MaddPowered wrote: »A good tank shouldnt need an aoe taunt.
Doctordarkspawn wrote: »MaddPowered wrote: »A good tank shouldnt need an aoe taunt.
I'm sorry, but what in the hell sense does this make?
At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.
Doctordarkspawn wrote: »MaddPowered wrote: »A good tank shouldnt need an aoe taunt.
I'm sorry, but what in the hell sense does this make?
At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.
Doctordarkspawn wrote: »MaddPowered wrote: »A good tank shouldnt need an aoe taunt.
I'm sorry, but what in the hell sense does this make?
At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.
UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
MaddPowered wrote: »Doctordarkspawn wrote: »MaddPowered wrote: »A good tank shouldnt need an aoe taunt.
I'm sorry, but what in the hell sense does this make?
At this point I'd like for them to not make trash a friggin issue so much it needs a friggin taunt for it.
If your tank can not taunt trash mobs, then he or she needs to get good.
There is no need for an AOE taunt.
Doctordarkspawn wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
This, exept for the point about difficulty.
This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.
But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.
UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
This, exept for the point about difficulty.
This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.
But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.
People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.
Doctordarkspawn wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
This, exept for the point about difficulty.
This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.
But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.
People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.
@Vaoh.
I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!
Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.
The_Outsider wrote: »Why isn't there an AOE taunt? I wondered that myself when I first started playing, after coming from WoW.
Then I realized that ESO is not WoW...
UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
This, exept for the point about difficulty.
This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.
But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.
People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.
@Vaoh.
I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!
Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.
Don't get me wrong, I'm not discrediting people like Vaoh for his achievements, I'm just saying if Zenimax wants their "Group" content to be actual GROUP content then they need to make some changes that no one can deny. This includes their policy on Tanks. Until Zenimax actually thinks MORE of Tanks than they do now AoE Taunts are the LEAST of our concerns in the Tanking field.
Doctordarkspawn wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
This, exept for the point about difficulty.
This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.
But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.
People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.
@Vaoh.
I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!
Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.
Don't get me wrong, I'm not discrediting people like Vaoh for his achievements, I'm just saying if Zenimax wants their "Group" content to be actual GROUP content then they need to make some changes that no one can deny. This includes their policy on Tanks. Until Zenimax actually thinks MORE of Tanks than they do now AoE Taunts are the LEAST of our concerns in the Tanking field.
Tanks? Try alot more things then tanks. The fact that twohanded is basicly as usefull in PVE as a swiss army knife is in a gunfight, and so on and so fourth. Yes, Zeni does encourage it's own imballance, but the problem is they cant even get a fair ammount of feedback in order to figure out a solution.
One camp says the game needs to be more difficult because the game is too easy. They release difficult content, and only a small number of the playerbase even plays it. The other, my half, is screeching about how this game leaves nothing for the casual player. (I admit to being obnoxious on many points.)
I dont think they can at this point, either move is gonna *** people off and it's not worth making a stance on it because they dont even know what stance they -want- to take. I think the best thing for this game might to just make it Elder DPS online in a similar vein as GW2 and be done with it, because the holy trinity thing dosent work when things are not as rigid as they need to be.
But, there was my time on the soapbox. Now I'm just repeating myself.
Mighty Chudan is still a relatively crap piece of undaunted set. They could add an additional bonus where you have a 10% chance on damage to send out a wave that taunts everything in the area.
That way, if you want an AOE taunt you have to give something up for it. I'd be ok with that.
UltimaJoe777 wrote: »The_Outsider wrote: »Why isn't there an AOE taunt? I wondered that myself when I first started playing, after coming from WoW.
Then I realized that ESO is not WoW...
The official answer is Zenimax does not support Tanks enough to give them one. The community answer is it'd make things too easy. I, however, support AoE Taunting.
UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Doctordarkspawn wrote: »UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...
This, exept for the point about difficulty.
This is a fallacy. People will find ways to cheese it even if they make it harder and you cant stop them. Someone solo'd white gold tower, you just cant account for all skill levels.
But they dont support tanking. I half think the current dev team wished this game had been based on a guildwars 2 esc style and quite frankly I do too. They seem like they wanna design for that more than the holy trinity, so fine, if you would rather tanking not exist then fine, make heavy armor into a slow-yet-powerfull DPS style based on ramping up damage as it goes along and just -be done- with it.
People cheese their way through with DPS builds BECAUSE the difficulty is not high enough. If they make it impossible to do ANY group content alone while still making it possible to do in general then people would think twice about the DPS Race. Zenimax encourages its own imbalance here, just saiyan.
@Vaoh.
I said I'd ping you when someone used this logic. Here it is. Enjoy it in all it's glory. Game is not hard enough because people solo it! Make it harder!
Solo artistry means the game isn't good enough. Oh the hilarity. But it's funny you actually think this wouldn't encourage a DPS. Of course it would! And there are more factors to it than you seem to understand, like gear creep, the removal of softcaps, and such. All that aside, however...The DPS race will remain for as long as softcaps remain a nonissue. When people can push limits, they will allways push limits.
Don't get me wrong, I'm not discrediting people like Vaoh for his achievements, I'm just saying if Zenimax wants their "Group" content to be actual GROUP content then they need to make some changes that no one can deny. This includes their policy on Tanks. Until Zenimax actually thinks MORE of Tanks than they do now AoE Taunts are the LEAST of our concerns in the Tanking field.
Tanks? Try alot more things then tanks. The fact that twohanded is basicly as usefull in PVE as a swiss army knife is in a gunfight, and so on and so fourth. Yes, Zeni does encourage it's own imballance, but the problem is they cant even get a fair ammount of feedback in order to figure out a solution.
One camp says the game needs to be more difficult because the game is too easy. They release difficult content, and only a small number of the playerbase even plays it. The other, my half, is screeching about how this game leaves nothing for the casual player. (I admit to being obnoxious on many points.)
I dont think they can at this point, either move is gonna *** people off and it's not worth making a stance on it because they dont even know what stance they -want- to take. I think the best thing for this game might to just make it Elder DPS online in a similar vein as GW2 and be done with it, because the holy trinity thing dosent work when things are not as rigid as they need to be.
But, there was my time on the soapbox. Now I'm just repeating myself.
Of course you can't please everyone, and there are things that the less skilled will not be able to accomplish without getting better and/or practicing. That's the way it is in ANY game. Fair feedback though? Let me see what I can manage...
1. Abilities should be more on par with each other. Make everything have the same base damage rating and then lower that based on additional effects of the ability or raise it based on cast time. The difference should not be TOO drastic though. Also, implement caps or diminishing returns on damage, healing, and shields when someone goes too high with resource pools and damage ratings so people think twice about pure DPS.
2. Give Tanks more to work with. Abilities are fine but sets are laughable. So many good Tank sets require the enemies be within 5 or less meters radius to effect them. 5 meters is a joke. Raise that to 6 or 7 for much better results!
3. Trials are fine, I won't say adjust those, but the 4-man dungeons could use some tweaking. 2 Damage, 1 Healer, and 1 Tank is a great role trinity and works amazingly, but no one takes it seriously due to the fact some can easily complete these dungeons even on Vet Hard Mode without paying that trinity mind. Make each role equally necessary, and I guarantee things will get interesting and Tanks more supported.
4. Try to remember this, despite being an Elder Scrolls game, is STILL supposed to be an MMORPG Zenimax. You are constantly torn between deciding what to do with the game in this regard, and either lean it toward 1 or the other, much to many's chagrin. If you manage to find the perfect blend of the 2 then awesome but it has not been achieved yet and the shift has been occuring between the 2 for so long...
5. Have abilities do 1 thing against NPCs and another against Players. You have already done this a little bit with abilities like Ambush, but it needs vastly expanded upon. I think people would have far more fun in both PvE and PvP if abilities differed so much between who you hit with them, NPCs or Players.
Just some thoughts of mine, feel free to expand upon or critique them
P.S. My apologies if this strayed a bit off topic. It's just hard to give any input on AoE Taunts when the devs themselves don't support who could make use of it, regardless of how needed it is or not.
The_Outsider wrote: »UltimaJoe777 wrote: »The_Outsider wrote: »Why isn't there an AOE taunt? I wondered that myself when I first started playing, after coming from WoW.
Then I realized that ESO is not WoW...
The official answer is Zenimax does not support Tanks enough to give them one. The community answer is it'd make things too easy. I, however, support AoE Taunting.
We get it, you don't think ZOS likes tanks. You keep saying it... IMO, there's dozens of things that show quite the contrary, but hey, you're free to think otherwise.
OP asked why there isn't an AOE taunt, answers were given.
MaddPowered wrote: »A good tank shouldnt need an aoe taunt.
Lord_Dexter wrote: »MaddPowered wrote: »A good tank shouldnt need an aoe taunt.
Lol, this is not for tank but for remaining group help!
AOE taunt will just help grabbing mob and let dps finish job easily!
UltimaJoe777 wrote: »Zenimax doesn't support Tanking, even though the role exists. As a result, Tanks will never be truly necessary and they will not give us an AoE Taunt.
If only they did support Tanking, then they could increase the difficulty of group content to require a Tank...