Waffennacht wrote: »Oh look at all the newer players!
It was in percentage form previously, they changed that a while back to flat numbers.
With the massive increase in power since then, they had to change to a new flat value. They originally used both flat numbers and percentages, these flat numbers became the bases in which everytbing was calculated.
With so many order of operations they simplified it.
Each ability has a different formula to calculate damage, that's why the ambiguity .
200 spell damage will increase a staff's heavy attack damage more than 200 spell damage will increase the damage of destructive reach.
That's why, because nothing but the crit numbers are standard
Lava_Croft wrote: »OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.
There is clearly a lack of proper testers within ZOS.daedalusAI wrote: »Lava_Croft wrote: »OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.
I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.
It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
Lava_Croft wrote: »There is clearly a lack of proper testers within ZOS.daedalusAI wrote: »Lava_Croft wrote: »OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.
I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.
It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
You can hire as many Wrobels as you want, but that won't fix anything.daedalusAI wrote: »Lava_Croft wrote: »There is clearly a lack of proper testers within ZOS.daedalusAI wrote: »Lava_Croft wrote: »OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.
I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.
It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
Had a look at https://jobs.zenimax.com/locations/view/7
If you judge by the open positions ZOS doesn't need additional testers.
Maybe the demand is hidden behind the general application.
Or they themselves think they are doing a fine job testing.
Lava_Croft wrote: »You can hire as many Wrobels as you want, but that won't fix anything.daedalusAI wrote: »Lava_Croft wrote: »There is clearly a lack of proper testers within ZOS.daedalusAI wrote: »Lava_Croft wrote: »OP: ESO has always had terribly inconsistent UI and tooltip design. Don't expect it to get much better anytime soon. ESO thrives on making things look much more complicated than they really are because the people designing it seem to be the epitome of inexperienced.
I already expect nothing from them after the 2.6.5 fiasco and the wrongly scaled damage in normal dungeons due to "only" increasing mob health.
It really seems gaming companies need a dedicated person who puts his finger in every wound he can find and questions every decision made from a levelheaded viewpoint - because as it stands there are so many things wrong with this game and no one seems to be bothered too much by it as long as the game runs somehow.
Had a look at https://jobs.zenimax.com/locations/view/7
If you judge by the open positions ZOS doesn't need additional testers.
Maybe the demand is hidden behind the general application.
Or they themselves think they are doing a fine job testing.