mortal before you can become a vampire and they even mentioned that during the vampire quest if you start if by getting bitten by a bloodfiend (yes the Quest starts differently as opposed to getting bitten by another player) so to please people they made something up so you could be one which is honestly stupid, what would the vampiric curse even be latching onto? it laches onto a Persons soul thats what...which the Vestige does not have, other then that the only other thing the vampirism could latch onto is your body but that gets remade everytime you die so logically the vestige being one should be impossible regardless of what ZoS tries to tell you.

    Edited by TX12001rwb17_ESO on November 6, 2016 9:51PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    old_mufasa wrote: »
    Players should not want to be a Vampire or Werewolf.
    Vampires should have the problems as other TES games
    Werewolves should be forced into were form on a night of full moon and get fugitive status when they change to were form

    WTF... Werewolfs were never forced in ESO games in to wolf form (other then there first change).... no matter the time of day or night or moon.... not sure where you got that ridicules idea from.....
    Daggerfall and Morrowind, your not very familiar with the elder scrolls series are you?

    In Daggerfall you would die if you didn't transform and kill an innocent at least once a month and in Morrowind you changed every night and had to kill a humanoid or you would be stricken with a buff the next day that severely weakened you.
    Edited by TX12001rwb17_ESO on November 6, 2016 9:39PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Well for starters, the vampires in ESO completely break lore...they even break the lore of Lamae Bal written in books before the events of ESO.

    Lets get one thing out of the way 1st and foremost:

    VAMPIRES DO NOT LOOK HUMAN, ON THE CONTRARY THEY STAND OUT AS UNDEAD BLOOD SUCKING MONSTERS

    Do you think Harkon stayed in his castle because he wanted to? Of course not! he hide there because everyone knew what he was just by looking at him and people would hunt him down and kill him.

    There is only ONE bloodline of Vampires that are able to look human and walk around in the sunlight without burning to death while also being able to hide their true nature from people and that is vampires from the blood line of the Cyrodiil Vampyrum Order AKA "Our Order"

    Lamae Bal has ZERO power to allow vampires to walk in the sun, Molag Bal also has ZERO power to allow this as its not in his sphere of influence to grant. Arkay, the God of the Dead, made the sunlight weaken vampires as his answer to Molag Bal creating them.He was still sad he couldn't undo it though.

    Furthermore.there is only ONE REASON Vampires from the Cyrodiil Vampyrum Order bloodline are able to walk around in the sun, and conceal their true nature.

    http://www.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    To Kin-father Molag Bal, who brought forth the Bloodmatron Lamae to spite Arkay, we owe our existence, as do all vampires, though not all honor Him. For him we revel in the feast, and acknowledge the gift adrift in our veins. To patron Clavicus Vile, beacon o'er our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power.

    Clavicus Vile the Daedric Prince of Power and the Granting of wishes...its in his sphere of influence to grant this wish, and Lamae and her bloodline did not receive this assistance from Vile. A vampire, maybe sired by one of Lamae's children created his own coven of vampires and this coven of vampires, later on known as the Cyrodiil Vampyrum Order exclusively has this araangement with Clavicus Vile.

    Its also hinted that without Vile's blessing, Vampires can not control their bloodlust. This is seen even with the Volikhar Clan as Harkon has to keep slaves tied up to constantly feed on, and often sends people to kidnap more slaves as if he wants to be able to focus on anything remotely intelligent he has to keep feeding on blood or he would turn into a savage animal...he even refers to the vampires found out in the world as mindless savages...all they can think about is bloodlust.

    When you vist Clavicus Vile's shrine in Skyrim you will see a group of vampires there pretty much begging him for the same gift "The Order" has...of course Vile won't answer their prayers but thats why they are there. The Vile strain of Vampirism is Polyphoric Hemophila....Lamae's version has made no such deal.....

    The Vampires in ESO completely break lore and they don't make the game better.

    As for Werewolves. Werewolves are unable to control their transformations unless:

    1. They have the Ring of Hircine and Hircine has blessed the ring.
    2. They make a deal with the Witches of Glenmoril Coven to forge a boind in blood to allow them to control their lycanthropy(The Companions of the 4th era)

    Otherwise, see Sinding....a werewolf...at any moment...overcome with rage to hunt...unable to control his transformation...a walking trigger at anytime....werewolf are also weak against silver and poison all the time...

    but hey...ESO wouldn't be fun without a nice transformation, huge healing, nice fear damage spam with no penalty...just like Vampire Bats had no penalty in the early days....meh......
    Finally after all this time I finally come across someone who knows their vampires, although as far as Harkon goes he didn't look like much of a vampire, he only had the vampiric eyes and most vampires are probably lazy as hell anyway, half of them sleep for centuries on end, their sleeping habits are a known fact about vampires in basically every setting that they exist in.

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