PS4_ZeColmeia wrote: »PS4_ZeColmeia wrote: »Honestly I think its as simple as this:
Jewelry crafting (we agree)
Give 9 Trait crafters the ability to add an additional 5pc bonus to the crafted set or to allow 9 trait crafters to extend the crafted set up to 7pc bonuses (which would then have to make the 6 and 7 pc as good or better than monster helms)
Reorganize the set trait requirements to make 1-5 traits great for leveling, 6-7 traits are niche builds, 8-9 traits are equivalent to the BiS Dungeon gear (I can agree to Trials and Arenas having uniquely powerful gear)
Under crafted sets are redone to remove the redundancies between crafted sets, and to make them worthwhile (best example is Oblivion's foe, really it only affects 1 spell? ::gasp::)
Well vamp lord affects two?
But just to be clear with what you describe... what definition os "simple" are you using?
Vamp lord affects all 3 active skills for vampire, but Vampire is a strong skill line (esp bats), soul magic skills are weak as hell. Double a low DPS skill doesn't make it great.
Simple for me is that I think it wouldn't take a great adjustment in core game mechanics.
Crafted sets that see an endgame use:
- Tava's Favor : BiS option for PvE tanks, great options for PvP DKs.
- Night Mother's Gaze : Requirement for stamina-focused PvE raids
- Law of Julianos : Most reliable source of raw damage for magicka builds*
- Clever Alchemist : Potent PvP set for burst
- Twice Born Star : Best option for PvE DDs (esp. Stamina) asking for an extra health bonus on top of the damage
- Eternal Hunt : Potent PvP with quite possibly the highest kiting potential for a stam set
* On JulianosTaking Scathing Mage, Twice Born Star, Burning Spell Weave and Mother's Sorrow into account:
- Scathing requires constant rotation to keep a decent uptime
- Twice Born Star relies on Major Force
- Burning Spell Weave relies on fire damage
- Mother's Sorrow requires high base (non-crit) stats - Max magicka and Spell power
Julianos is the most reliable set when it comes to vMA, since it comes without conditions, it works best when you're providing your own defense and can't guarantee a good uptime on specific sets (Scathing and BSW) or specific buffs (TBS).
Crafted food, glyphs and potions / poisons are the strongest available.
Not commenting on writs, since I don't have the time to complete those.
Crafting definitely sees a competitive use, but there is a pretty good reason to complain: motifs, and the lack of restyling, which makes new motifs either irrelevant or an absolutely huge gold sink for only cosmetic effects, as well as Snakeblood (last Alchemy passive), probably the most useless passive in existence.
White wabbit wrote: »So 6 sets out of 35 competitive hmmm