Alright and does the three trait requirement have to be on let's say only the helmet, or can it be like scattered thoughout pieces of armor? Not sure if I worded the question correctly
Alright and does the three trait requirement have to be on let's say only the helmet, or can it be like scattered thoughout pieces of armor? Not sure if I worded the question correctly
Alright and does the three trait requirement have to be on let's say only the helmet, or can it be like scattered thoughout pieces of armor? Not sure if I worded the question correctly
Per each slot. So if you want to craft a set helmet you need to have three traits researched on the helmet.
Here a quote from the link I posted above:
"Another aspect of advanced crafting is the special set-bonus crafting benches. Traits affect your ability to craft the set-bonus gear, because you are required to have 2 (or more) traits learned on the specific item you want to craft. For instance if you want to make a Death's Wind style axe, you need to have unlocked 2 traits on the axes before you can craft it."
Hope that helps.
Has something changed in Crafting, that I was unaware of?
It used to be that for a 2-piece set (say Death's Wind) one needed to have researched 2 traits on a particular item.
So, lets say the item in question is an axe - as per you example.
The two traits researched were Sharpened and Precise.
This allowed the Crafter to craft Death's Wind axes with either the Sharpened or Precise trait only. They could not craft axes with any other trait, until they had researched and learnt it.
To my knowledge, this is still the case.