If you tanked an entire boss and didn't do 3% of the damage I'd suggest you take a look at your build.
You don't have to be a DPS-machine to do 3% of a WB's health... and thus get loot.WalksonGraves wrote: »
WalksonGraves wrote: »
WalksonGraves wrote: »
This isn't most MMO's.
My DK tank has over 3k weapon damage with sword and shield and contributes to damage quite a bit while still doing his job controlling enemies.
WalksonGraves wrote: »WalksonGraves wrote: »
This isn't most MMO's.
My DK tank has over 3k weapon damage with sword and shield and contributes to damage quite a bit while still doing his job controlling enemies.
Yeah what's your unbuffed defense and hp?
redspecter23 wrote: »The problem isn't 3% of the damage. The problem is when there are more than 12 people present, only the "top 12" get loot. The way the calculation works, you can be top dps and earn loot. You can heal a bunch of damage and get loot, but no amount of taunting and blocking will bump you up into the top 12 that I know of.
If the op is in fact talking about a small group and not being able to deal enough damage, I'd suggest a slight respec into a bit of bursty damage skills for those fights. Just holding block and taunting won't be enough if extremely heavy dps crash the party.
dodgehopper_ESO wrote: »redspecter23 wrote: »The problem isn't 3% of the damage. The problem is when there are more than 12 people present, only the "top 12" get loot. The way the calculation works, you can be top dps and earn loot. You can heal a bunch of damage and get loot, but no amount of taunting and blocking will bump you up into the top 12 that I know of.
If the op is in fact talking about a small group and not being able to deal enough damage, I'd suggest a slight respec into a bit of bursty damage skills for those fights. Just holding block and taunting won't be enough if extremely heavy dps crash the party.
This is a very good point. The tank is a very specialized role, but the build doesn't get much payout beside some dungeons and trials. It means a lot more swapping of gear and is a general nuisance. I agree with the sentiment that it is ridiculous you can be BiS decked to the nines and get beaten on loot drops just because you're a tank. Something ought to be said for soaking damage as well as healing as well as keeping the boss tied up. Most games use damage as the only metric because its easy, and the stupidometer is a lot easier when pressing 1-2-3-1-2-3. I'm sorry but I get annoyed with the DPS players' mindset sometimes. While I do think as Tanks we have to consider swapping into higher damage gear, we still pay a price for speccing into Tank builds, and this is only going to get worse as this game pushes more and more into specialization. Something needs to be done. I'm also going to admit a good DPS knows how to maneuver while doing his (what I consider very boring) rotation. There's definitely a skill behind it, but not when you've got 60 people bombing a boss to death before it even displays on the screen. Lets get real here, tanks are getting screwed unfairly. At this stage of the game I would recommend anyone who wants to tank to start out as DPS til they have their CP160 Tanking gear ready to go (and always have a character available to DPS so you have something to grind with). This is a flawed system though when this kind of advice becomes more and more necessary.
WalksonGraves wrote: »
dodgehopper_ESO wrote: »redspecter23 wrote: »The problem isn't 3% of the damage. The problem is when there are more than 12 people present, only the "top 12" get loot. The way the calculation works, you can be top dps and earn loot. You can heal a bunch of damage and get loot, but no amount of taunting and blocking will bump you up into the top 12 that I know of.
If the op is in fact talking about a small group and not being able to deal enough damage, I'd suggest a slight respec into a bit of bursty damage skills for those fights. Just holding block and taunting won't be enough if extremely heavy dps crash the party.
This is a very good point. The tank is a very specialized role, but the build doesn't get much payout beside some dungeons and trials. It means a lot more swapping of gear and is a general nuisance. I agree with the sentiment that it is ridiculous you can be BiS decked to the nines and get beaten on loot drops just because you're a tank. Something ought to be said for soaking damage as well as healing as well as keeping the boss tied up. Most games use damage as the only metric because its easy, and the stupidometer is a lot easier when pressing 1-2-3-1-2-3. I'm sorry but I get annoyed with the DPS players' mindset sometimes. While I do think as Tanks we have to consider swapping into higher damage gear, we still pay a price for speccing into Tank builds, and this is only going to get worse as this game pushes more and more into specialization. Something needs to be done. I'm also going to admit a good DPS knows how to maneuver while doing his (what I consider very boring) rotation. There's definitely a skill behind it, but not when you've got 60 people bombing a boss to death before it even displays on the screen. Lets get real here, tanks are getting screwed unfairly. At this stage of the game I would recommend anyone who wants to tank to start out as DPS til they have their CP160 Tanking gear ready to go (and always have a character available to DPS so you have something to grind with). This is a flawed system though when this kind of advice becomes more and more necessary.
Sure the mechanics could be looked at by Zeni, but do you think doing the same thing over and over expecting different results is the best plan of attack for right now?
(I do understand that RNG has ingrained a bit of a Pavlovian response in us for this masochistic type of behavior, but it isn't always applicable for the best results.)
WalksonGraves wrote: »
I think you need to re-think your tank for ESO. The vast majority of encounters do not require a build so tanky that it has no dps. It's not really a trinity game most of the time.
WalksonGraves wrote: »Sure the mechanics could be looked at by Zeni, but do you think doing the same thing over and over expecting different results is the best plan of attack for right now?
(I do understand that RNG has ingrained a bit of a Pavlovian response in us for this masochistic type of behavior, but it isn't always applicable for the best results.)
1WalksonGraves wrote: »
I think you need to re-think your tank for ESO. The vast majority of encounters do not require a build so tanky that it has no dps. It's not really a trinity game most of the time.
Yeah I play games to min max, not to make *** hybrids. This is why half of the player base thinks everyone should dps at all times. Sure you can do a little damage at a huge cost to your build but it's counter productive.
WalksonGraves wrote: »Yeah I play games to min max, not to make *** hybrids. This is why half of the player base thinks everyone should dps at all times. Sure you can do a little damage at a huge cost to your build but it's counter productive.
MasterSpatula wrote: »For those saying WBs don't need tanks, some of the World Bosses now have 25K attacks that, if they telegraph, I sure as hell never saw it. So yeah, a damage sponge is quite helpful at some of them.
What kind of tank are you?
It sounds like you just taunt one time, and hold block.
I think you should be doing a lot of heavy attack, ransack, bash combos. Throw in a Venomous Claw and Noxious Breath in there.
WalksonGraves wrote: »What kind of tank are you?
It sounds like you just taunt one time, and hold block.
I think you should be doing a lot of heavy attack, ransack, bash combos. Throw in a Venomous Claw and Noxious Breath in there.
The boss is dead before my first taunt has worn off, even if I was a DK which im not there is no time. The point is I should not have to respec and gimp my build because ZOS thinks dps is a smart way to measure all classes.
WalksonGraves wrote: »What kind of tank are you?
It sounds like you just taunt one time, and hold block.
I think you should be doing a lot of heavy attack, ransack, bash combos. Throw in a Venomous Claw and Noxious Breath in there.
The boss is dead before my first taunt has worn off, even if I was a DK which im not there is no time. The point is I should not have to respec and gimp my build because ZOS thinks dps is a smart way to measure all classes.
Do you run sword and board on both bars?
...do you not have any sort of heavier attack slotted at all?
Do you not even try and help DPS when bosses are down to execute range?
Anyway, you asked for advice, it was given, you don't want to listen. Good luck with maxing resistances only and being relevant in any content other than dungeons.
WalksonGraves wrote: »WalksonGraves wrote: »What kind of tank are you?
It sounds like you just taunt one time, and hold block.
I think you should be doing a lot of heavy attack, ransack, bash combos. Throw in a Venomous Claw and Noxious Breath in there.
The boss is dead before my first taunt has worn off, even if I was a DK which im not there is no time. The point is I should not have to respec and gimp my build because ZOS thinks dps is a smart way to measure all classes.
Do you run sword and board on both bars?
...do you not have any sort of heavier attack slotted at all?
Do you not even try and help DPS when bosses are down to execute range?
Anyway, you asked for advice, it was given, you don't want to listen. Good luck with maxing resistances only and being relevant in any content other than dungeons.
There is no end game content other than dungeons. My front bar is tanking skills my back bar is buffs. My executes hit for 3k dmg it's hardly worth it. You realize half the part serves no purpose but dps, they don't need my attacks they need my Warhorn.