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Aoe taunt or nay

Niqhtmaredemon
So I'm just Curius why we don't have this but wanted to see what others thought
Edited by Niqhtmaredemon on October 29, 2016 6:24PM

Aoe taunt or nay 122 votes

Yes would live one.
37%
Slurgbigscoothb14_ESONewBlacksmurfKlemenziusb16_ESOMadyasa67dragoneb17_ESOmagnusthorekMalmaigangyzgirlLoves_guarsTanis-Stormbinderj3crowWowQUEZ420Ajaxduoleem1988NiclasFridholmPersonofsecretsmtwiggzJulianos 46 votes
No explain why
60%
SolarikenwayfarerxCaligamy_ESOkadarLightspeedflashb14_ESOKelzanaraglauSkayaqLava_CroftidkDaraughNifty2gShadowolfsElijah_Crowvyndral13preub18_ESOAzraelKriegdroids097bottleofsyruplonewolf26Rajajshka 74 votes
Other
1%
AlucardoAnkael07 2 votes
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    No explain why
    Not needed IMO.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • MaddPowered
    MaddPowered
    ✭✭✭✭✭
    No explain why
    A good tank shouldnt need an aoe taunt.
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • GeneralPardon
    GeneralPardon
    ✭✭✭
    No explain why
    Because in many situations you don't want to taunt all mobs. The current system gives much more freedom when it comes to taunting.
    CP10+
    nMA nDSA nSO nAA nHRC nMoL nHoF nAS
  • kongkim
    kongkim
    ✭✭✭✭✭
    No explain why
    Will only make the game even more easy. So as other say. There are really no need for it.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Yes would live one.
    Targeting in this game is awful
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
    Edited by UltimaJoe777 on October 29, 2016 6:28PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    A good tank shouldnt need an aoe taunt.

    I'm sorry, but what in the hell sense does this make?

    At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    A good tank shouldnt need an aoe taunt.

    I'm sorry, but what in the hell sense does this make?

    At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.

    I would actually like to see even trash mobs in difficult group content need to be tanked. What makes no sense is why Tanks are a role in the game and yet so undersupplied.

    #GiveTanksLove
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Humatiel
    Humatiel
    ✭✭✭✭
    Yes would live one.
    A good tank shouldnt need an aoe taunt.

    I'm sorry, but what in the hell sense does this make?

    At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.

    In every trash mob (outside vet trials...sometimes) there are max 1-2 enemies that you actually need to taunt. Why on earth would a tank need to keep an add off me that cant one-hit me?
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • MaddPowered
    MaddPowered
    ✭✭✭✭✭
    No explain why
    A good tank shouldnt need an aoe taunt.

    I'm sorry, but what in the hell sense does this make?

    At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.

    If your tank can not taunt trash mobs, then he or she needs to get good.

    There is no need for an AOE taunt.
    World's First Planesbreaker
    World's First Bugged Planesbreaker
    World's First Dawnbringer
    World's Third Godslayer
    World's Second Immortal Redeemer
    World's Third Gryphon Heart

    Top scores :
    vAA - 4D (PC NA) - 154,068 - 8:31 Greymoor
    vSO - 4D (PC NA) - 180,238 - 11:28 Greymoor
    vHRC - 4D (PC NA) - 163,258 - 8:28 Greymoor
    vMOL - Calamity (PC NA) - 174,680 - 9:42 Stonethorn
    vHOF - 4D (PC NA) - 232,362 - 14:11 Greymoor
    vAS - 4D (PC NA) - 117,014 - 2:41 Stonethorn
    vCR - Calamity (PC NA) - 136,091 - 3:45 Stonethorn
    vSS - 4D (PC NA) - 255,552 - 21:34 Greymoor
    vKA - 4D (PC NA) - 247,292 - 16:19 Greymoor
    vRG - Calamity (PC NA) - 301,438 - 24:21 Blackwood
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    This, exept for the point about difficulty.

    This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.

    But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    A good tank shouldnt need an aoe taunt.

    I'm sorry, but what in the hell sense does this make?

    At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.

    If your tank can not taunt trash mobs, then he or she needs to get good.

    There is no need for an AOE taunt.

    I never said there was.

    And as a tank main, if the DPS cant AOE to the point where I need to taunt? Their bad and it's sink or swim. Not wasteing the stam because of your crappy DPS/squish build, thnx.
    Edited by Doctordarkspawn on October 29, 2016 6:34PM
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    No explain why
    NO
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    This, exept for the point about difficulty.

    This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.

    But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.

    People cheese their way through with DPS builds BECAUSE the difficulty is not high enough to warrant needing others, especially Tanks. Tanks right now are used as crutches for groups that cannot pull off all DPS parties to run the content. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.
    Edited by UltimaJoe777 on October 29, 2016 6:37PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    This, exept for the point about difficulty.

    This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.

    But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.

    People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.

    @Vaoh.

    I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!

    Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.

    I'm gonna leave this thread here, probs, because...it's the same arguement I've seen before for and against AOE taunt, for and against difficulty, and I dont really feel like sitting here explaining mechanical reasons for the DPS race which you will just ignore.
    Edited by Doctordarkspawn on October 29, 2016 6:41PM
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    This, exept for the point about difficulty.

    This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.

    But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.

    People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.

    @Vaoh.

    I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!

    Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.

    Don't get me wrong, I'm not discrediting people like Vaoh for their achievements, I'm just saying if Zenimax wants their "Group" content to be actual GROUP content then they need to make some changes that no one can deny. This includes their policy on Tanks. Until Zenimax actually thinks MORE of Tanks than they do now AoE Taunts are the LEAST of our concerns in the Tanking field.

    You're right though, DPS IS encouraged, more than anyone knows... Quite sad really. Why do we even have roles?
    Edited by UltimaJoe777 on October 29, 2016 6:43PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • kadar
    kadar
    ✭✭✭✭✭
    No explain why
    Why isn't there an AOE taunt? I wondered that myself when I first started playing, after coming from WoW.

    Then I realized that ESO is not WoW...
  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    Why isn't there an AOE taunt? I wondered that myself when I first started playing, after coming from WoW.

    Then I realized that ESO is not WoW...

    The official answer is Zenimax does not support Tanks enough to give them one. The community answer is it'd make things too easy. I, however, support AoE Taunting.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    This, exept for the point about difficulty.

    This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.

    But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.

    People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.

    @Vaoh.

    I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!

    Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.

    Don't get me wrong, I'm not discrediting people like Vaoh for his achievements, I'm just saying if Zenimax wants their "Group" content to be actual GROUP content then they need to make some changes that no one can deny. This includes their policy on Tanks. Until Zenimax actually thinks MORE of Tanks than they do now AoE Taunts are the LEAST of our concerns in the Tanking field.

    Tanks? Try alot more things then tanks. The fact that twohanded is basicly as usefull in PVE as a swiss army knife is in a gunfight, and so on and so fourth. Yes, Zeni does encourage it's own imballance, but the problem is they cant even get a fair ammount of feedback in order to figure out a solution.

    One camp says the game needs to be more difficult because the game is too easy. They release difficult content, and only a small number of the playerbase even plays it. The other, my half, is screeching about how this game leaves nothing for the casual player. (I admit to being obnoxious on many points.)

    I dont think they can at this point, either move is gonna *** people off and it's not worth making a stance on it because they dont even know what stance they -want- to take. I think the best thing for this game might to just make it Elder DPS online in a similar vein as GW2 and be done with it, because the holy trinity thing dosent work when things are not as rigid as they need to be.

    But, there was my time on the soapbox. Now I'm just repeating myself.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    This, exept for the point about difficulty.

    This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.

    But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.

    People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.

    @Vaoh.

    I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!

    Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.

    Don't get me wrong, I'm not discrediting people like Vaoh for his achievements, I'm just saying if Zenimax wants their "Group" content to be actual GROUP content then they need to make some changes that no one can deny. This includes their policy on Tanks. Until Zenimax actually thinks MORE of Tanks than they do now AoE Taunts are the LEAST of our concerns in the Tanking field.

    Tanks? Try alot more things then tanks. The fact that twohanded is basicly as usefull in PVE as a swiss army knife is in a gunfight, and so on and so fourth. Yes, Zeni does encourage it's own imballance, but the problem is they cant even get a fair ammount of feedback in order to figure out a solution.

    One camp says the game needs to be more difficult because the game is too easy. They release difficult content, and only a small number of the playerbase even plays it. The other, my half, is screeching about how this game leaves nothing for the casual player. (I admit to being obnoxious on many points.)

    I dont think they can at this point, either move is gonna *** people off and it's not worth making a stance on it because they dont even know what stance they -want- to take. I think the best thing for this game might to just make it Elder DPS online in a similar vein as GW2 and be done with it, because the holy trinity thing dosent work when things are not as rigid as they need to be.

    But, there was my time on the soapbox. Now I'm just repeating myself.

    Of course you can't please everyone, and there are things that the less skilled will not be able to accomplish without getting better and/or practicing. That's the way it is in ANY game. Fair feedback though? Let me see what I can manage...


    1. Abilities should be more on par with each other. Make everything have the same base damage rating and then lower that based on additional effects of the ability or raise it based on cast time. The difference should not be TOO drastic though. Also, implement caps or diminishing returns on damage, healing, and shields when someone goes too high with resource pools and damage ratings so people think twice about pure DPS.

    2. Give Tanks more to work with. Abilities are fine but sets are laughable. So many good Tank sets require the enemies be within 5 or less meters radius to effect them. 5 meters is a joke. Raise that to 6 or 7 for much better results!

    3. Trials are fine, I won't say adjust those, but the 4-man dungeons could use some tweaking. 2 Damage, 1 Healer, and 1 Tank is a great role trinity and works amazingly, but no one takes it seriously due to the fact some can easily complete these dungeons even on Vet Hard Mode without paying that trinity mind. Make each role equally necessary, and I guarantee things will get interesting and Tanks more supported.

    4. Try to remember this, despite being an Elder Scrolls game, is STILL supposed to be an MMORPG Zenimax. You are constantly torn between deciding what to do with the game in this regard, and either lean it toward 1 or the other, much to many's chagrin. If you manage to find the perfect blend of the 2 then awesome but it has not been achieved yet and the shift has been occuring between the 2 for so long...

    5. Have abilities do 1 thing against NPCs and another against Players. You have already done this a little bit with abilities like Ambush, but it needs vastly expanded upon. I think people would have far more fun in both PvE and PvP if abilities differed so much between who you hit with them, NPCs or Players.


    Just some thoughts of mine, feel free to expand upon or critique them :)

    P.S. My apologies if this strayed a bit off topic. It's just hard to give any input on AoE Taunts when the devs themselves don't support who could make use of it, regardless of how needed it is or not.
    Edited by UltimaJoe777 on October 29, 2016 7:02PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Alucardo
    Alucardo
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    ✭✭✭✭✭
    Other
    Mighty Chudan is still a relatively crap piece of undaunted set. They could add an additional bonus where you have a 10% chance on damage to send out a wave that taunts everything in the area.
    That way, if you want an AOE taunt you have to give something up for it. I'd be ok with that.
  • UltimaJoe777
    UltimaJoe777
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    ✭✭✭
    Alucardo wrote: »
    Mighty Chudan is still a relatively crap piece of undaunted set. They could add an additional bonus where you have a 10% chance on damage to send out a wave that taunts everything in the area.
    That way, if you want an AOE taunt you have to give something up for it. I'd be ok with that.

    A set bonus that procs an AoE Taunt sometimes... Not a bad concept.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • kadar
    kadar
    ✭✭✭✭✭
    No explain why
    Why isn't there an AOE taunt? I wondered that myself when I first started playing, after coming from WoW.

    Then I realized that ESO is not WoW...

    The official answer is Zenimax does not support Tanks enough to give them one. The community answer is it'd make things too easy. I, however, support AoE Taunting.

    We get it, you don't think ZOS likes tanks. You keep saying it... IMO, there's dozens of things that show quite the contrary, but hey, you're free to think otherwise.

    OP asked why there isn't an AOE taunt, answers were given. :/
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    This, exept for the point about difficulty.

    This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.

    But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.

    People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.

    @Vaoh.

    I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!

    Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.

    Don't get me wrong, I'm not discrediting people like Vaoh for his achievements, I'm just saying if Zenimax wants their "Group" content to be actual GROUP content then they need to make some changes that no one can deny. This includes their policy on Tanks. Until Zenimax actually thinks MORE of Tanks than they do now AoE Taunts are the LEAST of our concerns in the Tanking field.

    Tanks? Try alot more things then tanks. The fact that twohanded is basicly as usefull in PVE as a swiss army knife is in a gunfight, and so on and so fourth. Yes, Zeni does encourage it's own imballance, but the problem is they cant even get a fair ammount of feedback in order to figure out a solution.

    One camp says the game needs to be more difficult because the game is too easy. They release difficult content, and only a small number of the playerbase even plays it. The other, my half, is screeching about how this game leaves nothing for the casual player. (I admit to being obnoxious on many points.)

    I dont think they can at this point, either move is gonna *** people off and it's not worth making a stance on it because they dont even know what stance they -want- to take. I think the best thing for this game might to just make it Elder DPS online in a similar vein as GW2 and be done with it, because the holy trinity thing dosent work when things are not as rigid as they need to be.

    But, there was my time on the soapbox. Now I'm just repeating myself.

    Of course you can't please everyone, and there are things that the less skilled will not be able to accomplish without getting better and/or practicing. That's the way it is in ANY game. Fair feedback though? Let me see what I can manage...


    1. Abilities should be more on par with each other. Make everything have the same base damage rating and then lower that based on additional effects of the ability or raise it based on cast time. The difference should not be TOO drastic though. Also, implement caps or diminishing returns on damage, healing, and shields when someone goes too high with resource pools and damage ratings so people think twice about pure DPS.

    2. Give Tanks more to work with. Abilities are fine but sets are laughable. So many good Tank sets require the enemies be within 5 or less meters radius to effect them. 5 meters is a joke. Raise that to 6 or 7 for much better results!

    3. Trials are fine, I won't say adjust those, but the 4-man dungeons could use some tweaking. 2 Damage, 1 Healer, and 1 Tank is a great role trinity and works amazingly, but no one takes it seriously due to the fact some can easily complete these dungeons even on Vet Hard Mode without paying that trinity mind. Make each role equally necessary, and I guarantee things will get interesting and Tanks more supported.

    4. Try to remember this, despite being an Elder Scrolls game, is STILL supposed to be an MMORPG Zenimax. You are constantly torn between deciding what to do with the game in this regard, and either lean it toward 1 or the other, much to many's chagrin. If you manage to find the perfect blend of the 2 then awesome but it has not been achieved yet and the shift has been occuring between the 2 for so long...

    5. Have abilities do 1 thing against NPCs and another against Players. You have already done this a little bit with abilities like Ambush, but it needs vastly expanded upon. I think people would have far more fun in both PvE and PvP if abilities differed so much between who you hit with them, NPCs or Players.


    Just some thoughts of mine, feel free to expand upon or critique them :)

    P.S. My apologies if this strayed a bit off topic. It's just hard to give any input on AoE Taunts when the devs themselves don't support who could make use of it, regardless of how needed it is or not.

    The only point I'd ever debate is 3. And that's only if we start going a little crazy. Otherwise? This is the most concise and accurate list of my frustrations with this game, I have ever seen. Well spoken.

    2 and 4 need to be in bold. 5 needs to be stamped on the PVP designers forehead. I tip my hat to you.
  • Slurg
    Slurg
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    Yes would live one.
    Wouldn't use it most of the time but it would come in handy when grouped with squishy YOLO DPS who likes to run in ahead of everyone and blame the tank and healer every time they die from standing in stupid. Like that one dude who cursed me out through an entire dungeon for not using my AOE taunt that doesn't currently exist (until I put him on ignore).

    There might be other situations where it would be useful, like tanking while drunk or with one arm up in a sling. So I'm in.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Bandit1215
    Bandit1215
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    No explain why
    It would make tanking way to easy
    CP 561
    • vSO HM - Completed
    • vAA - Completed
    • vHRC - Completed

  • UltimaJoe777
    UltimaJoe777
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    Why isn't there an AOE taunt? I wondered that myself when I first started playing, after coming from WoW.

    Then I realized that ESO is not WoW...

    The official answer is Zenimax does not support Tanks enough to give them one. The community answer is it'd make things too easy. I, however, support AoE Taunting.

    We get it, you don't think ZOS likes tanks. You keep saying it... IMO, there's dozens of things that show quite the contrary, but hey, you're free to think otherwise.

    OP asked why there isn't an AOE taunt, answers were given. :/

    Oh it's not me that THINKS it, I am merely relaying what others have said. I cannot, however, tell you where Zenimax said AoE Taunting would not happen but perhaps someone can. The reason though, as stated by others, is Zenimax is not that supportive of Tanking, and if I am not mistaken it is for the reason others have been saying - makes the game too easy.

    Yes, Tanks are valid. Yes, there are good Tank builds (I use 1 myself). This doesn't mean Zenimax supports them, it just means the community finds ways to make them work with what is given.
    Edited by UltimaJoe777 on October 29, 2016 7:16PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Lord_Eomer
    Lord_Eomer
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    Yes would live one.
    A good tank shouldnt need an aoe taunt.

    Lol, this is not for tank but for remaining group help!

    AOE taunt will just help grabbing mob and let dps finish job easily!
    Edited by Lord_Eomer on October 29, 2016 7:20PM
  • UltimaJoe777
    UltimaJoe777
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    A good tank shouldnt need an aoe taunt.

    Lol, this is not for tank but for remaining group help!

    AOE taunt will just help grabbing mob and let dps finish job easily!

    Which is precisely why so many DON'T want it. I don't blame people for wanting to keep SOME challenge in the game, but yaying or naying certain abilities is not the best solution, it's just all they can do for the current state of the game.
    Edited by UltimaJoe777 on October 29, 2016 7:21PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • idk
    idk
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    No explain why
    Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.

    If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...

    @UltimaJoe777

    This statement could not be further from the truth for end game content. Trials require a tank and in the case of 2 trials they require 2 tanks. Of course I am speaking of vet trials.

    Tanking offers great opportunity and versatility as it is, so to say Zos does not support tanking, really does not make an sense. However, this is not why Zos will not provide an AoE taunt.

    The AoE taunt is not required due to the design of the game and intent. Zos has said as much and any half decent tank would agree the AoE taunt is not needed. We certainly do not need to put tanking on boring rails for those who insist they need to tank everything or are still working on their tanking skills.
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