arkansas_ESO wrote: »I'd rather remove resource draining poisons and work the cost increase into the base game systems. Resource management needs to be a thing in ESO again, but poisons aren't the way to do it.
thankyourat wrote: »arkansas_ESO wrote: »I'd rather remove resource draining poisons and work the cost increase into the base game systems. Resource management needs to be a thing in ESO again, but poisons aren't the way to do it.
I agree with half of that. Magicka classes skills already cost alot and alot of magicka users struggle to sustain (constantly recasting shields) with alot of them usually having to slot a cost reduction glyph on their jewelry or in extreme cases both a cost reduction and a recovery glyph. I still believe resource management is a thing for magicka users. Not so sure about stamina users at this point
thankyourat wrote: »arkansas_ESO wrote: »I'd rather remove resource draining poisons and work the cost increase into the base game systems. Resource management needs to be a thing in ESO again, but poisons aren't the way to do it.
I agree with half of that. Magicka classes skills already cost alot and alot of magicka users struggle to sustain (constantly recasting shields) with alot of them usually having to slot a cost reduction glyph on their jewelry or in extreme cases both a cost reduction and a recovery glyph. I still believe resource management is a thing for magicka users. Not so sure about stamina users at this point
It wasnt an issue for stamina users to worry about resources, but the dodge fatigue and the 0 stam regen on block rly made that an issue again. Also poisons now.
Poisons are fine. Also, I don't use them, so that's not why I am saying that.
When it puts stam builds down a notch, it puts mag builds down 3 or 4 notches. Everyone needs stam to break free and dodge. It's the same deal as when dodge roll got stacking cost increases and block stam regen got deleted from the game. Those changes hurt mag builds far more than they hurt stam builds since mag builds would be out of stam before those penalties caught up for the stamtatos.WuffyCerulei wrote: »I'm fine with resource-draining poisons, especially stam-draining ones. Put all the stam builds in pvp down a notch.
HoloYoitsu wrote: »When it puts stam builds down a notch, it puts mag builds down 3 or 4 notches. Everyone needs stam to break free and dodge. It's the same deal as when dodge roll got stacking cost increases and block stam regen got deleted from the game. Those changes hurt mag builds far more than they hurt stam builds since mag builds would be out of stam before those penalties caught up for the stamtatos.WuffyCerulei wrote: »I'm fine with resource-draining poisons, especially stam-draining ones. Put all the stam builds in pvp down a notch.
Exhibit A: Eternal Hunt rolly pollies.
ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.
GreenSoup2HoT wrote: »We need a healing debuff poison, 60% reduced healing
arkansas_ESO wrote: »GreenSoup2HoT wrote: »We need a healing debuff poison, 60% reduced healing
Oh god, imagine this with Fasalla's. You might as well walk away from the keyboard when they both proc.
Telling me to not cast anything until the poison wears off? When poison tells are already pretty indistinguishable from the 100 other debuffs you're constantly hit with? You may have put on a Mr. Potato mustache, but you can't hide the fact that you are still a potato.ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.
thankyourat wrote: »Poisons are fine. Also, I don't use them, so that's not why I am saying that.
I don't mind some poisons like if you want to lower a targets resistances or main them to lower their damage, but draining someone's resources is ridiculous. It's basically saying I don't know how to manage my resources so I'm going to make it where you can't manage yours. It's more skill less than the proc sets. I also don't know why they were even introduced it doesn't do anything in large scale battles it's only purpose is to basically beat people Xv1
arkansas_ESO wrote: »GreenSoup2HoT wrote: »We need a healing debuff poison, 60% reduced healing
Oh god, imagine this with Fasalla's. You might as well walk away from the keyboard when they both proc.
Stoopid_Nwah wrote: »I agree-make resource poisons remove the target's armour instead so they have to fight naked!
thankyourat wrote: »ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.
Yea I'm just not going to cast my shield when I'm getting beat on wearing light armor by all these high damage proc builds. I'll be dead in seconds. But I guess I'm just delaying death anyway because casting shields when poisoned will drain all my magicka anyway
Tower_Of_Shame wrote: »
thankyourat wrote: »ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.
Yea I'm just not going to cast my shield when I'm getting beat on wearing light armor by all these high damage proc builds. I'll be dead in seconds. But I guess I'm just delaying death anyway because casting shields when poisoned will drain all my magicka anyway
since magic poison increases cost by 60% maybe you might want to use cost reduction CP and glyphs. I mean WTF 60% of 1000 is only 600 making an ability cost 1600. Oh thats right you want to stack damage so you can run around with shields and 1 shot players.......
Look i'm being sarcastic here and the fact of the matter is when this game came out players learned real fast how to build the glass canon builds. I have always said a balanced build tends to survive better in PVP and at this point everyone is finally learning what balance really is and the fact of the matter is we now have sets that allow us to reach that balance more efficiently. Either through sustainability and proc sets or via classic mitigation.
Don't be discouraged this is part of a huge learning curve. Within a few weeks or a month players will have figured it all out and this particular thread will simply pass on to the back pages of the forums.
Tower_Of_Shame wrote: »