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PvPers please stop trying to get all the new armour sets nerfed

  • Nyx2
    Nyx2
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    acw37162 wrote: »
    Have you ever met a happy PVP player?

    Think about it.

    Hardcore PVP players are a very small portion of the player base. They do complain loudly though.

    “An empty vessel makes the loudest sound, so they that have the least wit are the greatest babblers.” Plato

    We're not loud it's just that you are incapable of formulating any arguments to begin with so please don't try to make that look like some act of intellect to not be engaged in discussion. Because then I don't know what you're doing on a forum.

    And no, "I pay money" is not a reason to persist on imbalance". The point of every mmo / pvp game is to have balance. You literally don't understand the issues with this game but feel the need to take some sort of position anyways. Which in this case is hating on more invested / hardcore players players because they probably want to make the game unplayable and can't possibly know whats good with all their knowledge and experience. Why not make some meaningful posts instead trying to shut people up with incorrectly used quotes?
  • Isellskooma
    Isellskooma
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    I hope they add a PvE boss named Wrobles Balance that has
    -100 Million health
    -Can dodge roll, hold block(Balckrose), heal
    -blocks all ults
    -Tremor scale kills half a trial group
    - Viper,widow one shots tanks
    - Healers have a heal defuff
    So pretty much impossible to complete cause of tremor procing every like 5 seconds.
    Edited by Isellskooma on October 17, 2016 12:32PM
  • Shad0wfire99
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    Nyx2 wrote: »
    acw37162 wrote: »
    Have you ever met a happy PVP player?

    Think about it.

    Hardcore PVP players are a very small portion of the player base. They do complain loudly though.

    “An empty vessel makes the loudest sound, so they that have the least wit are the greatest babblers.” Plato

    We're not loud it's just that you are incapable of formulating any arguments to begin with so please don't try to make that look like some act of intellect to not be engaged in discussion. Because then I don't know what you're doing on a forum.

    And no, "I pay money" is not a reason to persist on imbalance". The point of every mmo / pvp game is to have balance. You literally don't understand the issues with this game but feel the need to take some sort of position anyways. Which in this case is hating on more invested / hardcore players players because they probably want to make the game unplayable and can't possibly know whats good with all their knowledge and experience. Why not make some meaningful posts instead trying to shut people up with incorrectly used quotes?

    You keep spouting about how knowledgeable you are and a post or two ago you were calling everyone else egotistical. Hilarious.


    XBox NA
  • jircris11
    jircris11
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    Why oh why oh why???

    Every time there is something that makes PvE builds fun and a bit silly that make me laugh, do PvPers shout "cancer-build" nerf it now?

    Can you just please stop it and let the majority of the people who play this game have some fun?

    I don't care for your "oh you have no skill" bs...when I see something pop up from the ground or a giant hand close around some NPCs it makes me laugh...i play this game because it is just that...a game...it is meant to be fun and relaxing...it is not meant to be work

    sit back, relax, play the game and let it bring a smile to your face

    sadly it is always like this, no mater the game. i understand there is a need for balance but when your "balance" makes pve a pain in the ass because you got "one shoted" by this "OP item" then honestly its proof that pvp does not need to be part of every game. destiny is a great example of it lol crucible got most of the guns nerfed in to stupid levels of horrid. yet most ppl still just shotgun their way through pvp. ESO is getting jsut as bad.
    IGN: Ki'rah
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    RPer
  • Lieblingsjunge
    Lieblingsjunge
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    I still don't get how someone can defend proc-sets in PvE. It increases your DPS on pure RNG. Is that really somewhere we want this game to be headed? "I don't need to use a rotation , I can spam one skill and hope my proc sets does damage for me".
    Ignorance is the greatest weapon of tyranny.
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  • thankyourat
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    Vipstaakki wrote: »
    acw37162 wrote: »
    Have you ever met a happy PVP player?

    Think about it.

    Hardcore PVP players are a very small portion of the player base. They do complain loudly though.

    Hardcore PvEers are also just as rare and complain just as loud. Everyone who is a hardcore player wants the game to be balanced just look at all the hardcore PvEers complaining about stamina DPS. The only happy players are questers and role players. But we can't listen to them about balance because all they do is fight trash mobs

    The questers and Roleplayers also paid for the game and should have a voice in how the game is handled.
    Simply because you think their opinion does not matter does not make concerns invalid.

    They should most definitely have a voice and if I needed advice on what cool mount to get or wanted info on the history of wood elfs they would be the first person I would go too, but if I need info on balance I'm going to go to someone who partakes in end game PvE or PvP. The hardcore players are the ones doing all the"difficult" content so they no what's broken. Even more so PVPers know what's broken because they have to fight against it.
  • mr_wazzabi
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    I still don't get how someone can defend proc-sets in PvE. It increases your DPS on pure RNG. Is that really somewhere we want this game to be headed? "I don't need to use a rotation , I can spam one skill and hope my proc sets does damage for me".

    Remember when Nerieneth and Skoria were some of the most sought after monster sets? Proc sets do increase dps in pve. Asarye, the math guru of the forum community made a post showing that Nerieneth had slightly higher dps than Kena.
    Bosmer Stamina NB
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  • Cryptical
    Cryptical
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    Alucardo wrote: »
    They should have a different rule set for PvP and PvE.

    They do - it's called 'Battle Spirit'. That's why we get 50% weaker shields, healing, damage and 5k more HP. I don't know why they are so reluctant in changing some abilities/sets to work differently on this buff so it doesn't affect PVE.

    So..... Pve is the default upon which mods are placed to make pvp.
    Xbox NA
  • Number_51
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    Alucardo wrote: »
    Lava_Croft wrote: »
    Hey, if you want to have Wrobel do your damage, be my guest. But whether I play PvE or PvP, I rather do it myself than having Wrobel do it for me.

    MARxAdp.png

    Pretty sure it's been changed to "Bind on Pickup".
  • Kilandros
    Kilandros
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    How about PvE players stop leaning on OP sets that trivialize game mechanics?
    Invictus
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    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

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  • vamp_emily
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    I don't understand how people say these sets are destroying pvp. What has not destroyed PvP? According to the forum users, In the past it was NBs that destroyed PvP, then it was WB that destroyed PVP, and then it was poisons that destroyed PvP, and now it is sets that is destroying PvP.

    I think PvP players are not adapting to change. I personally think ZOS should create a new game for PvP players, maybe something like "ESO Battlefields" and make it strictly PvP and then remove PvP from the current game. PvP and PvE in the same game just doesn't seem like a good fit.



    Edited by vamp_emily on October 17, 2016 3:30PM

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  • jircris11
    jircris11
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    Vipstaakki wrote: »
    acw37162 wrote: »
    Have you ever met a happy PVP player?

    Think about it.

    Hardcore PVP players are a very small portion of the player base. They do complain loudly though.

    Hardcore PvEers are also just as rare and complain just as loud. Everyone who is a hardcore player wants the game to be balanced just look at all the hardcore PvEers complaining about stamina DPS. The only happy players are questers and role players. But we can't listen to them about balance because all they do is fight trash mobs

    The questers and Roleplayers also paid for the game and should have a voice in how the game is handled.
    Simply because you think their opinion does not matter does not make concerns invalid.

    They should most definitely have a voice and if I needed advice on what cool mount to get or wanted info on the history of wood elfs they would be the first person I would go too, but if I need info on balance I'm going to go to someone who partakes in end game PvE or PvP. The hardcore players are the ones doing all the"difficult" content so they no what's broken. Even more so PVPers know what's broken because they have to fight against it.

    see i am personally growing tired of people who think RPers do not partake in end game. We simply do not complain every time a monster farts in our face killing us. I know some RPers who do LOADS of endgame stuff and even pvps. i know some who have builds that put most "hardcore" players to shame. Just because we enjoy doing something OTHER then end game does not mean we lack the knowledge of it or how to improve it.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • outsideworld76
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    Lag is still the biggest issue in PvP.
  • Moglijuana
    Moglijuana
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    Alucardo wrote: »
    I don't hate you, but if your AI controlled monsters could wear these sets you'd know what we're talking about.

    I can see their tears now and they're beautiful =')
    Edited by Moglijuana on October 17, 2016 2:12PM
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  • Doctordarkspawn
    Doctordarkspawn
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    PVP remains and will forever be unballanced. It is simply the consequence of not seperating pvp and PVE.
  • Danksta
    Danksta
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    Ok... I guess I'll say it again. ZOS NEEDS TO BALANCE PVP AND PVE SEPARATELY! There's no reason for skills and gear sets to mostly function the same in PvP and PvE. It seems pretty obvious to me this is what should be done, but apparently it's not to everyone else.
    BawKinTackWarDs PS4/NA

  • Coatmagic
    Coatmagic
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    These sets (and probably certain skills) just need to be disabled in Cyro/PvP are like they do on other games where pvp and pve share servers. Should have been done from the get-go and there wouldn't be all these $%^$$£"! problems.
  • EsoRecon
    EsoRecon
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    ugh pvp has gone to ***. proc sets are out of control, you can press one button and three other sets proc up and kill you. Unbelievable.

    Xbox One [ NA ]
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  • DHale
    DHale
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    10/10 agree
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  • raglau
    raglau
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    Danksta wrote: »
    Ok... I guess I'll say it again. ZOS NEEDS TO BALANCE PVP AND PVE SEPARATELY! There's no reason for skills and gear sets to mostly function the same in PvP and PvE. It seems pretty obvious to me this is what should be done, but apparently it's not to everyone else.

    Someone on a similar thread said ZOS should simply disable the 5 piece gear bonus when in PVP zones, as that is what triggers the procs. Sounds like a very simple and clean fix that deals with the main gripe about these sets from the PVP crowd.

    So simple and clean that ZOS will never do it of course, they'll instead introduce some convoluted nerfs that alienate the PvE crowd, break a load of stuff which will take several patches to fix, each of which will break other stuff ;)
    Edited by raglau on October 17, 2016 2:35PM
  • BlanketFort
    BlanketFort
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    Hate ME if you will...but PvEers please stop trying to destroy PVP for your own selfish reasons.


    Every time there is something that makes PvP builds OP and completely unfun for anybody not running those builds, do PvEers shout "OP gear" I want it now?

    Can you just please stop it and let the people who are actually impacted by balance have some balance?

    I don't care for your "oh its fun for me to faceroll content even quicker" bs...when I see something pop up from the ground or a giant hand close around me killing me in one hit, it makes the game unsatisfying to play...i play this game because it is just that...a game...it is meant to be fun and challenging...it is not meant to be a game of luck and people with better gear dominating everybody else.

    You can't sit back, relax, play the game and let it bring a smile to your face when you are dying to RNG and overpowered proc sets.




    I fixed your post for you, OP.

    Except both communities' balance is impacted. PvP needs to be balanced in a way different from how PvE needs balance.

    I say, completely separate PvP from PvE. Any balancing isssues can then be worked on without affecting each other. I always found it rather silly that it's all just mooshed together in one pot. I'd think ZOS is doing this on purpose so we'd be running to the forums, squabbling at each other and going for each other's throats , all to distract us from the the other things that are wrong with this game. But that's just the conspiracy nut in me.

    How about we unite together and instead of calling out for nerfs, we ask that a massive wall be built between us so we can finally leave each other the hell alone. Yes! PvP can cry their eyes out for nerfs until the sun goes down and PvE can ogle at those big numbers from killing things.
  • Biro123
    Biro123
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    Danksta wrote: »
    Ok... I guess I'll say it again. ZOS NEEDS TO BALANCE PVP AND PVE SEPARATELY! There's no reason for skills and gear sets to mostly function the same in PvP and PvE. It seems pretty obvious to me this is what should be done, but apparently it's not to everyone else.

    This comes up so often in so many games. I don't like it. Why should the build/abilities/skills I've been levelling up with, the rotations I've been practicing, the skillbars I've got the muscle-memory built in to, the cool ideas for end-game PVP builds based on how you see the class play in PVE, suddenly not work/work differently for PVP? I just think end-game PVE needs balancing separately to everything else. That's where your tanks have to be able to take those massive boss hits. That's where your healers need to burst heal after those hits. As soon as you put that into PVP, then you also need massive burst damage to even it out..

    At the end of the day, I think the problem almost always lies in the end-game progression expected by the PVE-ers.. Why they always want to rush through the engaging 'start-game' progression to get to the repetitive stuff at 'end-game' and then want more progression is beyond me.

    It seems that the devs never seem to expect players to complete their main content as quick as they do - and are then scrabbling to produce new 'progression' content as fast as they can. It often becomes an ill-thought-out rush-job.

    Imho, no matter the game, hitting max level should be where PVP is at. Then when new things are added to keep the end-game pve crowd added, that stuff should ONLY affect them.. probably via a new stats that starts adding to the original stats - but only vs PVE mobs. Then you can have PVE progression without breaking PVP - but still allowing for new and balanced sets to be introduced for all with no power-creep.

    ofc its a bit late now for ESO.

    TL:DR. . imho, its PVE that breaks PVP, not PVP that breaks PVE.

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  • Altercator
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    This thread shows a trend that PvP players want damage to be balanced and based on intentional mechanics so they can compete fairly with other people and have interesting and challenging fights using different types of gear and combat styles, while PvE players want access to 4 or 5 sets that when combined allow them to kill artificial intelligence bots in the easiest manner possible making many parts of the game trivial because fun.

    Break out the nerf bat. Fix the stupid sets.
  • Drdeath20
    Drdeath20
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    Edziu wrote: »
    kasa-obake wrote: »
    These sets are ruining the "fun" for half the server. And keep your giant electric hand that spawns from the ground, Stormfist is worthless.
    Problem is Tremorscale, Selene, Velidreth with respectively too much chance to proc, insignificant cooldown and insane damage. Given that all the fotm builds combine it with black rose and viper, it gives you the equivalent of god mode in this game.

    as I wrote it in other thread about pvp balance etc....

    just remove monster sets from pvp areas, they are that much cancerous combined with other sets, problem solved

    Kena is the perfect monster set. There is a trade off to using it and it doesnt rely on proc's. The problem is the other monster sets rely on proc and that's just lazy from top down.
  • Drdeath20
    Drdeath20
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    Just make all monster sets PvE only. There, everyone wins.

    Dude what about kena?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    acw37162 wrote: »
    Have you ever met a happy PVP player?

    Think about it.

    Hardcore PVP players are a very small portion of the player base. They do complain loudly though.

    Some of the happiest people I meet daily are PVPers and some of the worst encounters I've ever had were with hardcore PVErs. Both sides have their awesome people and scumbags.

    If you have never met a cool PVPer chances are you're the guy who can't stay on crown, or the one who babbles all the time about "how you're totally mature for someone in high school" and that your "music teacher is mean".

    Pro Tip: 99% of PVP crowns are cool. You're the one causing them to rage. They aren't "being mean". You just can't follow simple instructions or stop blah blah blahing.
  • NBrookus
    NBrookus
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    Danksta wrote: »
    Ok... I guess I'll say it again. ZOS NEEDS TO BALANCE PVP AND PVE SEPARATELY! There's no reason for skills and gear sets to mostly function the same in PvP and PvE. It seems pretty obvious to me this is what should be done, but apparently it's not to everyone else.

    Except this is not going to happen and they've been clear about that. ZOS wants the transition from PVE to PVP to be more seamless. I think this is a worthwhile goal. How many PVE'ers set foot in Cyro, get instagibbed and never come back?

    Unfortunately the whole idea of creating proc sets that dramatically increase DPS with no negative consequences or skill required is a trip down the rabbit hole. No one in PVP cares if someone can now produce an 80-90k DPS parse on a PVE boss with 5 million health because they are eeking out another 15k DPS in set procs. Go for it. A lot of those PVP'ers PVE, too. (Intentionally, I mean, and not just grinding sets.)

    But the dungeon boss isn't there trying to have fun and have a chance to fight back.
  • Khaos_Bane
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    Get rid of PvP entirely, it really screws up a game that could be a lot of fun. If they cannot balance PvP and PvPrs just whine about it constantly then have a different ruleset for PvP or get rid of it entirely.

    If PvP population really represents that large of a population then make another game of it entirely and give them something of their own entirely.
    Edited by Khaos_Bane on October 17, 2016 6:13PM
  • Drdeath20
    Drdeath20
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    It's a lazy design. Builds can be extremely defensive and be completely reliant on proc's for damage.
  • Drdeath20
    Drdeath20
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    Khaos_Bane wrote: »
    Get rid of PvP entirely, it really screws up a game that could be a lot of fun. If they cannot balance PvP and PvPrs just whine about it constantly then then have a different ruleset for PvP or get rid of it entirely.

    If PvP population really represents that large of a population then make another game of it entirely and give them something of their own entirely.

    Do you need proc sets to complete dungeons?
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