danielpatrickkeaneub17_ESO wrote: »No. I've spent millions of gold building a character that can play in PVP, standard PVE, dungeon PVE and dueling without changing any gear. You can too. It just takes time, practice and gold.
NewBlacksmurf wrote: »I disagree with this idea.
I believe the logical way to seperate PvP from PvE is by skills.
This means, the characters use the same skills as today but when entering PvP, the flip over to PvP skills or even better, the two bars are saved to PvP zoning but differ from PvE zones upon entering.
Rune_Relic wrote: »NewBlacksmurf wrote: »I disagree with this idea.
I believe the logical way to seperate PvP from PvE is by skills.
This means, the characters use the same skills as today but when entering PvP, the flip over to PvP skills or even better, the two bars are saved to PvP zoning but differ from PvE zones upon entering.
You mean like a PvP + PvE template for each character ?
Entering cyrodiil or IC switches to PvP temple.
All other areas activate the PvE template.
You can have identical PvE and PvP character templates and is the default.
I can go with that.
Nice.
/pats on shoulder
Sorry, but I share the same view as the others to date - it's a terrible idea. There is no justification whatsoever for giving you more character slots than me because you PvP and I don't. That's just going to divide the two communities even more, not bring them closer together.
The only thing wrong with the present setup is that ZOS should make greater distinctions between skill changes that are required for one playstyle rather than another and limit the changes accordingly, i.e. if a skill needs buffing or nerfing for PvP then don't apply that change to PvE, and vice versa.
You mean like a PvP + PvE template for each character ?
Entering cyrodiil or IC switches to PvP temple.
All other areas activate the PvE template.
You can have identical PvE and PvP character templates and is the default.
I can go with that.
Removes the I am gimped because I do both and hate respeccing all the time problem.

A proposal to keep PvP & PvE players both happy (well happier than currently)
Have a few character slots available for PvP characters only.
These characters are would be only allowed in PvP area's but would have the ability to change to any race or class for a small fee and have a large pool of skill points available after reaching level 50 on one character (either PvE or PvP) that can be assigned & reassigned (again for a small fee). Other skills such as mount training could also be maxed for the PvP characters if maxxed on any PvP or PvE character previously.
This would allow virtually any build of race & class for a minimal fee and would allow freedom to experiment and adjust builds easily.
Gear could be obtained in PvP areas or by PvE characters (which would still be leveled the conventional way).
This would also make it easier to separate the PvE & PvP skills and abilities as they could be designated by the PvE & PvP character slots.
andreasranasen wrote: »Clearly not any of u played Guild Wars 1. This was perfect for that game and great testing out new builds instead of grinding.