Was there a change to the cost of stam usage while blocking? The cost of blocking on my tank has doubled since the update.
They may have not intended to change it, but you know things get "broken" all the time.
After some testing the following Formular did cover all my testing data:
New Formular with the figures put in to read and compare it easier:
(2,160*75%*72%*64% - 406)*92% = (746.5 - 406)*92% = 340.5*92% = 313 Stamina cost per hit.
BLOCK COST=(Base*((100-CP)/100)*((100-#Sturdy*Strength of Sturdy)/100)*((100-Fortress)/100)-(#Enchants*Strength of Enchants))*((100-Defensive Posture)/100)
The change is that the 36% reduction from Fortress is fully separated from the 8% of Defensive Posture:
The 36% of Fortress is now multiplicative with Sturdy and CP before the substraction of enchants.
Defensive Posture is at the same place in the formular.
After some testing the following Formular did cover all my testing data:
New Formular with the figures put in to read and compare it easier:
(2,160*75%*72%*64% - 406)*92% = (746.5 - 406)*92% = 340.5*92% = 313 Stamina cost per hit.
BLOCK COST=(Base*((100-CP)/100)*((100-#Sturdy*Strength of Sturdy)/100)*((100-Fortress)/100)-(#Enchants*Strength of Enchants))*((100-Defensive Posture)/100)
The change is that the 36% reduction from Fortress is fully separated from the 8% of Defensive Posture:
The 36% of Fortress is now multiplicative with Sturdy and CP before the substraction of enchants.
Defensive Posture is at the same place in the formular.
Thanks for the research on this.
If this new formula you have come up with is correct, then with fully maxed gear we are talking
(2160*.75*.68*.64-609)*.92 = 88.3 Stamina per hit.
At 4 hits max per regen cycle (.5 seconds ea for 2 seconds) we are talking a max of 353 stamina every 2 seconds, which is less than the constitution bonus for 2 heavy pieces of armor.
@Maikon ,
I found one change in the formular that calculates the Stamina cost per hit since live before the OT update.
That change decreases the cost per hit substantially when you use Shield-Play enchants,
and increases the cost with 5% when you have Defensive Posture slotted (without enchants)
When you have neither Defensive Posture slotted or enchants, the cost per hit stay the same.
You state however that the effective cost when Tanking have increased.
This would be possible despite the lower cost per hit.
In the old block cost system you could only incur the Stamina cost of 1 hit per 0.5 seconds.
Anymore hits in that 0.5 second time window cause damage but no additional Stamina cost.
A change here could be a second change, and could explain the higher Stamina cost you experience/feel while tanking.
@paulsimonps ,
Guess this is also interesting for you.
We both posted on September 19 in the following block thread https://forums.elderscrollsonline.com/en/discussion/comment/3373057#Comment_3373057
posts describing the Stamina Block cost on PTS (the PTS patch of that date !)
I checked as far as I remember on PTS. You to I believe.
AND AT THAT MOMENT the block cost on PTS were the same as live before the OT update.
The old Formular was:
BLOCK COST=(Base*((100-CP)/100)*((100-#Sturdy*Strength of Sturdy)/100)-(#Enchants*Strength of Enchants))*((100-Fortress-Defensive Posture)/100)
I did my testing this evening with:
- A NB CP 160, with all S&B passives unlocked on PC EU live and PTS
- 25% cost reduction from CP => (100-CP)/100 becomes 75%
- A full purple armor set + shield with 8*3.5% Sturdy. => ((100-#Sturdy*Strenght of Sturdy)/100) becomes 72%
- I used two golden Shield-Play enchants of 203 each. => (#Enchants*Strength of Enchants) becomes 406
- All S&B passives fully unlocked. => ((100-Fortress-Defensive Posture)/100) becomes 56% (100% - 36% - 8%)
Put in the old Formular:
(2,160*75%*72% - 406)*56% = (1,166.4 - 406)*56% = 426 Stamina cost per hit
Today, on live and on PTS, when I checked up because of this post, the base cost were still 2,160, but the Stamina cost per hit were not higher but lower: 313 !!!
After some testing the following Formular did cover all my testing data:
New Formular with the figures put in to read and compare it easier:
(2,160*75%*72%*64% - 406)*92% = (746.5 - 406)*92% = 340.5*92% = 313 Stamina cost per hit.
BLOCK COST=(Base*((100-CP)/100)*((100-#Sturdy*Strength of Sturdy)/100)*((100-Fortress)/100)-(#Enchants*Strength of Enchants))*((100-Defensive Posture)/100)
The change is that the 36% reduction from Fortress is fully separated from the 8% of Defensive Posture:
The 36% of Fortress is now multiplicative with Sturdy and CP before the substraction of enchants.
Defensive Posture is at the same place in the formular.
@Maikon , @xRIVALENx ,
What Block cost reduction are you running on your build ?
Personofsecrets wrote: »
Personofsecrets wrote: »@hrothbern , I had about 20 zombies attacking me in vaults of madness and I didn't notice my stamina being drained very fast. I hope that this information is helpful with regards to the .5 second window.
Personofsecrets wrote: »I don't know who's nerfing who any more.
Personofsecrets wrote: »You have to convert 203 to a percent.
203/2160 * 100 = 9.4 % roughly
Can you test block cost at least one time today please. I'm interested to see if you can reach the 127 number again.
I'm going to test my number again and post it here for you to show me what part I'm doing wrong.



Personofsecrets wrote: »My setupFortress - 36%
Defensive Stance - 8%
Shadow Ward - 8.7%
Sturdy - 16%
Shield Play - 0%
My heuristicBlock Cost % person = .36+.08+((.087+.16)/2))
Block Cost % person = .5635
Block Cost person = 2160 * (1.00-.5635)
Block Cost person = 942.84
@paulsimonps heuristicBlock Cost paul = ((2160*((100-8.7)/100)*((100-8*4)/100)*((100-36)/100))-(0))*((100-8)/100)
Block Cost paul = 2160 * .913 * .68 * .64 * .92
Block Cost paul = 789.59
Actual in game block cost
@hrothbern @paulsimonps @Asayre