Nerf resource poisons

thankyourat
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So there's been a jump in the number of people using resource poisons in the last month or so and they are far too strong. It's pretty much the most skill less thing in the game right now. So i think resource poisons should be nerfed to around 10% or 20% down from 60% or they need to just be gotten rid of all together
  • HoloYoitsu
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    1dflse.jpg
  • arkansas_ESO
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    I'd rather remove resource draining poisons and work the cost increase into the base game systems. Resource management needs to be a thing in ESO again, but poisons aren't the way to do it.


    Grand Overlord 25/8/17
  • fastolfv_ESO
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    all the poisons in general are poorly designed and implemented, they ignored all feedback made em stronger and spit em out
  • thankyourat
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    I'd rather remove resource draining poisons and work the cost increase into the base game systems. Resource management needs to be a thing in ESO again, but poisons aren't the way to do it.

    I agree with half of that. Magicka classes skills already cost alot and alot of magicka users struggle to sustain (constantly recasting shields) with alot of them usually having to slot a cost reduction glyph on their jewelry or in extreme cases both a cost reduction and a recovery glyph. I still believe resource management is a thing for magicka users. Not so sure about stamina users at this point
  • Karacule_Fairystar
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    or rework the passive effect of Snakeblood from Alchemy skill line.
  • olsborg
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    I'd rather remove resource draining poisons and work the cost increase into the base game systems. Resource management needs to be a thing in ESO again, but poisons aren't the way to do it.

    I agree with half of that. Magicka classes skills already cost alot and alot of magicka users struggle to sustain (constantly recasting shields) with alot of them usually having to slot a cost reduction glyph on their jewelry or in extreme cases both a cost reduction and a recovery glyph. I still believe resource management is a thing for magicka users. Not so sure about stamina users at this point

    It wasnt an issue for stamina users to worry about resources, but the dodge fatigue and the 0 stam regen on block rly made that an issue again. Also poisons now.

    PC EU
    PvP only
  • Rohamad_Ali
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    Nerf all the things !
  • Juhasow
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    Poisons poisoned this game.
  • thankyourat
    thankyourat
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    Nerf all the things !

    Except magblade. Buff my magblade
  • Farorin
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    Poisons are fine. Also, I don't use them, so that's not why I am saying that.
  • WuffyCerulei
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    I'm fine with resource-draining poisons, especially stam-draining ones. Put all the stam builds in pvp down a notch.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • thankyourat
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    olsborg wrote: »
    I'd rather remove resource draining poisons and work the cost increase into the base game systems. Resource management needs to be a thing in ESO again, but poisons aren't the way to do it.

    I agree with half of that. Magicka classes skills already cost alot and alot of magicka users struggle to sustain (constantly recasting shields) with alot of them usually having to slot a cost reduction glyph on their jewelry or in extreme cases both a cost reduction and a recovery glyph. I still believe resource management is a thing for magicka users. Not so sure about stamina users at this point

    It wasnt an issue for stamina users to worry about resources, but the dodge fatigue and the 0 stam regen on block rly made that an issue again. Also poisons now.

    I haven't played stamina in ages I know alot of my friends are running heavy armor and they only run about 1000-1200 regen on their stam characters and manage just fine and if they run stam sorc they literally run no stam regen. That's op but that's a different conversation. But yea the resource poisons hurt everyone they are especially bad if you are fighting multiple people who are using them, even with siphoning attacks up I'll go from full to zero after 9 to 10 seconds of fighting. It does seem l like resource management is easier at the moment on stam characters though, but I may not be 100% accurate because of how long it's been since I played a stamina character
  • Tower_Of_Shame
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    HoloYoitsu wrote: »
    1dflse.jpg

    Along with that proc sets should go as well :smiley:

    Edited by Tower_Of_Shame on November 3, 2016 5:58AM
  • thankyourat
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    Farorin wrote: »
    Poisons are fine. Also, I don't use them, so that's not why I am saying that.

    I don't mind some poisons like if you want to lower a targets resistances or main them to lower their damage, but draining someone's resources is ridiculous. It's basically saying I don't know how to manage my resources so I'm going to make it where you can't manage yours. It's more skill less than the proc sets. I also don't know why they were even introduced it doesn't do anything in large scale battles it's only purpose is to basically beat people Xv1
  • Jaronking
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    Well we told them they were two strong and only one class can deal with them so maybe tweak them.Instead @Wrobel told us I don't care bout your feedback I don't play this game and I know what to do.So he increase them by 30% and made it so it stacks with similar poisons.
    Edited by Jaronking on November 3, 2016 8:04AM
  • HoloYoitsu
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    I'm fine with resource-draining poisons, especially stam-draining ones. Put all the stam builds in pvp down a notch.
    When it puts stam builds down a notch, it puts mag builds down 3 or 4 notches. Everyone needs stam to break free and dodge. It's the same deal as when dodge roll got stacking cost increases and block stam regen got deleted from the game. Those changes hurt mag builds far more than they hurt stam builds since mag builds would be out of stam before those penalties caught up for the stamtatos.

    Exhibit A: Eternal Hunt rolly pollies.
  • GreenSoup2HoT
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    HoloYoitsu wrote: »
    I'm fine with resource-draining poisons, especially stam-draining ones. Put all the stam builds in pvp down a notch.
    When it puts stam builds down a notch, it puts mag builds down 3 or 4 notches. Everyone needs stam to break free and dodge. It's the same deal as when dodge roll got stacking cost increases and block stam regen got deleted from the game. Those changes hurt mag builds far more than they hurt stam builds since mag builds would be out of stam before those penalties caught up for the stamtatos.

    Exhibit A: Eternal Hunt rolly pollies.

    Resource poisons only effect abilitys, so in my opinion its not that big of an issue. The 10 second duration poisons tho D:

    Viper Eternal hunt builds can kill without abilitys basically negating poison. Have yet to see magicka sets that can do that.
    Edited by GreenSoup2HoT on November 3, 2016 1:56PM
    PS4 NA DC
  • Anazasi
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    ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.

  • thankyourat
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    Anazasi wrote: »
    ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.

    Yea I'm just not going to cast my shield when I'm getting beat on wearing light armor by all these high damage proc builds. I'll be dead in seconds. But I guess I'm just delaying death anyway because casting shields when poisoned will drain all my magicka anyway
  • Stoopid_Nwah
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    I agree-make resource poisons remove the target's armour instead so they have to fight naked!
  • GreenSoup2HoT
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    We need a healing debuff poison, 60% reduced healing >:)
    PS4 NA DC
  • arkansas_ESO
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    We need a healing debuff poison, 60% reduced healing >:)

    Oh god, imagine this with Fasalla's. You might as well walk away from the keyboard when they both proc.
    Edited by arkansas_ESO on November 3, 2016 11:59PM


    Grand Overlord 25/8/17
  • GreenSoup2HoT
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    We need a healing debuff poison, 60% reduced healing >:)

    Oh god, imagine this with Fasalla's. You might as well walk away from the keyboard when they both proc.

    Yeah but you can prevent Fasalla's as long as your not a potatoe. Poisons are not purge-able and activate when i want rather then when hit like fasallas. That combo would be brutal though.
    PS4 NA DC
  • HoloYoitsu
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    Anazasi wrote: »
    ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.
    Telling me to not cast anything until the poison wears off? When poison tells are already pretty indistinguishable from the 100 other debuffs you're constantly hit with? You may have put on a Mr. Potato mustache, but you can't hide the fact that you are still a potato.
  • God_flakes
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    Farorin wrote: »
    Poisons are fine. Also, I don't use them, so that's not why I am saying that.

    I don't mind some poisons like if you want to lower a targets resistances or main them to lower their damage, but draining someone's resources is ridiculous. It's basically saying I don't know how to manage my resources so I'm going to make it where you can't manage yours. It's more skill less than the proc sets. I also don't know why they were even introduced it doesn't do anything in large scale battles it's only purpose is to basically beat people Xv1

    Try to remember it's only a 20% chance! It's not always a guarantee. I use them successfully on my squishy magblade and refuse to apologize for defending myself with one of the few remaining ways for a nb to defend themselves. I can't stop a Dk from bashing into me but I can force him to back off when his Stam drains.
  • NBrookus
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    We need a healing debuff poison, 60% reduced healing >:)

    Oh god, imagine this with Fasalla's. You might as well walk away from the keyboard when they both proc.

    You can make a minor defile poison, with an option to add vitality to yourself. Or do minor defile + stun. I used to run it with Fasalla's and major defile from Standard/reverb bash, and it was quite nasty on those maluplars, especially ones running Ritual of Retribution. That build had pretty much zero DPS tho so was useless solo.
    I agree-make resource poisons remove the target's armour instead so they have to fight naked!

    You can reduce the target's armor with poison. The poison system is pretty creative, but any exploration of making them work with specific builds gets derailed when resource poisons are just so strong. At a minimum we need to be able to invest in anti-poison counter-measures.
  • Anazasi
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    Anazasi wrote: »
    ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.

    Yea I'm just not going to cast my shield when I'm getting beat on wearing light armor by all these high damage proc builds. I'll be dead in seconds. But I guess I'm just delaying death anyway because casting shields when poisoned will drain all my magicka anyway

    since magic poison increases cost by 60% maybe you might want to use cost reduction CP and glyphs. I mean WTF 60% of 1000 is only 600 making an ability cost 1600. Oh thats right you want to stack damage so you can run around with shields and 1 shot players.......

    Look i'm being sarcastic here and the fact of the matter is when this game came out players learned real fast how to build the glass canon builds. I have always said a balanced build tends to survive better in PVP and at this point everyone is finally learning what balance really is and the fact of the matter is we now have sets that allow us to reach that balance more efficiently. Either through sustainability and proc sets or via classic mitigation.

    Don't be discouraged this is part of a huge learning curve. Within a few weeks or a month players will have figured it all out and this particular thread will simply pass on to the back pages of the forums.
  • Alucardo
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    HoloYoitsu wrote: »
    1dflse.jpg

    Along with that proc sets should go as well :smiley:

    What, and have an enjoyable, balanced game? Lol get out of town.
  • FENGRUSH
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    Anazasi wrote: »
    Anazasi wrote: »
    ha ha this is really funny. Its a fence topic and can be argued from both sides. The only post that actually meant anything here was the fact there is a 10 second poison. I mean really guys how hard is it to recognize the debuff and either purge it or great idea here don't cast.

    Yea I'm just not going to cast my shield when I'm getting beat on wearing light armor by all these high damage proc builds. I'll be dead in seconds. But I guess I'm just delaying death anyway because casting shields when poisoned will drain all my magicka anyway

    since magic poison increases cost by 60% maybe you might want to use cost reduction CP and glyphs. I mean WTF 60% of 1000 is only 600 making an ability cost 1600. Oh thats right you want to stack damage so you can run around with shields and 1 shot players.......

    Look i'm being sarcastic here and the fact of the matter is when this game came out players learned real fast how to build the glass canon builds. I have always said a balanced build tends to survive better in PVP and at this point everyone is finally learning what balance really is and the fact of the matter is we now have sets that allow us to reach that balance more efficiently. Either through sustainability and proc sets or via classic mitigation.

    Don't be discouraged this is part of a huge learning curve. Within a few weeks or a month players will have figured it all out and this particular thread will simply pass on to the back pages of the forums.

    Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.
  • Danksta
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    HoloYoitsu wrote: »
    1dflse.jpg

    Along with that proc sets should go as well :smiley:

    ... or at least procs proccing procs. That's just dumb.
    BawKinTackWarDs PS4/NA

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