Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American Xbox megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Boss Health / Resistance in Normal Dungeons - is this bugged?
I know in a recent patch, they adjusted boss health values in Normal dungeons. I've heard some talk about this not working properly, but never any confirmation about what's going on.
I ran FG II Normal the other night and one of the bosses just took a ridiculously long time to kill. She had a giant health pool and what seemed like 90% mitigation. We literally sat there for 15 straight minutes just picking away at her until she finally died.
Is this some how working as intended, or are the adjustments they made bugged?