subtlezeroub17_ESO wrote: »
Me thinks these guys dont realize Cyrodill came after launch. This is a pve game 1st and pvp 2nd type mmo.
Now, theres always games like overwatch if you want pvp to be core.
DMuehlhausen wrote: »stevepdodson_ESO888 wrote: »Why oh why oh why???
Every time there is something that makes PvE builds fun and a bit silly that make me laugh, do PvPers shout "cancer-build" nerf it now?
Can you just please stop it and let the majority of the people who play this game have some fun?
I don't care for your "oh you have no skill" bs...when I see something pop up from the ground or a giant hand close around some NPCs it makes me laugh...i play this game because it is just that...a game...it is meant to be fun and relaxing...it is not meant to be work
sit back, relax, play the game and let it bring a smile to your face
I agree, but it will never change. Until a company designs PvP only gear and skills (only useable in PvP areas) this will always happen. PvE sets are based around killing mobs with millions of HP. You can't possibly hope to balance that when killing enemies with like 30k.
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Yes the new armor sets proc, but guess what they are fun! I'm ok with a proc set killing me the game is geared casual anyways. Stop trying to make game that is clearly not built or balanced to be competitive in pvp competitive. It's meant to be an AvAvA objective based game not a stinking contest of skill. These nerfs will just gut more fun out of a game that was already bland
So what you're saying is: Your interpretation of fun > anyone elses and those that like functional games
You admit they're broken yet you're perfectly fine with dismissing any sort of logic because you don't care about it / you're the one abusing it. Again, "fun" doesn't hold up as argumentation. Basically you said nothing at all with all those lines. How do you even translate "easy" to "fun"? We're not taking them away, we want proper balancing. If fun means to cheat then there are singleplayer games for that. Seriously.
Your assuming "an awful alot"
Fact is:
1. I haven't stepped foot in Cyrodiil since One Tam came out because magicka builds of all sorts except Templar tanks specs are absolute rubbish. Why would i want to play my Magic Sorc in a meta where im inhenrently disadvantaged to the point of playing with 1 hand tied behind my back compared to our stamina Overlords?
2. Magicka Proc sets, Like Valkyn Skoria, Illambris, etc have very small percentage chances(8%, 10%, etc and cooldowns associated with them) why do they need to be nerfed? Magicka doesn't have any 50% chances like Stam has with Tremorscale or 20% chances like Velidreth or even 100% chances to proc when you use a poison(Hello Widowmaker) The only unbalanced proc sets in the game are all stamina based...all the magicka based ones have low % and have narrow requirements to work. Blanket nerfing all the proc sets just because 2-3 stam sets are grossly OP is like killing a Fly with a bomb.
3. I said an awful lot with those lines....the nerfs this game has endured to classes and sets the last two years have been nothing short of atrocious and sucking the fun right out of the game. Templar's used to have this really cool skill called Blind Flashes and combined with being a Vampire if gave you "a chance" of killing the folks trying to Zerg you. Streak not having an AOE cap and building ultimate with dynamic ult regen allowed an outnumbered Sorc to spam Negates against the zerglings trying to kill him 10v1. I still had to be more skilled to win in those cases and even with that it was 50/50 but you already had a chance. Nerfing anything just favors Zergs. Magic Det is the best example it's utterly useless now because it won't do enough damage you have to hit like 10 people with it before it's even remotely useful then the AOE cap halves it after 6 targets making it completely useless. Just keep nerfing the game will soon be 100% full on Zerg. The only stray will be potato on 1 guy with 20.
Point is there had to be some balance here only 3 of these sets are too good and adjusting them is fine but blanket nerfing all of them is throwing the baby out with the bath water, might as well swat that fly with a sledgehammer
What I do is called reading. Again you acknowledge the issue and how handicapped you are but then I go back to your first post and it all doesn't matter because it's fun? There is no logic behind that and there is no other way to read it. Broken sets are not fun. If I were to talk about nerfing mediocre sets it would destroy the whole purpose of balance. Not everything can be perfectly balanced and it never will but with the current meta it's just going out of hand more than ever. And ZOS is still blind, not fixing it like they at least try to when making OP changes.
You on the other hand don't just assume, almost the entire post is just another strawman. Not once did I mention magicka or stamina for that matter. The issues are with the viper, velidreth, widowmaker, tremorscale, selene and how poison, proc works with sets like these combined.
You just list completely random things and attribute them to us like whoever opposes you is responsible for it. I'm not in favor of zergs but then that's not really something you can balance easily because more people will always mean more power. Zergs take advantage of this too making PvP even more one-sided. But that's besides the point.I tend to ignore the keboard warriors on here, the real players are in game just doing what they do, not foaming at the mouth with anger on a forum. Give it a month and it will all have blown over.
The "keboard warriors" are what keep this game from completely falling apart in its mechanics. You clearly have no idea, nor are you invested in how the game works to realize how broken it is. It's easy to dismiss people as whiners when you don't have any interest in the actual game in which case you should just stay out of this thread all together: "You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
Something most people in this forum should learn before spouting their opinionated bs.
Very convincing coming from the guy that uses those sets and desperately wants to keep them the way they are.
So what if I do? If you cant do 18.5k to my stamblade before i destroy you then its on you. Im using what tools i have at my disposal, if my build is OP then find one to counter it. Trust me, i could make it alot worse than running what im running. You guys make it seem like my build is the only build in the history of builds that has kick to it. And pretend that there arent other builds that could defeat me easily. Its easy to cry about it, its hard to actually find your own in game response to my build, which is why people do the former, not the latter.
Oh, please tell me all about the new sets that disable incoming proc and throw poison back at their user. The "counter" is either you playing like an idiot, zergs or using these cancer builds yourself. You'd make any excuse to continue having this broken advantage over others to just continuously stomp people until they become bitter PvE players. You need your special toys to stay this way and then have the nerve to tell people "git good" as if your one button wonder involves tremendous amounts of skill.
JR_Returns wrote: »I think that the best answer to the problem would be to separate the sets and skill for PvP and PvE.
That way the PvE player would be happy because their skill weren't being constantly nerfed.
PvP player would also see benefits. With the skill and sets only effecting PvP it would be easier to balance the game, as PvE would no longer be a factor that had to be considered. That would make balancing the PvP game quicker and easier.
Trying to get balance in the game by making big changes every 3 months is never going to work.
https://www.youtube.com/watch?v=8hsc-RKCp2Ahttps://www.youtube.com/watch?v=8hsc-RKCp2A
He explains proc sets well, and the overall issue.
@Sypher
Silver_Strider wrote: »Make monster sets proc once every 5 minutes in PvP only and they'll be no problems.
@ZOS_PeterTGood job shooting yourself in the foot. All this video does is support my arguments of how ridiculous those sets really are. The difference being that he uses those sets to show ZOS how cancerous they are while you use them because you need an extra easy mode. I meant because you're so skilled. Right?
Lmao in the video he even said these sets are broken and ruins PVP come on dude.He said only reason he is running these sets is because others are running it and he is at a disadvantage not using them.Also in the video he even stated he can go without the sets the sets just make the killing people easier because how over powered they are.I could have sworn even called the build and sets cancerous.https://www.youtube.com/watch?v=8hsc-RKCp2A
He explains proc sets well, and the overall issue.
@Sypher
mr_wazzabi wrote: »Prof_Bawbag wrote: »They should have a different rule set for PvP and PvE.
They do - it's called 'Battle Spirit'. That's why we get 50% weaker shields, healing, damage and 5k more HP. I don't know why they are so reluctant in changing some abilities/sets to work differently on this buff so it doesn't affect PVE.
Because that's harder to do. They'll have to write 2 sets of codes with different conditions and they aren't willing to do that. Battle spirit is 1 blanket set of code that they write one time and adapts to every skill, set and ability. If they were to do the game the right way, every skill, set and ability or at least all the ones that are potentially op will need 2 sets of code.
I don't think zos has the money to pay the coders to make 2 sets of code for 20-30 different abilities, sets and skills. This is why when they nerf a skill, set or ability, they nerf it for EVERYTHING. Cause they only have 1 set of code.
CromulentForumID wrote: »mr_wazzabi wrote: »Prof_Bawbag wrote: »They should have a different rule set for PvP and PvE.
They do - it's called 'Battle Spirit'. That's why we get 50% weaker shields, healing, damage and 5k more HP. I don't know why they are so reluctant in changing some abilities/sets to work differently on this buff so it doesn't affect PVE.
Because that's harder to do. They'll have to write 2 sets of codes with different conditions and they aren't willing to do that. Battle spirit is 1 blanket set of code that they write one time and adapts to every skill, set and ability. If they were to do the game the right way, every skill, set and ability or at least all the ones that are potentially op will need 2 sets of code.
I don't think zos has the money to pay the coders to make 2 sets of code for 20-30 different abilities, sets and skills. This is why when they nerf a skill, set or ability, they nerf it for EVERYTHING. Cause they only have 1 set of code.
The fact that they did not start creating the game with the power definitions separate continues to boggle my mind. Years and years of MMO history out there should have shown them that separate abilities in PVP and PVE would save them time and aggravation in the long run.
subtlezeroub17_ESO wrote: »Vipstaakki wrote: »Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Excuse me but ESO was not designed for PvP. TES games have always been games about the story and exploration.
Me thinks these guys dont realize Cyrodill came after launch. This is a pve game 1st and pvp 2nd type mmo.
Now, theres always games like overwatch if you want pvp to be core.
subtlezeroub17_ESO wrote: »Vipstaakki wrote: »Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Excuse me but ESO was not designed for PvP. TES games have always been games about the story and exploration.
Me thinks these guys dont realize Cyrodill came after launch. This is a pve game 1st and pvp 2nd type mmo.
Now, theres always games like overwatch if you want pvp to be core.
subtlezeroub17_ESO wrote: »Vipstaakki wrote: »Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Excuse me but ESO was not designed for PvP. TES games have always been games about the story and exploration.
Me thinks these guys dont realize Cyrodill came after launch. This is a pve game 1st and pvp 2nd type mmo.
Now, theres always games like overwatch if you want pvp to be core.
Guess it was my imagination, when I visited Cyrodiil, lol.
https://www.youtube.com/watch?v=8hsc-RKCp2A
He explains proc sets well, and the overall issue.
@Sypher
Good job shooting yourself in the foot. All this video does is support my arguments of how ridiculous those sets really are. The difference being that he uses those sets to show ZOS how cancerous they are while you use them because you need an extra easy mode. I meant because you're so skilled. Right?
Just stop embarrassing yourself with stuff like "git good" when you need to rely on op proc to do everything for you.
Lmao in the video he even said these sets are broken and ruins PVP come on dude.He said only reason he is running these sets is because others are running it and he is at a disadvantage not using them.Also in the video he even stated he can go without the sets the sets just make the killing people easier because how over powered they are.I could have sworn even called the build and sets cancerous.https://www.youtube.com/watch?v=8hsc-RKCp2A
He explains proc sets well, and the overall issue.
@Sypher
When I played WOW, we had special pvp gear we could only get from playing pvp. If u went into PVP wearing PVE gear, u got instakilled. Also, the PVP gear wasn't good for PVE.
Silver_Strider wrote: »Sets are just a part of the problem with PvP. Magic vs Stamina imbalances, racial imbalances, CP and Battle Spirit are all just as problematic to PvP balance as sets.
Silver_Strider wrote: »Sets are just a part of the problem with PvP. Magic vs Stamina imbalances, racial imbalances, CP and Battle Spirit are all just as problematic to PvP balance as sets.
The problem with these proc sets isn't really the balance issues they cause(though they exacerbate the pre-existing stamina advantage over magicka). The problem is they take alot of the skill out of the pvp side of the game. Balance needs to be addressed, but proc sets really are a much larger problem than balance is right now.
if the problem was balance, the solution would be to just add magicka equivalents to these sets. This would briefly make magicka players feel better, sure. Quite quickly though they would realize what many stam pvpers already freely admit to. These sets need to be nerfed.