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What level should I be before I start Veteran Pledges?

coda0
coda0
Soul Shriven
I am CP 230 and the Normal Pledges are getting very easy. What level is acceptable to start Veteran Pledges?
  • AoDD33pfri3d
    AoDD33pfri3d
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    Most people don't start til cp 300 I started at 295
  • Stump
    Stump
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    Honestly with the scaling now just jump in now. Gotta start at some point and the more you run the dungeon, the better you will be at it with other groups. Even before the scaling my friends and i would be happy with cp160 or higher. We also pulled from our guilds, there are always people looking for groups.

    Get in there, get your feet wet. accept some "constructive" criticism on your build if someone gives it. That worked wonders for me.

    Edit: because my spelling sucked
    Edited by Stump on October 18, 2016 4:25PM
  • Dasovaruilos
    Dasovaruilos
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    You can do most Veteran Pledges with less than that.

    If you know your role well, and learn the mechanics for the bosses from normal, almost all of them are doable even with low level CP.

    I'd just avoid the DLC ones, specially RoM and CoS, until you get a lit bit higher level, since those require a bit more DPS (if that is your role). 300 CP should be enough though, to do the harder ones as well.

    I've finished all of them, except the SotH ones, with people starting with 50 CPs.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    As long as you have purple CP160 gear, you should have no issues at your level. I suggest breaking into Vet dungeons as a DPS. My advice is start with a cookie cutter build and adapt it to your playstyle as you get more comfortable. If you let us know your class and race, I am sure we can help you if needed.

    There are really two things you need to be aware of in vet dungeons. First, enemies have a lot more health, so you need to actually give thought to your damage rotation or you will be in there all day. Second, there are one-shot mechanics that come into play. Most of these take the form of a big red circle around the boss that you need to avoid.
  • Shad0wfire99
    Shad0wfire99
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    As long as you're wearing CP160 gear, you should be fine. Maybe avoid the DLC dungeons and CoA until you're fully comfortable with your skills and rotations, but the rest shouldn't pose much of a problem.


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  • Lord_Eomer
    Lord_Eomer
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    Most of posts are very encouraging but if i am on your place then will start vet pledges at 300, CP system does make a difference.

    Vet dungeon mobs hit harder and if u are not doing good dps and keep dying, it will only frustate other members.

    My experience with under 300 CP DPS or Tanks are not good so far @ vet dungeons..
    Edited by Lord_Eomer on October 18, 2016 4:37PM
  • NetflixNChiill
    I agree having max cp does give more damage and resistances but being cp capped doesn't give you a rotation we had a cp250 running vHRC and he did fine
  • Dasovaruilos
    Dasovaruilos
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    Just to add up, I started healing Vet Dungeons at Vet 6. No problem at all on the original dungeons. It was not the easiest thing in the world but totally doable.

    I don't know if that is much different for DPS or Tanks.

    When the DB update came, I went straight to CP 180.

    Maybe healers can get by with less CP then...
  • Lord_Eomer
    Lord_Eomer
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    I agree having max cp does give more damage and resistances but being cp capped doesn't give you a rotation we had a cp250 running vHRC and he did fine

    Trials are different story, its 12 players group...
    Edited by Lord_Eomer on October 18, 2016 4:39PM
  • Lord_Eomer
    Lord_Eomer
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    hugocbp wrote: »
    Just to add up, I started healing Vet Dungeons at Vet 6. No problem at all on the original dungeons. It was not the easiest thing in the world but totally doable.

    I don't know if that is much different for DPS or Tanks.

    When the DB update came, I went straight to CP 180.

    Maybe healers can get by with less CP then...

    Healers just do not die too frequently and keep healing thats all..
  • Dasovaruilos
    Dasovaruilos
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    hugocbp wrote: »
    Just to add up, I started healing Vet Dungeons at Vet 6. No problem at all on the original dungeons. It was not the easiest thing in the world but totally doable.

    I don't know if that is much different for DPS or Tanks.

    When the DB update came, I went straight to CP 180.

    Maybe healers can get by with less CP then...

    Healers just do not die too frequently and keep healing thats all..

    Yeah, right, hehe.


    https://forums.elderscrollsonline.com/en/discussion/292327/hardest-role-in-group-content/p1

    Hardest role in group content 225 votes

    Damage Dealer 28%

    Healer 45%

    Tank 26%
  • BucFanJKE
    BucFanJKE
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    Dumb question because I just don't know, can you do vet pledges now on your sub 50 characters since everything is scaled now?
  • Lord_Eomer
    Lord_Eomer
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    BucFanJKE wrote: »
    Dumb question because I just don't know, can you do vet pledges now on your sub 50 characters since everything is scaled now?

    Huh! Dungeons mobs and Boss are hitting a way more harder and have more HP with one tamriel
    Edited by Lord_Eomer on October 18, 2016 4:50PM
  • Pandorii
    Pandorii
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    This is a good question, OP. The problem is that with Update 12, the difficulty has changed slightly in some veteran dungeons. More than anything, monsters have gained more HP, which puts pressure on DPS to dish out a lot of damage to avoid being in danger zone longer. In some cases though, bosses have gained new one-shot mechanics. I wrote a thread about my experience in Spindleclutch I with a purple geared 160 character. I was getting hit for 20k with block up and dying over and over again.

    Traditionally, I would say that CR 160 is the line where all vet content (excluding DLC content and vet trials) becomes doable. Of course, there are some crazy super good people who will try before it. However, I think that line has changed since update 12, and the community hasn't really figured out what it is yet.

    Having run veteran City of Ash and veteran White Gold Tower pre-160 cp, some, if not most, veteran dungeons are doable at cr 160 with purple gear. It might just be a matter of figuring out which ones are the 'hard' ones for people without hardy/elemental defender boosts from CP.
  • Brrrofski
    Brrrofski
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    230 is fine. Just avoid dlc ones.

    Just make sure you have good enough gear and know what you're doing.
  • Qbiken
    Qbiken
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    with the changes to the vetdungeons this patch I would personaly wait until I reach cp300. Mostly due to the amount of health the bosses have.
  • Dubhliam
    Dubhliam
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    I would say the line is drawn at CP160.

    It's not that you can't do it before that. But you are less likely to have a full set of the highest gear you can wear before that.
    Experience wins over gear in the long run, but not having a complete set, or in mismatched gear, your performance needs to shine in order to make up for what you lack in stats.

    Once you get to CP160, this is the time to work on your build. You get gear, upgrade it, enchant it.
    Long story short, you finalize your build, raising your potential damage output, survivability etc.

    By having a finalized gear setup, this is the time to go in and get experienced.
    No other way around it.

    If you see someone demanding a certain number of CP in order to take you into the group, it is most likely an inexperienced player that needs really good players to carry him.
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  • CasNation
    CasNation
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    You can jump in now. Just make sure you have decent gear and a solid understanding of your build and role.
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  • Tan9oSuccka
    Tan9oSuccka
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    I think it depends on which Vet dungeon.

    CP230 with a good build, and gear should get through most of them.

    VWGT, Vet Prisons...You may have a rough go.

  • SirAndy
    SirAndy
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    coda0 wrote: »
    What level should I be before I start Veteran Pledges?
    VR1 or CP10 or whatever it is these days after you hit level 50 ...
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  • RebornV3x
    RebornV3x
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    depends on the dungeon really there needs to be a recommended CP level on dungeons
    anyone could probably do Vet Banished Cells and Wayrest while Imperial City Prison, Ruins and Cradle of Shadows should be like 450+ I would say 230 is about right to try some vet dungeons out.
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  • SickDuck
    SickDuck
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    Depends on player gear, skills and knowledge of the dungeons. While high CP helps it's not the most contributing factor. I've seen people shining in vet dungeons below 100 CP.

    Since all dungeons have the same normal and veteran version now, once comfortable with the normal version it should not be a big leap to do the veteran one.
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  • Asardes
    Asardes
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    If you know how to properly play your build
    CP160 is enough for base game veteran pledges
    CP300 is enough for DLC veteran pledges
    Back in the day I started doing the veteran pledges at VR1, but those are comparable to normal version II dungeons now.
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  • BlackEar
    BlackEar
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    Cp160 and jump in. You gotta get the experience somehow. People say they often meet max cp players that are clueless. Maybe because they never started doing vet dungeons
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  • Asmael
    Asmael
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    It's not your CP count that matters (once you reached 160, since you get access to every content and gear available), it's how much dedication you put into your build and improving yourself.

    Gear, rotation, situational awareness, knowledge of dungeon mechanics, changing abilities around based on situation and, most importantly, being willing to improve.
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  • Skinless_Jerk
    Skinless_Jerk
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    CP1 ! learn by playing - enjoy :)
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  • Enslaved
    Enslaved
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    Veteran pledges.
    When to start?
    This question has multiple answers, depending on what you play and how much of the boss mechanics do you know.
    For example, if you are a healer you can get to vet dungeons fairly early, if not a total noob that use 1 resto staff skill and go Leeroy Jenkins on the mobs/boss.
    On the other hand, if you are dd and can't provide enough damage, it might be troublesome. Many boss fights require that dd can almost instant kill adds, or melt boss at some point to avoid being rekt. I saw numerous 300-400 CP dds that can't provide enough aoe or single target damage when needed. To test single target damage and quality of your skill rotation, go kill bloodspawn in vet spindleclutch. To test aoe in boss fight, I think vet Selene's web can be ok choice. If you have no dps issues in these, congrats, you are ready to do any vet group dungeon as dd.
    Tanking can be tricky if you do not know when to stay out of red, and when to keep boss in one place. For example, Selene can one shot you with her spirit bear attack if you do not dodge, etc. And dying as a tank can kill entire team, same as if healer ends dead.
    Anyway, best of luck.
  • me_ming
    me_ming
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    Start as soon as you can. Better to learn the mechanics of the dungeons, as early as possible. There are a lot of materials (boss mechanics, gear, skills, rotations etc) online (or you can ask people around) to help you. It's intimidating, yes, but as much as there are toxic people in game, there are also people who are willing to help players who are just starting. Cheers!
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  • Peekachu99
    Peekachu99
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    160. With the new scaling and added health and resistances to vet content, you're just a liability before then (gear cap, at least).
  • abelsgmx
    abelsgmx
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    coda0 wrote: »
    I am CP 230 and the Normal Pledges are getting very easy. What level is acceptable to start Veteran Pledges?

    There is not a level requirement thing, is a player skills thing. Read guides to exploit your roll and class habilities, with this easy to level up mode, there are a lot dead weights runing vet pledges.
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