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Funnel Health vs Force Pulse

  • hedna123b14_ESO
    hedna123b14_ESO
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    Xvorg wrote: »
    Lol at sap essence. 4k mag to do a few k dmg aoe vs whirlwind that costs like 600 stam and does 4x the damage.

    Or you could cast hurricane once and its like 20 saps in a row.

    We are comparing destro staf skills to magicka NB. No point in bringin the almighty stamina to the discussion, we all know it is easy mode for no brainers

    Easy mode aye? Well that just shows how much you don't know what you're talking about.

    Xvorg wrote: »
    Force pulse instantly beats Funnel Health point for point of damage if you are a Dark Elf, and comes just shy of >50 damage if you're a High Elf in unbuffed situations when attacking non elemental weak mob types. Once you fight a mob type that is weak to Ice, Shock, or Fire, Force Pulse wins for raw damage, and overall damage due to the ability to proc weaknesses.

    On top of this, even for non Dark/High Elves, if Engulfing Flames is applied to a mob, Force Pulse will instantly win as well.

    Force Pulse has a bonus to proc Burning, Concussed, and Chill, on top of being able to proc Explosion on Fire weak enemies, Disintegration on Lightning weak enemies, and Deep Freeze on Frost weak enemies. Force Pulse also scales better with crit chance and modifiers, as there are 3 hits per cast (which gets more accurate results, the higher # of hits, the more likely you will achieve "true" results when dealing with RNG) vs 1 from Funnel.


    Force Pulse also has the advantage of proccing Elemental Drain, an extremely potent resource management tool in groups, which refunds Magicka each time you deal, Fire, Ice, or Shock damage. Force pulse can no longer proc it three times (it used to be able to), but can still proc it twice if you crit on at least one damage source, and non crit on another. With this added, Force Pulse actually becomes cheaper in the long haul than Funnel.

    Furthermore, Force Pulse is MUCH easier to weave and doesn't lock up as much as Funnel Health. Funnel/Swallow has an extremely long winded animation filled with "fluff" that is required to block cast to cancel, but cannot be done over long fights. Force Pulse is a simple and easy animation, and is much harder to muck up.

    Hope this helps!


    For a dunmer/altmer mageblade, Force pulse is a good option. The combo with elemental drain is worth BUT, imho, NBs magicka skills per se are far superior than destro staff ones. The only reason why you need destro staff is for weaving:

    1. Path of darkness beats WoE dmg unless you have a MS staff, but their secondary effects (major exp, or the heal of refresh path) are far superior, and the passives they activate are worth a look (shadow barrier)
    2. Strife is cheaper and does similar dmg to force pulse, but it has a heal and granst you 2 extra ulti each 4 secs. Not to mention the increase in magicka
    3. Agony and cripple give you more DoT than destro reach and their morphs have great secondary effects
    4. Though interesting, WTE is not better than mark target. Do you regain magicka through elemental attacks with elemental drain? You can do better with siph attacks and basic attacks
    5. Impulse < sap essence
    6. the Ulti everyone talks about is not better than VoB or Soul Tether and both cost less ulti.
    7. Finally, with impale you have a ranged execute

    1. The Path has got to be the WORST ground placed DoT in the game. Elemental Blockade is one of the strongest (behind Endless Hail and Liquid Lightning) beats both and is a must have in ANY magicka build, vMA staff or not.
    2. The increase in magicka is a passive that can be activated by slotting any other Siphoning Ability. That point is entirely invalid. As a mageblade DPS, if you're not using Crippling Grasp and Siphoning Attacks you're doing it wrong. If you're saying that Funnel Health is cheaper and does more damage you're also wrong. Funnel Health does have its uses, but mostly in content where you need self healing - vMA or PvP. For everything else, as a DPS you're meant to be putting out as much damage as possible at the sake of survivability. You only need so much survivability to make it through content (healers and tanks are there for you, oh yeah and shields are also there), but you never have enough damage.
    3. So what? This is not about whether the Destruction Staff skill line can replace the Siphoning one is it? Cripple is arguably the best magicka DoT in the game. Agony on the other hand isn't worth slotting over Destructive Clench. Just look at the numbers. We are talking about DPS here aren't we? Agony lasts 7 seconds (if you chose that morph) and it doesn't have initial damage, so its a considerable DPS loss when compared to Destructive Clench, taking into account that both skills provide a CC (which is really not worth slotting either, it really needs to get a buff).
    4. This is just stupid. Elemental Drain isn't there for the debuff, as the tank is already providing that debuff. The healer is using Elemental Drain to help with sustain. The skill proc's off Elemental blockade, your light attacks, Force Pulse and Shooting Star, so its a must have in any group with magicka DPS if you want to sustain for longer than 5 minutes. Its complimentary to Siphoning Attacks, not a replacement by any means.
    5. You should have at least 1 person running Pulsar for the group, because 10% less total HP in one hit > a hit with Sap Essence. But yes I agree that Impulse is utter ***.
    6. In terms of pure DPS or in terms of utility? In terms of DPS, Elemental Rage is probably the strongest magicka ultimate in the game. In terms of utility? Most certainly not. Still I'd use Elemental Rage over Soul Tether (which is only good in PvP and literally nothing else) for DPS.
    7. Again this is not about replacing NB abilities with Destruction Staff abilities. Destruction Staff abilities are complimentary to class skills. The only must have destruction staff skill on a magicka DPS is Elemental Blockade. The best ability for a magicka spammable aside from Puncturing Sweeps and Whip is Force Pulse without a single doubt though.

    Edit: Didn't see that Gil and Hedna already replied to this...

    Did u see the storm version of the fire blockade? it doesnt get the damage buffs from the passives, but those 2 extra seconds on mobs is HUGE

    And the increase in target area is huge too. What do you mean? Does storm blockade not get the penetration buff? I though they fixed it!

    No I meant that its not boosted as much since it doesnt get the engulfing and the dunmer full bonuses, but the extra 2 seconds more than make up for it.
  • Gilliamtherogue
    Gilliamtherogue
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    Mush55 wrote: »
    @Gilliamtherogue why path of darkness over twisting path?

    Ideally you would use Twisting Path instead, as it would deal a little more damage and hit more targets due to the larger area. I simply had run in my vMA setup of Juli with Refreshing Path. Still, Twisting does not even come near to contending with Blockade of Elements or Unstable Wall.

    Use it to proc scathing mage with this you can get about 80% uptime on scathing ......

    Yep, that is another added benefit of Twisting.
    pewbis wrote: »
    Unstable's Explosion hits 3 times, unlike the tooltip suggests. This means the final explosion is much stronger, and actually beats Blockade if a player is good enough at managing it. Notice that it's listed twice in my recap, once as a DoT, and once as a direct damage. The explosion part did an extra 1257 DPS on top of the already massive 7464 the base did.

    Really? That's an interesting point... why does the explosion hit 3 times? If this is true, I might have to slot unstable. How come nobody else knows about this? I have only ever heard that Blockade is better.

    Thanks for te responses though.

    Also, a question I posted on a different forum post and never got a response to, though it doesn't really relate with this one: How good is Moondancer's 5% damage bonus? I've heard that the damage boost is bugged, and doesn't work in some places, and that even when it works it gives less DPS than using a different 5 piece...

    I have ALSO heard that it/infalliable is the optimal endgame set for magicka users.

    (ノಠ益ಠ)ノ彡┻━┻

    It's just the way the ability was designed? It places 3 nodes on the ground, similar to Daedric Tomb. The first 6 seconds these nodes deal the same damage as Wall of Elements, and then they chain explode down the line, hitting anything standing in them. With bosses big enough, they can be hit by all 3 at once for incredible damage.

    I wouldn't say no one knows, but very few people actually test things out. Plus if you read the tooltip of Unstable, it appears to be the inferior morph by a large margin. I even only found out about it recently, a few months back I saw some parses that had numbers that didn't add up, and this was the prime suspect.

    Minor Slayer as a whole is incredibly potent on all abilities except ones that have % scaling (such as executes or Jabs) because the 5% is applied to the base damage on an ability, instead of the end result. However, it is apart of all BiS for end game trial builds, with the only one in debate at the moment being Magplars due to the importance of Jabs and Radiant Oppression in pure single target applications.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • hedna123b14_ESO
    hedna123b14_ESO
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    pewbis wrote: »
    Unstable's Explosion hits 3 times, unlike the tooltip suggests. This means the final explosion is much stronger, and actually beats Blockade if a player is good enough at managing it. Notice that it's listed twice in my recap, once as a DoT, and once as a direct damage. The explosion part did an extra 1257 DPS on top of the already massive 7464 the base did.

    Really? That's an interesting point... why does the explosion hit 3 times? If this is true, I might have to slot unstable. How come nobody else knows about this? I have only ever heard that Blockade is better.

    Thanks for te responses though.

    Also, a question I posted on a different forum post and never got a response to, though it doesn't really relate with this one: How good is Moondancer's 5% damage bonus? I've heard that the damage boost is bugged, and doesn't work in some places, and that even when it works it gives less DPS than using a different 5 piece...

    I have ALSO heard that it/infalliable is the optimal endgame set for magicka users.

    (ノಠ益ಠ)ノ彡┻━┻

    Keep in mind that Unstable Wall has some very serious flaws. Its short duration means less time to spam skills also it loses the 20% damage bonus on burning targets. And while that burning used to be hard to maintain because of mostly stam raids/low proc issues, sets like Burning Spellweave and grothhdar actually create a very decent uptime on the burning status effect. This ensures that blockade is one of the hardest if not the hardest hitting abilities on your damage recap. Combine the damage buff to it and the extra time it give you to spam skills and you have an amazing skill:)
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    Lol at sap essence. 4k mag to do a few k dmg aoe vs whirlwind that costs like 600 stam and does 4x the damage.

    Or you could cast hurricane once and its like 20 saps in a row.

    We are comparing destro staf skills to magicka NB. No point in bringin the almighty stamina to the discussion, we all know it is easy mode for no brainers

    Why bother making a lesser version of a similar build?

    Maybe because for some people it is fun to try different things.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Lol at sap essence. 4k mag to do a few k dmg aoe vs whirlwind that costs like 600 stam and does 4x the damage.

    Or you could cast hurricane once and its like 20 saps in a row.

    We are comparing destro staf skills to magicka NB. No point in bringin the almighty stamina to the discussion, we all know it is easy mode for no brainers

    Easy mode aye? Well that just shows how much you don't know what you're talking about.

    Xvorg wrote: »
    Force pulse instantly beats Funnel Health point for point of damage if you are a Dark Elf, and comes just shy of >50 damage if you're a High Elf in unbuffed situations when attacking non elemental weak mob types. Once you fight a mob type that is weak to Ice, Shock, or Fire, Force Pulse wins for raw damage, and overall damage due to the ability to proc weaknesses.

    On top of this, even for non Dark/High Elves, if Engulfing Flames is applied to a mob, Force Pulse will instantly win as well.

    Force Pulse has a bonus to proc Burning, Concussed, and Chill, on top of being able to proc Explosion on Fire weak enemies, Disintegration on Lightning weak enemies, and Deep Freeze on Frost weak enemies. Force Pulse also scales better with crit chance and modifiers, as there are 3 hits per cast (which gets more accurate results, the higher # of hits, the more likely you will achieve "true" results when dealing with RNG) vs 1 from Funnel.


    Force Pulse also has the advantage of proccing Elemental Drain, an extremely potent resource management tool in groups, which refunds Magicka each time you deal, Fire, Ice, or Shock damage. Force pulse can no longer proc it three times (it used to be able to), but can still proc it twice if you crit on at least one damage source, and non crit on another. With this added, Force Pulse actually becomes cheaper in the long haul than Funnel.

    Furthermore, Force Pulse is MUCH easier to weave and doesn't lock up as much as Funnel Health. Funnel/Swallow has an extremely long winded animation filled with "fluff" that is required to block cast to cancel, but cannot be done over long fights. Force Pulse is a simple and easy animation, and is much harder to muck up.

    Hope this helps!


    For a dunmer/altmer mageblade, Force pulse is a good option. The combo with elemental drain is worth BUT, imho, NBs magicka skills per se are far superior than destro staff ones. The only reason why you need destro staff is for weaving:

    1. Path of darkness beats WoE dmg unless you have a MS staff, but their secondary effects (major exp, or the heal of refresh path) are far superior, and the passives they activate are worth a look (shadow barrier)
    2. Strife is cheaper and does similar dmg to force pulse, but it has a heal and granst you 2 extra ulti each 4 secs. Not to mention the increase in magicka
    3. Agony and cripple give you more DoT than destro reach and their morphs have great secondary effects
    4. Though interesting, WTE is not better than mark target. Do you regain magicka through elemental attacks with elemental drain? You can do better with siph attacks and basic attacks
    5. Impulse < sap essence
    6. the Ulti everyone talks about is not better than VoB or Soul Tether and both cost less ulti.
    7. Finally, with impale you have a ranged execute

    1. The Path has got to be the WORST ground placed DoT in the game. Elemental Blockade is one of the strongest (behind Endless Hail and Liquid Lightning) beats both and is a must have in ANY magicka build, vMA staff or not.
    2. The increase in magicka is a passive that can be activated by slotting any other Siphoning Ability. That point is entirely invalid. As a mageblade DPS, if you're not using Crippling Grasp and Siphoning Attacks you're doing it wrong. If you're saying that Funnel Health is cheaper and does more damage you're also wrong. Funnel Health does have its uses, but mostly in content where you need self healing - vMA or PvP. For everything else, as a DPS you're meant to be putting out as much damage as possible at the sake of survivability. You only need so much survivability to make it through content (healers and tanks are there for you, oh yeah and shields are also there), but you never have enough damage.
    3. So what? This is not about whether the Destruction Staff skill line can replace the Siphoning one is it? Cripple is arguably the best magicka DoT in the game. Agony on the other hand isn't worth slotting over Destructive Clench. Just look at the numbers. We are talking about DPS here aren't we? Agony lasts 7 seconds (if you chose that morph) and it doesn't have initial damage, so its a considerable DPS loss when compared to Destructive Clench, taking into account that both skills provide a CC (which is really not worth slotting either, it really needs to get a buff).
    4. This is just stupid. Elemental Drain isn't there for the debuff, as the tank is already providing that debuff. The healer is using Elemental Drain to help with sustain. The skill proc's off Elemental blockade, your light attacks, Force Pulse and Shooting Star, so its a must have in any group with magicka DPS if you want to sustain for longer than 5 minutes. Its complimentary to Siphoning Attacks, not a replacement by any means.
    5. You should have at least 1 person running Pulsar for the group, because 10% less total HP in one hit > a hit with Sap Essence. But yes I agree that Impulse is utter ***.
    6. In terms of pure DPS or in terms of utility? In terms of DPS, Elemental Rage is probably the strongest magicka ultimate in the game. In terms of utility? Most certainly not. Still I'd use Elemental Rage over Soul Tether (which is only good in PvP and literally nothing else) for DPS.
    7. Again this is not about replacing NB abilities with Destruction Staff abilities. Destruction Staff abilities are complimentary to class skills. The only must have destruction staff skill on a magicka DPS is Elemental Blockade. The best ability for a magicka spammable aside from Puncturing Sweeps and Whip is Force Pulse without a single doubt though.

    Edit: Didn't see that Gil and Hedna already replied to this...

    1. And what else brings blockade to the fight, besides moar DPS? Path is better in terms of utility (major ward + major resolve + major exp + healing in one morph) and lasts 11.5 secs
    2. That's true
    3. I diagree with the focus on pure DPS. Maybe in PvE is a run for more dps, but there's some uses for skill like agony (like in VMSA where you can stop a mob with agony), though in PvP is a more interesting skill
    4. How better is the magicka regain of elemental drain compared to siphon spirit, for example? That skill makes you regain magicka (and health) just by hitting the enemy with any attack and not elemental. Then we are talking again of a skill that favors every class besides NBs, which have their own debuff and magicka regain skill.
    5. Again it is just from the PvE perspective. Pulsar's 1st hit is good, but after that sap essnce supasses in DPS and utility
    6. Consider cost and dps. You can use 5 VoB for each 4 elemental rages. In that comparisson, which one brings more DPS to the fight? Then we can talk about utility
    7. Do you really think that a skill that cots less tha 1k magicka and does relatively strong dps is a worse spammable than one that cost slightly less than 2K and puts a slightly more DPS? Considering that one of the morphs gives you minor vitality, which is nothing to be depised.

    I understand this is a discussion that has gone for a couple of years now, and it is hard to get a clear answer, but I can see you have some interesting points from a PvE perspective.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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