Assuming you have looked into the crafting side of things, eg woodwork, blacksmith, clothier etc you will see that you can ‘research traits’ on each item.
To research you need to deconstruct an item with that trait embedded. Either an item you find in the world or buy/made on guild stores etc.
You can research a number of items at a time depending on how many skill points you have put into the passive that enables multiple research items.
After time, you will start to build up researched traits.
Now, in the world you’ll find special craft stations like you have. These made special ‘sets’ of items that require a certain amount of traits needing to have been researched. Some are 3 traits, some are 4, 5, 6 etc etc.
The higher the number, the better the gear usually is.
If yours is showing as ‘no items available’ then you haven’t researched enough traits yet.
Im on around 4/5 traits having researched constantly for 1.5months. The more you research, every next steps gets longer. Hence why 9 trait crafters have spent over a year to get to that point.
As for where these special craft stations are, they are dotted around. Some need quests doing before you can access the area, others you will just find while exploring. The map logo for a special craft station is a fire coming from crossed hammers/tools
So basically when I learn enough traits it automatically unlocks at these special crafting stations spread throughout the world?
So basically when I learn enough traits it automatically unlocks at these special crafting stations spread throughout the world? Its not like provisioning where you have to learn something to make it?
So basically when I learn enough traits it automatically unlocks at these special crafting stations spread throughout the world? Its not like provisioning where you have to learn something to make it?