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World Bosses in one Tamriel

Mandragora
Mandragora
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There are many world bosses now with One Tamriel and I have heard, that the difficulty is a bit random. The problem is there is still not enough of daily guild quests to cover all of them and also most of them don't drop good set (what I have heard), so lower level players can have some problem to get help.

So what if there would be 1-2 really hard bosses in every zone, who could have more of mechanics and you would need more of players to kill them, but because it would be harder, it could have better drop. And because it would have a better drop, there would be more of players to kill them, so it could be harder.
But the other world bosses would be less difficult, but also with lower quality set drop.

Edited english+better sentences.
Edited by Mandragora on October 25, 2016 3:42PM
PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Unsent.Soul
    Unsent.Soul
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    Less world bosses would not be a good change. Depending on which map you are on, determines the sets that drop.

    Do some resesrch, find what set(s) you want, and go farm that location. I'm assuming most of the PC player base has been doing just this.

    If you are a lower than max level character that find a decent group, build, or just ignore till later.
  • Nestor
    Nestor
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    The number of World Bosses is the same as it has always been, since launch, on the PC.

    What has happened is you can no longer solo them. You must have a group of people with you. A tight group of 4 can handle them, but for a Pug, I would have even more with you.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AlnilamE
    AlnilamE
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    I love the new world bosses. And they do drop specific pieces of that zone's sets, so I don't know what you mean about "they don't have good drops"

    You need to watch your step and learn their mechanics. And coordinate with other players.
    The Moot Councillor
  • Astanphaeus
    Astanphaeus
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    The world bosses drop the same overland sets that you get elsewhere in the zone, just different pieces. And they are world bosses, they are supposed to be difficult. They are good how they are now.
  • Digiman
    Digiman
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    Some you can solo others require 3 players, thought this game was designed to be soloable first then group content being the next tier.

    Fact is I don't like the new world bosses as waiting around to form a group of 3 to clear just doesn't seem fun. They should be tought to defeat soloable, easier with second player and a push over with a 3rd.
  • Johngo0036
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    @Mandragora - you should not base anything on things you hear,
    World bosses are just that, WORLD BOSSES and should be difficlut,

    I love the difficulty of the world bosses,
    PC EU Megaserver
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  • Enslaved
    Enslaved
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    Bosses difficulty depends on how many adds will they spawn. If none, you can solo them with enough sustain.
  • Brrrofski
    Brrrofski
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    Nestor wrote: »
    The number of World Bosses is the same as it has always been, since launch, on the PC.

    What has happened is you can no longer solo them. You must have a group of people with you. A tight group of 4 can handle them, but for a Pug, I would have even more with you.

    Not at all. I can solo 90% of them. A group of two can kill them all.

    Most of them aren't hard. They just take a lot longer to kill than they used to.

    I can see them being a problem for new players, but new players shouldn't be able do everything anyway. What's the point in the game if so.
  • Mandragora
    Mandragora
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    I didn't mean to have less of them, the point is, that you have lower chance for help - it was 2 of them only in Thieves Guild and nobody did them if they didn't have quests and a good drop, why does ZOS think, that it will be better with 5x5 in each alliance? So the point wasn't about numbers, but about difficulty - to have better loot with more difficult boss, where you would have a chance to get a group, and lower loot with less difficult bosses.

    I'm not sure it does work with spawns.
    For example it was very difficult to do the bat boss in Rivenspire, it spawned like 7 adds with 2 slots difficulty - we were just dying over and over - not really fun to do...We were 3-4, later 2 more players joined.
    Another boss there - the caster orc with a group of bandits - you need atleast 3 players cps to do it - it was me and level 30 around - impossible to kill that and because it is far away, almost every time nobody is around.
    Another group impossible to do - the 3 necromancers - impossible to do with anyone, who isn't cps - we needed 4 cps to do it, with 2 of them over 500cps, we died with only 3 - 2 of us around 180cps.
    With all the 1 shot mechanics, it is not really fun to die over and over. I'm sorry it doesn't work and it makes ordinary players angry.

    Is there really no way to have a compromise ? nobody still answered - would it be OK for you to have more of variability of them - I mean not random, but according to loot, or only some of them with the guild quest, those would be more difficult?
    Edited by Mandragora on October 25, 2016 7:33AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Rune_Relic
    Rune_Relic
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    Problem isnt down to boss difficulty.
    Problem is down to build variation power.

    Extreme builds can solo these bosses.
    It takes 3-4 new players to have the same effect.

    No point copy pasting everywhere ..I wrote more here....
    https://forums.elderscrollsonline.com/en/discussion/comment/3476992/#Comment_3476992
    Anything that can be exploited will be exploited
  • Mandragora
    Mandragora
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    OK, if most of the players want to have big bosses, but with quests, it is still OK - something to bring players there, because even 4 ordinary players = level 30, cannot kill the boss, or I didn't see it. If there will be still enough of cps players wanting to take down bosses in a zone, then OK. It was only a theory what I think will happen, let's see if it will happen.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • altemriel
    altemriel
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    Mandragora wrote: »
    I think there is too many of world bosses now with One Tamriel and if there are 3 low level players, I'm not sure the cannot kill most of them - I have heard, that the difficulty is a bit random. The problem is there is still not enoughof daily to cover all of zhem and also most of them don't drop good set (what I have heard), so players can have some problem to get help.

    So what if there would be 1 boss in every zone, who would be the difficult as it is now (you would need more of players to kil that), but because it would be harder, it could have better drop. And because it would have a better drop, there would be more of players to kill it, so it could be harder.
    But the other world bosses would be less difficult, but also with less quality set. So with the thin spread of players, (or around 1 not really difficult boss a lot of players) - it would be narrowed, so it would be less frustrating?

    Sorry if there is similar thread - I didn't find dit.



    I would for sure not be for less world bosses, I would even be for more world bosses!
  • Rune_Relic
    Rune_Relic
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    altemriel wrote: »
    Mandragora wrote: »
    I think there is too many of world bosses now with One Tamriel and if there are 3 low level players, I'm not sure the cannot kill most of them - I have heard, that the difficulty is a bit random. The problem is there is still not enoughof daily to cover all of zhem and also most of them don't drop good set (what I have heard), so players can have some problem to get help.

    So what if there would be 1 boss in every zone, who would be the difficult as it is now (you would need more of players to kil that), but because it would be harder, it could have better drop. And because it would have a better drop, there would be more of players to kill it, so it could be harder.
    But the other world bosses would be less difficult, but also with less quality set. So with the thin spread of players, (or around 1 not really difficult boss a lot of players) - it would be narrowed, so it would be less frustrating?

    Sorry if there is similar thread - I didn't find dit.



    I would for sure not be for less world bosses, I would even be for more world bosses!

    I think I would agree...stay on the path..or else.
    Dont go wondering off in to the woods alone.
    Varied levels of difficulty of course.
    Ranging from rat to mudcrab level.
    squeek.
    Edited by Rune_Relic on October 25, 2016 2:15PM
    Anything that can be exploited will be exploited
  • AlnilamE
    AlnilamE
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    Digiman wrote: »
    Some you can solo others require 3 players, thought this game was designed to be soloable first then group content being the next tier.

    Fact is I don't like the new world bosses as waiting around to form a group of 3 to clear just doesn't seem fun. They should be tought to defeat soloable, easier with second player and a push over with a 3rd.

    No, they are World Bosses. They should be tough. It's not like there aren't hundreds of people running around the zones farming the bosses for sets and plunder skulls right now.

    And they are not half as hard as the Wrothgar and Hew's Bane bosses.
    Mandragora wrote: »
    I didn't mean to have less of them, the point is, that you have lower chance for help - it was 2 of them only in Thieves Guild and nobody did them if they didn't have quests and a good drop, why does ZOS think, that it will be better with 5x5 in each alliance? So the point wasn't about numbers, but about difficulty - to have better loot with more difficult boss, where you would have a chance to get a group, and lower loot with less difficult bosses.

    I'm not sure it does work with spawns.
    For example it was very difficult to do the bat boss in Rivenspire, it spawned like 7 adds with 2 slots difficulty - we were just dying over and over - not really fun to do...We were 3-4, later 2 more players joined.
    Another boss there - the caster orc with a group of bandits - you need atleast 3 players cps to do it - it was me and level 30 around - impossible to kill that and because it is far away, almost every time nobody is around.
    Another group impossible to do - the 3 necromancers - impossible to do with anyone, who isn't cps - we needed 4 cps to do it, with 2 of them over 500cps, we died with only 3 - 2 of us around 180cps.
    With all the 1 shot mechanics, it is not really fun to die over and over. I'm sorry it doesn't work and it makes ordinary players angry.

    Is there really no way to have a compromise ? nobody still answered - would it be OK for you to have more of variability of them - I mean not random, but according to loot, or only some of them with the guild quest, those would be more difficult?

    What bat boss in Rivenspire? I remember the Spider, the Gargoyle, the Pirates near North Point, the Hagraven and the Mages in the Tower.

    If they are 1-shotting you, you need to practice their mechanics and get out of their way. Dying is not a problem in this game, really. It makes you pay attention.
    The Moot Councillor
  • Mandragora
    Mandragora
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    AlnilamE wrote: »
    Digiman wrote: »
    Some you can solo others require 3 players, thought this game was designed to be soloable first then group content being the next tier.

    Fact is I don't like the new world bosses as waiting around to form a group of 3 to clear just doesn't seem fun. They should be tought to defeat soloable, easier with second player and a push over with a 3rd.

    No, they are World Bosses. They should be tough. It's not like there aren't hundreds of people running around the zones farming the bosses for sets and plunder skulls right now.

    And they are not half as hard as the Wrothgar and Hew's Bane bosses.
    Mandragora wrote: »
    I didn't mean to have less of them, the point is, that you have lower chance for help - it was 2 of them only in Thieves Guild and nobody did them if they didn't have quests and a good drop, why does ZOS think, that it will be better with 5x5 in each alliance? So the point wasn't about numbers, but about difficulty - to have better loot with more difficult boss, where you would have a chance to get a group, and lower loot with less difficult bosses.

    I'm not sure it does work with spawns.
    For example it was very difficult to do the bat boss in Rivenspire, it spawned like 7 adds with 2 slots difficulty - we were just dying over and over - not really fun to do...We were 3-4, later 2 more players joined.
    Another boss there - the caster orc with a group of bandits - you need atleast 3 players cps to do it - it was me and level 30 around - impossible to kill that and because it is far away, almost every time nobody is around.
    Another group impossible to do - the 3 necromancers - impossible to do with anyone, who isn't cps - we needed 4 cps to do it, with 2 of them over 500cps, we died with only 3 - 2 of us around 180cps.
    With all the 1 shot mechanics, it is not really fun to die over and over. I'm sorry it doesn't work and it makes ordinary players angry.

    Is there really no way to have a compromise ? nobody still answered - would it be OK for you to have more of variability of them - I mean not random, but according to loot, or only some of them with the guild quest, those would be more difficult?

    What bat boss in Rivenspire? I remember the Spider, the Gargoyle, the Pirates near North Point, the Hagraven and the Mages in the Tower.

    If they are 1-shotting you, you need to practice their mechanics and get out of their way. Dying is not a problem in this game, really. It makes you pay attention.

    How can you get out of their way if their light attack takes 1/3 of my life? I would have to be perma blocking? And even with blocking I will lose health quite fast.
    The gorgoyle I think - it is called something with *bat. Hagraven has very powerful spells and mages too. How can you avoid them?
    Or maybe I have big problem with my vampire - it is always much harder to avoid dying for me.

    If 1 or 2 of them would be for even larger group, but with more of mechanics to avoid insta (or almost insta) death, then it could be even better.
    Those, who are more far away could be done with 2 players or atleast 3 ordinary players - level 30.

    I'm not against it, only now there are cps, that can do a lot of dps, but most of the players are dead really fast. I think Rule_relic had the point.
    But well, maybe there is more of players, who have fun to do them even with dying, that is fine for me - I was just worried about the situation after the fest.

    I have to edit the original post - it is a bit wierd :p
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Silver_Strider
    Silver_Strider
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    Wrothgar bosses were harder than any of the world bosses I've faced so far in 1T. Maybe I'll go back to some of the ones I had trouble with prior to 1T and see if they still put up a challenge or maybe some of the bosses people are complaining about (Golden Saint in Stonefalls sounds like she might be worth the challenge but she's constantly getting railed by 10+ people every time I check so I can't give an opinion on her as she just melts so quickly)
    Edited by Silver_Strider on October 25, 2016 3:47PM
    Argonian forever
  • Rune_Relic
    Rune_Relic
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    Mandragora wrote: »
    AlnilamE wrote: »
    Digiman wrote: »
    Some you can solo others require 3 players, thought this game was designed to be soloable first then group content being the next tier.

    Fact is I don't like the new world bosses as waiting around to form a group of 3 to clear just doesn't seem fun. They should be tought to defeat soloable, easier with second player and a push over with a 3rd.

    No, they are World Bosses. They should be tough. It's not like there aren't hundreds of people running around the zones farming the bosses for sets and plunder skulls right now.

    And they are not half as hard as the Wrothgar and Hew's Bane bosses.
    Mandragora wrote: »
    I didn't mean to have less of them, the point is, that you have lower chance for help - it was 2 of them only in Thieves Guild and nobody did them if they didn't have quests and a good drop, why does ZOS think, that it will be better with 5x5 in each alliance? So the point wasn't about numbers, but about difficulty - to have better loot with more difficult boss, where you would have a chance to get a group, and lower loot with less difficult bosses.

    I'm not sure it does work with spawns.
    For example it was very difficult to do the bat boss in Rivenspire, it spawned like 7 adds with 2 slots difficulty - we were just dying over and over - not really fun to do...We were 3-4, later 2 more players joined.
    Another boss there - the caster orc with a group of bandits - you need atleast 3 players cps to do it - it was me and level 30 around - impossible to kill that and because it is far away, almost every time nobody is around.
    Another group impossible to do - the 3 necromancers - impossible to do with anyone, who isn't cps - we needed 4 cps to do it, with 2 of them over 500cps, we died with only 3 - 2 of us around 180cps.
    With all the 1 shot mechanics, it is not really fun to die over and over. I'm sorry it doesn't work and it makes ordinary players angry.

    Is there really no way to have a compromise ? nobody still answered - would it be OK for you to have more of variability of them - I mean not random, but according to loot, or only some of them with the guild quest, those would be more difficult?

    What bat boss in Rivenspire? I remember the Spider, the Gargoyle, the Pirates near North Point, the Hagraven and the Mages in the Tower.

    If they are 1-shotting you, you need to practice their mechanics and get out of their way. Dying is not a problem in this game, really. It makes you pay attention.

    How can you get out of their way if their light attack takes 1/3 of my life? I would have to be perma blocking? And even with blocking I will lose health quite fast.
    The gorgoyle I think - it is called something with *bat. Hagraven has very powerful spells and mages too. How can you avoid them?
    Or maybe I have big problem with my vampire - it is always much harder to avoid dying for me.

    If 1 or 2 of them would be for even larger group, but with more of mechanics to avoid insta (or almost insta) death, then it could be even better.
    Those, who are more far away could be done with 2 players or atleast 3 ordinary players - level 30.

    I'm not against it, only now there are cps, that can do a lot of dps, but most of the players are dead really fast. I think Rule_relic had the point.
    But well, maybe there is more of players, who have fun to do them even with dying, that is fine for me - I was just worried about the situation after the fest.

    I have to edit the original post - it is a bit wierd :p

    Sometimes playing smart is all you need with magic casters.
    Just stand away with defensive stance and laugh (read a book) as the casters reflect nuke themselves ;)
    Many bosses have a weak spot or give you a way to avoid a lot of damage.
    But it depends on your build and how prepared you are.
    Lethal damage needs to be interrupted.
    Stand off and you will probably be toasted.
    This is why you keep going back and trying alternative ideas that may or may not work.
    Sometimes....they are just too bad arse and you need to be geared up to the max to do the job.
    http://elderscrollsonline.wiki.fextralife.com/Weapon+Skills

    The slave trader in hewsbane will totally own me if I dont use defensive stance in my build.
    Edited by Rune_Relic on October 25, 2016 5:37PM
    Anything that can be exploited will be exploited
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