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Seeing more magdks.

  • Xsorus
    Xsorus
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    Why are people messing around with rattle cage when structured entropy gives you the same buff? Skill bars arent that crowded to give up a 5pc bonus for an easily obtained buff.

    Rattlecage has really good bonuses and saving a skill slot on your bar is very very useful.
  • NoFlash
    NoFlash
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    acw37162 wrote: »
    acw37162 wrote: »
    Because contrary to the wisdom of the forums Magic is going to be very strong this patch and more then a few people have figured it out already.

    Because of a slight buff to skoria lol?


    Nope but you will figure it out soon I have faith in you grasshopper.

    eye of the storm + mag dk is what you're referring to?
    Daggerfall Covenant

    The Ninja Squirrels
  • leepalmer95
    leepalmer95
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    Why are people messing around with rattle cage when structured entropy gives you the same buff? Skill bars arent that crowded to give up a 5pc bonus for an easily obtained buff.

    Think of it this way, if you save a skill you can then slot inner light.

    So the 5 piece would be giving me 100 spell dmg, 7% max magicka, 10% spell crit, , 2% regen, an empower + nightblade reveal.

    Or you can give up 5% magicka and have 50% less dmg from stealth.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @Calboy @leepalmer95 but you're saving a spot on your back bar. Most mDKs I've seen run talons, burning embers or deep breath, whip, fossilize, and a defensive skill (Dampen if light armor or wings if heavy armor) on their front bar. SE goes on back bar for bigger dragon blood heals or bigger healing wards. Giving up black rose or tavas favor for an easily obtainable buff doesn't make sense to me. Plus, rattle cage has no max magicka bonuses. Getting good damage numbers is more than stacking pure spell damage.

    Moving things around to run inner light on the front bar doesn't make sense to me either on a heavy armor build. If you are giving up a slot for crit+max magicka bonuses, it makes more sense to run light armor for the spell pen.

    At the end of the day, I don't think rattlecage is a good heavy armor set. If you want to spec into damage, go spinners+silks+valkyn with dual wield. If you want tankiness, go silks+black rose/tavas+bloodspawn with one hand shield.
  • Ishammael
    Ishammael
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    @Calboy @leepalmer95 but you're saving a spot on your back bar. Most mDKs I've seen run talons, burning embers or deep breath, whip, fossilize, and a defensive skill (Dampen if light armor or wings if heavy armor) on their front bar. SE goes on back bar for bigger dragon blood heals or bigger healing wards. Giving up black rose or tavas favor for an easily obtainable buff doesn't make sense to me. Plus, rattle cage has no max magicka bonuses. Getting good damage numbers is more than stacking pure spell damage.

    Moving things around to run inner light on the front bar doesn't make sense to me either on a heavy armor build. If you are giving up a slot for crit+max magicka bonuses, it makes more sense to run light armor for the spell pen.

    At the end of the day, I don't think rattlecage is a good heavy armor set. If you want to spec into damage, go spinners+silks+valkyn with dual wield. If you want tankiness, go silks+black rose/tavas+bloodspawn with one hand shield.

    I think Shalk will outperform Tavas over extended fights. Ensuring 50% or higher uptime on Tavas is difficult.

    Regardless, I would never have considered inner light as an entropy replacement. Depending on your setup, there are a huge range of options. Front bar is almost always petrify, inhale, whip, Talons, wings. Back almost always mist, volatile, igneous. The heal is flexible, depending on whether a player likes to run resto or not. If not, then you can choose dragon Blood or energy orb. The remaining slot is interesting. I love cinder storm for some zone control. Adding burning or engulfing is excellent. If you run destroy, then WoE can be a nice dmg addition.
    Edited by Ishammael on October 17, 2016 2:06PM
  • leepalmer95
    leepalmer95
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    Ishammael wrote: »
    @Calboy @leepalmer95 but you're saving a spot on your back bar. Most mDKs I've seen run talons, burning embers or deep breath, whip, fossilize, and a defensive skill (Dampen if light armor or wings if heavy armor) on their front bar. SE goes on back bar for bigger dragon blood heals or bigger healing wards. Giving up black rose or tavas favor for an easily obtainable buff doesn't make sense to me. Plus, rattle cage has no max magicka bonuses. Getting good damage numbers is more than stacking pure spell damage.

    Moving things around to run inner light on the front bar doesn't make sense to me either on a heavy armor build. If you are giving up a slot for crit+max magicka bonuses, it makes more sense to run light armor for the spell pen.

    At the end of the day, I don't think rattlecage is a good heavy armor set. If you want to spec into damage, go spinners+silks+valkyn with dual wield. If you want tankiness, go silks+black rose/tavas+bloodspawn with one hand shield.

    I think Shalk will outperform Tavas over extended fights. Ensuring 50% or higher uptime on Tavas is difficult.

    Regardless, I would never have considered inner light as an entropy replacement. Depending on your setup, there are a huge range of options. Front bar is almost always petrify, inhale, whip, Talons, wings. Back almost always mist, volatile, igneous. The heal is flexible, depending on whether a player likes to run resto or not. If not, then you can choose dragon Blood or energy orb. The remaining slot is interesting. I love cinder storm for some zone control. Adding burning or engulfing is excellent. If you run destroy, then WoE can be a nice dmg addition.

    I didn't really see a point with igneous on a light dk, yes the return on stamina is nice but with 15k-20k stamina, it's giving 500-1k per cast...

    Plus healing ward always give me max hp anyway and when i stack it with dampen..

    Defending resto + igneous will still put me on like 25k spell resistance and 18-20k physical, even in light.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ishammael
    Ishammael
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    Ishammael wrote: »
    @Calboy @leepalmer95 but you're saving a spot on your back bar. Most mDKs I've seen run talons, burning embers or deep breath, whip, fossilize, and a defensive skill (Dampen if light armor or wings if heavy armor) on their front bar. SE goes on back bar for bigger dragon blood heals or bigger healing wards. Giving up black rose or tavas favor for an easily obtainable buff doesn't make sense to me. Plus, rattle cage has no max magicka bonuses. Getting good damage numbers is more than stacking pure spell damage.

    Moving things around to run inner light on the front bar doesn't make sense to me either on a heavy armor build. If you are giving up a slot for crit+max magicka bonuses, it makes more sense to run light armor for the spell pen.

    At the end of the day, I don't think rattlecage is a good heavy armor set. If you want to spec into damage, go spinners+silks+valkyn with dual wield. If you want tankiness, go silks+black rose/tavas+bloodspawn with one hand shield.

    I think Shalk will outperform Tavas over extended fights. Ensuring 50% or higher uptime on Tavas is difficult.

    Regardless, I would never have considered inner light as an entropy replacement. Depending on your setup, there are a huge range of options. Front bar is almost always petrify, inhale, whip, Talons, wings. Back almost always mist, volatile, igneous. The heal is flexible, depending on whether a player likes to run resto or not. If not, then you can choose dragon Blood or energy orb. The remaining slot is interesting. I love cinder storm for some zone control. Adding burning or engulfing is excellent. If you run destroy, then WoE can be a nice dmg addition.

    I didn't really see a point with igneous on a light dk, yes the return on stamina is nice but with 15k-20k stamina, it's giving 500-1k per cast...

    Plus healing ward always give me max hp anyway and when i stack it with dampen..

    Defending resto + igneous will still put me on like 25k spell resistance and 18-20k physical, even in light.

    I prefer to run dampen rather than igneous, even in heavy. I still think you gain significant flexibility by not being forced to run entropy.
  • AverageJo3Gam3r
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    I agree that not having to slot SE provides flexibility (though if you don't run inner light in its place you lose the ability to empower meteors). I'm arguing that the extra flexibility is not worth giving up a more useful 5pc bonus. If the flexibility is worth it to you, run spell power pots. Then you can run a sustain set (black rose, seducers), a DPS set (spinners), or an ultimate set (tavas, shalk).

    Rattle cage does look to be strictly better than heavy kags. Trading 120 mag regen for the extra skill slot seems worth it.
    Edited by AverageJo3Gam3r on October 17, 2016 3:17PM
  • Ghostbane
    Ghostbane
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    mDK is the same as it's been the past 2 patches, we just have new toys to play with.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
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    Addons
  • Calboy
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    @AverageJo3Gam3r good points, but would like to point out that meteor cannot be empowered by might of the guild. However empowered chains should do the trick.
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    @Calboy the more you know!
  • Xvorg
    Xvorg
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    Why are people messing around with rattle cage when structured entropy gives you the same buff? Skill bars arent that crowded to give up a 5pc bonus for an easily obtained buff.

    dodge roll + shuffle
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Prabooo
    Prabooo
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    Calboy wrote: »
    @AverageJo3Gam3r good points, but would like to point out that meteor cannot be empowered by might of the guild. However empowered chains should do the trick.

    how come? The moment you fire the meteor the empower buff is on
  • Calboy
    Calboy
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    Well what I mean is you can't empower meteor with another might of the guild proc ability. Didn't know what it empowered itself! The more you know ;)
  • Stannum
    Stannum
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    Hmm, thinking to try 1kena +5sun +5burnig spellweave.
    or may be 2 scoria\(or Grothdarr) + 5 burning spellweave + willpower
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