WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
VinyParsley2016 wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.
VinyParsley2016 wrote: »Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.
VinyParsley2016 wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.
WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
VinyParsley2016 wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.
ROFL!!!
Yesterday I took my NB Healer to a random dungeon and both my DPS had bows. Never finished Blessed Crucible that quickly.
People really need to get out of these boxes they put themselves in.
WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Well, the thing is, people need to start somewhere. You can't learn a vet dungeon without running it, and if every time they try to run a vet dungeon the group falls apart because some people expect a vet dungeon to be finished in 15 minutes, it's not going to happen and you will just keep encountering people like that.
WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
CaptainVenom wrote: »Well, the thing is, people need to start somewhere. You can't learn a vet dungeon without running it, and if every time they try to run a vet dungeon the group falls apart because some people expect a vet dungeon to be finished in 15 minutes, it's not going to happen and you will just keep encountering people like that.
Couldn't agree more. However, since we have the old vet as II, some low level or somewhat newbie people could try normal mode first. Monsters are easier to kill, but the dungeon itself is pretty much the same. If I was a lvl45~CP159, I wouldn't try vet mode for two reasons: hard for ppl with gear lower than 160 AND Epic (purple) and monster helms and shoulders wouldn't be 160.
So I also agree with @WalksonGraves. Zenimax could make Veteran Dungeons for 160CP+ only, since there is no point in doing vet before said CP and dropped sets are still available, only in Superior (blue) quality. Let's be honest: it's easy to get to CP160.
WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
CaptainVenom wrote: »Well, the thing is, people need to start somewhere. You can't learn a vet dungeon without running it, and if every time they try to run a vet dungeon the group falls apart because some people expect a vet dungeon to be finished in 15 minutes, it's not going to happen and you will just keep encountering people like that.
Couldn't agree more. However, since we have the old vet as II, some low level or somewhat newbie people could try normal mode first. Monsters are easier to kill, but the dungeon itself is pretty much the same. If I was a lvl45~CP159, I wouldn't try vet mode for two reasons: hard for ppl with gear lower than 160 AND Epic (purple) and monster helms and shoulders wouldn't be 160.
So I also agree with @WalksonGraves. Zenimax could make Veteran Dungeons for 160CP+ only, since there is no point in doing vet before said CP and dropped sets are still available, only in Superior (blue) quality. Let's be honest: it's easy to get to CP160.
Yea, because saving keys isn't a thing...
WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
Wait... Now I'm confused between the 2 versions of the dungeon (this regularly happens to me with several of the dungeons). Isn't it vet Elden Hollow 1 that has the final boss with the damage shield? I didn't think there was a damage shield in EH2, just heals.SolarCat02 wrote: »WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
It's tough for a tank to carry a group with low DPS, so I don't think that is the OP's problem. My low level sap tank can give an edge to groups who need some help with dps but carrying groups with terrible dps is not feasible, so I wouldn't blame the OP for this either.
I do believe Elden Hollow II is a very bad example for low dps though. The only people I have seen finish this final boss in less than ten minutes are veteran trials build dps, and only without a tank.
I personally think her damage shield should be tweaked. It is not a difficult fight at all! I have played with people who have been surfing the Internet or answering the door or watching a movie while fighting her, it's really stupid. It's just a boring and tedious fight, and I think that's bad design, rather than a good challenge.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
WalksonGraves wrote: »WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
You realize as a tank if the dps can't burn the boss with regular warhorns there is nothing much I can do. The dps and heals aren't dying, nice try shifting the blame though. Feeling guilty about poor dps?
Wait... Now I'm confused between the 2 versions of the dungeon (this regularly happens to me with several of the dungeons). Isn't it vet Elden Hollow 1 that has the final boss with the damage shield? I didn't think there was a damage shield in EH2, just heals.SolarCat02 wrote: »WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
It's tough for a tank to carry a group with low DPS, so I don't think that is the OP's problem. My low level sap tank can give an edge to groups who need some help with dps but carrying groups with terrible dps is not feasible, so I wouldn't blame the OP for this either.
I do believe Elden Hollow II is a very bad example for low dps though. The only people I have seen finish this final boss in less than ten minutes are veteran trials build dps, and only without a tank.
I personally think her damage shield should be tweaked. It is not a difficult fight at all! I have played with people who have been surfing the Internet or answering the door or watching a movie while fighting her, it's really stupid. It's just a boring and tedious fight, and I think that's bad design, rather than a good challenge.
Either way, I've done the final boss fight on hard mode in under 10 minutes several times with a traditional group (1 tank, 1 healer, 2 DPS) and without vet trials build DPS (sometimes I've been one of the DPS, and I'm definitely not a vet trials build DPS). But I'm not exactly talking about PUGs here either. I'm talking about groups of friends and guildies who are all pretty experienced with vet dungeons.