It's not just Maelstrom causing people to rage quit, it's the RNG in this game. It just affects Maelstrom even worse because getting the right weapon with the trait you want seems near impossible, and to get it you have to run the same arena over and over again. It's not like farming normal dungeons either - Maelstrom is hard af, unless you're a magicka build with juicy shields, or Andy S.
AoDD33pfri3d wrote: »It's not just Maelstrom causing people to rage quit, it's the RNG in this game. It just affects Maelstrom even worse because getting the right weapon with the trait you want seems near impossible, and to get it you have to run the same arena over and over again. It's not like farming normal dungeons either - Maelstrom is hard af, unless you're a magicka build with juicy shields, or Andy S.
Welcome to rng if they don't like the rng then they shouldn't be playing and coming here complaining how bad rng is cause you didn't get what you want, here's a ideal. Option one keep grinding like everyone else option 2 just quit and stop complaining how bad it is
old_mufasa wrote: »What a bunch of self entitled whiners this new generation of gamers have become...
MMO's are about RNG.. try 40man raids that you can do only 1 time a week that the boss that has a certain item drop you need drops only 3 items for 40 people randomized for all the class's in the game...
You know what we didn't complain.. we hoped for the best and if we didn't get what we wanted we would congratulate the person that did...
What the hell.. what are you going to do in game if you are just handed the BiS out of the door... the whole point of RNG is the carrot on the stick... some how you think if you are handed the best gear in the game right away that's going make things better...
WalksonGraves wrote: »It's a place to challenge your solo skills, why would you quit over an irrelevant side venture?
AoDD33pfri3d wrote: »It's not just Maelstrom causing people to rage quit, it's the RNG in this game. It just affects Maelstrom even worse because getting the right weapon with the trait you want seems near impossible, and to get it you have to run the same arena over and over again. It's not like farming normal dungeons either - Maelstrom is hard af, unless you're a magicka build with juicy shields, or Andy S.
Welcome to rng if they don't like the rng then they shouldn't be playing and coming here complaining how bad rng is cause you didn't get what you want, here's a ideal. Option one keep grinding like everyone else option 2 just quit and stop complaining how bad it is
old_mufasa wrote: »What the hell.. what are you going to do in game if you are just handed the BiS out of the door... the whole point of RNG is the carrot on the stick... some how you think if you are handed the best gear in the game right away that's going make things better...
jakeedmundson wrote: »settle down big hoss.... no one is talking about getting the exact weapon they want in one single run.
even the people you replied to mentioned "100-300 runs"... that's ridiculous. Since you are so against the idea of making the loot table better or getting some kind of token system... can we assume you were one of the 14 lucky people ever to get the weapons they wanted after a few runs?... must be terrible for you.
The rest of us are stuck in an endless circle of terrible rng. Some people don't even find a SINGLE destro staff or 1 handed axe after dozens and dozens of runs... THAT is what people hate and that is what needs to be changed.
so stop with the ... "work hard for it" BS... working hard in vMA gets you literally nothing. Being lucky does. It doesn't make you a better player, it doesn't make you know your character better, and it doesn't help you progress in any aspect of this game to play vMA 300 times.
So you finally manage to complete it for your first run, and drop a powered 2h maul (when you wanted, say, a sharpened inferno staff). Now you have to go through all of that again, and quite possibly 100-300 more times.
Just give me my damn weapons and let me get the hell out of there forever.
old_mufasa wrote: »What a bunch of self entitled whiners this new generation of gamers have become...
MMO's are about RNG.. try 40man raids that you can do only 1 time a week that the boss that has a certain item drop you need drops only 3 items for 40 people randomized for all the class's in the game...
You know what we didn't complain.. we hoped for the best and if we didn't get what we wanted we would congratulate the person that did...
What the hell.. what are you going to do in game if you are just handed the BiS out of the door... the whole point of RNG is the carrot on the stick... some how you think if you are handed the best gear in the game right away that's going make things better...
@old_mufasa
How many of those 40 man raids did you do back in the days? Actually it was pretty fast to get all the gear you need, because the loot tables were fairly small. Also there were no *** traits to dilute the table like here.
In WoW I could farm BiS gear in 2-4 weeks with my guild 40 man, 25 man or 10 man content, because ALMOST ALL items were usable. Usually people got their gear pretty quickly.
In ESO 90% of the items are junk (Except Trial Endbosses). In ESO there is a chance you will never see the item you actually want (Maelstorm), or it will take ages to get the setup (4-man Dungeons). There is no finish line like in other games.
Please don't talk, if you have no idea. MMOs are definitely not about RNG - or I would of never touched them.
jakeedmundson wrote: »settle down big hoss.... no one is talking about getting the exact weapon they want in one single run.
even the people you replied to mentioned "100-300 runs"... that's ridiculous. Since you are so against the idea of making the loot table better or getting some kind of token system... can we assume you were one of the 14 lucky people ever to get the weapons they wanted after a few runs?... must be terrible for you.
The rest of us are stuck in an endless circle of terrible rng. Some people don't even find a SINGLE destro staff or 1 handed axe after dozens and dozens of runs... THAT is what people hate and that is what needs to be changed.
so stop with the ... "work hard for it" BS... working hard in vMA gets you literally nothing. Being lucky does. It doesn't make you a better player, it doesn't make you know your character better, and it doesn't help you progress in any aspect of this game to play vMA 300 times.
"no one is talking about getting the exact weapon they want in one single run. even the people you replied to mentioned "100-300 runs"... that's ridiculous. "So you finally manage to complete it for your first run, and drop a powered 2h maul (when you wanted, say, a sharpened inferno staff). Now you have to go through all of that again, and quite possibly 100-300 more times.
Just give me my damn weapons and let me get the hell out of there forever.
Sounds like they want them straight away to me, or at least with minimal effort/runs.
Literally 1 hours of your time a week per character and you get 2 weapons, 1 hour.
" It doesn't make you a better player, it doesn't make you know your character better, and it doesn't help you progress in any aspect of this game to play vMA 300 times"
WHAT?!It absolutely makes you a better player, it absolutely makes you understand your character better and it helps you progress in a whole host of aspects.
Rotation (People still don't weave!?)
Positioning (Being in the right place at the right time is basically a prerequisite for every mechanic in the game)
Self sustain (especially magicka builds or stam builds without VO)
Damage output (tweaking to see improvements)
If you're not interested in getting better at any of those things then what are you even doing playing?
I used to do 15h+ runs, then 7h+ runs and so on, until now where I'm doing 40 minute runs without the buff timers that you have available to you., I didn't just magically get better overnight, I got better by doing.
If you play PvE and run PvE content, you'll get better at it. If you PvP and duel/go to cyrodil all day, you'l get better at it.
Nobody gets better at any of those things without doing and nothing is more effective than solo content where it's completely up to you and only you.
Funkopotamus wrote: »The people that say you must have VMA weapons to run trials are in the wrong dam guild simple as that..
There is no content in this game that cannot be done with a guild full of players wearing crafted gear..
Now if you need your epeen fluffed then yes you might need to grab yourself a VMA weapon.. But if you just absolutely have to have that then do not come in here crying about it not being handed to you..
It is not a MUST have.. If you desire it then fine GO GET IT JUST LIKE THE REST OF US HAVE.
Funkopotamus wrote: »The people that say you must have VMA weapons to run trials are in the wrong dam guild simple as that..
There is no content in this game that cannot be done with a guild full of players wearing crafted gear..
Now if you need your epeen fluffed then yes you might need to grab yourself a VMA weapon.. But if you just absolutely have to have that then do not come in here crying about it not being handed to you..
It is not a MUST have.. If you desire it then fine GO GET IT JUST LIKE THE REST OF US HAVE.
FFS. What the hell are you talking about? Read the posts in this thread. I have done many, many vMA runs. Maybe even more than you? There are people that have done the arena 1000+ times and have not gotten their desired weapon.
Do you seriously think that is good game design? Of course it is not. Like I said multiple times. We need a finish line in vMA- even if it is marathon to get there.
Funkopotamus wrote: »Funkopotamus wrote: »The people that say you must have VMA weapons to run trials are in the wrong dam guild simple as that..
There is no content in this game that cannot be done with a guild full of players wearing crafted gear..
Now if you need your epeen fluffed then yes you might need to grab yourself a VMA weapon.. But if you just absolutely have to have that then do not come in here crying about it not being handed to you..
It is not a MUST have.. If you desire it then fine GO GET IT JUST LIKE THE REST OF US HAVE.
FFS. What the hell are you talking about? Read the posts in this thread. I have done many, many vMA runs. Maybe even more than you? There are people that have done the arena 1000+ times and have not gotten their desired weapon.
Do you seriously think that is good game design? Of course it is not. Like I said multiple times. We need a finish line in vMA- even if it is marathon to get there.
My statement was for the other people crying that in order to be competitive you must have a VMA slotted on both bars..
To you I say.... WHY?
Why can VMA weapons not be so rare? I know it pisses us off that we cannot get them in the trait we want easily..
But god forbid ESO have one thing.. JUST ONE ITEM in this game that might be rare and hard to obtain.. The gamers today want everything handed to them..
They all cried the same way in WOW and you know what? Blizz listened to those players and started the welfare gear handouts.. AND LOOK AT THE GAME NOW? Most if not all of those players started crying that the game had became too easy and left..
I personally would rather lose players over a temper tantrum "I want all the candy now" <- Those players are a dime a dozen! then to have players leave over not having anything to work for!
Funkopotamus wrote: »Funkopotamus wrote: »The people that say you must have VMA weapons to run trials are in the wrong dam guild simple as that..
There is no content in this game that cannot be done with a guild full of players wearing crafted gear..
Now if you need your epeen fluffed then yes you might need to grab yourself a VMA weapon.. But if you just absolutely have to have that then do not come in here crying about it not being handed to you..
It is not a MUST have.. If you desire it then fine GO GET IT JUST LIKE THE REST OF US HAVE.
FFS. What the hell are you talking about? Read the posts in this thread. I have done many, many vMA runs. Maybe even more than you? There are people that have done the arena 1000+ times and have not gotten their desired weapon.
Do you seriously think that is good game design? Of course it is not. Like I said multiple times. We need a finish line in vMA- even if it is marathon to get there.
My statement was for the other people crying that in order to be competitive you must have a VMA slotted on both bars..
To you I say.... WHY?
Why can VMA weapons not be so rare? I know it pisses us off that we cannot get them in the trait we want easily..
But god forbid ESO have one thing.. JUST ONE ITEM in this game that might be rare and hard to obtain.. The gamers today want everything handed to them..
They all cried the same way in WOW and you know what? Blizz listened to those players and started the welfare gear handouts.. AND LOOK AT THE GAME NOW? Most if not all of those players started crying that the game had became too easy and left..
I personally would rather lose players over a temper tantrum "I want all the candy now" <- Those players are a dime a dozen! then to have players leave over not having anything to work for!
You have no idea about MMOs do you? Rarity has nothing to do with challenging content. That is not the point of MMOs. rewarding AND challenging content is.
I'm all for challenging content but not for bad loot systems and endless mindless grinds.
Serious, there's a bunch of thing to left ESO for, but because of Maelstorm? I kind need to agree with @old_mufasa here. Back in the old days we used to farm one month or even two, for the gear we wanted/needed. ESO is already very casual oriented and getting a good gear for end game content barely needs any grinding, don't make it into some Hello Kitty Online (yeah, it does exist HKO).
Serious, there's a bunch of thing to left ESO for, but because of Maelstorm? I kind need to agree with @old_mufasa here. Back in the old days we used to farm one month or even two, for the gear we wanted/needed. ESO is already very casual oriented and getting a good gear for end game content barely needs any grinding, don't make it into some Hello Kitty Online (yeah, it does exist HKO).
It is not only vMA RNG, in general it is terrible in this game.
jakeedmundson wrote: »settle down big hoss.... no one is talking about getting the exact weapon they want in one single run.
even the people you replied to mentioned "100-300 runs"... that's ridiculous. Since you are so against the idea of making the loot table better or getting some kind of token system... can we assume you were one of the 14 lucky people ever to get the weapons they wanted after a few runs?... must be terrible for you.
The rest of us are stuck in an endless circle of terrible rng. Some people don't even find a SINGLE destro staff or 1 handed axe after dozens and dozens of runs... THAT is what people hate and that is what needs to be changed.
so stop with the ... "work hard for it" BS... working hard in vMA gets you literally nothing. Being lucky does. It doesn't make you a better player, it doesn't make you know your character better, and it doesn't help you progress in any aspect of this game to play vMA 300 times.
"no one is talking about getting the exact weapon they want in one single run. even the people you replied to mentioned "100-300 runs"... that's ridiculous. "So you finally manage to complete it for your first run, and drop a powered 2h maul (when you wanted, say, a sharpened inferno staff). Now you have to go through all of that again, and quite possibly 100-300 more times.
Just give me my damn weapons and let me get the hell out of there forever.
^^^^^ literally in the line RIGHT above this one you bolded... i'll bold it for you even. He mentions having to go through 100s of runs
Sounds like they want them straight away to me, or at least with minimal effort/runs.
Literally 1 hours of your time a week per character and you get 2 weapons, 1 hour. >> yeah many people do this... and get garbage. kind of the whole point
" It doesn't make you a better player, it doesn't make you know your character better, and it doesn't help you progress in any aspect of this game to play vMA 300 times"
WHAT?!It absolutely makes you a better player, it absolutely makes you understand your character better and it helps you progress in a whole host of aspects.
Rotation (People still don't weave!?) >>>>> rotations are learned prior to doing vMA.... if you don't know it then don't even try going in vMA
Positioning (Being in the right place at the right time is basically a prerequisite for every mechanic in the game)>>>> where to stand in vMA has LITERALLY nothing to do with ANY other dungeon or trial.... how does that even make sense to you?
Self sustain (especially magicka builds or stam builds without VO) >>>>> Once again... a skill/gear that is learned/found elsewhere... if you can't sustain at all you can't do trials or even some vet dungeons.
Damage output (tweaking to see improvements)>>>> same point i've tried explaining 3 times to you... learned elsewhere
If you're not interested in getting better at any of those things then what are you even doing playing?
I used to do 15h+ runs, then 7h+ runs and so on, until now where I'm doing 40 minute runs without the buff timers that you have available to you., I didn't just magically get better overnight, I got better by doing. >>>> you got better at vMA.... by constantly wasting your eso time in vMA... that is all you accomplished until you got lucky enough to get a sharpened weapon. THEN your dps would be higher in trials and dungeons or pvp
If you play PvE and run PvE content, you'll get better at it. If you PvP and duel/go to cyrodil all day, you'l get better at it.
Nobody gets better at any of those things without doing and nothing is more effective than solo content where it's completely up to you and only you.
>>>> to summarize... vMA doesn't make you a better player. It makes you better at completing vMA. Playing ALL end game content and succeeding will make you a better player. I would include vMA in this list but it is does not solely own the rights of "making someone better at eso"
Oreyn_Bearclaw wrote: »Not only have I seen it make players quit the game, it actually is the reason my last raid group before I joined FIF disbanded. There were several players (good players) that could not get over the RNG needed to min/max a build, so they moved on.
It's not VMA; it's the RNG associated with the last chest. I wont quote my number of clears, because frankly I have no idea, but I have done it on every class since about a month after it dropped. I have every weapon in at least some trait, double digits of many of them. IMO, there are potentially 9 BIS weapons out of this place (maybe not BIS, but things that are highly useful to someone): Sharp Inferno, Sharp Axe, Sharp Dagger, Sharp Lightening, Sharp 2H (really any of them, so this counts as 3), Decisive Resto, Sharp Bow. I have: Sharp Axe x2, Sharp Lightening, Sharp Greatsword x2, decisive Resto (resto trait isnt as important I suppose). Less than half of what I need, and double drops that I am sure someone would love if I could trade.
There are 4 weapons, that are BIS for PVE DPS (sharp bow, dagger, axe, inferno). I only have the axe. If we can't get the gear we need after nearly a year of the content being out, there is fundamental problem with the system.
Funkopotamus wrote: »Just imagine farming for days/weeks/months to get your gear then I kill you in PvP and then loot your corpse of your VMA weapon... We could do that in Asherons Call.. So be happy you only have to deal with RNG..
jakeedmundson wrote: »Oreyn_Bearclaw wrote: »Not only have I seen it make players quit the game, it actually is the reason my last raid group before I joined FIF disbanded. There were several players (good players) that could not get over the RNG needed to min/max a build, so they moved on.
It's not VMA; it's the RNG associated with the last chest. I wont quote my number of clears, because frankly I have no idea, but I have done it on every class since about a month after it dropped. I have every weapon in at least some trait, double digits of many of them. IMO, there are potentially 9 BIS weapons out of this place (maybe not BIS, but things that are highly useful to someone): Sharp Inferno, Sharp Axe, Sharp Dagger, Sharp Lightening, Sharp 2H (really any of them, so this counts as 3), Decisive Resto, Sharp Bow. I have: Sharp Axe x2, Sharp Lightening, Sharp Greatsword x2, decisive Resto (resto trait isnt as important I suppose). Less than half of what I need, and double drops that I am sure someone would love if I could trade.
There are 4 weapons, that are BIS for PVE DPS (sharp bow, dagger, axe, inferno). I only have the axe. If we can't get the gear we need after nearly a year of the content being out, there is fundamental problem with the system.
^^ thats a great way to put it (bold above)
but i would add lightning staff to your dps listheavy attack builds are monsters.