Maintenance for the week of June 17:
• PC/Mac: NA and EU megaservers for patch maintenance – June 17, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – June 17, 10:00PM EDT (June 18, 2:00 UTC) - June 18, 5:00AM EDT (9:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – June 17, 10:00PM EDT (June 18, 2:00 UTC) - June 18, 5:00AM EDT (9:00 UTC)
Boss Health / Resistance in Normal Dungeons - is this bugged?
I know in a recent patch, they adjusted boss health values in Normal dungeons. I've heard some talk about this not working properly, but never any confirmation about what's going on.
I ran FG II Normal the other night and one of the bosses just took a ridiculously long time to kill. She had a giant health pool and what seemed like 90% mitigation. We literally sat there for 15 straight minutes just picking away at her until she finally died.
Is this some how working as intended, or are the adjustments they made bugged?