Bobby_V_Rockit wrote: »Bobby_V_Rockit wrote: »Lava_Croft wrote: »Like this game, advertised as having a major focus on PvP.Bobby_V_Rockit wrote: »thankyourat wrote: »Bobby_V_Rockit wrote: »PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.
It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game
There are also plenty of arena games out there if all you want to do is PvP
Go play Skyrim if you miss it so much!
Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style
And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS
And I agree with that. What gripes me, is the constant calls to nerf sets. When an enemy had a million health its very different to fighting a player with 20k. So dont nerf PVE, buff PvP or restrict the use of multiple proc sets.
As has been said a lot, incorporating it into battle spirit or having a "proc cap" that applies a similar scale to resistance caps (stop being effective after a certain amount is reached). I.e. Any one player cannot proc set damage bonuses more than X times in Y seconds while in a PvP area.
Lava_Croft wrote: »If only PvE was challenging enough to warrant the addition of these proc sets with ridiculous damage.
At least then you folks would make sense.
Lava_Croft wrote: »If only PvE was challenging enough to warrant the addition of these proc sets with ridiculous damage.
At least then you folks would make sense.
Why do you think they restrict themselves to PVE? It's because they went to Cyrodiil for a few minutes and realised they weren't any good, so went back farming mindless creatures in dungeons. Let them keep their proc sets - god knows they need them. I'm done with this discussion.
Sometimes I think the only way you could balance pvp would be for everyone to zone into Cyrodiil and be exact clones of each other... same skills, same gear, same build, same everything.
But then I realized that some people are simply more skilled than others and thus you'll never be able to balance PvP because you can't balance player skill.
Unless something is just totally out of whack compared to everything else, devs should just leave it be.
subtlezeroub17_ESO wrote: »PvPers have been the bane of PvEers across multiple mmos. Why? They ALWAYS get things nerfed. If its not one thing, its another. It doesn't stop until classes become eerily similar to one another.
Kinda like WoW. PvP did so much damage to the PvE community, PvEers till this day won't forgive them.
FLuFFyxMuFFiN wrote: »Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether
Instead of nerfing anything, maybe they could make a counter set. That would work better, if your worried about it that much, then you will need to farm the counter gear, nothing needs nerfed, people just need to git good.
Example, shields were an issue,then they made shield breaker, to counter shields.
Bobby_V_Rockit wrote: »Lava_Croft wrote: »Like this game, advertised as having a major focus on PvP.Bobby_V_Rockit wrote: »thankyourat wrote: »Bobby_V_Rockit wrote: »PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.
It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game
There are also plenty of arena games out there if all you want to do is PvP
Go play Skyrim if you miss it so much!
Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style
And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS
Unless something is just totally out of whack compared to everything else, devs should just leave it be.
.Bobby_V_Rockit wrote: »Lava_Croft wrote: »Like this game, advertised as having a major focus on PvP.Bobby_V_Rockit wrote: »thankyourat wrote: »Bobby_V_Rockit wrote: »PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.
It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game
There are also plenty of arena games out there if all you want to do is PvP
Go play Skyrim if you miss it so much!
Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style
And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS
You forget Alliance War,
And as far as I know
Matt Firor only accepted the lead when ESO would have a Tripple Alliance War
.Bobby_V_Rockit wrote: »Lava_Croft wrote: »Like this game, advertised as having a major focus on PvP.Bobby_V_Rockit wrote: »thankyourat wrote: »Bobby_V_Rockit wrote: »PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.
It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game
There are also plenty of arena games out there if all you want to do is PvP
Go play Skyrim if you miss it so much!
Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style
And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS
You forget Alliance War,
And as far as I know
Matt Firor only accepted the lead when ESO would have a Tripple Alliance War
Bobby_V_Rockit wrote: ».Bobby_V_Rockit wrote: »Lava_Croft wrote: »Like this game, advertised as having a major focus on PvP.Bobby_V_Rockit wrote: »thankyourat wrote: »Bobby_V_Rockit wrote: »PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.
It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game
There are also plenty of arena games out there if all you want to do is PvP
Go play Skyrim if you miss it so much!
Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style
And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS
You forget Alliance War,
And as far as I know
Matt Firor only accepted the lead when ESO would have a Tripple Alliance War
I didnt forget, I just dont care. Its a pointless war with no end or any form of goal or outcome, I can play the rest of the game and wouldnt matter in the slightest if the war was never mentioned again. But I am glad PvP is in the game for those who enjoy it, I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other
I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other
Isellskooma wrote: »
Lol just made this on my phone.
I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other
It's just an attention seeking thing, in ALL such games there is a small - but very vocal - minority of *players* (both PvE and PvP) who, rather than adapt to the challenges the game throws at them, seek to cry foul and get everything nerfed down to a uniform, watery, dull blamanche.
The people you see in this thread being like this are in no way representative of the majority of PvP players however, and you can take that from me as I do play both PvP and PvE, it's just a hardcore of people who tend to give that community a bad name. Most PvP players are like me, and are just going to do what we do and see how it pans out. It's just a game, it's really not that important, much as I do enjoy it.
I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other
It's just an attention seeking thing, in ALL such games there is a small - but very vocal - minority of *players* (both PvE and PvP) who, rather than adapt to the challenges the game throws at them, seek to cry foul and get everything nerfed down to a uniform, watery, dull blamanche.
The people you see in this thread being like this are in no way representative of the majority of PvP players however, and you can take that from me as I do play both PvP and PvE, it's just a hardcore of people who tend to give that community a bad name. Most PvP players are like me, and are just going to do what we do and see how it pans out. It's just a game, it's really not that important, much as I do enjoy it.
Denying it =/= argumentation
And you sure don't represent anyone that is remotely interested in the game. You're being childish and constantly distract from the subject because the only thing you have to say is "Uh, everything is fine despite the insane procs every 5 / 10 secs" and "They're just whiners". Which both means absolutely nothing.
RinaldoGandolphi wrote: »Yes the new armor sets proc, but guess what they are fun! I'm ok with a proc set killing me the game is geared casual anyways. Stop trying to make game that is clearly not built or balanced to be competitive in pvp competitive. It's meant to be an AvAvA objective based game not a stinking contest of skill. These nerfs will just gut more fun out of a game that was already bland
So what you're saying is: Your interpretation of fun > anyone elses and those that like functional games
You admit they're broken yet you're perfectly fine with dismissing any sort of logic because you don't care about it / you're the one abusing it. Again, "fun" doesn't hold up as argumentation. Basically you said nothing at all with all those lines. How do you even translate "easy" to "fun"? We're not taking them away, we want proper balancing. If fun means to cheat then there are singleplayer games for that. Seriously.
Sometimes I think the only way you could balance pvp would be for everyone to zone into Cyrodiil and be exact clones of each other... same skills, same gear, same build, same everything.
But then I realized that some people are simply more skilled than others and thus you'll never be able to balance PvP because you can't balance player skill.
Unless something is just totally out of whack compared to everything else, devs should just leave it be.
I disagree with that, there will always be a skill disparity, the issue that a lot of pvpers have (myself included) is making the playing field as level as possible while allowing diversity within the player poolsubtlezeroub17_ESO wrote: »PvPers have been the bane of PvEers across multiple mmos. Why? They ALWAYS get things nerfed. If its not one thing, its another. It doesn't stop until classes become eerily similar to one another.
Kinda like WoW. PvP did so much damage to the PvE community, PvEers till this day won't forgive them.
Actually wow balanced based on pvp, which wasnt a bad idea, worked up until about MoP with wraith being the best form of pvp and pve as I did both acheiving duelist on my pally in arenas first to clear Naxx, Uld on my server, now legion is straight garbage and shows why we need to be careful about how we balance pvp
flawless4812 wrote: »Instead of bashing pvpers, we should be bashing the developers of the game for not having two different stats when it comes to pvp nd pve, would help alot with balancing since alot of nerfs help pvp nd ruin pve nd vice versa