The number of World Bosses is the same as it has always been, since launch, on the PC.
What has happened is you can no longer solo them. You must have a group of people with you. A tight group of 4 can handle them, but for a Pug, I would have even more with you.
Mandragora wrote: »I think there is too many of world bosses now with One Tamriel and if there are 3 low level players, I'm not sure the cannot kill most of them - I have heard, that the difficulty is a bit random. The problem is there is still not enoughof daily to cover all of zhem and also most of them don't drop good set (what I have heard), so players can have some problem to get help.
So what if there would be 1 boss in every zone, who would be the difficult as it is now (you would need more of players to kil that), but because it would be harder, it could have better drop. And because it would have a better drop, there would be more of players to kill it, so it could be harder.
But the other world bosses would be less difficult, but also with less quality set. So with the thin spread of players, (or around 1 not really difficult boss a lot of players) - it would be narrowed, so it would be less frustrating?
Sorry if there is similar thread - I didn't find dit.
Mandragora wrote: »I think there is too many of world bosses now with One Tamriel and if there are 3 low level players, I'm not sure the cannot kill most of them - I have heard, that the difficulty is a bit random. The problem is there is still not enoughof daily to cover all of zhem and also most of them don't drop good set (what I have heard), so players can have some problem to get help.
So what if there would be 1 boss in every zone, who would be the difficult as it is now (you would need more of players to kil that), but because it would be harder, it could have better drop. And because it would have a better drop, there would be more of players to kill it, so it could be harder.
But the other world bosses would be less difficult, but also with less quality set. So with the thin spread of players, (or around 1 not really difficult boss a lot of players) - it would be narrowed, so it would be less frustrating?
Sorry if there is similar thread - I didn't find dit.
I would for sure not be for less world bosses, I would even be for more world bosses!
Some you can solo others require 3 players, thought this game was designed to be soloable first then group content being the next tier.
Fact is I don't like the new world bosses as waiting around to form a group of 3 to clear just doesn't seem fun. They should be tought to defeat soloable, easier with second player and a push over with a 3rd.
Mandragora wrote: »I didn't mean to have less of them, the point is, that you have lower chance for help - it was 2 of them only in Thieves Guild and nobody did them if they didn't have quests and a good drop, why does ZOS think, that it will be better with 5x5 in each alliance? So the point wasn't about numbers, but about difficulty - to have better loot with more difficult boss, where you would have a chance to get a group, and lower loot with less difficult bosses.
I'm not sure it does work with spawns.
For example it was very difficult to do the bat boss in Rivenspire, it spawned like 7 adds with 2 slots difficulty - we were just dying over and over - not really fun to do...We were 3-4, later 2 more players joined.
Another boss there - the caster orc with a group of bandits - you need atleast 3 players cps to do it - it was me and level 30 around - impossible to kill that and because it is far away, almost every time nobody is around.
Another group impossible to do - the 3 necromancers - impossible to do with anyone, who isn't cps - we needed 4 cps to do it, with 2 of them over 500cps, we died with only 3 - 2 of us around 180cps.
With all the 1 shot mechanics, it is not really fun to die over and over. I'm sorry it doesn't work and it makes ordinary players angry.
Is there really no way to have a compromise ? nobody still answered - would it be OK for you to have more of variability of them - I mean not random, but according to loot, or only some of them with the guild quest, those would be more difficult?
Some you can solo others require 3 players, thought this game was designed to be soloable first then group content being the next tier.
Fact is I don't like the new world bosses as waiting around to form a group of 3 to clear just doesn't seem fun. They should be tought to defeat soloable, easier with second player and a push over with a 3rd.
No, they are World Bosses. They should be tough. It's not like there aren't hundreds of people running around the zones farming the bosses for sets and plunder skulls right now.
And they are not half as hard as the Wrothgar and Hew's Bane bosses.Mandragora wrote: »I didn't mean to have less of them, the point is, that you have lower chance for help - it was 2 of them only in Thieves Guild and nobody did them if they didn't have quests and a good drop, why does ZOS think, that it will be better with 5x5 in each alliance? So the point wasn't about numbers, but about difficulty - to have better loot with more difficult boss, where you would have a chance to get a group, and lower loot with less difficult bosses.
I'm not sure it does work with spawns.
For example it was very difficult to do the bat boss in Rivenspire, it spawned like 7 adds with 2 slots difficulty - we were just dying over and over - not really fun to do...We were 3-4, later 2 more players joined.
Another boss there - the caster orc with a group of bandits - you need atleast 3 players cps to do it - it was me and level 30 around - impossible to kill that and because it is far away, almost every time nobody is around.
Another group impossible to do - the 3 necromancers - impossible to do with anyone, who isn't cps - we needed 4 cps to do it, with 2 of them over 500cps, we died with only 3 - 2 of us around 180cps.
With all the 1 shot mechanics, it is not really fun to die over and over. I'm sorry it doesn't work and it makes ordinary players angry.
Is there really no way to have a compromise ? nobody still answered - would it be OK for you to have more of variability of them - I mean not random, but according to loot, or only some of them with the guild quest, those would be more difficult?
What bat boss in Rivenspire? I remember the Spider, the Gargoyle, the Pirates near North Point, the Hagraven and the Mages in the Tower.
If they are 1-shotting you, you need to practice their mechanics and get out of their way. Dying is not a problem in this game, really. It makes you pay attention.
Mandragora wrote: »Some you can solo others require 3 players, thought this game was designed to be soloable first then group content being the next tier.
Fact is I don't like the new world bosses as waiting around to form a group of 3 to clear just doesn't seem fun. They should be tought to defeat soloable, easier with second player and a push over with a 3rd.
No, they are World Bosses. They should be tough. It's not like there aren't hundreds of people running around the zones farming the bosses for sets and plunder skulls right now.
And they are not half as hard as the Wrothgar and Hew's Bane bosses.Mandragora wrote: »I didn't mean to have less of them, the point is, that you have lower chance for help - it was 2 of them only in Thieves Guild and nobody did them if they didn't have quests and a good drop, why does ZOS think, that it will be better with 5x5 in each alliance? So the point wasn't about numbers, but about difficulty - to have better loot with more difficult boss, where you would have a chance to get a group, and lower loot with less difficult bosses.
I'm not sure it does work with spawns.
For example it was very difficult to do the bat boss in Rivenspire, it spawned like 7 adds with 2 slots difficulty - we were just dying over and over - not really fun to do...We were 3-4, later 2 more players joined.
Another boss there - the caster orc with a group of bandits - you need atleast 3 players cps to do it - it was me and level 30 around - impossible to kill that and because it is far away, almost every time nobody is around.
Another group impossible to do - the 3 necromancers - impossible to do with anyone, who isn't cps - we needed 4 cps to do it, with 2 of them over 500cps, we died with only 3 - 2 of us around 180cps.
With all the 1 shot mechanics, it is not really fun to die over and over. I'm sorry it doesn't work and it makes ordinary players angry.
Is there really no way to have a compromise ? nobody still answered - would it be OK for you to have more of variability of them - I mean not random, but according to loot, or only some of them with the guild quest, those would be more difficult?
What bat boss in Rivenspire? I remember the Spider, the Gargoyle, the Pirates near North Point, the Hagraven and the Mages in the Tower.
If they are 1-shotting you, you need to practice their mechanics and get out of their way. Dying is not a problem in this game, really. It makes you pay attention.
How can you get out of their way if their light attack takes 1/3 of my life? I would have to be perma blocking? And even with blocking I will lose health quite fast.
The gorgoyle I think - it is called something with *bat. Hagraven has very powerful spells and mages too. How can you avoid them?
Or maybe I have big problem with my vampire - it is always much harder to avoid dying for me.
If 1 or 2 of them would be for even larger group, but with more of mechanics to avoid insta (or almost insta) death, then it could be even better.
Those, who are more far away could be done with 2 players or atleast 3 ordinary players - level 30.
I'm not against it, only now there are cps, that can do a lot of dps, but most of the players are dead really fast. I think Rule_relic had the point.
But well, maybe there is more of players, who have fun to do them even with dying, that is fine for me - I was just worried about the situation after the fest.
I have to edit the original post - it is a bit wierd