lol you and me both... I'm starting to wonder if I'll ever get used to it.SolarCat02 wrote: »Wait... Now I'm confused between the 2 versions of the dungeon (this regularly happens to me with several of the dungeons). Isn't it vet Elden Hollow 1 that has the final boss with the damage shield? I didn't think there was a damage shield in EH2, just heals.SolarCat02 wrote: »WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
It's tough for a tank to carry a group with low DPS, so I don't think that is the OP's problem. My low level sap tank can give an edge to groups who need some help with dps but carrying groups with terrible dps is not feasible, so I wouldn't blame the OP for this either.
I do believe Elden Hollow II is a very bad example for low dps though. The only people I have seen finish this final boss in less than ten minutes are veteran trials build dps, and only without a tank.
I personally think her damage shield should be tweaked. It is not a difficult fight at all! I have played with people who have been surfing the Internet or answering the door or watching a movie while fighting her, it's really stupid. It's just a boring and tedious fight, and I think that's bad design, rather than a good challenge.
Either way, I've done the final boss fight on hard mode in under 10 minutes several times with a traditional group (1 tank, 1 healer, 2 DPS) and without vet trials build DPS (sometimes I've been one of the DPS, and I'm definitely not a vet trials build DPS). But I'm not exactly talking about PUGs here either. I'm talking about groups of friends and guildies who are all pretty experienced with vet dungeons.
I meant 1, not 2,sorry! I edited to prevent my confusion from passing on to others. Still adjusting to the whole I/II thing and talking veteran I sometimes automatically add the two.
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vyndral13preub18_ESO wrote: »WalksonGraves wrote: »WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
You realize as a tank if the dps can't burn the boss with regular warhorns there is nothing much I can do. The dps and heals aren't dying, nice try shifting the blame though. Feeling guilty about poor dps?
So you can do like 90% of the dungeons? Because only a few of them have a dps race in them. Some of them might take awhile but are doable it doesnt matter what your dps is.
I get it, you are in a hurry. But if the dps and the healer aint dying, the only reason your bailing is because your in a hurry, not because the dungeon wont get done.
vyndral13preub18_ESO wrote: »WalksonGraves wrote: »WalksonGraves wrote: »SolarCat02 wrote: »WalksonGraves wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
And those guys are your average player? Exactly.
"Those guys" have just as much right to play the game as you do.
I have run veteran dungeons with low CP players with no problems, and I have had headache runs with high CP players. (My favorite was the CP501 who kept blaming me as healer for the fact he kept dying in vWGT at the Planar Inhibitor. I am sorry, but if you want to melee the boss during blue phase I don't think anyone can possibly help you with that.)
You missed my point. The fact that one person has done something doesn't mean everyone can do it. Your example was an outlier, you might as well say since someone solo'd wgt that anyone can do it.
You know what's not an outlier? The max CP player that doesn't have a clue about their role or class.
Besides, I PUG quite a bit and usually have no problems while you seem to have more than your share of issues with them. Maybe it's time to look in the mirror when assigning blame to why your groups can't complete a dungeon.
You realize as a tank if the dps can't burn the boss with regular warhorns there is nothing much I can do. The dps and heals aren't dying, nice try shifting the blame though. Feeling guilty about poor dps?
So you can do like 90% of the dungeons? Because only a few of them have a dps race in them. Some of them might take awhile but are doable it doesnt matter what your dps is.
I get it, you are in a hurry. But if the dps and the healer aint dying, the only reason your bailing is because your in a hurry, not because the dungeon wont get done.
VinyParsley2016 wrote: »VinyParsley2016 wrote: »WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.
ROFL!!!
Yesterday I took my NB Healer to a random dungeon and both my DPS had bows. Never finished Blessed Crucible that quickly.
People really need to get out of these boxes they put themselves in.
An exception proves nothing
WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.
Tell that to the guys that have beaten vMA with less than 300 CPs.
SolarCat02 wrote: »
It's tough for a tank to carry a group with low DPS, so I don't think that is the OP's problem. My low level sap tank can give an edge to groups who need some help with dps but carrying groups with terrible dps is not feasible, so I wouldn't blame the OP for this either.
I do believe Elden Hollow I is a very bad example for low dps though. The only people I have seen finish this final boss in less than ten minutes are veteran trials build dps, and only without a tank.
I personally think her damage shield should be tweaked. It is not a difficult fight at all! I have played with people who have been surfing the Internet or answering the door or watching a movie while fighting her, it's really stupid. It's just a boring and tedious fight, and I think that's bad design, rather than a good challenge.
VinyParsley2016 wrote: »Dont blame anyone. It is your fault. Why didnt u kick the guy at the beginning?
Next time, at the beginning, kick the lowest cp guy, kick the the bow dps, kick the non-Templar healer, kick the non-DK tank. If you do that, I guarantee you will find all dungeons are pretty easy.
Actually all you wrote at the end is plain wrong, bar some of the bow part, since some players do indeed spam bow attacks. Most stamina DDs will use a bow on the back bar for endless hail and poison injection, even doing light attacks in between to activate the passive.
As for:
- non DK tanks: all classes can tank even the hardest content, if they know their build and the content
- non Templar healers: actually some of the best dungeon runs I've had were with a friend that has a mage blade healer, and who rekt bosses with a vengeance, while healing the rest of the group just from siphoned damage
- low CP is a problem just in the 10-100 range from my experience because progress is very fast, people don't have time to learn and/or upgrade the gear. But I won't ever kick a CP200 guy from a group based just on his CP. Only if he sucks.
I would only kick players from groups if they are not fulfilling their designated role, regardless of CP. If a tank doesn't tank, a DD doesn't have DPS or a healer that doesn't heal.
@WalksonGraves I thought this was just another rant post and i was in agreement with you up till you suggested a "solution"
I'm sorry to break it to you but you're probably among those players you claim to be bad if you think 300+ is a sensible restriction and that it will solve the problem. Clearly you thought you were worthless before having 300 cp. Plenty of people out there have done impressive feats prior to 300 cp. As many people pointed out, its a skill/gear/rotation problem, and that makes it near impossible to solve.
subtlezeroub17_ESO wrote: »Cp 210. I have done quite a few vet dungeons but CoA 2 is nearly impossible for me. I dont know if something changed between pre-one tam and present but that vet dungeon is crazy hard and its the one dungeon I need for a valkyn skoria mask.-_-
subtlezeroub17_ESO wrote: »Cp 210. I have done quite a few vet dungeons but CoA 2 is nearly impossible for me. I dont know if something changed between pre-one tam and present but that vet dungeon is crazy hard and its the one dungeon I need for a valkyn skoria mask.-_-
My issue isnt even my skill or mechanics because I'm capable of out dpsing high CP than me who have no idea wha weaving or animation cancelling is...or who stand in red...or cant block...or interrupt...anyway, its a gear issue at this point.
WalksonGraves wrote: »So I was running the vet dailies as a tank and even low level vet dungeons are apparently too hard for most people. I've had to ditch two groups in vet elden root because they took over 5 minutes to get the boss to 90% hp or they stand in aoe until they die.
This is random pugs that had at least 1 max cp dps, I can't tell you how that is even possible to be max cp and do less damage than a 3 hour old stam sorc. It's mind blowing that you can spend that much time getting to that level and avoid learning to play.
Stop letting low cp dps cue for Vet dungeons, seems like 300+ is the minimum and even that isn't enough if their build sucks.
There needs to be a clear progression for difficulty, people have no idea what they can actually finish.