Technically, the only thing stopping you, me and the others from getting Cyroddil Skyshards are the Alliance Gates, since 4 of them are locked behind AD's and EP's.unhander_2 wrote: »No one is stopping you from playing PvE
Im sure you can join a low pop campaign and not get hassled much. Look at it like a survival horror game where you dont really want to fight, it's an opportunity to hone your zombie apocolypse ninja skills. If you approach it like that it might actually be fun. Just cause you go to Cyrodiil doesnt mean you have to pvp, most fights can be avoided. And if not, maybe you take a few deaths. No big loss.
So you don't want to play part of the game but you want what's in it?
Fine. I'll take a raid instance with no mobs and just loot piñatas everywhere.
I wished this all the time I was playing the game. Now I only want to know the exact campaign with opened Pact gates. I have only 2 skyshards left.
Just find abandoned campaign (like EU PC Spell Breaker) and do your PvE. You still can be ganked, yes, but it is not frequent occasion.
White wabbit wrote: »Just use a dead campaign
So you don't want to play part of the game but you want what's in it?
Fine. I'll take a raid instance with no mobs and just loot piñatas everywhere.
But seriously, no. Cyrodiil is for PVP, and everywhere else is PVE. Let's keep it that way. If you're not confident collecting them yourself, join up with a group and just try to go around the main areas. There's usually lots of fighting along the bridges, at milegates, and around keeps (obviously).
It's very rare you'll find a PVPer in a delve, and if you do, try to ignore them. Chances are they will see your rank and not even bother, depending on who they are. People like me would leave you alone. We're not all savages.
I had a lot of fun adventuring Cyrodiil for the first time. I died so much - even to guards. You take the PVP out of Cyrodiil and I assure you it will be boring as hell. It's the thrill of knowing enemies are around that makes it all the fun.
So you don't want to play part of the game but you want what's in it?
Fine. I'll take a raid instance with no mobs and just loot piñatas everywhere.
This is hypocrisy. The PvE players in Cyrodiil still have to do PvE content. Quests, bosses, anchors etc. There will be no piñatas in pure PvE campaign.
probablyafk wrote: »I was a bit peeved to see Cave Dweller achieve required me to go into Cyrodil. I don't enjoy PvP and ping at 300+ ms the whole time so, you know. Gank city.
rager82b14_ESO wrote: »I agree with you. When I did do pvp. I find no enjoyment having pve players just die because they are farming shards. It did nothing for my enjoyment.
Pvpers who want pvers to die for the shards are just being selfish. No good reason at all for shards to be in this pvp zone. You are not going to change a person mind by having force pvp for skill points.
It makes zero senses from a game design point of view for this to be allowed.
rager82b14_ESO wrote: »I agree with you. When I did do pvp. I find no enjoyment having pve players just die because they are farming shards. It did nothing for my enjoyment.
Pvpers who want pvers to die for the shards are just being selfish. No good reason at all for shards to be in this pvp zone. You are not going to change a person mind by having force pvp for skill points.
It makes zero senses from a game design point of view for this to be allowed.
rager82b14_ESO wrote: »I agree with you. When I did do pvp. I find no enjoyment having pve players just die because they are farming shards. It did nothing for my enjoyment.
Pvpers who want pvers to die for the shards are just being selfish. No good reason at all for shards to be in this pvp zone. You are not going to change a person mind by having force pvp for skill points.
It makes zero senses from a game design point of view for this to be allowed.
rager82b14_ESO wrote: »I agree with you. When I did do pvp. I find no enjoyment having pve players just die because they are farming shards. It did nothing for my enjoyment.
Pvpers who want pvers to die for the shards are just being selfish. No good reason at all for shards to be in this pvp zone. You are not going to change a person mind by having force pvp for skill points.
It makes zero senses from a game design point of view for this to be allowed.
Keep in mind man, that on the flipside, a lot of stuff we need is locked behind PVE. There's not enough skyshards and lorebooks in Cyrodiil to live on. We also need to farm Undaunted for monster sets and passives. We need to farm zones and dungeons for gear.
A PVPer will no doubt spend, at the very least, 50% of their time in PVE, if not more. I've noticed most of the people on my friends list spending less time in Cyro since One Tamriel dropped, because they are doing pledges and farming gear.
Have you seen the crap gear we get from PVP? It's got nothing on PVE stuff.
So just like you find no enjoyment in a PVP enabled zone, we find no enjoyment outside a PVP enabled zone. I think ZOS want people to experience both sides, so let's just roll with it.
If I could have skipped PVP I probably wouldn't have tried it and discovered I liked it so much.