Dungeon difficulty scale is confusing

  • UrQuan
    UrQuan
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    SolarCat02 wrote: »
    UrQuan wrote: »
    SolarCat02 wrote: »
    Danksta wrote: »
    SolarCat02 wrote: »
    Danksta wrote: »
    So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.

    This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.

    Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.

    There needs to be a clear progression for difficulty, people have no idea what they can actually finish.

    Tell that to the guys that have beaten vMA with less than 300 CPs.

    And those guys are your average player? Exactly.

    "Those guys" have just as much right to play the game as you do.

    I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)

    You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.

    You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.

    Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.

    It's tough for a tank to carry a group with low DPS, so I don't think that is the OP's problem. My low level sap tank can give an edge to groups who need some help with dps but carrying groups with terrible dps is not feasible, so I wouldn't blame the OP for this either.

    I do believe Elden Hollow II is a very bad example for low dps though. The only people I have seen finish this final boss in less than ten minutes are veteran trials build dps, and only without a tank.

    I personally think her damage shield should be tweaked. It is not a difficult fight at all! I have played with people who have been surfing the Internet or answering the door or watching a movie while fighting her, it's really stupid. It's just a boring and tedious fight, and I think that's bad design, rather than a good challenge.
    Wait... Now I'm confused between the 2 versions of the dungeon (this regularly happens to me with several of the dungeons). Isn't it vet Elden Hollow 1 that has the final boss with the damage shield? I didn't think there was a damage shield in EH2, just heals.

    Either way, I've done the final boss fight on hard mode in under 10 minutes several times with a traditional group (1 tank, 1 healer, 2 DPS) and without vet trials build DPS (sometimes I've been one of the DPS, and I'm definitely not a vet trials build DPS). But I'm not exactly talking about PUGs here either. I'm talking about groups of friends and guildies who are all pretty experienced with vet dungeons.

    I meant 1, not 2,sorry! I edited to prevent my confusion from passing on to others. Still adjusting to the whole I/II thing and talking veteran I sometimes automatically add the two. :D
    lol you and me both... I'm starting to wonder if I'll ever get used to it.
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  • WalksonGraves
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    Danksta wrote: »
    SolarCat02 wrote: »
    Danksta wrote: »
    So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.

    This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.

    Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.

    There needs to be a clear progression for difficulty, people have no idea what they can actually finish.

    Tell that to the guys that have beaten vMA with less than 300 CPs.

    And those guys are your average player? Exactly.

    "Those guys" have just as much right to play the game as you do.

    I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)

    You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.

    You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.

    Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.

    You realize as a tank if the dps can't burn the boss with regular warhorns there is nothing much I can do. The dps and heals aren't dying, nice try shifting the blame though. Feeling guilty about poor dps?

    So you can do like 90% of the dungeons? Because only a few of them have a dps race in them. Some of them might take awhile but are doable it doesnt matter what your dps is.

    I get it, you are in a hurry. But if the dps and the healer aint dying, the only reason your bailing is because your in a hurry, not because the dungeon wont get done.

    I can do 100% of dungeons because there are no dps races that can't be handled by 2 dps. If it takes 5 min to get 20% that means I have to tank the boss another 20 minutes, do you understand how mind numbing that is?
  • Jimbullbee85
    Jimbullbee85
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    Danksta wrote: »
    SolarCat02 wrote: »
    Danksta wrote: »
    So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.

    This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.

    Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.

    There needs to be a clear progression for difficulty, people have no idea what they can actually finish.

    Tell that to the guys that have beaten vMA with less than 300 CPs.

    And those guys are your average player? Exactly.

    "Those guys" have just as much right to play the game as you do.

    I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)

    You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.

    You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.

    Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.

    You realize as a tank if the dps can't burn the boss with regular warhorns there is nothing much I can do. The dps and heals aren't dying, nice try shifting the blame though. Feeling guilty about poor dps?

    So you can do like 90% of the dungeons? Because only a few of them have a dps race in them. Some of them might take awhile but are doable it doesnt matter what your dps is.

    I get it, you are in a hurry. But if the dps and the healer aint dying, the only reason your bailing is because your in a hurry, not because the dungeon wont get done.

    Totally disagree. Especially when it comes to Eldon hollow 1. I've farmed in there loads recently on my healer with varying results, but no matter what the group, getting to the final boss is a doddle. The variation in my experience is with final boss. With a pair of dps champ 500+ she goes down in ten mins or less but that time goes up and up the lower the level of the dps players. Our group gave up once after seeing that although no one was dying (cos im a boss of a healer) she was only 5% down on health after half an hour with me, the healer, doing most of the damage. Patience is one thing but no one wants to spend an hour of their gaming time trying to kill a mediocre boss after trudging through the whole dungeon.
    Edited by Jimbullbee85 on November 1, 2016 7:39PM
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  • AlnilamE
    AlnilamE
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    AlnilamE wrote: »
    So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.

    This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.

    Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.

    There needs to be a clear progression for difficulty, people have no idea what they can actually finish.

    Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
    Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.

    ROFL!!!
    Yesterday I took my NB Healer to a random dungeon and both my DPS had bows. Never finished Blessed Crucible that quickly.
    People really need to get out of these boxes they put themselves in.

    An exception proves nothing :smiley:

    I know many exceptions though. I have a Templar tank, I can heal on my sorc, I have friends who have DK healers (DKs are pretty good healers, btw), Templars who rock at DPS and Nighblades who tank. If you know the strengths of each class for each role, you can do anything. :-)
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  • SquareSausage
    SquareSausage
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    Vet elden hollow 1 last boss is a nightmare with low DPS.
    The shield is up over 95% of the time.
    People go into that dungeon then leave on her so often as they are unaware of what is going on and that there is only a small window of opportunity to actually do damage to her. It seemed that the lower health she was the more frequent this opportunity became.
    Its a long boring fight. Just got to do it.
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  • N2woR
    N2woR
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    As a low cp player of 220, I actually agree with most of the comments made here. Personally Vet dungeons should be left alone til normal dungeons become a breeze, I'll be honest I've only ever run 2 vet dungeons myself and relised I was way out of my depth in them. 1 was with guild mates in which they carried me threw out, i knew that through the whole run. Then 2nd was in a pug on Volenfell, everything up to the guardians was an ease. I was the highest cp in the group, the bosses took longer to take down but going into the last boss I had no worries that the group would cope with its mechanics. Anyway, 3 deaths later I was booted from the group as all 3 blamed me for not taunting all the bosses. I couldn't get it through to them that one stayed with me and the other can just be kited at the top of the map with ease while the other 2 can take down the heal.

    Long story short, the jump from normal to Vet is huge on a new end content player. Nothing is explained from the moment you finish the last mission other than Caldwell and when you do find your feet the content doesn't change up til vet dungeons and proper end game content. ESO is run on cruise control where mechicanics just dont exist! At low cp, the loot at the end makes the struggle the higher cp goes through on the run worth it to them. Hence why you see low cp players in vet dungeons, it's not to learn the mechicanics or to even step up Sololy for a more challenging experience but to get what's at the end. I bet a huge % of these players know there being carried and are happy to let that happen, everything else about the run doesn't matter to them

    On the flip, I won't enter harder content because of the views shown on this thread. Players get salty very quick since one tam dropped, I wouldn't call it elitism just arrogance. Yes low cp players using 1 bar light attacking stuff are light years behind you but not all low cp players enter blindly into stuff like that, there (I place myself here) just out gunned and not quite up to scratch with certain things. Remembering mechicanics of bosses aside (and even if the low cp player has the mechicanics down to a tee), it's the gear high cp players have from running these dungeons that set them apart sometimes. Gear low cpers will get with time and unfortunately patience from the higher ranks
    Edited by N2woR on November 1, 2016 9:34PM
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  • Asardes
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    Danksta wrote: »
    So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.

    This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.

    Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.

    There needs to be a clear progression for difficulty, people have no idea what they can actually finish.

    Tell that to the guys that have beaten vMA with less than 300 CPs.

    Saw a guy with ~360CP and Flawless Conquerer. Spotted in VCoS. He totally rekt that spider ;)
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  • keoma01
    keoma01
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    Cp is linked to account. that max cp dd can be a 3 hours old character with untrained skills.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Cp 210. I have done quite a few vet dungeons but CoA 2 is nearly impossible for me. I dont know if something changed between pre-one tam and present but that vet dungeon is crazy hard and its the one dungeon I need for a valkyn skoria mask.-_-

    My issue isnt even my skill or mechanics because I'm capable of out dpsing high CP than me who have no idea wha weaving or animation cancelling is...or who stand in red...or cant block...or interrupt...anyway, its a gear issue at this point.
  • Drummerx04
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    SolarCat02 wrote: »

    It's tough for a tank to carry a group with low DPS, so I don't think that is the OP's problem. My low level sap tank can give an edge to groups who need some help with dps but carrying groups with terrible dps is not feasible, so I wouldn't blame the OP for this either.

    I do believe Elden Hollow I is a very bad example for low dps though. The only people I have seen finish this final boss in less than ten minutes are veteran trials build dps, and only without a tank.

    I personally think her damage shield should be tweaked. It is not a difficult fight at all! I have played with people who have been surfing the Internet or answering the door or watching a movie while fighting her, it's really stupid. It's just a boring and tedious fight, and I think that's bad design, rather than a good challenge.

    I've done this fight in < 4 minutes with another moderate vet trials dps (each of us pulls ~25k unbuffed) with a full time buff healer and pure tank. I think your idea of a vet trials dps may be a little low.

    While not particularly interesting at a surface level, it is a very good fight to practice a rotation over a longer period of time and that makes it pretty fun for me. It's a chance to see how much punishment I can really dish out if things go well.

    Interesting side note: The boss absorbed around 1.2 million damage from my attacks with her shields, so I do agree that they were a bit over tweaked (I haven't tried since they supposedly nerfed her shields in a patch), but you know... "hard" mode.
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  • Flameheart
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    Asardes wrote: »
    Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
    Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.

    Actually all you wrote at the end is plain wrong, bar some of the bow part, since some players do indeed spam bow attacks. Most stamina DDs will use a bow on the back bar for endless hail and poison injection, even doing light attacks in between to activate the passive.

    As for:
    - non DK tanks: all classes can tank even the hardest content, if they know their build and the content
    - non Templar healers: actually some of the best dungeon runs I've had were with a friend that has a mage blade healer, and who rekt bosses with a vengeance, while healing the rest of the group just from siphoned damage
    - low CP is a problem just in the 10-100 range from my experience because progress is very fast, people don't have time to learn and/or upgrade the gear. But I won't ever kick a CP200 guy from a group based just on his CP. Only if he sucks.

    I would only kick players from groups if they are not fulfilling their designated role, regardless of CP. If a tank doesn't tank, a DD doesn't have DPS or a healer that doesn't heal.

    I have to agree here. It's not that easy to seperate the bad apples from the good ones and I really thought those "only templars are healers" and other stuff left the game meanwhile and made room for common knowledge.

    The only issue with non templar healers is stamina support and even that you might evade now when using proper monster sets and a masterstaff or a templar DD. Btw I ran vet hard mode pledges with my stamina NB and without the 5-set-bonus from the Ophidian set (because I wear Kragh now) and can do that just fine with just pots. In many cases the 5-set-ophidian-bonus won't help anyways if there are no adds to kill.

    In addition I fixed the thread title:

    "Dungeon difficulty scale is not confusing but a reasonable amount of people do not scale to even mediocre dungeon difficulty"

    The problem is not the game, the problem sits in front of a PC or gaming console and the issue is - in case of the TO - RNG.

    I often run PUGs and my experience was from darkest shadows to brightest light. I experienced awesome groups who did speed run after speed run and no death run after no death run. Then I experienced average groups where everything was running smooth and effective at least and I experienced the following (a lot btw):

    1) Healers, especially templar healers (and even 300 CP+), who don't know Warhorn, Elemental Drain, Siphon Soul, bubbles. Even Repentance and spears are missing sometimes (although most templar healers seem to think there are only stamina dds in this game). Healing is ok, but even more important is buffing. To their defence, they might have had bad groups with low dps and so they switched buff skills by dps skills....but at least after the first boss you should know if support makes sense, because the dps was fine.

    2) Tanks who spot even bosses with the range spot from the undaunted skill line, which means no debuffing and resistance decrease. A good tank is even able to control his ressources in that way that he might pop a bubble here and there. Having warhorn slotted and keeping up a warhorn rota with the healer is a meta even for 4-men-instances.

    3) but all the just mentioned, does not help at all if there are guys in this game who do not know to do damage, but think they are DDs. I see people (300 CPs+) who think playing in my impenetrable heavy armor PvP suit is fine for PvE (the other DD will do it and carry me), I see the just mentioned standing at the netch boss in DC2 with a twohanded weapon equipped, I see people who use skills no DD with a brain would ever use for dps, I see people who think doing medium and light staff attacks should be enough (the other DD will do it and carry me), I see people who think healers are able to heal oneshots in this game. I see people who don't know what the right mouse button is for and that it might be a good idea even as a DD or a healer to use it sometimes. I see people with true bowbuilds, standing at 28m, doing their below average dps, outside of every healing circle or combat prayer boost, pulling all adds apart or are the reason for special scripted boss attacks (endboss Tempest Island anyone ?). Sadly there are tons of DDs out there who group up with the DD group symbol and have no clue. My guess is that just 25% of all so called DDs get the job done in an average or above measure.

    Whole ESO is dps centered, in trials as ever and in vet hardmode pledges too, where the last bosses have 5m+ and even 7m+ health and do sometimes annoying oneshot mechanics. Besides their main roles tanks and healers are buff totems for the DDs.

    More dps, shorter fights, less mechanics and scripted one shot attacks, less chances to die, more chances to complete.

    That's it with ESO, that's the whole secret.


    Edited by Flameheart on November 2, 2016 12:03PM
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  • Apokalypt
    Apokalypt
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    CultOfMMO wrote: »
    @WalksonGraves I thought this was just another rant post and i was in agreement with you up till you suggested a "solution"

    I'm sorry to break it to you but you're probably among those players you claim to be bad if you think 300+ is a sensible restriction and that it will solve the problem. Clearly you thought you were worthless before having 300 cp. Plenty of people out there have done impressive feats prior to 300 cp. As many people pointed out, its a skill/gear/rotation problem, and that makes it near impossible to solve.

    Like me.
    I just recently hit 300 cp and did my first Vet AA and Hell Ra as tank.
    vAA was easy, I never died, v Hell Ra I died 2 times at the endboss (I let my block finger go too early...).
    So, the first two Veteran trials that I did as tank at cp 300 were already a success (with leaderboards).
    And I have done normal Trials maybe 3 times each one before....

    As you say, that has nothing to do with cp, but with gear, dedication, attention (to what people say, what happens on the screen) etc.

  • Asardes
    Asardes
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    Cp 210. I have done quite a few vet dungeons but CoA 2 is nearly impossible for me. I dont know if something changed between pre-one tam and present but that vet dungeon is crazy hard and its the one dungeon I need for a valkyn skoria mask.-_-

    That's how the dungeon has been throughout most of its existence. It has been nerfed to the ground in DB patch, and simply restored in One Tamriel as veteran version. The nerfed version is the current normal one, but that drops no helmets.

    What boss exactly do you have problems with? Only Skoria? Because most groups fail either at Fire Maw or Ash Titan.

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    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Flameheart
    Flameheart
    ✭✭✭✭✭
    Cp 210. I have done quite a few vet dungeons but CoA 2 is nearly impossible for me. I dont know if something changed between pre-one tam and present but that vet dungeon is crazy hard and its the one dungeon I need for a valkyn skoria mask.-_-

    My issue isnt even my skill or mechanics because I'm capable of out dpsing high CP than me who have no idea wha weaving or animation cancelling is...or who stand in red...or cant block...or interrupt...anyway, its a gear issue at this point.

    Most bosses in the vet versions of the old vet instances have recieved a health increase, especially the end-/mainbosses. In the old vet version you were able to down Valkyn on the first platform in an awesome group, the usual was second platform. Now I rate the first platform as almost impossible, now awesome groups achieve the kill on the second platform and the usual on the third. I had groups where we stood even on the rocks for the last 10% (didn't watch a lava splash though, but maybe it lasts a while til he does that special attack).

    So yes, VS is some sort of dps test again (and I love it btw, the former nerfed version was just laughable). Your issue might be that usually 2 DDs are needed and not just one who knows the job while the other is a dead loss.

    The former bosses have increased health too, but it's still possible to burn down the first one by standing in one spot and just dps while the healer just circleheals the whole ***. You are able to do the Ash Titan at least so fast to prevent a reasonable amount of mechanics (fire waves, meteor impacts from above) and if not, hey it's not new. I think the fire waves and the impacts from above even do less damage as before. In the meteor phase he does a red circle around each player (unavoidable damage, must be healed, a Mutagen or Rapid Regen should already almost do the job) which moves with you and additional impacts from above. You need to move and avoid the impacts from above and you need to avoid crossing another player, that's all. You won't get away at the two twin bosses without any storm atronach spawns, but if the tank grabs them, you should be able to kill the boss. Usually the first atronach spawns will die in AoE after a while anyways.

    Edited by Flameheart on November 2, 2016 12:01PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.

    This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.

    Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.

    There needs to be a clear progression for difficulty, people have no idea what they can actually finish.

    I'm not sure which platform you play on or server, but just because you seem to have difficulty doesn't mean everything should be changed.

    I play on PC EU and almost exclusively PUG the pledges everyday, its very rare that I come across a group with people unable to complete the content, with the exception of the harder new dungeons. So in my experience whilst some people are worse than others, it's not really as bad as you make out, at least on the PC EU.
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