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Soul assault is way too powerful for just 100 ultimate.

KramUzibra
KramUzibra
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On several occasions Iv been soul assaulted to death! Literally! Usually my opponent starts with a preliminary ability like javelin or poison inject fallowed by a soul assault until I die. I'm a med armor dk running hundings and marksman. Any suggestions to combat this ability?
  • Ankael07
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    If your main defense is dodging then naturally spells like RD and SA are going to counter you. Alternatively, you could cast vigor then go on block for the duration. If youre really sick of the ultimate you could craft invisibility potions and use them precisely after ultimate reveals you (which is after 2 seconds).
    If you want me to reply to your comment type @Ankael07 in it.
  • olsborg
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    Block and vigor, if only one person is aggroing you (the soul assaulter) he aint gonna kill you. Altho i do agree 100 ulti is way cheap, cheaper for sorcs too.

    PC EU
    PvP only
  • WillhelmBlack
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    KramUzibra wrote: »
    On several occasions Iv been soul assaulted to death! Literally! Usually my opponent starts with a preliminary ability like javelin or poison inject fallowed by a soul assault until I die. I'm a med armor dk running hundings and marksman. Any suggestions to combat this ability?

    Your armour set is completely wrong. Our GM on his stam DK doesn't even need to do anything against a Soul Assault, he probably could but it's much easier for him to de-buff you, WB, HA and Executioner until you literally can't even comprehend a person like Eric Wrobel could even exist.
    PC EU
  • KramUzibra
    KramUzibra
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    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.
  • olsborg
    olsborg
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    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    Sure the tooltip is abit crazy, but keep in mind its over 4 seconds(?) so the dps isnt that outta balance.

    PC EU
    PvP only
  • KramUzibra
    KramUzibra
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    KramUzibra wrote: »
    On several occasions Iv been soul assaulted to death! Literally! Usually my opponent starts with a preliminary ability like javelin or poison inject fallowed by a soul assault until I die. I'm a med armor dk running hundings and marksman. Any suggestions to combat this ability?

    Your armour set is completely wrong. Our GM on his stam DK doesn't even need to do anything against a Soul Assault, he probably could but it's much easier for him to de-buff you, WB, HA and Executioner until you literally can't even comprehend a person like Eric Wrobel could even exist.

    I'm sure switching to a heavy armor dps build for my dk would help me combat against SA. I just favor a more fast evasive play style. I suppose the the main purpose for this discussion is to find a way for med armor builds like may self to combat these channeled abilities.
  • Drdeath20
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    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.
  • Solus
    Solus
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    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • KramUzibra
    KramUzibra
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    olsborg wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    Sure the tooltip is abit crazy, but keep in mind its over 4 seconds(?) so the dps isnt that outta balance.

    Balanced? OK let's use my situation. The duel is counting down I buff up the templar javelins me then SA, I break free, vigor and block then I die. Keep in mind I have full gold hundings and marksman and I'm cp561.
  • Lord_Eomer
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    As using magicka main DPS, i never used this.
  • KramUzibra
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    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!
  • itscompton
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    olsborg wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    Sure the tooltip is abit crazy, but keep in mind its over 4 seconds(?) so the dps isnt that outta balance.

    And the tooltip gets cut in half by battlespirit in PvP.
  • KramUzibra
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    As using magicka main DPS, i never used this.

    Amazingly enough I haven't been killed by a magicka nightblade, dk, or sorc with this ability. It's been multiple stam templar and stam sorcs and the occasional mag templar
  • Strider_Roshin
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    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.
  • DannyLV702
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    As using magicka main DPS, i never used this.

    Pvp bruh
  • Tryxus
    Tryxus
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    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.
    Edited by Tryxus on October 22, 2016 11:23PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Solus
    Solus
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    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    so they broke it more. Cool.
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • itscompton
    itscompton
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    Drdeath20 wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.

    And they should add a 2 second build up for Dawnbreaker before it does any damage.
    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.

    Only if a minion appears to shoot the beam so the player can continue to dps like the bow ultimate.
    Edited by itscompton on October 22, 2016 11:26PM
  • KramUzibra
    KramUzibra
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    I hope this
    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.

    I don't understand the logic in that. I hope using invisibility pots work. I don't want to have to resort to heavy armor to combat this ability.
  • Solus
    Solus
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    itscompton wrote: »
    Drdeath20 wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.

    And they should add a 2 second build up for Dawnbreaker before it does any damage.
    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.

    Only if a minion appears to shoot the beam so the player can continue to dps like the bow ultimate.

    Dawnbreaker isnt instantaneous, nor does it have a 28 meter range.
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • Tryxus
    Tryxus
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    KramUzibra wrote: »
    I hope this
    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.

    I don't understand the logic in that. I hope using invisibility pots work. I don't want to have to resort to heavy armor to combat this ability.

    https://forums.elderscrollsonline.com/en/discussion/comment/3345741/#Comment_3345741

    From the main man himself
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • KramUzibra
    KramUzibra
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    itscompton wrote: »
    Drdeath20 wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.

    And they should add a 2 second build up for Dawnbreaker before it does any damage.
    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.

    Only if a minion appears to shoot the beam so the player can continue to dps like the bow ultimate.

    The two abilities are not comprable at all. Dawn breaker at least requires some skill to use. Like being within range, pointing in the right direction and it's not a death sentence if aplied to a player at full health.
  • Tryxus
    Tryxus
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    Solus wrote: »
    itscompton wrote: »
    Drdeath20 wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.

    And they should add a 2 second build up for Dawnbreaker before it does any damage.
    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.

    Only if a minion appears to shoot the beam so the player can continue to dps like the bow ultimate.

    Dawnbreaker isnt instantaneous, nor does it have a 28 meter range.

    But it does hit multiple ppl, have a knockdown and increases weapon damage
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Solus
    Solus
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    Tryxus wrote: »
    Solus wrote: »
    itscompton wrote: »
    Drdeath20 wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.

    And they should add a 2 second build up for Dawnbreaker before it does any damage.
    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.

    Only if a minion appears to shoot the beam so the player can continue to dps like the bow ultimate.

    Dawnbreaker isnt instantaneous, nor does it have a 28 meter range.

    But it does hit multiple ppl, have a knockdown and increases weapon damage

    yeah if you aim right, people can dodge roll out of the way and avoid it. it only hits in a cone in front of you. Sure it gives you 5% attack. so what. like 129 weapon damage?

    They arent comparable at all
    Tryxus wrote: »
    KramUzibra wrote: »
    I hope this
    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.

    I don't understand the logic in that. I hope using invisibility pots work. I don't want to have to resort to heavy armor to combat this ability.

    https://forums.elderscrollsonline.com/en/discussion/comment/3345741/#Comment_3345741

    From the main man himself

    Thank you for linking that, however someone above said you cannot interrupt it.
    Edited by Solus on October 22, 2016 11:34PM
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • KramUzibra
    KramUzibra
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    Tryxus wrote: »
    KramUzibra wrote: »
    I hope this
    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.

    I don't understand the logic in that. I hope using invisibility pots work. I don't want to have to resort to heavy armor to combat this ability.

    https://forums.elderscrollsonline.com/en/discussion/comment/3345741/#Comment_3345741

    From the main man himself

    I understand the attempt to make the ability more viable especially for mag builds however this is to much.
  • danno8
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    A quick repost from another thread on some math on Soul Assault.

    "70k reduced to 35k in PvP, then reduced by another 15% since all stamina builds are running with a minimum 20k spell resistance (most magicka builds will have around 10k penetration).

    So that 70k is really only around 30k over 4 seconds, or around 7.5k per second.

    The thing is, most of these stamina builds are using S+B, so the cost of blocking a tick of damage uses around 1300 stamina. That 7k per second gets reduced again by 20% (S+B passive) and 15%(Deflect Bolts passive). So if you are keeping track that would be only around 20k over 4 seconds, or 5k per second.

    Blocking in and of itself will cut the damage in half with no extra passives or boosts. So we get the final amount of around 2.5k per second.

    It is easy to simply absorb all the damage at the cost a 4-5 thousand stamina and maybe 10k total damage over 4 seconds. Pretty sure vigor will cover that easily. "

    Now I almost exclusively PvP on my magplar but the technique is basically the same. Block and heal.
  • Tryxus
    Tryxus
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    Solus wrote: »
    Tryxus wrote: »
    Solus wrote: »
    itscompton wrote: »
    Drdeath20 wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.

    And they should add a 2 second build up for Dawnbreaker before it does any damage.
    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.

    Only if a minion appears to shoot the beam so the player can continue to dps like the bow ultimate.

    Dawnbreaker isnt instantaneous, nor does it have a 28 meter range.

    But it does hit multiple ppl, have a knockdown and increases weapon damage

    yeah if you aim right, people can dodge roll out of the way and avoid it. it only hits in a cone in front of you. Sure it gives you 5% attack. so what. like 129 weapon damage?

    They arent comparable at all
    Tryxus wrote: »
    KramUzibra wrote: »
    I hope this
    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.

    I don't understand the logic in that. I hope using invisibility pots work. I don't want to have to resort to heavy armor to combat this ability.

    https://forums.elderscrollsonline.com/en/discussion/comment/3345741/#Comment_3345741

    From the main man himself

    Thank you for linking that, however someone above said you cannot interrupt it.

    Ofc you can't compare those 2 ultis, however the changes to Soul Strike and its morphs were needed to make it viable again. And the ulti's in a good place now, espec considering the current meta

    You used to be able to interrupt the caster, but that was changed with 1T ("resolving the reliability issues"), meaning you can't be bashed and interrupted anymore. However the ulti can be blocked now
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Solus
    Solus
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    Tryxus wrote: »
    Solus wrote: »
    Tryxus wrote: »
    Solus wrote: »
    itscompton wrote: »
    Drdeath20 wrote: »
    KramUzibra wrote: »
    Invisibility pots! I never though about that thanks ill test that when i get home. Don't get me wrong I enjoy a challenge but it just seems like that ability is extremely powerful, a little too powerful. When I slot that ability on my dk it hits for 57k!! For only 100 ulti that's insane to me. An ability to counter my evasiveness is fine but it shouldn't be a point, shoot and BOOM! dead!. Much like vipers and some other proc sets it requires little to no skill to achieve victory. I just hope this doesn't become a trend with zenimax.

    It should be interrupt able.

    And they should add a 2 second build up for Dawnbreaker before it does any damage.
    I think the cost and damage is fine, but it should be dodge-able just like the bow ultimate.

    Only if a minion appears to shoot the beam so the player can continue to dps like the bow ultimate.

    Dawnbreaker isnt instantaneous, nor does it have a 28 meter range.

    But it does hit multiple ppl, have a knockdown and increases weapon damage

    yeah if you aim right, people can dodge roll out of the way and avoid it. it only hits in a cone in front of you. Sure it gives you 5% attack. so what. like 129 weapon damage?

    They arent comparable at all
    Tryxus wrote: »
    KramUzibra wrote: »
    I hope this
    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.

    I don't understand the logic in that. I hope using invisibility pots work. I don't want to have to resort to heavy armor to combat this ability.

    https://forums.elderscrollsonline.com/en/discussion/comment/3345741/#Comment_3345741

    From the main man himself

    Thank you for linking that, however someone above said you cannot interrupt it.

    Ofc you can't compare those 2 ultis, however the changes to Soul Strike and its morphs were needed to make it viable again. And the ulti's in a good place now, espec considering the current meta

    You used to be able to interrupt the caster, but that was changed with 1T ("resolving the reliability issues"), meaning you can't be bashed and interrupted anymore. However the ulti can be blocked now

    Ill try it out next time and see. When i was killed i was knocked up by that fire wheel move, and the caster animation cancelled into his ult. I couldnt block, and the initial attack did enough damage to make the ult and that one attack kill me.

    I think he had a two piece valkyn too. I cant remember.
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • OnyxProphet
    OnyxProphet
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    KramUzibra wrote: »
    I hope this
    Tryxus wrote: »
    KramUzibra wrote: »
    Solus wrote: »
    Should cost more, and should be interruptible. If i cant dodge it, it should be something that could be stopped. Basically anything that is channeled is block/bash-stun-able. it shouldnt be a "channel until dead" ability.

    Perfect solution!

    It used to be interruptable and unblockable, but they changed that. They also increased the damage of the ulti by 15%

    So... prob not gonna happen.

    I don't understand the logic in that. I hope using invisibility pots work. I don't want to have to resort to heavy armor to combat this ability.

    PVP is rock, paper, scissors. A light armor character SHOULD do more DPS at range than a medium or heavy armor. A medium armored character has stealth and shouldn't be walking face first into a cloth caster...you are meant to die in that lineup. Dueling innately benefits heavy and light armor as each combatant knows and agrees to the fight. Medium armor benefits surprise combat, which doesn't happen in dueling unless you start invis somehow.

    So yes, you are dying and that is supposed to happen in a duel. You have neither the range nor the resistance to survive in a duel.

    Go stealth kill clothies in Cyrodil, start the duel invisible, or attack things not focused on you.
  • acw37162
    acw37162
    ✭✭✭✭✭
    Save your CC and pray they aren't using imoveabke pots.
    Line of sight.

    After that welcome to counterplay in particular hard counter to Dodge Roll And Heavy Armor builds
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