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Stats and skill description nonsense

  • daedalusAI
    daedalusAI
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    Oh look at all the newer players!

    It was in percentage form previously, they changed that a while back to flat numbers.

    With the massive increase in power since then, they had to change to a new flat value. They originally used both flat numbers and percentages, these flat numbers became the bases in which everytbing was calculated.

    With so many order of operations they simplified it.

    Each ability has a different formula to calculate damage, that's why the ambiguity .

    200 spell damage will increase a staff's heavy attack damage more than 200 spell damage will increase the damage of destructive reach.

    That's why, because nothing but the crit numbers are standard

    Simplified would mean the information I seek is presented to me at a single glance - like they did with crit percentage.

    Everything except crit percentage is a rating without any meaning and thus far from simplified.
  • Lava_Croft
    Lava_Croft
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    OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.
    Edited by Lava_Croft on October 30, 2016 12:11PM
  • Sleep
    Sleep
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    they should have renamed Spell/Weapon Damage to Spell/Weapon Power
  • daedalusAI
    daedalusAI
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    Lava_Croft wrote: »
    OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.

    I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.

    It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
    Edited by daedalusAI on October 31, 2016 11:16AM
  • Lava_Croft
    Lava_Croft
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    daedalusAI wrote: »
    Lava_Croft wrote: »
    OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.

    I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.

    It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
    There is clearly a lack of proper testers within ZOS.
  • daedalusAI
    daedalusAI
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    Lava_Croft wrote: »
    daedalusAI wrote: »
    Lava_Croft wrote: »
    OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.

    I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.

    It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
    There is clearly a lack of proper testers within ZOS.

    Had a look at https://jobs.zenimax.com/locations/view/7

    If you judge by the open positions ZOS doesn't need additional testers.
    Maybe the demand is hidden behind the general application.
    Or they themselves think they are doing a fine job testing.
    Edited by daedalusAI on October 31, 2016 12:09PM
  • Lava_Croft
    Lava_Croft
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    daedalusAI wrote: »
    Lava_Croft wrote: »
    daedalusAI wrote: »
    Lava_Croft wrote: »
    OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.

    I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.

    It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
    There is clearly a lack of proper testers within ZOS.

    Had a look at https://jobs.zenimax.com/locations/view/7

    If you judge by the open positions ZOS doesn't need additional testers.
    Maybe the demand is hidden behind the general application.
    Or they themselves think they are doing a fine job testing.
    You can hire as many Wrobels as you want, but that won't fix anything.
  • daedalusAI
    daedalusAI
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    Lava_Croft wrote: »
    daedalusAI wrote: »
    Lava_Croft wrote: »
    daedalusAI wrote: »
    Lava_Croft wrote: »
    OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.

    I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.

    It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
    There is clearly a lack of proper testers within ZOS.

    Had a look at https://jobs.zenimax.com/locations/view/7

    If you judge by the open positions ZOS doesn't need additional testers.
    Maybe the demand is hidden behind the general application.
    Or they themselves think they are doing a fine job testing.
    You can hire as many Wrobels as you want, but that won't fix anything.

    Sadly not.

    If I'm lucky I might stumble upon recent WW information and if and how stats are calculated into the transformation according to your bar used e.g. transforming from a 2h bar giving more than from a 1h+shield bar or something like that.

    The WW transformation tooltip is almost empty except showing me the dot damage I deal while being WW and resistances I get - and even that only as an obnoxious rating.
    Edited by daedalusAI on October 31, 2016 4:41PM
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