Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
There's already roots and snares to deal with adds. Let the dps handle the adds and employ situational awareness. Otherwise everything is whacking one player and everyone else clusters around and whacks the mobs. Talk about boring. An aoe taunt would be the opposite of Zos being helpful to tanks, they're keeping them from being a one-button easy way out.
UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.
At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
UltimaJoe777 wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.
At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
Cradle and Mazzatun still have their challenging features, especially for the more casually inclined.
Personofsecrets wrote: »Targeting in this game is awful
Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.
At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
https://www.youtube.com/watch?v=9IiHRSBAMwU After all this AOE Taunt threads and all those explanations from both ZOS and experienced tank players , there still people who don't understand why most people don't want AOE taunt . I made my mind . Every thread related to AOE taunt , I will post this music video : Enjoy !https://www.youtube.com/watch?v=9IiHRSBAMwU
Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.
At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.
Unsent.Soul wrote: »I'm just curious why these threads get made every week.
Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.
At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.
@Doctordarkspawn
I do not know what the heck you are talking about other than maybe trying to offer distraction. I doubt anyone should care what you are trying to say since it really lack relevance for, well anything, other than your lack of reading and comprehension skills.
Good day, and fortunately, good by for the day.
NewBlacksmurf wrote: »Yes. Some ppl say no but I'd bet they'd be the first to use it if done and love it.
Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.
At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.
@Doctordarkspawn
I do not know what the heck you are talking about other than maybe trying to offer distraction. I doubt anyone should care what you are trying to say since it really lack relevance for, well anything, other than your lack of reading and comprehension skills.
Good day, and fortunately, good by for the day.
Gonna attempt one more time to get through to you.
When I originally commented it was clarification when you came into this thread going off on someone who hadn't considered trials. In reality they had, and you had just missed it. Then I asked about a view you brought into this view unbidden, mentioning 'light player pandering' and all sorts of other things that never had any bearing on the discussion exept briefly when I and another person got off topic, but it yielded some good discussion.
You come in here inadvertantly derailing the discussion and retreading ground, you act condescending and constantly call me back to this thread when I dont need to see it. @Giles.floydub17_ESO , please stop mentioning me and bringing me back to this thread if your going to do your best to complain about how the casuals are ruining everything and promptly shutting your ears at the first sign of reality. I came here to say what I ment to say, had meaningfull discussion, and I tire of being brought back here for your passive agressive jabs.
Goodnight, hopefully for the last time.
Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »Giles.floydub17_ESO wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
@UltimaJoe777
This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.
Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.
The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
I believe he's more refering to veteran dungeons with the noteable exeptions of the DLC dungeons.
As it stands, Tanks are only needed where it would be damn near impossible to do the content without them. This does indeed tend to mean Vet Trials. However, that is pretty much the ONLY place they are TRULY necessary. They need more necessity is what I'm saying, be it Vet 4-mans as Doctordarkspawn mentioned or World Bosses, but Zenimax needs to come up with the means to provide that and they may or may not depending on how much they support Tanks. What I say about them not supporting them, I do hope I am wrong... However, only they can prove they support them.
@UltimaJoe777
Since the game launched many 4 man dungeons could be done without a tank, on most fights at least. Currently Zos is catering more to the lighter player do nothing is going to change. Vet trials is what have to work with.
With that, this has zero to do with the lack of need for an AoE taunt. Even if 4 man dungeons actually required a tank, the AoE taunt is still not needed.
Leaving out the fact I dont think he's arguing -for- an AOE taunt.
...You call Maw of Lorkhaj, Maelstrom Arena, and Shadows of the Hist catering to a lighter player? You call -that- casual pandering?
I'm sorry, what? Am I on crazy pills? The only content not made for the hardcore crowd on a vet level with this DLC cycle has been overland content, that's not even remotely true.
@Doctordarkspawn
I do not know if you are on crazy pills or not.
I do know you did not ready my full, short, post. I did say vet trials were all we have left. Ok, maybe a left out one or two dungeons. My bad.
I did read that post. Hence my disbelief.
Are you kidding me? Four dungeons, one of which is argueably easy but still a cut above the vanilla dungeons.
To say that ZOS has been pandering to casuals is so untrue a statement as to be hilarious. ZOS has been making content for skilled players this entire DLC cycle. Maelstrom, Maw, all dungeons released, have all been geared toward the elite with Maw being the hardest trial in the game.
I'm not saying take these away, but that's not casual pandering, quite the opposite. A full year of content made for hardcore players isn't casual pandering, and quite frankly I can only hope we get content for a year in turn at this rate.
Your replies are what is hilarious. Update 12 was completely for the casual player. vWGT and vICP were nerfed, and still nerfed leaving two 4 man dungeons left.
At that, Maw, yes maw, they created normal versions of all the trials to cater to the casual, though this design should have been in since the beginning. As I stated in my posts in here, basically, vet trials are all that is challenging.
I really dont know what to say to you aside from I pity that you cannot find joy exept in poorly designed, RNG focused fights like Ruins endboss and Cradle endboss. And that I hope the rest of the dungeon is never subject to -that-. Good day.
@Doctordarkspawn
I do not know what the heck you are talking about other than maybe trying to offer distraction. I doubt anyone should care what you are trying to say since it really lack relevance for, well anything, other than your lack of reading and comprehension skills.
Good day, and fortunately, good by for the day.
Gonna attempt one more time to get through to you.
When I originally commented it was clarification when you came into this thread going off on someone who hadn't considered trials. In reality they had, and you had just missed it. Then I asked about a view you brought into this view unbidden, mentioning 'light player pandering' and all sorts of other things that never had any bearing on the discussion exept briefly when I and another person got off topic, but it yielded some good discussion.
You come in here inadvertantly derailing the discussion and retreading ground, you act condescending and constantly call me back to this thread when I dont need to see it. @Giles.floydub17_ESO , please stop mentioning me and bringing me back to this thread if your going to do your best to complain about how the casuals are ruining everything and promptly shutting your ears at the first sign of reality. I came here to say what I ment to say, had meaningfull discussion, and I tire of being brought back here for your passive agressive jabs.
Goodnight, hopefully for the last time.
@Doctordarkspawn
First, you really need to learn how to tag someone. You have yet to tag me with all your attempts.
Second, non of what you say matters. An AoE taunt is still not needed and fortunately the devs will not be adding it any time soon.