I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other
It's just an attention seeking thing, in ALL such games there is a small - but very vocal - minority of *players* (both PvE and PvP) who, rather than adapt to the challenges the game throws at them, seek to cry foul and get everything nerfed down to a uniform, watery, dull blamanche.
The people you see in this thread being like this are in no way representative of the majority of PvP players however, and you can take that from me as I do play both PvP and PvE, it's just a hardcore of people who tend to give that community a bad name. Most PvP players are like me, and are just going to do what we do and see how it pans out. It's just a game, it's really not that important, much as I do enjoy it.
Denying it =/= argumentation
And you sure don't represent anyone that is remotely interested in the game. You're being childish and constantly distract from the subject because the only thing you have to say is "Uh, everything is fine despite the insane procs every 5 / 10 secs" and "They're just whiners". Which both means absolutely nothing.
I have already said there may be a point in there, it's just the way certain quarters put that point across is not constructive and their solutions are not workable. I've already said it's an architectural flaw and compared it with how similar games deal with the PvE/PvP contention.
I don't deny there's some tension between the two sets of requirements, I've said as much many times. I simply don't want people to think that aggressive, anti-community, personalities such as yours are reflective of PvP players as a whole.
As for me not being remotely interested in the game, seeing as I have played from early beta, have it on XB1 and PC, buy my sub 6 months at a time and am the community member who analysed the code and fixed the recent EU server bind issue and made sure I followed that through with ZOS every day until it was fixed...Well, I'd say you are on shaky ground there, to put it mildly.
Anti_Virus wrote: »RinaldoGandolphi wrote: »Yes the new armor sets proc, but guess what they are fun! I'm ok with a proc set killing me the game is geared casual anyways. Stop trying to make game that is clearly not built or balanced to be competitive in pvp competitive. It's meant to be an AvAvA objective based game not a stinking contest of skill. These nerfs will just gut more fun out of a game that was already bland
So what you're saying is: Your interpretation of fun > anyone elses and those that like functional games
You admit they're broken yet you're perfectly fine with dismissing any sort of logic because you don't care about it / you're the one abusing it. Again, "fun" doesn't hold up as argumentation. Basically you said nothing at all with all those lines. How do you even translate "easy" to "fun"? We're not taking them away, we want proper balancing. If fun means to cheat then there are singleplayer games for that. Seriously.
Ever heard of a MOBA? It's a PVP based game mode, you should try it out and leave this game if you don't enjoy it.
flawless4812 wrote: »Instead of bashing pvpers, we should be bashing the developers of the game for not having two different stats when it comes to pvp nd pve, would help alot with balancing since alot of nerfs help pvp nd ruin pve nd vice versa
flawless4812 wrote: »Instead of bashing pvpers, we should be bashing the developers of the game for not having two different stats when it comes to pvp nd pve, would help alot with balancing since alot of nerfs help pvp nd ruin pve nd vice versa
You constantly take the side of oblivious PvE players that don't understand that procs meant for dungeon bosses aren't sustainable in PvP. You were just talking about how it's all a matter of "adapting" to challenge and now backpaddle to acknowledgement?
SlayerTheDragon wrote: »They need to introduce Major Proc and Minor Proc. The concept has worked well to consolidate similar problems before.
Bobby_V_Rockit wrote: »Can there ever truly be balance though? Arguably in mathematical terms, each class would need the same amount of abilities that do the exact same thing but masquerading as "variety" only through their animation.
Anti_Virus wrote: »RinaldoGandolphi wrote: »Yes the new armor sets proc, but guess what they are fun! I'm ok with a proc set killing me the game is geared casual anyways. Stop trying to make game that is clearly not built or balanced to be competitive in pvp competitive. It's meant to be an AvAvA objective based game not a stinking contest of skill. These nerfs will just gut more fun out of a game that was already bland
So what you're saying is: Your interpretation of fun > anyone elses and those that like functional games
You admit they're broken yet you're perfectly fine with dismissing any sort of logic because you don't care about it / you're the one abusing it. Again, "fun" doesn't hold up as argumentation. Basically you said nothing at all with all those lines. How do you even translate "easy" to "fun"? We're not taking them away, we want proper balancing. If fun means to cheat then there are singleplayer games for that. Seriously.
Ever heard of a MOBA? It's a PVP based game mode, you should try it out and leave this game if you don't enjoy it.
GreenSoup2HoT wrote: »SlayerTheDragon wrote: »They need to introduce Major Proc and Minor Proc. The concept has worked well to consolidate similar problems before.
Probably the best idea ive seen all week for proc sets.
You constantly take the side of oblivious PvE players that don't understand that procs meant for dungeon bosses aren't sustainable in PvP. You were just talking about how it's all a matter of "adapting" to challenge and now backpaddle to acknowledgement?
Well, perish the very idea that I am capable of keeping two thoughts in my head at once.
Of course I can acknowledge something and yet still rise to the challenge it presents and adapt. That's how you and I live our lives, surely? We control a miniscule amount of what happens in the real world, a fraction of a percentage, and yet, we still adapt by the day to deliver whatever our chosen strategy for our lives is, despite many obstacles and negative forces that at times seem overwhelming and often grossly 'unfair'. Of course we do, we would not be very happy or successful people otherwise.
That's why I get flumoxed by the vat load of whining from all quarters when it comes to games. I really wonder how some people dress themselves in the mornings if a potential issue with an ESO proc set throws them so off the straight and narrow. It's really quite remarkable.
As for taking the side of PvE players, I think you should read my post. I quite clearly call out the fact there are whiners in both PvE and PvP communities, and the fact the original PvE game had a nice difficulty level which was nerfed to faceroll by PvE whiners. I consider weak gamers a whole community issue, not something specific to PvP or PvE.
I honestly believe you are simply spoiling for a fight, perhaps you had better get back in game and have one, rather then keyboard warrioring at Internet randoms.
GreenSoup2HoT wrote: »SlayerTheDragon wrote: »They need to introduce Major Proc and Minor Proc. The concept has worked well to consolidate similar problems before.
Probably the best idea ive seen all week for proc sets.
True it's an interesting idea, but it's stupid that we've come to the point where we need Major and Minor Proc buffs...
GreenSoup2HoT wrote: »SlayerTheDragon wrote: »They need to introduce Major Proc and Minor Proc. The concept has worked well to consolidate similar problems before.
Probably the best idea ive seen all week for proc sets.
True it's an interesting idea, but it's stupid that we've come to the point where we need Major and Minor Proc buffs...
My reservation with the Major Minor set up is that they can still be chained, they would have to add a GCD still. I would say still get rid of set procs in pvp only
GreenSoup2HoT wrote: »SlayerTheDragon wrote: »They need to introduce Major Proc and Minor Proc. The concept has worked well to consolidate similar problems before.
Probably the best idea ive seen all week for proc sets.
True it's an interesting idea, but it's stupid that we've come to the point where we need Major and Minor Proc buffs...
My reservation with the Major Minor set up is that they can still be chained, they would have to add a GCD still. I would say still get rid of set procs in pvp only
Procs are fine, in theory. For example, how many people complained they were getting one-shot by Skoria? What if proc sets were affected by Battle Spirit, reducing their damage by 50% and increasing the cooldown by 50%?
GreenSoup2HoT wrote: »SlayerTheDragon wrote: »They need to introduce Major Proc and Minor Proc. The concept has worked well to consolidate similar problems before.
Probably the best idea ive seen all week for proc sets.
True it's an interesting idea, but it's stupid that we've come to the point where we need Major and Minor Proc buffs...
My reservation with the Major Minor set up is that they can still be chained, they would have to add a GCD still. I would say still get rid of set procs in pvp only
Procs are fine, in theory. For example, how many people complained they were getting one-shot by Skoria? What if proc sets were affected by Battle Spirit, reducing their damage by 50% and increasing the cooldown by 50%?
Things only change if you open your mouth and do something about it. Turning "variety" into weak and broken players isn't how you achieve a varied gaming experience.
Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Vipstaakki wrote: »Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Excuse me but ESO was not designed for PvP. TES games have always been games about the story and exploration.
Vipstaakki wrote: »Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Excuse me but ESO was not designed for PvP. TES games have always been games about the story and exploration.
Vipstaakki wrote: »Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Excuse me but ESO was not designed for PvP. TES games have always been games about the story and exploration.
Vipstaakki wrote: »Darnathian wrote: »FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Your right. Get rid of what this game was designed for. lol. silly carebear.
Excuse me but ESO was not designed for PvP. TES games have always been games about the story and exploration.
Yet their marketing campaign 3 years ago revolved heavily around the alliance war and the massive siege battles and whatever. ESO's PvP was designed as end game content. Though that changed later on when they ruined the server performance and realized that they couldn't fix it.
Stop spreading misinformation just because you don't like PvP.
subtlezeroub17_ESO wrote: »Me thinks these guys dont realize Cyrodill came after launch. This is a pve game 1st and pvp 2nd type mmo.
Now, theres always games like overwatch if you want pvp to be core.

stevepdodson_ESO888 wrote: »Why oh why oh why???
Every time there is something that makes PvE builds fun and a bit silly that make me laugh, do PvPers shout "cancer-build" nerf it now?
Can you just please stop it and let the majority of the people who play this game have some fun?
I don't care for your "oh you have no skill" bs...when I see something pop up from the ground or a giant hand close around some NPCs it makes me laugh...i play this game because it is just that...a game...it is meant to be fun and relaxing...it is not meant to be work
sit back, relax, play the game and let it bring a smile to your face
[titled edited for baiting]
robwolf666 wrote: »stevepdodson_ESO888 wrote: »Why oh why oh why???
Every time there is something that makes PvE builds fun and a bit silly that make me laugh, do PvPers shout "cancer-build" nerf it now?
Can you just please stop it and let the majority of the people who play this game have some fun?
I don't care for your "oh you have no skill" bs...when I see something pop up from the ground or a giant hand close around some NPCs it makes me laugh...i play this game because it is just that...a game...it is meant to be fun and relaxing...it is not meant to be work
sit back, relax, play the game and let it bring a smile to your face
[titled edited for baiting]
Yeah...and a PvP-free version of Cyrodiil would be nice too so we can do the effing quests without some high level ass-hat (or more likely ass-HATS since they seem to feel the need to go around in groups) from another Alliance sitting on the area stopping you.
I don't hate you, but if your AI controlled monsters could wear these sets you'd know what we're talking about.
Lava_Croft wrote: »This thread shows the difference between the people who ESO was originally marketed to and the people for which ESO has changed into what it currently is.
It's a story that started out really nice and has turned into something quite sad.