I don't agree with what you've done to world bosses (now group bosses). I really don't. I don't like the disruptive duelling in towns, either.
I'm a little fed up of changes like this. Changes to appeal to intentionally disruptive PvP players, and changes to appeal to the hardcore. Changes to appeal to less than 5~ per cent of the overall playerbase. Most of the people playing this game are going to be doing so either solo PvE, or in a group of 2-3 PvE. These are the people with subscriptions. These are the roleplayers who regularly buy from the crown store. And you're alienating them with the changes you're making.
I'm worried ZOS is out of touch. It's the same kind of out of touch that Champions Online and Battleborn suffered, which killed both of those games. No, really, they're both ghost towns now. Don't take my word for it, though:
Champions Online: http://steamcharts.com/app/9880
Battleborn: http://steamcharts.com/app/394230
ESO is doing the same thing. When I left to take a break, ESO had around 5-600~ players a day. Now it has 3-4,000~ players a day. I can guess why. And again, don't take my word for it:
ESO then: https://web.archive.org/web/20160111202754/http://steamcharts.com/app/306130
ESO now: http://steamcharts.com/app/306130
The changes ESO is making now mimic the changes that Battleborn and Champions Online made. They appealed to PvP players and hardcore PvE players. There's nothing wrong with those groups, it's just that they aren't the majority. And they certainly aren't cash shop buyers. Changing things to suit these minorities will cost you population, and that will cost you money (rather than make you money). Every single change like this will cost you population and money. These are really silly choices to make. I don't want to see ESO go down the same terrible road that Champions Online did, but I see so many parallels that it's uncanny. No, it's frightening.
Changes like these will not only kill off the population, but it'll also lose ESO its subscribers and crown store buyers. The more you appeal to tiny minorities over your core demographic (95~ per cent of your players), the more you risk just losing everything and becoming a ghost town.
The Steam Charts numbers don't lie.
I really hope that ZOS will listen, otherwise no amount of lockboxes will save ESO. And hey, guess what? Champions Online also tried lockboxes to save itself after making all of these selfsame mistakes. Didn't help. Like I said, the parallels are frightening. The only reason I'm speaking up about this is because i don't want to have to watch ESO die due to the same kinds of bad decisions that made so many others like it die.
@ZOS_GinaBruno
Give it a week or two - there's not very much duelling in the major cities now on PC.byghostlightrwb17_ESO wrote: »the duelling on PS4 is seriously breaking the performance in the big cities.
They are balanced for two, with exception of one boss per zone? The patch note from Gina read a little off but only the ones called out in the patch notes got any sort of significant buff.byghostlightrwb17_ESO wrote: »I think the world bosses should be balanced for two people not four, because now I can barely find enough without camping.
The changes ESO is making now mimic the changes that Battleborn and Champions Online made. They appealed to PvP players and hardcore PvE players. There's nothing wrong with those groups, it's just that they aren't the majority. And they certainly aren't cash shop buyers.
kasa-obake wrote: »@AuldWolf These steam charts only take into consideration players that have bought the game on Steam, not everyone who bought it from ESO's website or other means. As such they don't cover the entirety of the playerbase and are only representative of a segment. Sorry for nitpicking, but yeah. Also, these charts see peaks during months usually assigned for holidays and DLC releases, which is expected. If anything, there was an influx of players with One Tamriel.
Regarding world bosses, I fail to see your problem? It's an MMO. They're world bosses for a reason, and you should have to team up with other people to bring them down. And they did increase the amount of people being able to loot said bosses exactly to catter to non-opti players with less DPS output. If you want only single-person content, either get good enough to solo group activities in ESO or play a game that isn't an MMO.
And dueling in towns is a matter of personal preference. On the technical side of things, there is no conclusive proof that they're causing lag spikes. As for their supposed disruptive nature, "live and let live" anyone?The changes ESO is making now mimic the changes that Battleborn and Champions Online made. They appealed to PvP players and hardcore PvE players. There's nothing wrong with those groups, it's just that they aren't the majority. And they certainly aren't cash shop buyers.
That assumption is wrong. While everyone is buying cosmetic stuff from the Crown Store regardless of the time they spend on the game, "harcore" or rather more dedicated players are more likely to have an ESO + subscription, if only for the crafting bag and increased experience gained for rerolls.
Most people who go on questing alone or with 2-3 people as you say are the ones who are here for the story. While they might buy a costume or two for crowns because "damn that pirate outfit makes my cat look cute af", they certainly don't need a subscription, and once the story content is over, they'll be gone, only to come back at new DLC releases, get their story immersion and leave once again. Of course, they can fall in love with the game despite its numerous issues and decide to stay, join guilds and run dungeons or go get famous in PvP, but most of the time, the only money they bring to the company is the one from the initial purchase of the game.