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World Bosses and Duelling in Towns, the Pitfalls of One Tamriel

  • GreenhaloX
    GreenhaloX
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    Yes, dueling happening everywhere can be quite annoying and many toons coming up to you hitting you up for dueling, but just turn off dueling on the social option, ignore or avoid it and go on your merry way. I'm sure it's here to stay.. too many PvP fanatics loving it. I'm for the world bosses become more challenging in all areas. Before, I would just play around with those pits in the DLC areas, but now, when I go back to areas like Eastmarch, Glenumbra, Stormhaven and such to find those treasure maps, I can also hit up those boss areas and tackle those 1.5 mil or so health bosses.
  • HegemonIQ
    HegemonIQ
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    I sort of understand. I am a casual player. ESO is my first MMO, ever. I used to play solo RNG games on easy mode, but had to give this game a try because I love Elder Scrolls (and the fact that its on console helped). Started out strictly solo, no mic, no chat ...just quests. Then slowly met other players, bought a headset. Joined guilds, started running group content...started caring about my build...joined the forum, set mining, rotations, buffs, stats, stats, stats!

    Along the way, I developed an interest in and the confidence to challenge difficult content...before, you couldn't get me near a vet dungeon (no way I can get through that...), now I run vet dungeons with randoms. Trials...with randoms. I've built of bucket list of personal challenges and intend to conquer them all (mwahahah...).

    Except PVP, can admit my reaction skills are a bit slow to compete with the young pups one on one. But, even there, have found a place as heal bait and a mean siege wielder wink:

    I love 1T. Sometimes I just stand on a wall or fish and watch all the dueling. I like how busy the game is and I want to stay on this ride as long as possible. More players means more interest, vibrancy, money for ZOS and my hope for the future of the game.
  • NewBlacksmurf
    NewBlacksmurf
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    AuldWolf wrote: »
    Proposed Solution: Use the scaling.

    Have the game run at a difficulty level of 'Normal' which is soloable. Then, add 'Hard,' 'Very Hard,' 'Extreme', 'Ultimate,' and 'Superior' difficulties to the menu. These just scale the player down, so that they're much weaker. Their armour, for example, just becomes a lot weaker. Their items become weaker, et cetera. And playing on a higher difficulty just gives them bragging rights. But everyone else can play on whatever difficulty they want and still unlock everything.

    Play your own way should be important, especially when you're stopping 95~ per cent of the community from playing their own way.

    Not trying to be rude at all to you but the game has difficulty already. Technically if you wanted things to be set as hard, you would just remove all CP and run in a green drop set. Or craft a green set.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DeVoDeVo
    DeVoDeVo
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    I always thought that the world bosses before One Tamriel needed a bit of a boost. They were a tad to easy to kill for players that regularly tried to improve their gear and stats, even for causal players like me. However, ZOS seems to have gone overboard with the world bosses. You shouldn't just remove content that a certain group of players enjoy.

    Instead of telling casuals and soloers to leave the game (because you really don't want that to happen), I think there needs to be a compromise. Someone mentioned in another thread that there needs to be "true" world bosses that require a large group to defeat it. They should spawn maybe twice an hour? In addition, then should be plenty of "regional" bosses that require 2 man or good solo. I feel they should be a bit harder than the pre One Tam bosses. Just my thoughts.
  • Ch4mpTW
    Ch4mpTW
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    I personally don't like the whole concept of dueling in cities and outside of Cyrodiil, due to the extreme performance issues it brings with it. Things like intense lag, and things of the sort. But as for world boss changes, I'm comfortable with the adjustments that have been made. I feel that that particular change should've been done a long time ago, and is a tad bit overdue.
  • Origin
    Origin
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    I'm not sure how relevant are the Steam reports. The game can be played with non Steam accounts and also on consoles. For ex. I have a steam account, but I'm not playing the ESO Steam version, so Steam doesn't know when I'm playing. :p
  • Waffennacht
    Waffennacht
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    I just soloed veteran dungeons and world bosses...

    2 man group should be able to get it done...

    Loving the update. I mean I didn't die to the world boss, but it actually took some time
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • alexkdd99
    alexkdd99
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    agegarton wrote: »
    I mostly agree with the original post - I'm not going to get my knickers in a twist about it, but there are some easy fixes that'd make the game even better. First, simply suppress the duel option when inside a city / town. There's no need to fight in a town - just go outside. Second, I agree that most world bosses are perhaps a little too tough now. Maybe, to appease everyone, there could be two types of world boss - two grades of difficulty, with the hardest being a clear group boss level, while others could be tough solo bosses.

    I understand that there are some here who quote the usual crap "I solo everything, I don't see what your problem is" (uh-huh, of course you do........).. Well, that's nice for you, pal, but you ARE in the minority and this game should be for all paying customers, not just you. It's not that hard to achieve balance - just takes a bit of thought.

    I hate when people assume who is our who is not the majority or minority of the playerbase. Stop trying to pass assumptions along as facts.

    As has been said so many times, give it time and dueling will die down. World bosses are NOT as difficult as people are making out. You should NOT be able to solo everything, especially the things meant for groups. Even with the added difficulty many of them can be soloed with some extra practice.

    Can we stop passing assumptions along as facts though?
  • Dread_Viking
    Dread_Viking
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    Hahahhahahahha aside from dueling in town being kinda laggy this update is the best thing to come to ESO

    i agree
    Don't worry girl I'm a Sorcerer, i got my Hardened Ward for protection
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    I'm a solo PvE player and I 'm am not hardcore. I haven't done 75% of the dungeons because I can't solo them. I love One Tamriel.

    Dueling is a little annoying but I turned on the instant decline function so whatever.

    World Bosses are now like Wrothgar world bosses. I've done that daily every day for months. No biggie. I just wait there til others show up.

    Zones are now alive and I'm going back to them because of scaling.

    I also hear dungeons are more doable solo on the lower difficulty as mobs have been nerfed.

    Sounds like as a non-hardcore PvE player, I can actually do more now. I disagree with your complaints.
  • Acharnor
    Acharnor
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    I love the changes to the World bosses! I am able to still solo some but others are a whomping nightmare - its great. I love having to have few people get together to take one on. Bittergreen (I think) in Deshann was a wipe machine last night.
    Celebrate for life is short but sweet for certain.
  • QuebraRegra
    QuebraRegra
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    One more time, like It needs to be posted to these forums yet again...

    Dueling should be relegated ONLY to an arena. Player "X' and "Y" agree to a duel and are whisked to an arena where they can vote on the arena layout, rules, etc. Other players can join the arena instance and wager on the outcome, etc.

    Get the BS dueling out of the general population areas.
  • Darkestnght
    Darkestnght
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    Abob wrote: »
    I usually solo the World bosses, so I can't understand all this crying.

    @Abob
    Are you saying a level 22 player can solo bosses? I think you are wrong on this point as it is not true. A lot of players can not solo these bosses with 1.3mil health.
    Edited by Darkestnght on October 21, 2016 5:03PM
    Xbox NA - CP1300+
    Xbox EU - CP400+

  • Jaronking
    Jaronking
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    Abob wrote: »
    I usually solo the World bosses, so I can't understand all this crying.

    @Abob
    Are you saying a level 22 player can solo bosses? I think you are wrong on this point as it is not true. A lot of players can not solo these bosses with 1.3mil health.
    If I make a level 22 and solo one of the bosses can I get a prize because it can be done am sure of it just have to find a world boss alone.
  • burglar
    burglar
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    AuldWolf wrote: »
    The changes ESO is making now mimic the changes that Battleborn and Champions Online made. They appealed to PvP players and hardcore PvE players. There's nothing wrong with those groups, it's just that they aren't the majority. And they certainly aren't cash shop buyers. Changing things to suit these minorities will cost you population, and that will cost you money (rather than make you money). Every single change like this will cost you population and money. These are really silly choices to make. I don't want to see ESO go down the same terrible road that Champions Online did, but I see so many parallels that it's uncanny. No, it's frightening.


    @ZOS_GinaBruno

    Well, first off, what would you say if OneTamriel had a >50% approval rating? You're argument at that point essentially works AGAINST you, and in your own opinion you should not be catered to. But, let's assume that this isn't true.

    Second, You make this argument in almost every thread I see, regarding OneTamriel, and every time I see it, I'm pretty sure someone explains to you how wrong you are. I even took the time to read about these two terrible games you've listed here, and neither of which share any relationship to ESO beyond being MMORPGs. I mean, you even posted links that provide a handful of counterexamples to the connections you're trying to make, here. It's like you didn't even try to read the data and make sense of it.

    Let's look at battleborn. You can explain the population shifts in battleborn by looking at it's release date, as most people burn out on other games they've been playing, they try out new ones. Hence the high initial population that decayed in average players from the very first day. At no point did it EVER increase in it's average population.

    Let's look at champions online. If you read the blog for this game, you find that it was never able to live up to it's hype of being the same thing that the city of heroes was, and that the only increase in population that this game really ever saw was when the leadership of development changed to a person who previously helped with city of heroes. They also gave away free rainbow flight power (wtf is this anyways?) around the time champions online saw this dramatic increase, which was only a temporary bump, doubling the population FOR A MONTH. From there, the game has progressively lost people. Which, I would bet has to do with the fact that the game isn't like city of heroes, which a lot of the fans were hoping for.

    From that information alone, I can suggest to you that your claims that any developer appealing to one specific crowd would reduce the population is utterly misinformed. IF ANYTHING, that move would RETAIN a certain number of players, rather than lose them. The hardcore players are the lifeblood of most games, and they are the players that devs want to keep. Casuals are great, they have a unique perspective, and they generate profits, hence all of the changes made to the game for casual players. But, casuals have a bad side, they are fickle and easily shift from one MMO to another - it's my understanding that this is why so many casuals like free to play games. Most of them don't like games enough to pay for them monthly, whereas hardcore players will. Do casuals make up the majority of the population? Yes. But, do they contribute to the game as much as the hardcore players do? Actually, I would say they both contribute to the quality of the game equally, just in different ways.

    Ultimately, I'd bet that it's the restricted/isolated perspective that you're using to reason through your convictions that is making it so damn difficult to understand why adding OneTamriel has been good. What's really frustrating though, is that you aren't really able to interpret the data, so there's really no point in having a conversation with you about it, because any points made against you might not make sense. No offense, seriously. I honestly have no idea what is motivating you to continue arguing this.


    EDIT::: Just to clarify, I have a subscription, have been playing since console launch, and intend on continuing to do so. I really enjoy the changes to OneTamriel, as the game previously was too easy. Even with my build from before OneTamriel I am still able to kill most monstes in two or three single target abilities, sometimes in one. I play PvE and PvP; I've already soloed a few of the group craglorn bosses, and have come close to soloing a world boss - as a stage 4 vampire, soloing a xivkyn world boss is a bad idea.
    Edited by burglar on October 21, 2016 5:31PM
    Bosmer Melee Magicka Nightblade
  • RazorCaltrops
    RazorCaltrops
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    Playing this game for nearly 1,5 years and it's better than ever, too much stuff to do. If you don't try to kill world bosses with RP builds and stop hating dueling (yes it's causing lag but still awesome) you will feel the same !
    PS4 EU
  • Sigtric
    Sigtric
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    All the epeen measuring with the dueling is a bit annoying in crowded areas...

    But as far as the bosses, I am happy they are actually bosses now.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • BomblePants
    BomblePants
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    Also - I don't think duelling only appeals to pvp'ers at all - I'm a pve girl but I've been loving the duelling...
  • Joy_Division
    Joy_Division
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    What a selfish presumptuous post.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Browiseth
    Browiseth
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    how dare people enjoy the game in a way that i personally don't enjoy

    how dare rewarding world events require skill or, if there's a lack of that multiple players
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • susmitds
    susmitds
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    Abob wrote: »
    I usually solo the World bosses, so I can't understand all this crying.

    @Abob
    Are you saying a level 22 player can solo bosses? I think you are wrong on this point as it is not true. A lot of players can not solo these bosses with 1.3mil health.

    @Darkestnght For 300k g, I will solo ten world bosses for you on a Lv10-15 character.
  • LadyNalcarya
    LadyNalcarya
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    Well, I would like to point out that very few people are using steam version, and even those who do (like me for example), dont always launch the game from steam.
    For me, steam installer didnt work properly at all, so I just downloaded the normal installer from TESO site, and steam doesnt track my playtime.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • m0riarty23
    m0riarty23
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    I don't agree with the original post.

    I"m not a PvP-er and i consider myself as a casual, although after 1 1/2 years of playing i'm vet 160. Seems casual to me. I have a small group of friends that play with me, but i'm not a guild guy.

    So these type of games need play-style balance; things for solo, small groups, large groups, casuals, hard-core, PvEers and PvPers. Most games do NOT try to tackle all these categories.

    what do we have with update 12:

    If you're a solo person: you have hundreds of story quests. and delves
    if you're a small group: you have 4 person Dungeons, Dolmens, World Bosses
    if you're a large group: you have Trails and PvP (yes you have to have a large group to PvP in this game)

    If you start shifting Dolmens and World Bosses back to the solo category, then you're eliminating things to do for the small group. The game is made for multi-player, you have to allow for that.

    Now, as a solo player, will you be able to do EVERYTHING in the game? no. I've never done a Trail, because I don't play with 12 people at once and i don't really like playing with strangers. Thats fine.
  • ImBatman
    ImBatman
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    It sounds like the op is the only one out of touch with the game community on these points? Theres a lot of things to complain about in this game but dueling and world bosses? Could you get any more casual? I'm glad that I actually have to pick up some guildmates to do some endgame content now. I can still solo world bosses but its difficult now. Either way these 2 things you're complaining about are silly. Maybe we should focus on fixing broken proc sets and overpowered stam builds... the "5%" hardcore players are the ones that are going to keep the game going, not the casual players.
  • Darkestnght
    Darkestnght
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    susmitds wrote: »
    Abob wrote: »
    I usually solo the World bosses, so I can't understand all this crying.

    @Abob
    Are you saying a level 22 player can solo bosses? I think you are wrong on this point as it is not true. A lot of players can not solo these bosses with 1.3mil health.

    @Darkestnght For 300k g, I will solo ten world bosses for you on a Lv10-15 character.

    @susmitds - you are awesome
    Xbox NA - CP1300+
    Xbox EU - CP400+

  • Tandor
    Tandor
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    I'd be in favour of all world bosses being based on two players rather than variously one or four, and dueling being kept outside of towns and a minimum radius from wayshrines. So far as the rest of One Tamriel is concerned, I love it.
  • bowmanz607
    bowmanz607
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    O dear.

    First, stop assuming the majority of players are your playstyle. There are no numbers to look at who solos, who groups, who pve, who pvp etc. From my perspective most people pvp. Why? Because most of the people I associate and see are pvp players. The problem is people throwing out random numbers saying x number of players do this or that. You have no idea.

    And hahaha haha if you think this game caters to PvE elites and pvp players. For one, pvp is heavily neglected in this game and has gotten worse over the years. Not realy much to speak of in terms of content additions. Especially compared to pve. Not to mention the ever swinging pendulum of balance that never can seem to rest somewhere near the center. Although it has been worse imo. Second, many elite players will tell you how dumb down and easy the dungeons have gotten. Not to mention the less and less skill needed to do well especially in pvp.

    You complain about changes to world bosses and city populations. THIS IS AN MMO!!! sure there are single player elements and what not etc, but this is ultimately a multi-player game. Your nonesense statistics about people mostly solo etc is inherently false for this main reason.

    I would love to see where the. Umber are backing up who is buying crown store items and what not. Guess what, plenty of pvp players buy from crown store. For instance mount upgrades for new characters or heck even mounts. What about the pve group players and pvp ayers that buy DLC for the new dungeons and sets?

    This game has plenty to offer to all. So sorry the game is not all solo or have dead cities so you can go rp. You want that then go to one of the dozens of cities people do not go to. So sorry if the way I want to play the game is not the way you want me to play. Get over yourself.

    I'm tired of people like you who think they are entitled to the way they want to play at the expense of others. Hey guess what, I pay for this game too. I subscribe, I buy from store, etc. Have been here since beta supporting this game. So GTFO with your nonsense l.
  • Drdeath20
    Drdeath20
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    Why does dueling bother anyone?

    Don't like it don't duel but I mean you literally have nothing to lose by doing a duel. Just a easy way to test your skills, your build and be creative.
  • That Darn Argonian
    jeevin wrote: »
    PvP in towns is annoying but duels have been requested from PC beta. The implementation could use a tweak, maybe to make PvP in towns a crime but frankly it's what a vocal group of players have wanted all along.


    I like the idea of Duelling being a crime - (NPC's could get hurt/disturbing the peace/public nuisance) - the guards come running up to fine you both/take away stolen items, etc.

    Means people could use a "Let's take this outside (the city), bud!" Emote and go fight outside the town and not disturb people.


    Personal note, I had my first duel today - I am a pure Healer, had set up auto-decline until one guy HAD to duel me, please! Beg beg. Fine...I won, he begged me to "try and beat him without healing"
    I replied that currently I had a 100% success rate and didn't want to break my streak - so he proceeded to follow me everywhere I went for the next 20 mins until he got bored of my mad research and decon skills. ;)

    That's just one person though. Duelling seems fun if kept out of cities or near Dolmens (I don't want to duel when a dark Anchor is crashing down!)
  • Solid_Metal
    Solid_Metal
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    i want to write sassy reply and want to over detail how i disagree with you

    but these guys from page 1 to...probably end , already write exactly what i want to say

    and i assume 98% of them are disagree with you, like you presume "Changes to appeal to less than 5~ per cent of the overall playerbase"
    "i will walk through the fog, as i welcome death"
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