PvPers please stop trying to get all the new armour sets nerfed

  • Lava_Croft
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    If only PvE was challenging enough to warrant the addition of these proc sets with ridiculous damage.

    At least then you folks would make sense.
    Edited by Lava_Croft on October 18, 2016 11:37AM
  • Lucious90
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    Lucious90 wrote: »
    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style

    And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS

    And I agree with that. What gripes me, is the constant calls to nerf sets. When an enemy had a million health its very different to fighting a player with 20k. So dont nerf PVE, buff PvP or restrict the use of multiple proc sets.

    As has been said a lot, incorporating it into battle spirit or having a "proc cap" that applies a similar scale to resistance caps (stop being effective after a certain amount is reached). I.e. Any one player cannot proc set damage bonuses more than X times in Y seconds while in a PvP area.

    I feel adding an additional check to the algorithm would screw up Cyro lag wise more than it is (or possibly negate any improvements already made i havent dropped in cryo since DB xpac) A better idea would be to just nix the proc bonus all together and introduce separate pvp sets that are obtained through pvp. This will allow ZoS to nerf/buff pvp sets that go a stray separate from pve, also bring in a hyper competitive 2v2, 3v3, 4v4, 5v5 instanced arena, even 10v10 "small scale" battle grounds would help the pvp development team keep dibs on these sets separate from open world RvR and PvE. Even throw in some crafted pvp starter gear to get someone going.
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Alucardo
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    Lava_Croft wrote: »
    If only PvE was challenging enough to warrant the addition of these proc sets with ridiculous damage.

    At least then you folks would make sense.

    Why do you think they restrict themselves to PVE? It's because they went to Cyrodiil for a few minutes and realised they weren't any good, so went back farming mindless creatures in dungeons. Let them keep their proc sets - god knows they need them. I'm done with this discussion.
  • Lucious90
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    Alucardo wrote: »
    Lava_Croft wrote: »
    If only PvE was challenging enough to warrant the addition of these proc sets with ridiculous damage.

    At least then you folks would make sense.

    Why do you think they restrict themselves to PVE? It's because they went to Cyrodiil for a few minutes and realised they weren't any good, so went back farming mindless creatures in dungeons. Let them keep their proc sets - god knows they need them. I'm done with this discussion.

    The sad thing is that they could have very great challenging end game trials for the hardcore raiders, they have a good set up for something that ties in the story, in my MMO experience some of the best times I had before swapping to pvp was farming the hardest raid content in game, forced me to optimize my sets and rotations thought not to the degree of pvp. still loads of fun
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • subtlezeroub17_ESO
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    PvPers have been the bane of PvEers across multiple mmos. Why? They ALWAYS get things nerfed. If its not one thing, its another. It doesn't stop until classes become eerily similar to one another.

    Kinda like WoW. PvP did so much damage to the PvE community, PvEers till this day won't forgive them.
  • Tabbycat
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    Sometimes I think the only way you could balance pvp would be for everyone to zone into Cyrodiil and be exact clones of each other... same skills, same gear, same build, same everything.

    But then I realized that some people are simply more skilled than others and thus you'll never be able to balance PvP because you can't balance player skill.

    Unless something is just totally out of whack compared to everything else, devs should just leave it be.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Enslaved
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    PvP has a great story. It adds elements from some other games, too. Particulary Zergs.
    If you want to feel like a true hero, you make some cheese build that make one unkillable by anything but 30+ groups. Even if you die, you can consider yourself as moral victor. If you like to be a ganker, ESO PvP is the best. If you like to be stamina (!) mage with ultimate unlimited shields (!) ESO is the best. You can even group with enemies against common enemies, as AD and DC do on EU PC Azura against us from EP. And if you simply adore the trill of getting killed on a bridge for 3 months in a row, ESO is a way to go.

    I even killed an Emperor once. Then he killed me 12 x in a row and teabagged me for all the money I had. What a delightful day.
    Edited by Enslaved on October 18, 2016 12:03PM
  • Lucious90
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    Tabbycat wrote: »
    Sometimes I think the only way you could balance pvp would be for everyone to zone into Cyrodiil and be exact clones of each other... same skills, same gear, same build, same everything.

    But then I realized that some people are simply more skilled than others and thus you'll never be able to balance PvP because you can't balance player skill.

    Unless something is just totally out of whack compared to everything else, devs should just leave it be.

    I disagree with that, there will always be a skill disparity, the issue that a lot of pvpers have (myself included) is making the playing field as level as possible while allowing diversity within the player pool
    PvPers have been the bane of PvEers across multiple mmos. Why? They ALWAYS get things nerfed. If its not one thing, its another. It doesn't stop until classes become eerily similar to one another.

    Kinda like WoW. PvP did so much damage to the PvE community, PvEers till this day won't forgive them.

    Actually wow balanced based on pvp, which wasnt a bad idea, worked up until about MoP with wraith being the best form of pvp and pve as I did both acheiving duelist on my pally in arenas first to clear Naxx, Uld on my server, now legion is straight garbage and shows why we need to be careful about how we balance pvp
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • Darnathian
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    Maybe they should just make Cyrodiil PvE only and get rid of PvP altogether :trollface:

    Your right. Get rid of what this game was designed for. lol. silly carebear.
  • craigr02
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    Instead of nerfing anything, maybe they could make a counter set. That would work better, if your worried about it that much, then you will need to farm the counter gear, nothing needs nerfed, people just need to git good.

    Example, shields were an issue,then they made shield breaker, to counter shields.
  • Alucardo
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  • craigr02
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    Ugh, I'm probably going to be in pvp more when one Tam drops on x1 to get gold jewelry, and will have to deal with it too.
    How's the jewelry been? Any of it good?
  • Alucardo
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    craigr02 wrote: »
    Ugh, I'm probably going to be in pvp more when one Tam drops on x1 to get gold jewelry, and will have to deal with it too.
    How's the jewelry been? Any of it good?

    We've had Red Mountain and Viper so far. So yep, pretty damn nice.
  • Lucious90
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    craigr02 wrote: »
    Instead of nerfing anything, maybe they could make a counter set. That would work better, if your worried about it that much, then you will need to farm the counter gear, nothing needs nerfed, people just need to git good.

    Example, shields were an issue,then they made shield breaker, to counter shields.

    I seriously hope this is a troll post but just in case:


    They did shield breaker and still nerfed shields. They tried this to counter zerb bombs with VD and that became an actual VD.... Counter sets just encourage power creep and does nothing for the over all community, there should be adjustments and nerfs and gear getting invalidated as a game progresses
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • hrothbern
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    Lucious90 wrote: »
    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style

    And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS

    You forget Alliance War,

    And as far as I know
    Matt Firor only accepted the lead when ESO would have a Tripple Alliance War
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Nyx2
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    Tabbycat wrote: »
    Unless something is just totally out of whack compared to everything else, devs should just leave it be.

    What do you think this is about?

    "Oh well, I think everything is still ok so I don't know why everyone is complaining. I mean the mobs I kill every day can't wear those sets and nobody likes PvP so people should just shut up and let us enjoy the game."

    ^Every PvE player in this thread.
  • Lucious90
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    hrothbern wrote: »
    .
    Lucious90 wrote: »
    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style

    And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS

    You forget Alliance War,

    And as far as I know
    Matt Firor only accepted the lead when ESO would have a Tripple Alliance War

    Broadly speaking there are 2 aspects, Alliance War falls under PvP if youre referring to Cyrodil, unfortunatly ORvRvR isnt going to cut it for the pvp community, so you push emp big deal.... Then what? Introducing a smaller scale environement regardless of fluff as idc about how it fits in the universe or its lore justification can go a long way to balancing the pvp portion of the game while not impacting oRvR(outside of gear nerfs) or pve.
    Xbox/NA
    Naturegoat - Stam Warden
    Healgoat- Mag temp
    Staticgoat- Stam Sorc
  • TequilaFire
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    Well let's say that Oblivion freezes over and they remove PvP just because some mistakenly blame complaining PvP players.
    That will leave only complaining PvE players, wait will they then remove PvE too? :p

    Also just think how they will explain to investors how all the money that they invested in PvP portion of the game was wasted because they listened to forum posters who basically don't even PvP in the first place and haven't the foggiest idea about what they are on about, but have heard that PvP players were all demons and cause all that is wrong with the world. They read it on the forums so it must be true.
  • Bobby_V_Rockit
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    hrothbern wrote: »
    .
    Lucious90 wrote: »
    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style

    And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS

    You forget Alliance War,

    And as far as I know
    Matt Firor only accepted the lead when ESO would have a Tripple Alliance War

    I didnt forget, I just dont care. Its a pointless war with no end or any form of goal or outcome, I can play the rest of the game and wouldnt matter in the slightest if the war was never mentioned again. But I am glad PvP is in the game for those who enjoy it, I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other
  • Nyx2
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    hrothbern wrote: »
    .
    Lucious90 wrote: »
    Lava_Croft wrote: »
    PvP is just the annoying little chihuahua yapping in the corner. Its an Elder Scrolls game, which is PvE, go away with your incessant nagging and demanding nerfs because you cant one shot burst other players.

    It may be a Elder Scrolls game but it's also a MMO. It's not a classic Elder Scrolls game. Or did I miss the part in Skyrim when I had to group with 3 other players and grind dungeons. This is a multiplayer game and players want to fight other players. There are plenty of single player games out there. Also this game was advertised as a AvAvA game

    There are also plenty of arena games out there if all you want to do is PvP
    Like this game, advertised as having a major focus on PvP.

    Go play Skyrim if you miss it so much!

    Nah, I actually really enjoy group content. I just dont like playing against other players, I dont see the point in playing something without a story. Whereas I like group content because it incorporates both the multi player aspects with the Elder Scrolls lore and style

    And thats fine, there are other games that have a story that you can play with groups that have no pvp should go check those out. ESO is an MMORPG, and just in case you arent sure what those letter mean, Massive Multiplayer Online Role Playing Game. with 2 aspects of game play. Player vs Environment, where you are fighting monster, dungeons, participating in the main story and side storys, Role Playing, Raids, cheeves, etc, then there is PvP which is the more competitive side, you fight your build against others either in open world or in instanced warzones. In order to thrive as an MMO(see above if you forgot already) you have to fit both in. ESO cannot have every aspect of a TES game it just cant work in a multiplayer environment. Pvp (though not in the original TES) is needed and can be a huge cash cow if done right. ZoS not making separate pvp sets, token system for pvp, or even taking gear out of the equation (NOT my favorite idea) are all steps to helping the pvp side who has historically gotten the shaft by ZoS

    You forget Alliance War,

    And as far as I know
    Matt Firor only accepted the lead when ESO would have a Tripple Alliance War

    I didnt forget, I just dont care. Its a pointless war with no end or any form of goal or outcome, I can play the rest of the game and wouldnt matter in the slightest if the war was never mentioned again. But I am glad PvP is in the game for those who enjoy it, I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other

    You poor, poor PvE players. The things we demand are so terrible you can't even put it into words. Face it, you don't know what you're even talking about and just jump on the bandwagon of "everything bad in the game stems from PvP players" like everyone else.
  • raglau
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    craigr02 wrote: »
    I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other

    It's just an attention seeking thing, in ALL such games there is a small - but very vocal - minority of *players* (both PvE and PvP) who, rather than adapt to the challenges the game throws at them, seek to cry foul and get everything nerfed down to a uniform, watery, dull blamanche.

    The people you see in this thread being like this are in no way representative of the majority of PvP players however, and you can take that from me as I do play both PvP and PvE, it's just a hardcore of people who tend to give that community a bad name. Most PvP players are like me, and are just going to do what we do and see how it pans out. It's just a game, it's really not that important, much as I do enjoy it.

    ESO is a casual friendly game and we're mostly casual players who like to have a bit of fun in the evening and can't be arsed to get too het up over ongoing changes in the game. When these new sets came out, my fellow PvP players were on Teamspeak chuckling about big hands coming out of the ground etc., we kind of thought it looked fun too.

    So don't judge all PvP players by some of the comments you see in this thread, it's a gamer thing. Some gamers are just a little bit entitled. As an example, ESO had a good PvE difficulty level upon release, but the PvE community cried like babies in a blender and it was wholesale nerfed into the faceroll we've played over the last few years.

    Either community is perfectly capable of delivering sub-optimal whiners.



    Edited by raglau on October 18, 2016 12:44PM
  • Isellskooma
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    wUs5BZr.jpg
    Lol just made this on my phone.
  • Bobby_V_Rockit
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    Lol just made this on my phone.

    Lol, at least you made the tank the carebear
  • Nyx2
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    Pibbles wrote: »
    craigr02 wrote: »
    I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other

    It's just an attention seeking thing, in ALL such games there is a small - but very vocal - minority of *players* (both PvE and PvP) who, rather than adapt to the challenges the game throws at them, seek to cry foul and get everything nerfed down to a uniform, watery, dull blamanche.

    The people you see in this thread being like this are in no way representative of the majority of PvP players however, and you can take that from me as I do play both PvP and PvE, it's just a hardcore of people who tend to give that community a bad name. Most PvP players are like me, and are just going to do what we do and see how it pans out. It's just a game, it's really not that important, much as I do enjoy it.

    Denying it =/= argumentation

    And you sure don't represent anyone that is remotely interested in the game. You're being childish and constantly distract from the subject because the only thing you have to say is "Uh, everything is fine despite the insane procs every 5 / 10 secs" and "They're just whiners". Which both means absolutely nothing.
  • DeadlyRecluse
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    "Armor sets that deal damage now do 30 percent less damage in cyrodiil"

    Boom. You can copy paste that, ZOS.
    Thrice Empress, Forever Scrub
  • raglau
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    Nyx2 wrote: »
    Pibbles wrote: »
    craigr02 wrote: »
    I just fail to understand why PvE needs to suffer because PvP'ers get annoyed they cant kill each other

    It's just an attention seeking thing, in ALL such games there is a small - but very vocal - minority of *players* (both PvE and PvP) who, rather than adapt to the challenges the game throws at them, seek to cry foul and get everything nerfed down to a uniform, watery, dull blamanche.

    The people you see in this thread being like this are in no way representative of the majority of PvP players however, and you can take that from me as I do play both PvP and PvE, it's just a hardcore of people who tend to give that community a bad name. Most PvP players are like me, and are just going to do what we do and see how it pans out. It's just a game, it's really not that important, much as I do enjoy it.

    Denying it =/= argumentation

    And you sure don't represent anyone that is remotely interested in the game. You're being childish and constantly distract from the subject because the only thing you have to say is "Uh, everything is fine despite the insane procs every 5 / 10 secs" and "They're just whiners". Which both means absolutely nothing.

    I have already said there may be a point in there, it's just the way certain quarters put that point across is not constructive and their solutions are not workable. I've already said it's an architectural matter and compared it with how similar games deal with the PvE/PvP contention.

    I don't deny there's some tension between the two sets of requirements, I've said as much many times. I simply don't want people to think that aggressive, anti-community personalities such as yours are reflective of PvP players as a whole.

    Honestly, I love ESO too, but it is just a game, one can either roll with the challenges or not play until they are they feel they are resolved. Most players are choosing the former, it's a shame that a few corrosive posts on here might imply otherwise.

    Edited by raglau on October 18, 2016 1:27PM
  • Anti_Virus
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    Nyx2 wrote: »
    Yes the new armor sets proc, but guess what they are fun! I'm ok with a proc set killing me the game is geared casual anyways. Stop trying to make game that is clearly not built or balanced to be competitive in pvp competitive. It's meant to be an AvAvA objective based game not a stinking contest of skill. These nerfs will just gut more fun out of a game that was already bland

    So what you're saying is: Your interpretation of fun > anyone elses and those that like functional games

    You admit they're broken yet you're perfectly fine with dismissing any sort of logic because you don't care about it / you're the one abusing it. Again, "fun" doesn't hold up as argumentation. Basically you said nothing at all with all those lines. How do you even translate "easy" to "fun"? We're not taking them away, we want proper balancing. If fun means to cheat then there are singleplayer games for that. Seriously.

    Ever heard of a MOBA? It's a PVP based game mode, you should try it out and leave this game if you don't enjoy it.
    Power Wealth And Influence.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
    ✭✭✭✭
    Lucious90 wrote: »
    Tabbycat wrote: »
    Sometimes I think the only way you could balance pvp would be for everyone to zone into Cyrodiil and be exact clones of each other... same skills, same gear, same build, same everything.

    But then I realized that some people are simply more skilled than others and thus you'll never be able to balance PvP because you can't balance player skill.

    Unless something is just totally out of whack compared to everything else, devs should just leave it be.

    I disagree with that, there will always be a skill disparity, the issue that a lot of pvpers have (myself included) is making the playing field as level as possible while allowing diversity within the player pool
    PvPers have been the bane of PvEers across multiple mmos. Why? They ALWAYS get things nerfed. If its not one thing, its another. It doesn't stop until classes become eerily similar to one another.

    Kinda like WoW. PvP did so much damage to the PvE community, PvEers till this day won't forgive them.

    Actually wow balanced based on pvp, which wasnt a bad idea, worked up until about MoP with wraith being the best form of pvp and pve as I did both acheiving duelist on my pally in arenas first to clear Naxx, Uld on my server, now legion is straight garbage and shows why we need to be careful about how we balance pvp

    No, Blizz didnt start balancing on pvp until Wotlk. It was a terrible idea because the balance was never enough and right after Wotlk is when build differences and flavour abilities went out the window.

    That is around the time the homogeniety of classes began because once again, I reiterate, pvpers were never satisfied until every little thing that made classes different was given to everyone else.
    [/quote]

    Edited by subtlezeroub17_ESO on October 18, 2016 1:25PM
  • flawless4812
    Instead of bashing pvpers, we should be bashing the developers of the game for not having two different stats when it comes to pvp nd pve, would help alot with balancing since alot of nerfs help pvp nd ruin pve nd vice versa
  • raglau
    raglau
    ✭✭✭✭✭
    Instead of bashing pvpers, we should be bashing the developers of the game for not having two different stats when it comes to pvp nd pve, would help alot with balancing since alot of nerfs help pvp nd ruin pve nd vice versa

    100% this. It's an architectural matter that arises from the mantra of 'play your way' and also that a lot of the TES thinking came across into ESO.

    I wonder if, having a few years experience with the operation of the game, ZOS would now stick to such a strategy if they could do it all again, knowing what they now know. But regardless, the chance of a top down rethink is near zero, those guys can't even deliver a patch without a 6 hour outage.
    Edited by raglau on October 18, 2016 1:33PM
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