https://www.youtube.com/watch?v=3hjO3d234akAlexDaedric wrote: »It's most likely due to high level players not happy with the group they've been put with, or haven't been assigned a Dungeon they like, it's kind of annoying.
I think there should be more variables taken into consideration when applying the 15 minute wait time.
I get why they have it, but when you haven't even entered the dungeon, and after 30+ minutes of queuing, it's a kick in the teeth.
AlexDaedric wrote: »It's most likely due to high level players not happy with the group they've been put with, or haven't been assigned a Dungeon they like, it's kind of annoying.
I think there should be more variables taken into consideration when applying the 15 minute wait time.
I get why they have it, but when you haven't even entered the dungeon, and after 30+ minutes of queuing, it's a kick in the teeth.
I don't think a 15 minute wait should be there at all its just a thing trolls can and do abuse.
It's like they don't want people to do dungeons most of the time, I'm sure theres many like me who's favourite thing is doing them but are put off getting kicked before it starts etc. and being penalized for it.AlexDaedric wrote: »It's most likely due to high level players not happy with the group they've been put with, or haven't been assigned a Dungeon they like, it's kind of annoying.
I think there should be more variables taken into consideration when applying the 15 minute wait time.
I get why they have it, but when you haven't even entered the dungeon, and after 30+ minutes of queuing, it's a kick in the teeth.
I don't think a 15 minute wait should be there at all its just a thing trolls can and do abuse.
Yeah, if a group gets disbanded before it barely begins like you're video, there should be zero penalty.
It shouldn't be best to LFG if there's an in game groupfinder had enough of that crap in destiny the tool in this should just work and not have a 15 min penalty for being kicked.Sometimes the group is disbanded by the tool itself. Had a bug where the group disbanded itself and we found ourselves kicked out of the dungeon as we were fighting the last boss. One of them was a premade group and we queued for VCoS. We were fighting Velidreth and then ... poof, back to Mournhold. Other times it made a group of 5 people and one had to leave. So the tool is buggy. The disband is not necessarily the player's fault. Best LFG in zone or guild chat, form a group then queue.
bottleofsyrup wrote: »Can't disband a group created through the group finder. It's a bug that ZOS still hasn't fixed.
bottleofsyrup wrote: »Can't disband a group created through the group finder. It's a bug that ZOS still hasn't fixed.
bottleofsyrup wrote: »Can't disband a group created through the group finder. It's a bug that ZOS still hasn't fixed.
This. What's shown in the video is a bug, since it clearly says the group got disbanded. You can't disband a dungeon finder group even if you have the group lead. You can only vote kick people or leave.
Finished VICP and VWGT with a ~220CP DD. And CPs are fare more important for DD than healer. The veteran hard mode dungeons, with the exception of SotH ones are perfectly doable for groups that average 250-300 CP. If someone has more than that and can't manage, his problem is not lack of CP, but lack of skill.
Finished VICP and VWGT with a ~220CP DD. And CPs are fare more important for DD than healer. The veteran hard mode dungeons, with the exception of SotH ones are perfectly doable for groups that average 250-300 CP. If someone has more than that and can't manage, his problem is not lack of CP, but lack of skill.
Are the veteren hard mode dungeons you speak of the ones that unlock in group finder when hitting level 50 or something else?
I've been looking forward to hitting level 50 and doing these as the normal ones are getting too easy but by the sound of things I'm just gonna get kicked for not having enough cp.Finished VICP and VWGT with a ~220CP DD. And CPs are fare more important for DD than healer. The veteran hard mode dungeons, with the exception of SotH ones are perfectly doable for groups that average 250-300 CP. If someone has more than that and can't manage, his problem is not lack of CP, but lack of skill.
Are the veteren hard mode dungeons you speak of the ones that unlock in group finder when hitting level 50 or something else?
Veteran mode is indeed locked until you hit level 50. Different normal dungeons have varying minimum level requirements. You can queue for DLC ones at level 10, though queuing for normal ICP or VWGT is not advisable. Even on normal the mechanics are much more demanding than vanilla game dungeons.
bottleofsyrup wrote: »Can't disband a group created through the group finder. It's a bug that ZOS still hasn't fixed.
Being kicked etc. wouldn't bother me if I didn't have to wait 15 minutes I understand some high level guys might want to play with someone similar but penalizeing the one kicked... That baffles me.
Not a bug. Happened to me, I saw the group chat and they were voting me out because I was too low cp (270cp)
Too bad I'm an exp healer. I hope they had a good time waiting for another one.
Can't wait to be 300cp and considered "good enough." Just one of the reasons why I do what my signature says.
I've been looking forward to hitting level 50 and doing these as the normal ones are getting too easy but by the sound of things I'm just gonna get kicked for not having enough cp.Finished VICP and VWGT with a ~220CP DD. And CPs are fare more important for DD than healer. The veteran hard mode dungeons, with the exception of SotH ones are perfectly doable for groups that average 250-300 CP. If someone has more than that and can't manage, his problem is not lack of CP, but lack of skill.
Are the veteren hard mode dungeons you speak of the ones that unlock in group finder when hitting level 50 or something else?
Veteran mode is indeed locked until you hit level 50. Different normal dungeons have varying minimum level requirements. You can queue for DLC ones at level 10, though queuing for normal ICP or VWGT is not advisable. Even on normal the mechanics are much more demanding than vanilla game dungeons.