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Aoe taunt or nay

  • Doctordarkspawn
    Doctordarkspawn
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    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
  • Daraugh
    Daraugh
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    No explain why
    There's already roots and snares to deal with adds. Let the dps handle the adds and employ situational awareness. Otherwise everything is whacking one player and everyone else clusters around and whacks the mobs. Talk about boring. An aoe taunt would be the opposite of Zos being helpful to tanks, they're keeping them from being a one-button easy way out.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • UltimaJoe777
    UltimaJoe777
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    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
    Edited by UltimaJoe777 on October 29, 2016 7:47PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • UltimaJoe777
    UltimaJoe777
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    Daraugh wrote: »
    There's already roots and snares to deal with adds. Let the dps handle the adds and employ situational awareness. Otherwise everything is whacking one player and everyone else clusters around and whacks the mobs. Talk about boring. An aoe taunt would be the opposite of Zos being helpful to tanks, they're keeping them from being a one-button easy way out.

    I don't get why people see AoE Taunts this way. Using the Taunt is only the opening act... After using it they must use whatever else is at their disposal to survive the onslaught. People are only thinking about the AoE Taunt itself, not what comes next.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • newtinmpls
    newtinmpls
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    No explain why
    A good tank shouldnt need an aoe taunt.

    What that one said!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • idk
    idk
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    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
  • UltimaJoe777
    UltimaJoe777
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    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    A lot in this game is not needed, but exists anyway. Whether it's an ability or a set bonus proc as Alucardo suggested there really is no harm in adding it to the game. I mean really, what is there to lose at this point?

    As little of abilities and gear that deal with taunting as we have, adding this really cannot hurt. The numerous threads about it just make it obvious that it is wanted, needed or not.
    Edited by UltimaJoe777 on October 29, 2016 7:59PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.


    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
    Edited by Doctordarkspawn on October 29, 2016 8:02PM
  • idk
    idk
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    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
  • Doctordarkspawn
    Doctordarkspawn
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    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
    Edited by Doctordarkspawn on October 29, 2016 8:09PM
  • br0steen
    br0steen
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    Yes would live one.
    Add taunt mechanic to anti cavalry caltrops. Why not? Takes away from nothing, adds something interesting. Dismounts players, taunts ads. It could be pretty useful in Dragonstar. Sure every good tank doesn't feel like they need it, but it would benefit some build variety.

    I really don't see why anyone would be against it. It does have the potential to make tremorscale more silly than it already is in PvP. Easy fix to that? Make tremorscale proc off a successful taunt, not using a move with taunt.
  • idk
    idk
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    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.

    Cradle and Mazzatun still have their challenging features, especially for the more casually inclined.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.

    Cradle and Mazzatun still have their challenging features, especially for the more casually inclined.

    I agree. Would say that is one of the two 4 man dungeons that offers some of a challenge.
  • Dubhliam
    Dubhliam
    ✭✭✭✭✭
    No explain why
    Targeting in this game is awful

    Makes a skillful tank even more respected.
    >>>Detailed Justice System Concept thread<<<
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.

    I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.
  • DoccEff
    DoccEff
    ✭✭✭✭✭
    No explain why
    There are already ways to work around it, eg. talons as a DK to root the mobs. Pressing one button to get the aggro of a whole group would be op imo, and would make tanking 4-man-dungeons even easier than it already is.
    What could be done, is to give the weaker tank-classes like NB some more good tanking skills.
  • Liofa
    Liofa
    ✭✭✭✭✭
    ✭✭
    No explain why
    After all this AOE Taunt threads and all those explanations from both ZOS and experienced tank players , there still people who don't understand why most people don't want AOE taunt . I made my mind . Every thread related to AOE taunt , I will post this music video : Enjoy !

    https://www.youtube.com/watch?v=9IiHRSBAMwU
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Liofa wrote: »
    After all this AOE Taunt threads and all those explanations from both ZOS and experienced tank players , there still people who don't understand why most people don't want AOE taunt . I made my mind . Every thread related to AOE taunt , I will post this music video : Enjoy !

    https://www.youtube.com/watch?v=9IiHRSBAMwU

    "Most" people isn't all. As long as people DO want it, the threads won't stop it would seem.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.

    I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.

    @Doctordarkspawn

    I do not know what the heck you are talking about other than maybe trying to offer distraction. I doubt anyone should care what you are trying to say since it really lack relevance for, well anything, other than your lack of reading and comprehension skills.

    Good day, and fortunately, good by for the day.
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    I'm just curious why these threads get made every week.
  • WalksonGraves
    WalksonGraves
    ✭✭✭✭✭
    If your dps can't quickly burn down adds taunt aoe would be useful but if you have a stam sorc in the group adds won't live long enough to taunt.

    I don't get why Tormentor set exists if not to tease the possibility if aoe taunt, does anyone use shield charge to taunt?
    Edited by WalksonGraves on October 29, 2016 11:07PM
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    I'm just curious why these threads get made every week.

    Because people want it. At this point it's really just that.
  • Waseem
    Waseem
    ✭✭✭✭✭
    No explain why
    NO for AoE Taunt
    why?
    Because Damage Dealers and Healers must apply what they learned in wailing prison at level 2
    every player learned at wailing prison at level 2 to block a heavy attack
    when the monster charge attack for 5 freaking seconds and healer/DD did not block and died 1 shot the problem is not
    that tank did not taunt that mob out of 9 others, the problem is DD/healer is noob and needs to l2p and apply wailing prison lesson.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why

    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.

    I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.

    @Doctordarkspawn

    I do not know what the heck you are talking about other than maybe trying to offer distraction. I doubt anyone should care what you are trying to say since it really lack relevance for, well anything, other than your lack of reading and comprehension skills.

    Good day, and fortunately, good by for the day.

    Gonna attempt one more time to get through to you.

    When I originally commented it was clarification when you came into this thread going off on someone who hadn't considered trials. In reality they had, and you had just missed it. Then I asked about a view you brought into this view unbidden, mentioning 'light player pandering' and all sorts of other things that never had any bearing on the discussion exept briefly when I and another person got off topic, but it yielded some good discussion.

    You come in here inadvertantly derailing the discussion and retreading ground, you act condescending and constantly call me back to this thread when I dont need to see it. @Giles.floydub17_ESO , please stop mentioning me and bringing me back to this thread if your going to do your best to complain about how the casuals are ruining everything and promptly shutting your ears at the first sign of reality. I came here to say what I ment to say, had meaningfull discussion, and I tire of being brought back here for your passive agressive jabs.

    Goodnight, hopefully for the last time.
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    No explain why
    Didn't ZoS address this issue and state why they didn't want to add an area taunt? Something along the lines of they wanted tanks to prioritize targets and not just stand in a corner with everything hitting them, making dungeons feel boring and safe.

    Also one of the biggest issues I have as a tank is DPS not waiting the extra 1/2~1 second so I can do area attacks and round mobs up before they go all Leeroy Jenkins running ahead of me.

    And also.. Caltrops.
    love is love
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes would live one.
    Yes. Some ppl say no but I'd bet they'd be the first to use it if done and love it.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Yes. Some ppl say no but I'd bet they'd be the first to use it if done and love it.

    I wouldn't go so far as to say love but yes many of those saying no would no doubt find use for it, depending on HOW it gets implemented anyway.

    At this point I support Alucardo's idea. That is indeed the best way to implement it, say give a player that attacks an enemy a 20% chance to proc the AoE Taunt within 10 meters and give it a logical cooldown, and of course make it a 5pc set. Nobody cares about how easy or boring it may make things, because frankly so many are already bored of the game and how easy most of it is so it would change nothing in a generalized viewpoint. Make it happen, Zenimax!
    Edited by UltimaJoe777 on October 29, 2016 11:25PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.

    I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.

    @Doctordarkspawn

    I do not know what the heck you are talking about other than maybe trying to offer distraction. I doubt anyone should care what you are trying to say since it really lack relevance for, well anything, other than your lack of reading and comprehension skills.

    Good day, and fortunately, good by for the day.

    Gonna attempt one more time to get through to you.

    When I originally commented it was clarification when you came into this thread going off on someone who hadn't considered trials. In reality they had, and you had just missed it. Then I asked about a view you brought into this view unbidden, mentioning 'light player pandering' and all sorts of other things that never had any bearing on the discussion exept briefly when I and another person got off topic, but it yielded some good discussion.

    You come in here inadvertantly derailing the discussion and retreading ground, you act condescending and constantly call me back to this thread when I dont need to see it. @Giles.floydub17_ESO , please stop mentioning me and bringing me back to this thread if your going to do your best to complain about how the casuals are ruining everything and promptly shutting your ears at the first sign of reality. I came here to say what I ment to say, had meaningfull discussion, and I tire of being brought back here for your passive agressive jabs.

    Goodnight, hopefully for the last time.

    @Doctordarkspawn

    First, you really need to learn how to tag someone. You have yet to tag me with all your attempts.

    Second, non of what you say matters. An AoE taunt is still not needed and fortunately the devs will not be adding it any time soon.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.

    I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.

    As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.

    @UltimaJoe777

    Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.

    With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.

    Leaving out the fact I dont think he's arguing -for- an AOE taunt.

    ...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?

    I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.

    @Doctordarkspawn

    I do not know if you are on crazy pills or not.

    I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.

    I did read that post. Hence my disbelief.

    Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.

    To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.

    I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.

    Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.

    At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.

    I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.

    @Doctordarkspawn

    I do not know what the heck you are talking about other than maybe trying to offer distraction. I doubt anyone should care what you are trying to say since it really lack relevance for, well anything, other than your lack of reading and comprehension skills.

    Good day, and fortunately, good by for the day.

    Gonna attempt one more time to get through to you.

    When I originally commented it was clarification when you came into this thread going off on someone who hadn't considered trials. In reality they had, and you had just missed it. Then I asked about a view you brought into this view unbidden, mentioning 'light player pandering' and all sorts of other things that never had any bearing on the discussion exept briefly when I and another person got off topic, but it yielded some good discussion.

    You come in here inadvertantly derailing the discussion and retreading ground, you act condescending and constantly call me back to this thread when I dont need to see it. @Giles.floydub17_ESO , please stop mentioning me and bringing me back to this thread if your going to do your best to complain about how the casuals are ruining everything and promptly shutting your ears at the first sign of reality. I came here to say what I ment to say, had meaningfull discussion, and I tire of being brought back here for your passive agressive jabs.

    Goodnight, hopefully for the last time.

    @Doctordarkspawn

    First, you really need to learn how to tag someone. You have yet to tag me with all your attempts.

    Second, non of what you say matters. An AoE taunt is still not needed and fortunately the devs will not be adding it any time soon.

    To be fair, having a . in your name makes it difficult if not impossible to tag you @Giles.floydub17_ESO .

    See?
    Edited by UltimaJoe777 on October 30, 2016 1:04AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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